Difference between revisions of "Ambition of the Illuminus"
m (→New types) |
m (class -> type) |
||
(30 intermediate revisions by 15 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Clean-up}} | ||
==About ''Ambition of the Illuminus''== | ==About ''Ambition of the Illuminus''== | ||
[[Image:Ambition_of_illuminus.jpg|thumb|right|Ambition of the Illuminus]] | [[Image:Ambition_of_illuminus.jpg|thumb|right|Ambition of the Illuminus]] | ||
− | ''Phantasy Star Universe: Ambition of the Illuminus'' | + | ''Phantasy Star Universe: Ambition of the Illuminus'' is the first expansion to SonicTeam's 2006 multi-player online RPG ''Phantasy Star Universe''. |
==Release information== | ==Release information== | ||
− | The PC and PlayStation 2 versions of ''Ambition of the Illuminus'' | + | The PC and PlayStation 2 versions of ''Ambition of the Illuminus'' were released in Japan on September 27, 2007. The Xbox 360 version was released worldwide on November 20, 2007, along with the North American PC/PS2 version on the same day. The European PC/PS2 released followed up a few months later on January 25, 2008. |
− | The PC and PlayStation 2 editions of ''Ambition of the Illuminus'' | + | The PC and PlayStation 2 editions of ''Ambition of the Illuminus'' were released on disc for sale in retail outlets just as the original game was, with a MSRP of $39.95. The Xbox 360 version, however was released only on Xbox Live as downloadable content, at a cost of 1600 Microsoft points. It has since been reduced in price to 800 Microsoft Points as of November 13th, 2008. |
===Network trial information=== | ===Network trial information=== | ||
Line 12: | Line 13: | ||
Participants in the trial were able to either start a brand new character or carry over their current character from ''PSU''. If a participant decided to carry over their current character, a copy of their character data was made to the servers specifically set up for the trial of ''Illuminus'' while the original character data remained on the main game servers. The reason for this was that no information, stats or items from the network trial would carry over to the original game. Following the close of the trial, all character data on the trial servers was wiped. At this point, anyone who decided to carry over their character data has returned to the original game where they left off. | Participants in the trial were able to either start a brand new character or carry over their current character from ''PSU''. If a participant decided to carry over their current character, a copy of their character data was made to the servers specifically set up for the trial of ''Illuminus'' while the original character data remained on the main game servers. The reason for this was that no information, stats or items from the network trial would carry over to the original game. Following the close of the trial, all character data on the trial servers was wiped. At this point, anyone who decided to carry over their character data has returned to the original game where they left off. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
==New weapon categories== | ==New weapon categories== | ||
Line 28: | Line 24: | ||
===Madoogs=== | ===Madoogs=== | ||
− | Madoogs (マドゥーグ) are left-handed TECHNIC-casting weapons. Despite greatly resembling MAGs from ''Phantasy Star Online'', they should not be confused with ''PSO'''s support partner. Compared to wands, madoogs have | + | Madoogs (マドゥーグ) are left-handed TECHNIC-casting weapons. Despite greatly resembling MAGs from ''Phantasy Star Online'', they should not be confused with ''PSO'''s support partner. Compared to wands, madoogs have lower TP with higher PP stats, while possessing a slightly faster casting speed. |
===Shadoogs=== | ===Shadoogs=== | ||
− | Shadoogs (シャドゥーグ) are left-handed ranged weapons that automatically fire at enemies within range. All Shadoogs come with an elemental attribute tied to them, so it is not possible to link a photon art to the weapon. The element of a | + | Shadoogs (シャドゥーグ) or RCSM's are left-handed ranged weapons that automatically fire at enemies within range. All Shadoogs come with an elemental attribute tied to them, so it is not possible to link a photon art to the weapon. The element of a Shadoog determines which status effect it can inflict on the enemies it shoots. |
+ | |||
+ | The GRM shadoogs, do the normal status effects of : | ||
+ | {{Fire}} Burn | ||
+ | {{Ice}} Freeze | ||
+ | {{Lightning}} Shock | ||
+ | {{Ground}} Posion / 10★+ Stun | ||
+ | {{Light}} Sleep | ||
+ | {{Dark}} Confusion | ||
+ | |||
+ | While Promote and Kubara one's do: | ||
+ | {{Fire}} ATP Down | ||
+ | {{Ice}} DPF Down | ||
+ | {{Lightning}} ATA & EVP Down | ||
+ | {{Ground}} Poison | ||
+ | {{Light}} Sleep | ||
+ | {{Dark}} Confusion | ||
==New weapons== | ==New weapons== | ||
− | + | A plethora of new weapons of all sorts become available in <i>Ambition of the Illuminus</i>, only a handful of which are currently known. To view the new weapons, visit the appropriate [[Weapons|weapon page]] for the item class. | |
− | + | ==New types== | |
− | + | Two new types have been added to ''Ambition of the Illuminus'': Acrofighter and Acrotecher. More agile than any other type, the Acro-types specialize in naturally quick movements when using their respective type of photon art. (Acrofighters exhibit faster skill movements while Acrotechers cast TECHNICs faster than any other type.) Aside from the addition of these two types, the photon art caps have been raised for everyone and TECHNICs have been split into attack and support categories. Now all photon arts cap off at 40. (During the ''Illuminus'' trial, Acrotechers were able to level support TECHNICs to 50, however this has since been reduced to 40.) | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Additionally, Acrofighters are able to use Burn, Poison, and Virus traps, while Acrotechers are able to use all other trap types (Confuse, etc.). However, both types are able to use only regular and G trap varieties. | |
− | |||
{| class="wikitable" | {| class="wikitable" | ||
Line 179: | Line 63: | ||
| Ranger || align="center"| 10 || align="center"| 20 || align="center"| - || align="center"| - | | Ranger || align="center"| 10 || align="center"| 20 || align="center"| - || align="center"| - | ||
|- | |- | ||
− | | Force || align="center"| | + | | Force || align="center"| 1 || align="center"| 10 || align="center"| 20 || align="center"| 20 |
|- | |- | ||
| rowspan=9|Advanced<br>Types | | rowspan=9|Advanced<br>Types | ||
Line 186: | Line 70: | ||
| Guntecher || align="center"| - || align="center"| 5 || align="center"| 3 || align="center"| 10 ||align="center"| 40 ||align="center"| 20 ||align="center"| 30 | | Guntecher || align="center"| - || align="center"| 5 || align="center"| 3 || align="center"| 10 ||align="center"| 40 ||align="center"| 20 ||align="center"| 30 | ||
|- | |- | ||
− | | Wartecher || align="center"| 3 || align="center"| - || align="center"| 5 || align="center"| 30 ||align="center"| 20 ||align="center"| 30 ||align="center"| | + | | Wartecher || align="center"| 3 || align="center"| - || align="center"| 5 || align="center"| 30 ||align="center"| 20 ||align="center"| 30 ||align="center"| 20 |
|- | |- | ||
| Fortefighter || align="center"| 10 || align="center"| - || align="center"| - || align="center"| 40 ||align="center"| 20 ||align="center"| - ||align="center"| - | | Fortefighter || align="center"| 10 || align="center"| - || align="center"| - || align="center"| 40 ||align="center"| 20 ||align="center"| - ||align="center"| - | ||
Line 204: | Line 88: | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
− | ! colspan= | + | ! colspan="2" | Weapons !! colspan="12" | Guardian types |
|- | |- | ||
− | ! Type | + | ! Type !! Weapon category !! HU !! RA !! FO !! FI !! GT !! WT !! FF !! FG !! FT !! PT !! AF !! AT |
|- | |- | ||
− | | rowspan= | + | | rowspan="13" | Striking |
− | | [[Swords]] || {{Color-B}} | B || - || - || {{Color-A}} | A || - || - || {{Color-S}} | S || - || - || {{Color-S}} | S* || - || - | + | | [[Swords]] || {{Color-B}} | B || - || - || {{Color-A}} | A || - || {{Color-A}} | A* || {{Color-S}} | S || - || - || {{Color-S}} | S* || - || - |
|- | |- | ||
− | | [[Knuckles]] || {{Color-B}} | B || - || - || {{Color-A}} | A || - || {{Color- | + | | [[Knuckles]] || {{Color-B}} | B || - || - || {{Color-A}} | A || - || {{Color-S}} | S* || {{Color-S}} | S || - || - || {{Color-S}} | S* || {{Color-A}} | A || - |
|- | |- | ||
| [[Spears]] || {{Color-B}} | B || {{Color-C}} | C || {{Color-C}} | C || {{Color-A}} | A || - || {{Color-A}} | A || {{Color-S}} | S || {{Color-A}} | A || {{Color-A}} | A || {{Color-S}} | S* || - || - | | [[Spears]] || {{Color-B}} | B || {{Color-C}} | C || {{Color-C}} | C || {{Color-A}} | A || - || {{Color-A}} | A || {{Color-S}} | S || {{Color-A}} | A || {{Color-A}} | A || {{Color-S}} | S* || - || - | ||
Line 219: | Line 103: | ||
| [[Axes]] || - || - || - || - || - || - || {{Color-S}} | S || - || - || {{Color-S}} | S* || - || - | | [[Axes]] || - || - || - || - || - || - || {{Color-S}} | S || - || - || {{Color-S}} | S* || - || - | ||
|- | |- | ||
− | | [[Twin sabers]] || {{Color-B}} | B || - || - || {{Color-S}} | S || - || {{Color-A}} | A || {{Color-S}} | S || - || - || - || {{Color-A}} | A | + | | [[Twin sabers]] || {{Color-B}} | B || - || - || {{Color-S}} | S || - || {{Color-A}} | A || {{Color-S}} | S* || - || - || - || {{Color-A}} | A || - |
|- | |- | ||
− | | [[Twin daggers]] || {{Color-B}} | B || - || {{Color-B}} | B* || {{Color-S}} | S || - || {{Color-S}} | S || {{Color-A}} | A || - || {{Color-A}} | A || - || {{Color-A}} | A | + | | [[Twin daggers]] || {{Color-B}} | B || - || {{Color-B}} | B* || {{Color-S}} | S || - || {{Color-S}} | S || {{Color-A}} | A || - || {{Color-A}} | A || - || {{Color-A}} | A || {{Color-A}} | A |
|- | |- | ||
− | | [[Twin claws]] || - || - || - || {{Color-A}} | A || - || {{Color- | + | | [[Twin claws]] || - || - || - || {{Color-A}} | A || - || {{Color-S}} | S* || {{Color-S}} | S || - || - || - || {{Color-A}} | A || - |
|- | |- | ||
− | + | | [[Sabers]] || {{Color-B}} | B || {{Color-B}} | B* || {{Color-B}} | B* || {{Color-S}} | S || {{Color-A}} | A || {{Color-A}} | A || {{Color-S}} | S* || {{Color-A}} | A || {{Color-A}} | A || {{Color-S}} | S* || {{Color-S}} | S || {{Color-S}} | S | |
− | | [[Sabers]] || {{Color-B}} | B || {{Color-B}} | B* || {{Color-B}} | B* || {{Color-S}} | S || {{Color-A}} | A || {{Color-A}} | A || {{Color-S}} | S || {{Color-A}} | A || {{Color-A}} | A || {{Color-S}} | S* || {{Color-S}} | S | ||
|- | |- | ||
− | | [[Daggers]] || {{Color-B}} | B || {{Color-C}} | C || {{Color-B}} | B* || {{Color-S}} | S || {{Color-A}} | A || {{Color-S}} | S || {{Color-A}} | A || {{Color-A}} | A || {{Color-A}} | A || - || {{Color-S}} | S | + | | [[Daggers]] || {{Color-B}} | B || {{Color-C}} | C || {{Color-B}} | B* || {{Color-S}} | S || {{Color-A}} | A || {{Color-S}} | S || {{Color-A}} | A || {{Color-A}} | A || {{Color-A}} | A || - || {{Color-S}} | S || {{Color-S}} | S |
|- | |- | ||
− | | [[Claws]] || {{Color-B}} | B* || - || - || {{Color-A}} | A || - || {{Color-A}} | A || {{Color-S}} | S || - || - || - || {{Color-S}} | S | + | | [[Claws]] || {{Color-B}} | B* || - || - || {{Color-A}} | A || - || {{Color-A}} | A || {{Color-S}} | S || - || - || - || {{Color-S}} | S || - |
|- | |- | ||
− | |||
| [[Whips]] || - || - || - || - || - || {{Color-A}} | A* || - || - || {{Color-A}} | A* || - || - || {{Color-S}} | S* | | [[Whips]] || - || - || - || - || - || {{Color-A}} | A* || - || - || {{Color-A}} | A* || - || - || {{Color-S}} | S* | ||
|- | |- | ||
− | | | + | | [[Slicers]] || - || - || - || {{Color-A}} | A* || - || - || {{Color-A}} | A* || - || - || - || {{Color-S}} | S* || - |
+ | |- | ||
+ | | rowspan="11" | Ranged | ||
| [[Rifles]] || - || {{Color-B}} | B || - || - || {{Color-A}} | A || - || - || {{Color-S}} | S || - || - || - || - | | [[Rifles]] || - || {{Color-B}} | B || - || - || {{Color-A}} | A || - || - || {{Color-S}} | S || - || - || - || - | ||
|- | |- | ||
Line 246: | Line 130: | ||
| [[Laser cannons]] || - || - || - || - || {{Color-A}} | A || - || - || {{Color-S}} | S || - || {{Color-S}} | S* || - || - | | [[Laser cannons]] || - || - || - || - || {{Color-A}} | A || - || - || {{Color-S}} | S || - || {{Color-S}} | S* || - || - | ||
|- | |- | ||
− | | [[Twin handguns]] || - || {{Color-B}} | B || - || {{Color-A}} | A || {{Color-S}} | S || - || - || {{Color-A}} | A || - || - || {{Color-A}} | A | + | | [[Twin handguns]] || - || {{Color-B}} | B || - || {{Color-A}} | A || {{Color-S}} | S || - || - || {{Color-A}} | A || - || - || {{Color-A}} | A || {{Color-A}} | A |
|- | |- | ||
− | + | | [[Handguns]] || {{Color-B}} | B* || {{Color-B}} | B || {{Color-B}} | B* || {{Color-A}} | A || {{Color-S}} | S || {{Color-A}} | A || {{Color-A}} | A || {{Color-S}} | S || {{Color-A}} | A || {{Color-S}} | S* || {{Color-S}} | S || {{Color-S}} | S | |
− | |||
− | |||
− | |||
− | | [[Handguns]] || {{Color-B}} | B* || {{Color-B}} | B || {{Color-B}} | B* || {{Color-A}} | A || {{Color-S}} | S || - || {{Color-A}} | A || {{Color-S}} | S || {{Color-A}} | A || {{Color-S}} | S* || {{Color-S}} | S | ||
|- | |- | ||
| [[Crossbows]] || - || - || - || {{Color-A}} | A || {{Color-S}} | S || - || - || {{Color-A}} | A || - || - || - || - | | [[Crossbows]] || - || - || - || {{Color-A}} | A || {{Color-S}} | S || - || - || {{Color-A}} | A || - || - || - || - | ||
|- | |- | ||
− | | [[Cards]] || - || - || - || - || {{Color-A}} | A || {{Color-A}} | A || - || - || {{Color-S}} | S || - || {{Color-A}} | A | + | | [[Cards]] || - || - || - || - || {{Color-A}} | A || {{Color-A}} | A || - || - || {{Color-S}} | S || - || {{Color-A}} | A || {{Color-S}} | S |
|- | |- | ||
− | | [[Machineguns]] || {{Color-C}} | C* || {{Color-B}} | B || {{Color-C}} | C* || {{Color-A}} | A || {{Color-S}} | S || - || - || {{Color-A}} | A || - || - || - || {{Color-A}} | A | + | | [[Machineguns]] || {{Color-C}} | C* || {{Color-B}} | B || {{Color-C}} | C* || {{Color-A}} | A || {{Color-S}} | S || - || - || {{Color-A}} | A || - || - || - || {{Color-A}} | A |
|- | |- | ||
− | | [[ | + | | [[RCSMs]] || {{Color-B}} | B* || {{Color-B}} | B* || {{Color-B}} | B* || {{Color-A}} | A* || {{Color-S}} | S* || {{Color-A}} | A* || - || {{Color-A}} | A* || - || - || {{Color-S}} | S* || {{Color-A}} | A* |
|- | |- | ||
− | | rowspan=3|TECHNIC | + | | rowspan="3" | TECHNIC |
| [[Rods]] || - || - || {{Color-B}} | B || - || - || - || - || - || {{Color-S}} | S || - || - || - | | [[Rods]] || - || - || {{Color-B}} | B || - || - || - || - || - || {{Color-S}} | S || - || - || - | ||
|- | |- | ||
− | + | | [[Wands]] || - || - || {{Color-B}} | B || - || {{Color-A}} | A || {{Color-S}} | S* || - || - || {{Color-S}} | S || - || - || {{Color-S}} | S | |
− | | [[Wands]] || - || - || {{Color-B}} | B || - || {{Color-A}} | A || {{Color-S}} | S || - || - || {{Color-S}} | S || - || - || {{Color-S}} | S | ||
|- | |- | ||
− | + | | [[TCSMs]] || - || - || {{Color-B}} | B* || - || {{Color-A}} | A* || {{Color-A}} | A* || - || - || {{Color-A}} | A* || - || - || {{Color-S}} | S* | |
− | | [[ | ||
|} | |} | ||
==New lobbies== | ==New lobbies== | ||
− | Three new lobby areas have been revealed; one for each planet. Parum features the beach-front city of Paracabana, Neudaiz has a Gurhalistic shrine on Mt. Ohtoku and Moatoob has a Rappy-themed casino known as Casino | + | Three new lobby areas have been revealed; one for each planet. Parum features the beach-front city of Paracabana, Neudaiz has a Gurhalistic shrine on Mt. Ohtoku and Moatoob has a Rappy-themed casino known as Casino Voloyal. Aside from these main lobbies, there are a number of smaller mid-point lobbies which can be accessed in between different missions. A few of these include a small village encircled by a bamboo forest as well as a gravesite that greatly resembles the garden players entered in ''PSO'' before confronting Dark Falz. |
==New fields== | ==New fields== | ||
Line 282: | Line 160: | ||
===AMF Headquarters (同盟軍中央司令部)=== | ===AMF Headquarters (同盟軍中央司令部)=== | ||
− | This is the headquarters of the AMF, located in Holtes City. | + | This is the headquarters of the AMF, located in Holtes City. A reskin of HIVE. |
− | ===Military | + | ===Military Metrolinear (軍用メトロリニア)=== |
− | This area is said to be populated by infected AMF CASTs. | + | This area is said to be populated by infected AMF CASTs. A reskin of Linear Line |
===Saguraki Conservation District (サグラキ保護区)=== | ===Saguraki Conservation District (サグラキ保護区)=== | ||
− | A beautiful mountain trail on Neudaiz lined with blooming cherry trees. | + | A beautiful mountain trail on Neudaiz lined with blooming cherry trees. A reskin of Mizuraki CD. |
===Pavilion of Air (昇空殿)=== | ===Pavilion of Air (昇空殿)=== | ||
− | This is the Ohtoku City headquarters of the Communion of Gurhal. | + | This is the Ohtoku City headquarters of the Communion of Gurhal. A reskin of Hakura Temple. |
===Habirao Forbidden District (ハビラオ禁止区)=== | ===Habirao Forbidden District (ハビラオ禁止区)=== | ||
Line 297: | Line 175: | ||
===Granigs Mine (グラニグス鉱山)=== | ===Granigs Mine (グラニグス鉱山)=== | ||
− | The icy caverns of Granigs Mine stretch out beneath Moatoob's Vio Tonga. | + | The icy caverns of Granigs Mine stretch out beneath Moatoob's Vio Tonga. A reskin of Galenigare Mine. |
− | ===Il | + | ===Il Cabo Base (イル・カーボ基地)=== |
This is one of the AMF's bases located on Moatoob. | This is one of the AMF's bases located on Moatoob. | ||
===Forest (森林)=== | ===Forest (森林)=== | ||
− | + | Players from ''Phantasy Star Online'' will recognize this area as Ragol's Lupus Silva, otherwise known as Forest 1. | |
===Cave (洞窟)=== | ===Cave (洞窟)=== | ||
Line 311: | Line 189: | ||
It's No Man's Mines from ''Phantasy Star Online''. | It's No Man's Mines from ''Phantasy Star Online''. | ||
− | ==New | + | ===Ruins (?)=== |
+ | The ancient spaceship where Dark Falz was sealed in ''Phantasy Star Online'' makes a return. | ||
+ | |||
+ | ==New Photon Arts== | ||
New photon arts will be added not only for the new weapons, but also for existing types. Here are the new photon arts that have been revealed so far. | New photon arts will be added not only for the new weapons, but also for existing types. Here are the new photon arts that have been revealed so far. | ||
Line 317: | Line 198: | ||
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Weapon]] !! [[Description]] | ! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Weapon]] !! [[Description]] | ||
|- | |- | ||
− | | チュウエイジトツシン || Chuuei Jitotsu-shin || - | + | | チュウエイジトツシン || (Chuuei Jitotsu-shin) || 10★ || Twin Claw || -- |
+ | |- | ||
+ | | クロスハリケーン || (Cross Hurricane) || 10★ || Twin Saber || -- | ||
+ | |- | ||
+ | | ヴィッシ·グルッダ || (Visshi Grudda) || 1★ || Photon Whip || -- | ||
+ | |- | ||
+ | | チッキョレンジン || (Chikki Kyoren-jin) || 1★ || Slicer || -- | ||
+ | |- | ||
+ | | レンガチュウジンショウ || (Renga Chuujin-shou) || 10★ || Twin Dagger || -- | ||
+ | |- | ||
+ | | -- || (Ikk Hick) || 10★ || Knuckles || -- | ||
|- | |- | ||
− | | | + | | -- || (Absolute Dance) || 10★ || Double saber || -- |
|- | |- | ||
− | | | + | | -- || (Vivi Danga) || ?★ || Photon Whip || -- |
|- | |- | ||
− | | | + | | -- || (Choutou Kantsuu-jin) || ?★ || Slicer || -- |
|- | |- | ||
− | | | + | | -- || (Bukuu Saien-zan) || ?★ || Claw |
|} | |} | ||
Line 341: | Line 232: | ||
|- | |- | ||
| ラピア・フリューゲ || Lapia Fluge || Cures, heals and revives all allies within its range. | | ラピア・フリューゲ || Lapia Fluge || Cures, heals and revives all allies within its range. | ||
+ | |- | ||
+ | | -- || Ascension Gift || Drops a random object on enemies. | ||
|} | |} | ||
Line 346: | Line 239: | ||
As opposed to the original game's strict layout for room decorations, ''Ambition of the Illuminus'' allows for much more freedom in where you can place trophies and items in your room. And to go along with all of the new items you can decorate your room with, there are a number of new remodeling tickets allowing for an even more unique style. | As opposed to the original game's strict layout for room decorations, ''Ambition of the Illuminus'' allows for much more freedom in where you can place trophies and items in your room. And to go along with all of the new items you can decorate your room with, there are a number of new remodeling tickets allowing for an even more unique style. | ||
− | {| | + | {| class="wikitable" |
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Description]] | ! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Description]] | ||
|- | |- | ||
− | | ナチュラル・マット || Natural | + | | ナチュラル・マット || Natural Matte || 10★ || ""One with nature" lets you enjoy the gennery and the scent of natural wood." |
+ | |- | ||
+ | | レッド・コート || Red Court || 8★ || ""Don't give up!" provides a bench you can sit on to take a breather." | ||
+ | |- | ||
+ | | ハッピー・スコア || Happy Score || 12★ || ""Beautiful melodies" is perfect for making music. Show your talents!" | ||
+ | |- | ||
+ | | オールド・フューチャー || Old Future || 6★ || ""Future with flavor" gives you the new mixed in with the old." | ||
+ | |- | ||
+ | | || Other Future || 6★ || ""A happy future" makes your room upbeat and filled with fun." | ||
+ | |- | ||
+ | | オリエント・ホワイト || Eastern White || 7★ || "A crisp, pure space" gives you a clean room with softly babbling water." | ||
+ | |- | ||
+ | | || Eastern Black || 7★ || "Strength amidst silence" gives you a darker yet elegant and refined feel." | ||
+ | |- | ||
+ | | || Private Bar || 9★ || ""Quiet sophistication" recreates the elegant atmosphere of a private club." | ||
+ | |- | ||
+ | | || Private Café || 12★ || -- | ||
|- | |- | ||
− | | | + | | || Showtime || 12★ || ""New challengers" sets up your room for events and spectators." |
|- | |- | ||
− | | | + | | || Gothic Pink || 8★ || "Pink and charming" overpowers you with its frilliness and pinkness." |
|- | |- | ||
− | | | + | | || Chocolate House || 10★ || -- |
|- | |- | ||
− | | | + | | || Cream House || 10★ || -- |
|} | |} | ||
==External links== | ==External links== | ||
− | [http://illuminus.phantasystaruniverse.jp/ ''PSU: Ambition of the Illuminus'' Official Site] (Japanese) | + | * [http://illuminus.phantasystaruniverse.jp/ ''PSU: Ambition of the Illuminus'' Official Site] (Japanese) |
− | [http://www.phantasystaruniverse.com/illuminus_info.php ''PSU: Ambition of the Illuminus'' page on the English Official Site] | + | * [http://www.phantasystaruniverse.com/illuminus_info.php ''PSU: Ambition of the Illuminus'' page on the English Official Site] |
Latest revision as of 01:27, 4 December 2008
This article is currently untidy, lacks coherency or structure, or suffers from numerous spelling and grammar errors. It needs to be cleaned up to a higher standard of quality. |
Contents
- 1 About Ambition of the Illuminus
- 2 Release information
- 3 New weapon categories
- 4 New weapons
- 5 New types
- 6 New lobbies
- 7 New fields
- 7.1 Old Rozenom City (旧ローゼノム・シティ)
- 7.2 AMF Headquarters (同盟軍中央司令部)
- 7.3 Military Metrolinear (軍用メトロリニア)
- 7.4 Saguraki Conservation District (サグラキ保護区)
- 7.5 Pavilion of Air (昇空殿)
- 7.6 Habirao Forbidden District (ハビラオ禁止区)
- 7.7 Granigs Mine (グラニグス鉱山)
- 7.8 Il Cabo Base (イル・カーボ基地)
- 7.9 Forest (森林)
- 7.10 Cave (洞窟)
- 7.11 Mine (坑道)
- 7.12 Ruins (?)
- 8 New Photon Arts
- 9 New SUV-weapons
- 10 New room goods and remodeling tickets
- 11 External links
About Ambition of the Illuminus
Phantasy Star Universe: Ambition of the Illuminus is the first expansion to SonicTeam's 2006 multi-player online RPG Phantasy Star Universe.
Release information
The PC and PlayStation 2 versions of Ambition of the Illuminus were released in Japan on September 27, 2007. The Xbox 360 version was released worldwide on November 20, 2007, along with the North American PC/PS2 version on the same day. The European PC/PS2 released followed up a few months later on January 25, 2008.
The PC and PlayStation 2 editions of Ambition of the Illuminus were released on disc for sale in retail outlets just as the original game was, with a MSRP of $39.95. The Xbox 360 version, however was released only on Xbox Live as downloadable content, at a cost of 1600 Microsoft points. It has since been reduced in price to 800 Microsoft Points as of November 13th, 2008.
Network trial information
Japanese PC and PS2 users were able to participate in a free trial of Ambition of the Illuminus this Spring (PS2 users were required to log in to their accounts on a PC with PSU installed in order to play the trial). According to SonicTeam, the purpose behind this trial was to test connection and network stability as well as try out new in-game features. This trial ran from April 05 until April 26.
Participants in the trial were able to either start a brand new character or carry over their current character from PSU. If a participant decided to carry over their current character, a copy of their character data was made to the servers specifically set up for the trial of Illuminus while the original character data remained on the main game servers. The reason for this was that no information, stats or items from the network trial would carry over to the original game. Following the close of the trial, all character data on the trial servers was wiped. At this point, anyone who decided to carry over their character data has returned to the original game where they left off.
New weapon categories
Four new weapon categories have been revealed for this expansion, bringing the total up to an impressive 27 categories.
Whips
Whips (ウィップ) are right-handed striking weapons capable of attacking multiple targets around the wielder. They are not known for having high attack power, however they do excel at inflicting status effects.
Slicers
Slicers (スライサー) are right-handed striking weapons capable of releasing blades of photon energy which home in on their target.
Madoogs
Madoogs (マドゥーグ) are left-handed TECHNIC-casting weapons. Despite greatly resembling MAGs from Phantasy Star Online, they should not be confused with PSO's support partner. Compared to wands, madoogs have lower TP with higher PP stats, while possessing a slightly faster casting speed.
Shadoogs
Shadoogs (シャドゥーグ) or RCSM's are left-handed ranged weapons that automatically fire at enemies within range. All Shadoogs come with an elemental attribute tied to them, so it is not possible to link a photon art to the weapon. The element of a Shadoog determines which status effect it can inflict on the enemies it shoots.
The GRM shadoogs, do the normal status effects of : Burn Freeze Shock Posion / 10★+ Stun Sleep Confusion
While Promote and Kubara one's do: ATP Down DPF Down ATA & EVP Down Poison Sleep Confusion
New weapons
A plethora of new weapons of all sorts become available in Ambition of the Illuminus, only a handful of which are currently known. To view the new weapons, visit the appropriate weapon page for the item class.
New types
Two new types have been added to Ambition of the Illuminus: Acrofighter and Acrotecher. More agile than any other type, the Acro-types specialize in naturally quick movements when using their respective type of photon art. (Acrofighters exhibit faster skill movements while Acrotechers cast TECHNICs faster than any other type.) Aside from the addition of these two types, the photon art caps have been raised for everyone and TECHNICs have been split into attack and support categories. Now all photon arts cap off at 40. (During the Illuminus trial, Acrotechers were able to level support TECHNICs to 50, however this has since been reduced to 40.)
Additionally, Acrofighters are able to use Burn, Poison, and Virus traps, while Acrotechers are able to use all other trap types (Confuse, etc.). However, both types are able to use only regular and G trap varieties.
Type Name | Req. Type Lv. | Photon Art Caps | ||||||
---|---|---|---|---|---|---|---|---|
HU | RA | FO | Skills | Bullets | Attack TECHNICs |
Support TECHNICs | ||
Basic Types |
Hunter | N/A | 20 | 10 | - | - | ||
Ranger | 10 | 20 | - | - | ||||
Force | 1 | 10 | 20 | 20 | ||||
Advanced Types |
Fighgunner | 5 | 3 | - | 40 | 30 | - | - |
Guntecher | - | 5 | 3 | 10 | 40 | 20 | 30 | |
Wartecher | 3 | - | 5 | 30 | 20 | 30 | 20 | |
Fortefighter | 10 | - | - | 40 | 20 | - | - | |
Fortegunner | - | 10 | - | 20 | 40 | - | - | |
Fortetecher | - | - | 10 | 10 | 30 | 40 | 30 | |
Protranser | 5 | 5 | 5 | 30 | 40 | - | - | |
Acrofighter | 3 | 5 | - | 40 | 30 | - | - | |
Acrotecher | - | 3 | 5 | 20 | 20 | 30 | 40 |
Some of the original types can use weapons from the four new categories mentioned above. Furthermore, Guntechers, Wartechers and Protransers have become more proficient with certain weapons. Any changes made from the original type limits are marked in this table with an asterisk.
Weapons | Guardian types | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Type | Weapon category | HU | RA | FO | FI | GT | WT | FF | FG | FT | PT | AF | AT |
Striking | Swords | B | - | - | A | - | A* | S | - | - | S* | - | - |
Knuckles | B | - | - | A | - | S* | S | - | - | S* | A | - | |
Spears | B | C | C | A | - | A | S | A | A | S* | - | - | |
Double sabers | - | - | - | S | - | - | - | - | - | - | - | - | |
Axes | - | - | - | - | - | - | S | - | - | S* | - | - | |
Twin sabers | B | - | - | S | - | A | S* | - | - | - | A | - | |
Twin daggers | B | - | B* | S | - | S | A | - | A | - | A | A | |
Twin claws | - | - | - | A | - | S* | S | - | - | - | A | - | |
Sabers | B | B* | B* | S | A | A | S* | A | A | S* | S | S | |
Daggers | B | C | B* | S | A | S | A | A | A | - | S | S | |
Claws | B* | - | - | A | - | A | S | - | - | - | S | - | |
Whips | - | - | - | - | - | A* | - | - | A* | - | - | S* | |
Slicers | - | - | - | A* | - | - | A* | - | - | - | S* | - | |
Ranged | Rifles | - | B | - | - | A | - | - | S | - | - | - | - |
Shotguns | - | B | - | - | A | - | - | S | - | S* | - | - | |
Longbows | - | - | B | - | S* | A | - | - | S | S* | - | - | |
Grenades | - | B* | - | - | - | - | - | S | - | S* | - | - | |
Laser cannons | - | - | - | - | A | - | - | S | - | S* | - | - | |
Twin handguns | - | B | - | A | S | - | - | A | - | - | A | A | |
Handguns | B* | B | B* | A | S | A | A | S | A | S* | S | S | |
Crossbows | - | - | - | A | S | - | - | A | - | - | - | - | |
Cards | - | - | - | - | A | A | - | - | S | - | A | S | |
Machineguns | C* | B | C* | A | S | - | - | A | - | - | - | A | |
RCSMs | B* | B* | B* | A* | S* | A* | - | A* | - | - | S* | A* | |
TECHNIC | Rods | - | - | B | - | - | - | - | - | S | - | - | - |
Wands | - | - | B | - | A | S* | - | - | S | - | - | S | |
TCSMs | - | - | B* | - | A* | A* | - | - | A* | - | - | S* |
New lobbies
Three new lobby areas have been revealed; one for each planet. Parum features the beach-front city of Paracabana, Neudaiz has a Gurhalistic shrine on Mt. Ohtoku and Moatoob has a Rappy-themed casino known as Casino Voloyal. Aside from these main lobbies, there are a number of smaller mid-point lobbies which can be accessed in between different missions. A few of these include a small village encircled by a bamboo forest as well as a gravesite that greatly resembles the garden players entered in PSO before confronting Dark Falz.
New fields
Multiple new fields have been revealed for Ambition of the Illuminus. Even though they were not all accessible in the trial version of the game, field names have been discovered at various mission counters across Gurhal.
Old Rozenom City (旧ローゼノム・シティ)
The ruined city of Rozenom lies to the southeast of Paracabana Beach on Parum. Details on exactly what caused the downfall of this once bustling city are currently unknown.
AMF Headquarters (同盟軍中央司令部)
This is the headquarters of the AMF, located in Holtes City. A reskin of HIVE.
Military Metrolinear (軍用メトロリニア)
This area is said to be populated by infected AMF CASTs. A reskin of Linear Line
Saguraki Conservation District (サグラキ保護区)
A beautiful mountain trail on Neudaiz lined with blooming cherry trees. A reskin of Mizuraki CD.
Pavilion of Air (昇空殿)
This is the Ohtoku City headquarters of the Communion of Gurhal. A reskin of Hakura Temple.
Habirao Forbidden District (ハビラオ禁止区)
A mysterious forest filled with over-sized mushrooms. The air is teeming with incredibly high concentrations of photon energy.
Granigs Mine (グラニグス鉱山)
The icy caverns of Granigs Mine stretch out beneath Moatoob's Vio Tonga. A reskin of Galenigare Mine.
Il Cabo Base (イル・カーボ基地)
This is one of the AMF's bases located on Moatoob.
Forest (森林)
Players from Phantasy Star Online will recognize this area as Ragol's Lupus Silva, otherwise known as Forest 1.
Cave (洞窟)
Fans of Phantasy Star Online should recognize this area.
Mine (坑道)
It's No Man's Mines from Phantasy Star Online.
Ruins (?)
The ancient spaceship where Dark Falz was sealed in Phantasy Star Online makes a return.
New Photon Arts
New photon arts will be added not only for the new weapons, but also for existing types. Here are the new photon arts that have been revealed so far.
JP Name | EN Name | Rarity | Weapon | Description |
---|---|---|---|---|
チュウエイジトツシン | (Chuuei Jitotsu-shin) | 10★ | Twin Claw | -- |
クロスハリケーン | (Cross Hurricane) | 10★ | Twin Saber | -- |
ヴィッシ·グルッダ | (Visshi Grudda) | 1★ | Photon Whip | -- |
チッキョレンジン | (Chikki Kyoren-jin) | 1★ | Slicer | -- |
レンガチュウジンショウ | (Renga Chuujin-shou) | 10★ | Twin Dagger | -- |
-- | (Ikk Hick) | 10★ | Knuckles | -- |
-- | (Absolute Dance) | 10★ | Double saber | -- |
-- | (Vivi Danga) | ?★ | Photon Whip | -- |
-- | (Choutou Kantsuu-jin) | ?★ | Slicer | -- |
-- | (Bukuu Saien-zan) | ?★ | Claw |
New SUV-weapons
CASTs will have access to multiple new SUV-weapons. Here at the ones that have been revealed so far.
JP Name | EN Name | Description |
---|---|---|
ギガス・エスパダ | Gigas Espada | Summons an enormous sword. |
パラディ・カタラクト | Paradis Cataracte | A rain of death. |
ギガス・ファウスト | Gigas Faust | Summons a mechanical fist. |
ラピア・フリューゲ | Lapia Fluge | Cures, heals and revives all allies within its range. |
-- | Ascension Gift | Drops a random object on enemies. |
New room goods and remodeling tickets
As opposed to the original game's strict layout for room decorations, Ambition of the Illuminus allows for much more freedom in where you can place trophies and items in your room. And to go along with all of the new items you can decorate your room with, there are a number of new remodeling tickets allowing for an even more unique style.
JP Name | EN Name | Rarity | Description |
---|---|---|---|
ナチュラル・マット | Natural Matte | 10★ | ""One with nature" lets you enjoy the gennery and the scent of natural wood." |
レッド・コート | Red Court | 8★ | ""Don't give up!" provides a bench you can sit on to take a breather." |
ハッピー・スコア | Happy Score | 12★ | ""Beautiful melodies" is perfect for making music. Show your talents!" |
オールド・フューチャー | Old Future | 6★ | ""Future with flavor" gives you the new mixed in with the old." |
Other Future | 6★ | ""A happy future" makes your room upbeat and filled with fun." | |
オリエント・ホワイト | Eastern White | 7★ | "A crisp, pure space" gives you a clean room with softly babbling water." |
Eastern Black | 7★ | "Strength amidst silence" gives you a darker yet elegant and refined feel." | |
Private Bar | 9★ | ""Quiet sophistication" recreates the elegant atmosphere of a private club." | |
Private Café | 12★ | -- | |
Showtime | 12★ | ""New challengers" sets up your room for events and spectators." | |
Gothic Pink | 8★ | "Pink and charming" overpowers you with its frilliness and pinkness." | |
Chocolate House | 10★ | -- | |
Cream House | 10★ | -- |