Difference between revisions of "Hit Points"

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{{Stats}}
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== Description ==
''Hit Points'' (or, more colloquially, HP) is a dynamic stat that determines the life energy of a [[Character]]. It is also the unit in which [[Damage]] is measured. Often, the term is used to indicate a character's maximum HP (or, ''max HP''). For [[Monsters]] losing all HP will result in death, rewarding the slayers with a certain amount of [[EXP]]. For [[Characters]] losing all HP would result in a ''temporary [[Death]]'' status.
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''Hit Points'' (or, more colloquially, HP) is a dynamic stat that determines the life energy of a [[Character]]. It is also the unit in which [[Damage]] is measured. Often, the term is used to indicate a character's maximum HP (or, ''max HP''). For [[Monsters]] losing all HP will result in death, rewarding the slayers with a certain amount of [[EXP]]. For [[Characters]] losing all HP would result in a temporary [[Incapacitate]] status.
  
Methods to restore one's own HP:
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==Methods to restore one's own HP==
 
* Usage of certain [[Recovery Items]]
 
* Usage of certain [[Recovery Items]]
 
* The [[Resta]] [[Technique]]
 
* The [[Resta]] [[Technique]]
  
Methods to reduce an adversary's HP:
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==Methods to reduce an adversary's HP==
 
* Inflicting [[Damage]]
 
* Inflicting [[Damage]]
 
* Relying on the effects of certain [[Status Conditions]]
 
* Relying on the effects of certain [[Status Conditions]]

Latest revision as of 21:42, 8 December 2009

Description

Hit Points (or, more colloquially, HP) is a dynamic stat that determines the life energy of a Character. It is also the unit in which Damage is measured. Often, the term is used to indicate a character's maximum HP (or, max HP). For Monsters losing all HP will result in death, rewarding the slayers with a certain amount of EXP. For Characters losing all HP would result in a temporary Incapacitate status.

Methods to restore one's own HP

Methods to reduce an adversary's HP