Difference between revisions of "Bil De Vear"

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(Its attacks were described, and then described agian. Needless bullet use removed, general cleanup.)
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[[Image:Billy_the_hater.png |thumb|Bil De Vear]]
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__NOTOC__{{Enemy infobox
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|Enemy name= Bil De Vear
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|Image= [[Image:Bil_De_Vear_Ground.jpg|center|200px]]
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|Version= Phantasy Star Universe
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|Enemy type= Native creature (Moatoob)
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|Enemy size= Large
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|Classification= Normal enemy
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|Elements= {{Ground}} {{Fire}} {{Ice}}
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}}'''Bil De Vears''' are massive bipedal monsters with a horned head resembling that of a triceratops. They are extremely powerful enemies often found on Moatoob. They are a homage to the ''Hildebear'' from ''Phantasy Star Online'', both in name and in their ability to jump large distances.
  
==Description==
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== Abilities ==
Bil De Vear is a large triceratops humanoid. Bil is found in Moatoob and only in the missions [[System Defense]], [[Desert Terror]] and [[Tunnel Recapture]]. It has two punching attacks, a regular one which debuffs defense and a lunging high power punch that has a charge up period. It can jump large distances and inflict damage to anyone it lands near, knocking them prone. The Bil De Vear is also capable of performing a belly flop may stun anyone struck by it. It also has a particularly devastating spinning attack which is capable of delivering a barrage of damage to anyone caught in the area of effect, inflicting grievious damage in a short period of time.  It takes one-half damage from any ranged attack excluding technics.
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* Bil De Vears have two punch attacks. The first one is weaker but has no charge-up period and can cause [[Zalure]]. The second is a charged dashing punch that is extremely powerful.
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* They possess the ability to jump great distances, similar to ''Hildebears'' from ''PSO''. The landing can cause damage and stun in a small radius. Like Hildebears, it is possible to trap them as their jumps cannot take them outside the boundaries of the map. They can then be picked off at range as they continue to jump on the spot.
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* They can also bellyflop, an extremely dangerous move as it is difficult to avoid and can stun players.
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* Bil De Vears can also spin on the spot with their arms outstretched, dealing massive damage to anyone caught in the attack. They usually do this after being staggered, so it is wise to exercise caution when using weapons or [[Photon Arts]] that can launch, blow away or wipeout enemies as these will almost always provoke the spinning.
  
The Bil De Vear is completely devoid of any ranged threat. It is entirely possible to to get it caught on various parts of terrain where it will continue to repeat its jumping maneuver to little effect. At this point, the player may defeat the creature via ranged assault with little or no threat.
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===Fire===
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* Fire Bil De Vears can cast [[Foie]] at range. They often cast several consecutive Foies, and being hit by one can make it difficult to avoid the others.
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* They cast [[Gifoie]] close up.
  
== Other Pictures ==
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===Ice===
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* Ice Bil De Vears cast low-level [[Barta]] at range.
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* Close up they use low-level [[Gibarta]].
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== Stats ==
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{{Enemy stats
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|HP= 400%
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|ATP= 200%
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|ATA= 100%
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|TP= 150%
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|DFP= 140%
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|EVP= 150%
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|MST= 150%
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|STA= 130%
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|EXP= 400%
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|Leader boost=
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|Attack boost= 200% ATA, 200% TP, 120% STA
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|Defense boost= 150% DFP, 130% EVP, 150% MST
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|Burn= o
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|Freeze= o
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|Shock= x
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|Silence= x
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|Confuse= x
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|Virus= o
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|Poison= o
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|Stun= o
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|Sleep= o
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|Incapacitate= x
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|Jellen= o
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|Zalure= o
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|Zoldeel= o
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|Half damage striking= x
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|Half damage ranged= o
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|Half damage TECHNIC= x}}
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== Item drops ==
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{{Bil De Vear drop chart}}
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== Image gallery ==
 
<gallery>
 
<gallery>
Image:Bil_De_Vear.jpg|
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Image:Bil De Vear.jpg|A walking Bil De Vear.
Image:Billy_Puncher.png|
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Image:Bil_De_Vear_Ice.jpg|Ice version.
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Image:Bil_De_Vear_Fire.jpg|Fire version.
 
</gallery>
 
</gallery>
  
 
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[[Category:Native creatures (Moatoob)]]
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[[Category:Monsters]]
 
[[Category:Moatoob Monsters]]
 

Latest revision as of 08:26, 5 August 2008

Bil De Vear
Bil De Vear Ground.jpg
Version Phantasy Star Universe
Enemy type Native creature (Moatoob)
Enemy size Large
Classification Normal enemy
Elements Ground Fire Ice
Bil De Vears are massive bipedal monsters with a horned head resembling that of a triceratops. They are extremely powerful enemies often found on Moatoob. They are a homage to the Hildebear from Phantasy Star Online, both in name and in their ability to jump large distances.

Abilities

  • Bil De Vears have two punch attacks. The first one is weaker but has no charge-up period and can cause Zalure. The second is a charged dashing punch that is extremely powerful.
  • They possess the ability to jump great distances, similar to Hildebears from PSO. The landing can cause damage and stun in a small radius. Like Hildebears, it is possible to trap them as their jumps cannot take them outside the boundaries of the map. They can then be picked off at range as they continue to jump on the spot.
  • They can also bellyflop, an extremely dangerous move as it is difficult to avoid and can stun players.
  • Bil De Vears can also spin on the spot with their arms outstretched, dealing massive damage to anyone caught in the attack. They usually do this after being staggered, so it is wise to exercise caution when using weapons or Photon Arts that can launch, blow away or wipeout enemies as these will almost always provoke the spinning.

Fire

  • Fire Bil De Vears can cast Foie at range. They often cast several consecutive Foies, and being hit by one can make it difficult to avoid the others.
  • They cast Gifoie close up.

Ice

  • Ice Bil De Vears cast low-level Barta at range.
  • Close up they use low-level Gibarta.

Stats

Stat modifiers Boosts
HP 400% ATP 200% ATA 100% Crown.gif --
TP 150% DFP 140% EVP 150% Sword.gif 200% ATA, 200% TP, 120% STA
MST 150% STA 130% EXP 400% Shield.gif 150% DFP, 130% EVP, 150% MST
Status effect susceptibility
Burn Freeze Shock Silence Confusion Infection Poison Stun Sleep Incapacitation ATP down DFP down ATA down
- - - -
Half damage
Sabers
-
Handguns
Wands
-

Item drops

LV Phantasy Star Universe Ambition of the Illuminus
Drop items Missions Drop items Missions
1-9 [B] Sodad Shadow Conspiracy 2 C [B] Sodad --
10-19 [B] Soda Gigassa System Defense C, Desert Terror C, Tunnel Recapture C,
Rogues' Shortcut C, Valley of Suspicion 2 C, Bruce's Dungeon C
[B] Soda Gigassa Caves of Ice C, Dusty Mines C
20-29 [B] Soda Brekka Rogues' Shortcut B, Shadow Conspiracy 2 B, Valley of Suspicion 2 B [B] Soda Brekka MAG' C, Lonely Laboratory C, Citadel of Sand C,
Door to Subspace C
30-39 [B] Soda Clayma System Defense B, Desert Terror B, Tunnel Recapture B,
Shadow Conspiracy 2 A, Valley of Suspicion 2 A
[B] Soda Clayma Caves of Ice B, Forest of Illusion C, Road to Rykros 1 C,
The Magashi Plan C, Desert Terror/R
40-49 [B] Soda Caliba System Defense A, Desert Terror A, Tunnel Recapture A,
Rogues' Shortcut A, Bruce's Dungeon B
[B] Soda Caliba Dusty Mines B
50-59 [B] Soda Accas Rogues' Shortcut S [B] Soda Accas Caves of Ice A, MAG' B, Forest of Illusion B,
Lonely Laboratory B, Citadel of Sand B, Road to Rykros 1 B
60-69 [B] Ank Tomho -- [B] Ank Tomho Road to Rykros 1 A
70-79 [B] Ank Barde System Defense S, Desert Terror S, Tunnel Recapture S [B] Ank Barde Dusty Mines A
80-99 [B] Ank Pikor Rogues' Shortcut S2, Bruce's Dungeon A, System Defense S2,
Tunnel Recapture S2
[B] Ank Pikor MAG' A, Lonely Laboratory A, Forest of Illusion A,
Citadel of Sand A, The Magashi Plan B
100-124 [B] Bil De Axe Desert Terror S2 [B] Bil De Axe Desert Terror S2, Citadel of Sand S, Door to Subspace B,
Deserted Mines S
125-149 -- -- [B] Bil De Axe Caves of Ice S2, Forest of Illusion S, Bruce's Dungeon S,
Lonely Laboratory S, Rogues' Shortcut S3, MAG' S,
World of Illusion/R, Dusty Mines S2
150-174 -- -- [B] Bil De Axe Desert Terror S3, Citadel of Sand S2, MAG' S2,
The Magashi Plan A, Bruce's Dungeon S2, Forest of Illusion S2,
Caves of Ice S3, Deserted Mines S3
175-189 -- -- Bil De Horn Axe Door to Subspace A
190-199 -- -- Gerard / Skill --
200 -- --  ? --
Special
drops
Bil De Vear Horn All missions listed above. Bil De Vear Horn All missions listed above.

Image gallery