Difference between revisions of "Status Effects mockup"
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==Status Effects (Player & Enemy)== | ==Status Effects (Player & Enemy)== | ||
===Boost ATP=== | ===Boost ATP=== | ||
− | Boost ATP, also known as Shifta, ({{ATP Up}}) | + | Boost ATP, also known as Shifta, ({{ATP Up}}) increases the target's ATP. |
{| class="wikitable" style="text-align:center; width:35%" | {| class="wikitable" style="text-align:center; width:35%" | ||
! style="width:25%"|Boost ATP || style="width:15%"|Lv.1 || style="width:15%"|Lv.2 || style="width:15%"|Lv.3 || style="width:15%"|Lv.4 || style="width:15%"|Lv.5 | ! style="width:25%"|Boost ATP || style="width:15%"|Lv.1 || style="width:15%"|Lv.2 || style="width:15%"|Lv.3 || style="width:15%"|Lv.4 || style="width:15%"|Lv.5 | ||
Line 10: | Line 10: | ||
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes | | '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes | ||
|- | |- | ||
− | | '''ATP | + | | '''ATP''' || +11% || +15% || +19% || +23% || +27% |
|} | |} | ||
===Lower ATP=== | ===Lower ATP=== | ||
− | Lower ATP, also known as Jellen, ({{ATP Down}}) | + | Lower ATP, also known as Jellen, ({{ATP Down}}) decreases the target's ATP. |
{| class="wikitable" style="text-align:center; width:35%" | {| class="wikitable" style="text-align:center; width:35%" | ||
− | ! style="width:25%"| | + | ! style="width:25%"|Lower ATP || style="width:15%"|Lv.1 || style="width:15%"|Lv.2 || style="width:15%"|Lv.3 || style="width:15%"|Lv.4 || style="width:15%"|Lv.5 |
|- | |- | ||
− | | '''Effect Duration''' || | + | | '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds |
|- | |- | ||
− | | '''ATP | + | | '''ATP''' || -11% || -15% || -19% || -23% || -27% |
|} | |} | ||
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===Boost DFP=== | ===Boost DFP=== | ||
− | Boost DFP, also known as Deband, ({{DFP Up}}) | + | Boost DFP, also known as Deband, ({{DFP Up}}) increases the target's DFP. |
{| class="wikitable" style="text-align:center; width:35%" | {| class="wikitable" style="text-align:center; width:35%" | ||
! style="width:25%"|Boost DFP || style="width:15%"|Lv.1 || style="width:15%"|Lv.2 || style="width:15%"|Lv.3 || style="width:15%"|Lv.4 || style="width:15%"|Lv.5 | ! style="width:25%"|Boost DFP || style="width:15%"|Lv.1 || style="width:15%"|Lv.2 || style="width:15%"|Lv.3 || style="width:15%"|Lv.4 || style="width:15%"|Lv.5 | ||
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| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes | | '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes | ||
|- | |- | ||
− | | '''DFP''' || 11% || 15% || 19% || 23% || 27% | + | | '''DFP''' || +11% || +15% || +19% || +23% || +27% |
|} | |} | ||
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===Lower DFP=== | ===Lower DFP=== | ||
− | Lower DFP, also known as Zalure, ({{DFP Down}}) | + | Lower DFP, also known as Zalure, ({{DFP Down}}) increases the target's Damage Taken.<br> |
+ | (While this did reduce DFP on official, it has been changed on Clem so the target has increased Damage Taken.) | ||
{| class="wikitable" style="text-align:center; width:35%" | {| class="wikitable" style="text-align:center; width:35%" | ||
− | ! style="width:25%"| | + | ! style="width:25%"|Lower DFP || style="width:15%"|Lv.1 || style="width:15%"|Lv.2 || style="width:15%"|Lv.3 || style="width:15%"|Lv.4 || style="width:15%"|Lv.5 |
|- | |- | ||
− | | '''Effect Duration''' || | + | | '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds |
|- | |- | ||
− | | ''' | + | | '''Damage Taken''' || +11% || +15% || +19% || +23% || +27% |
|} | |} | ||
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===Boost ATA/EVP=== | ===Boost ATA/EVP=== | ||
− | Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) | + | Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) increases the target's ATA / EVP. |
{| class="wikitable" style="text-align:center; width:35%" | {| class="wikitable" style="text-align:center; width:35%" | ||
− | ! style="width:25%"|Boost | + | ! style="width:25%"|Boost ATA/EVP || style="width:15%"|Lv.1 || style="width:15%"|Lv.2 || style="width:15%"|Lv.3 || style="width:15%"|Lv.4 || style="width:15%"|Lv.5 |
|- | |- | ||
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes | | '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes | ||
|- | |- | ||
− | | '''ATA/EVP''' || +11% || +15% || +19% || +23% || +27% | + | | '''ATA / EVP''' || +11% || +15% || +19% || +23% || +27% |
|} | |} | ||
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===Lower ATA/EVP=== | ===Lower ATA/EVP=== | ||
− | Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) | + | Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) decreases the target's ATA / EVP. |
{| class="wikitable" style="text-align:center; width:35%" | {| class="wikitable" style="text-align:center; width:35%" | ||
− | ! style="width:25%"| | + | ! style="width:25%"|Lower ATA/EVP || style="width:15%"|Lv.1 || style="width:15%"|Lv.2 || style="width:15%"|Lv.3 || style="width:15%"|Lv.4 || style="width:15%"|Lv.5 |
|- | |- | ||
− | | '''Effect Duration''' || | + | | '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds |
|- | |- | ||
− | | '''ATA/EVP''' || -11% || -15% || -19% || -23% || -27% | + | | '''ATA / EVP''' || -11% || -15% || -19% || -23% || -27% |
|} | |} | ||
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===Boost TP/MST=== | ===Boost TP/MST=== | ||
− | Boost TP/MST, also known as Retier, ({{TP-MST Up}}) | + | Boost TP/MST, also known as Retier, ({{TP-MST Up}}) increases the target's TP / MST. |
{| class="wikitable" style="text-align:center; width:35%" | {| class="wikitable" style="text-align:center; width:35%" | ||
− | ! style="width:25%"|Boost | + | ! style="width:25%"|Boost TP/MST || style="width:15%"|Lv.1 || style="width:15%"|Lv.2 || style="width:15%"|Lv.3 || style="width:15%"|Lv.4 || style="width:15%"|Lv.5 |
|- | |- | ||
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes | | '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes | ||
|- | |- | ||
− | | '''TP/MST''' || +11% || +15% || +19% || +23% || +27% | + | | '''TP / MST''' || +11% || +15% || +19% || +23% || +27% |
|} | |} | ||
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===Lower TP/MST=== | ===Lower TP/MST=== | ||
− | Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) | + | Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) decreases the target's TP / MST. |
{| class="wikitable" style="text-align:center; width:35%" | {| class="wikitable" style="text-align:center; width:35%" | ||
! style="width:25%"|Lower TP/MST || style="width:15%"|Lv.1 || style="width:15%"|Lv.2 || style="width:15%"|Lv.3 || style="width:15%"|Lv.4 || style="width:15%"|Lv.5 | ! style="width:25%"|Lower TP/MST || style="width:15%"|Lv.1 || style="width:15%"|Lv.2 || style="width:15%"|Lv.3 || style="width:15%"|Lv.4 || style="width:15%"|Lv.5 | ||
|- | |- | ||
− | | '''Effect Duration''' || | + | | '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds |
|- | |- | ||
− | | '''TP/MST''' || -11% || -15% || -19% || -23% || -27% | + | | '''TP / MST''' || -11% || -15% || -19% || -23% || -27% |
|} | |} | ||
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| '''Effect Duration''' || 12 Seconds || 21 Seconds || 27 Seconds || 31 Seconds || 39 Seconds | | '''Effect Duration''' || 12 Seconds || 21 Seconds || 27 Seconds || 31 Seconds || 39 Seconds | ||
|- | |- | ||
− | | '''Damage per Tick''' || colspan="5"| | + | | '''Damage per Tick''' || colspan="5"|2% |
|- | |- | ||
| '''Maximum Damage''' || 8% || 12% || 16% || 20% || 24% | | '''Maximum Damage''' || 8% || 12% || 16% || 20% || 24% | ||
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|- | |- | ||
| '''Effect Duration''' || colspan="5"|10 Seconds | | '''Effect Duration''' || colspan="5"|10 Seconds | ||
− | |||
− | |||
|- | |- | ||
! colspan="6"|Resisting Shock | ! colspan="6"|Resisting Shock | ||
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|- | |- | ||
| '''Effect Duration''' || colspan="5"|16 Seconds | | '''Effect Duration''' || colspan="5"|16 Seconds | ||
− | |||
− | |||
|- | |- | ||
! colspan="6"|Resisting Silence | ! colspan="6"|Resisting Silence | ||
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|- | |- | ||
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds | | '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds | ||
− | |||
− | |||
|- | |- | ||
! colspan="6"|Resisting Freeze | ! colspan="6"|Resisting Freeze | ||
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|- | |- | ||
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds | | '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds | ||
− | |||
− | |||
|- | |- | ||
! colspan="6"|Resisting Sleep | ! colspan="6"|Resisting Sleep | ||
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|- | |- | ||
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds | | '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds | ||
− | |||
− | |||
|- | |- | ||
! colspan="6"|Resisting Stun | ! colspan="6"|Resisting Stun | ||
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|- | |- | ||
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds | | '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds | ||
− | |||
− | |||
|- | |- | ||
! colspan="6"|Resisting Confuse | ! colspan="6"|Resisting Confuse | ||
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{| class="wikitable" style="text-align:center; width:35%" | {| class="wikitable" style="text-align:center; width:35%" | ||
! style="width:25%"|Incapacitation || style="width:15%"|Lv.1 || style="width:15%"|Lv.2 || style="width:15%"|Lv.3 || style="width:15%"|Lv.4 || style="width:15%"|Lv.5 | ! style="width:25%"|Incapacitation || style="width:15%"|Lv.1 || style="width:15%"|Lv.2 || style="width:15%"|Lv.3 || style="width:15%"|Lv.4 || style="width:15%"|Lv.5 | ||
− | |||
− | |||
|- | |- | ||
! colspan="6"|Resisting Incapacitation | ! colspan="6"|Resisting Incapacitation | ||
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===HP Steal=== | ===HP Steal=== | ||
− | HP Steal | + | HP Steal absorbs a certain percent of the damage dealt as HP and restore that to the target. |
+ | {| class="wikitable" style="text-align:center; width:35%" | ||
+ | ! style="width:25%"|Incapacitation || style="width:15%"|Lv.1 || style="width:15%"|Lv.2 || style="width:15%"|Lv.3 || style="width:15%"|Lv.4 || style="width:15%"|Lv.5 | ||
+ | |- | ||
+ | | '''Absorption Rate''' || 7% || 11% || 15% || ?% || ?% | ||
+ | |} | ||
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|- | |- | ||
| '''Effect Duration''' || ? Seconds || ? Seconds || ? Seconds || ? Seconds || ? Seconds | | '''Effect Duration''' || ? Seconds || ? Seconds || ? Seconds || ? Seconds || ? Seconds | ||
− | |||
− | |||
|- | |- | ||
! colspan="6"|Resisting Charm | ! colspan="6"|Resisting Charm | ||
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===Reflect Damage=== | ===Reflect Damage=== | ||
− | Reflect Damage | + | Reflect Damage only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflected back to the player. |
+ | {| class="wikitable" style="text-align:center; width:35%" | ||
+ | ! style="width:25%"|Reflect Damage || style="width:15%"|Lv.1 || style="width:15%"|Lv.2 || style="width:15%"|Lv.3 || style="width:15%"|Lv.4 || style="width:15%"|Lv.5 | ||
+ | |- | ||
+ | | '''Damage Reflection''' || 12% || 15% || ?% || ?% || ?% | ||
+ | |} | ||
===HP Affects Power=== | ===HP Affects Power=== | ||
− | [[HP Affects Power]] | + | [[HP Affects Power]] only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP. |
+ | {| class="wikitable" style="text-align:center; width:35%" | ||
+ | ! style="width:25%"|HP Affects Power || style="width:15%"|Lv.1 || style="width:15%"|Lv.2 || style="width:15%"|Lv.3 || style="width:15%"|Lv.4 || style="width:15%"|Lv.5 | ||
+ | |- | ||
+ | | '''Max Power''' || 14% || 19% || 31% || ?% || ?% | ||
+ | |} | ||
===Auto Damage=== | ===Auto Damage=== | ||
Auto Damage is only applied to players. It causes the user to take damage every few seconds. | Auto Damage is only applied to players. It causes the user to take damage every few seconds. | ||
+ | {| class="wikitable" style="text-align:center; width:35%" | ||
+ | ! style="width:25%"|Auto Damage || style="width:15%"|Lv.1 || style="width:15%"|Lv.2 || style="width:15%"|Lv.3 || style="width:15%"|Lv.4 || style="width:15%"|Lv.5 | ||
+ | |- | ||
+ | | '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes | ||
+ | |- | ||
+ | | '''Damage Intervals''' || || || || || | ||
+ | |- | ||
+ | | '''Damage Receive''' || colspan="7"|7% Maximum HP | ||
+ | |} | ||
===Auto Recovery=== | ===Auto Recovery=== | ||
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a "shield" to the player. | Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a "shield" to the player. | ||
− | + | {| class="wikitable" style="text-align:center; width:35%" | |
− | + | ! style="width:25%"|Auto Recovery || style="width:15%"|Lv.1 || style="width:15%"|Lv.2 || style="width:15%"|Lv.3 || style="width:15%"|Lv.4 || style="width:15%"|Lv.5 | |
− | === | + | |- |
− | + | | '''Heal Interval''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds | |
+ | |- | ||
+ | | '''HP Recovery''' || 1% || 2% || 3% || 4% || 5% | ||
+ | |} | ||
===Reduce Physical Damage=== | ===Reduce Physical Damage=== | ||
− | Reduce Physical Damage is only applied to players by the TECHNIC Dizas. | + | Reduce Physical Damage is only applied to players by the TECHNIC Dizas. Reduce physical damage for a certain amount of hits. |
+ | {| class="wikitable" style="text-align:center; width:35%" | ||
+ | ! style="width:25%"|Reduce Phys. Damage || style="width:15%"|Lv.2 || style="width:15%"|Lv.3 || style="width:15%"|Lv.4 || style="width:15%"|Lv.5 || style="width:15%"|Lv.6 | ||
+ | |- | ||
+ | | '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5 | ||
+ | |- | ||
+ | | '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?% | ||
+ | |} | ||
===Reduce TECHNIC Damage=== | ===Reduce TECHNIC Damage=== | ||
− | Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis. | + | Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis. Reduce technic damage for a certain amount of hits. |
− | + | {| class="wikitable" style="text-align:center; width:35%" | |
− | + | ! style="width:25%"|Reduce Tech. Damage || style="width:15%"|Lv.2 || style="width:15%"|Lv.3 || style="width:15%"|Lv.4 || style="width:15%"|Lv.5 || style="width:15%"|Lv.6 | |
− | + | |- | |
− | === | + | | '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5 |
− | + | |- | |
− | + | | '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?% | |
+ | |} | ||
==Resisting Status Effects== | ==Resisting Status Effects== | ||
There are methods that can be utilised to resist Status Effects being applied to your character. | There are methods that can be utilised to resist Status Effects being applied to your character. | ||
+ | |||
===Damage reduction=== | ===Damage reduction=== | ||
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage [[Line Shields|Line Shield]] and a Rainbow [[Units#Body units|body unit]] (such as [[Guardless / Rainbow]] or [[Legsless / Rainbow]]) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for [[Newmans]] due to their high MST. | If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage [[Line Shields|Line Shield]] and a Rainbow [[Units#Body units|body unit]] (such as [[Guardless / Rainbow]] or [[Legsless / Rainbow]]) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for [[Newmans]] due to their high MST. | ||
+ | |||
===Stamina thresholds=== | ===Stamina thresholds=== | ||
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Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation. | Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation. | ||
+ | |||
===Resist Units=== | ===Resist Units=== | ||
There are a number of 7★ [[Units#Body units|body units]] that provide resistance to certain Status Effects. When equipped in the body slot of your [[Line Shields|line shield]], the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, [[Grass Assassin]] Stun can be resisted with a [[Stun / Resist]]. | There are a number of 7★ [[Units#Body units|body units]] that provide resistance to certain Status Effects. When equipped in the body slot of your [[Line Shields|line shield]], the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, [[Grass Assassin]] Stun can be resisted with a [[Stun / Resist]]. |
Latest revision as of 23:27, 23 October 2021
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.
Status Effects (Player & Enemy)
Boost ATP
Boost ATP, also known as Shifta, (Template:ATP Up) increases the target's ATP.
Boost ATP | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | 2 Minutes | 3 Minutes | 4 Minutes | 5 Minutes | 6 Minutes |
ATP | +11% | +15% | +19% | +23% | +27% |
Lower ATP
Lower ATP, also known as Jellen, (Template:ATP Down) decreases the target's ATP.
Lower ATP | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | 40 Seconds | 60 Seconds | 80 Seconds | 100 Seconds | 120 Seconds |
ATP | -11% | -15% | -19% | -23% | -27% |
Boost DFP
Boost DFP, also known as Deband, (Template:DFP Up) increases the target's DFP.
Boost DFP | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | 2 Minutes | 3 Minutes | 4 Minutes | 5 Minutes | 6 Minutes |
DFP | +11% | +15% | +19% | +23% | +27% |
Lower DFP
Lower DFP, also known as Zalure, (Template:DFP Down) increases the target's Damage Taken.
(While this did reduce DFP on official, it has been changed on Clem so the target has increased Damage Taken.)
Lower DFP | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | 40 Seconds | 60 Seconds | 80 Seconds | 100 Seconds | 120 Seconds |
Damage Taken | +11% | +15% | +19% | +23% | +27% |
Boost ATA/EVP
Boost ATA/EVP, also known as Zodial, (Template:ATA-EVP Up) increases the target's ATA / EVP.
Boost ATA/EVP | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | 2 Minutes | 3 Minutes | 4 Minutes | 5 Minutes | 6 Minutes |
ATA / EVP | +11% | +15% | +19% | +23% | +27% |
Lower ATA/EVP
Lower ATA/EVP, also known as Zoldeel, (Template:ATA-EVP Down) decreases the target's ATA / EVP.
Lower ATA/EVP | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | 40 Seconds | 60 Seconds | 80 Seconds | 100 Seconds | 120 Seconds |
ATA / EVP | -11% | -15% | -19% | -23% | -27% |
Boost TP/MST
Boost TP/MST, also known as Retier, (Template:TP-MST Up) increases the target's TP / MST.
Boost TP/MST | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | 2 Minutes | 3 Minutes | 4 Minutes | 5 Minutes | 6 Minutes |
TP / MST | +11% | +15% | +19% | +23% | +27% |
Lower TP/MST
Lower TP/MST, unofficially known as Rendeel, (Template:TP-MST Down) decreases the target's TP / MST.
Lower TP/MST | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | 40 Seconds | 60 Seconds | 80 Seconds | 100 Seconds | 120 Seconds |
TP / MST | -11% | -15% | -19% | -23% | -27% |
Burn
Burn (Template:Burn) will deal damage every 2 seconds based on the target's maximum HP for 10 seconds. The effect cannot incapacitate the target.
Burn | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | 10 Seconds | ||||
Damage per Tick | 2% | 3% | 4% | 5% | 6% |
Maximum Damage | 10% | 15% | 20% | 25% | 30% |
Resisting Burn | |||||
Endurance / Stamina | 21 | 24 | 27 | 30 | 37 |
Poison
Poison (Template:Poison) will deal damage every 3 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.
Poison | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | 12 Seconds | 21 Seconds | 27 Seconds | 31 Seconds | 39 Seconds |
Damage per Tick | 2% | ||||
Maximum Damage | 8% | 12% | 16% | 20% | 24% |
Resisting Poison | |||||
Endurance / Stamina | 24 | 27 | 30 | 33 | 36 |
Virus
Virus, also called Infection, (Template:Infection) will deal damage every 4 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.
Virus | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | 24 Seconds | 28 Seconds | 32 Seconds | 36 Seconds | 40 Seconds |
Damage per Tick | 5% | ||||
Maximum Damage | 25% | 30% | 35% | 40% | 45% |
Resisting Virus | |||||
Endurance / Stamina | 23 | 26 | 29 | 32 | 35 |
Shock
Shock (Template:Shock) will prevent the use of STRIKING and BULLETS.
Shock | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | 10 Seconds | ||||
Resisting Shock | |||||
Endurance / Stamina | 24 | 28 | 37 | 40 | 44 |
Silence
Silence (Template:Silence) will prevent the use of TECHNICs.
Silence | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | 16 Seconds | ||||
Resisting Silence | |||||
Endurance / Stamina | 24 | 28 | 37 | 40 | 44 |
Freeze
Freeze (Template:Freeze) freezes the target in place and Attacks cannot miss or be guarded. Players can break free from being frozen by repeatedly trying to move.
Freeze | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | 5 Seconds | 6 Seconds | 7 Seconds | 8 Seconds | 10 Seconds |
Resisting Freeze | |||||
Endurance / Stamina | 25 | 29 | 32 | 35 | 38 |
Sleep
Sleep (Template:Sleep) puts the target to sleep, preventing movement. The target getting hit one time will wake them up.
Sleep | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | 5 Seconds | 6 Seconds | 7 Seconds | 8 Seconds | 10 Seconds |
Resisting Sleep | |||||
Endurance / Stamina | 25 | 28 | 31 | 34 | 40 |
Stun
Stun (Template:Stun) prevents the target's movement. However, unlike with freeze, a player cannot break free by trying to move.
Stun | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | 4 Seconds | 5 Seconds | 6 Seconds | 7 Seconds | 8 Seconds |
Resisting Stun | |||||
Endurance / Stamina | 26 | 29 | 32 | 35 | 38 |
Confuse
Confuse (Template:Confuse) when applied to players, causes their movements to become erratic and unpredictable. When the effect is applied to enemies, causes them to attack each other.
Confuse | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | 4 Seconds | 5 Seconds | 6 Seconds | 7 Seconds | 8 Seconds |
Resisting Confuse | |||||
Endurance / Stamina | 25 | 28 | 31 | 35 | 39 |
Incapacitation
Incapacitation (Template:Incapacitation) has a small chance to instantly kill the target.
Incapacitation | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Resisting Incapacitation | |||||
Endurance / Stamina | 21 | 24 | 27 | 30 | 33 |
HP Steal
HP Steal absorbs a certain percent of the damage dealt as HP and restore that to the target.
Incapacitation | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Absorption Rate | 7% | 11% | 15% | ?% | ?% |
Status Effects (Player Only)
Charm
Charm (Template:Charm) can be applied only to enemies, and causes them to be attracted to whoever applied the effect.
Charm | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | ? Seconds | ? Seconds | ? Seconds | ? Seconds | ? Seconds |
Resisting Charm | |||||
Endurance / Stamina | 22 | 25 | 28 | 31 | 34 |
Reflect Damage
Reflect Damage only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflected back to the player.
Reflect Damage | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Damage Reflection | 12% | 15% | ?% | ?% | ?% |
HP Affects Power
HP Affects Power only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.
HP Affects Power | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Max Power | 14% | 19% | 31% | ?% | ?% |
Auto Damage
Auto Damage is only applied to players. It causes the user to take damage every few seconds.
Auto Damage | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | ||
---|---|---|---|---|---|---|---|
Effect Duration | 2 Minutes | 3 Minutes | 4 Minutes | 5 Minutes | 6 Minutes | ||
Damage Intervals | |||||||
Damage Receive | 7% Maximum HP |
Auto Recovery
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a "shield" to the player.
Auto Recovery | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Heal Interval | 4 Seconds | 5 Seconds | 6 Seconds | 7 Seconds | 8 Seconds |
HP Recovery | 1% | 2% | 3% | 4% | 5% |
Reduce Physical Damage
Reduce Physical Damage is only applied to players by the TECHNIC Dizas. Reduce physical damage for a certain amount of hits.
Reduce Phys. Damage | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 |
---|---|---|---|---|---|
# of Hits Reduced | 1 | 2 | 3 | 4 | 5 |
Damage Reduction | ?% | ?% | ?% | ?% | ?% |
Reduce TECHNIC Damage
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis. Reduce technic damage for a certain amount of hits.
Reduce Tech. Damage | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 |
---|---|---|---|---|---|
# of Hits Reduced | 1 | 2 | 3 | 4 | 5 |
Damage Reduction | ?% | ?% | ?% | ?% | ?% |
Resisting Status Effects
There are methods that can be utilised to resist Status Effects being applied to your character.
Damage reduction
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage Line Shield and a Rainbow body unit (such as Guardless / Rainbow or Legsless / Rainbow) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for Newmans due to their high MST.
Stamina thresholds
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.
Mission rank | C | B | A | S | S2 |
---|---|---|---|---|---|
Enemy TECHNIC base level | 1 | 6 | 11 | 16 | 21 |
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. Deljabans cast Lv1 Megid, which has Incapacitate Lv1; Delp Slami and Jusnagun cast Lv11 Megid, with Incapacitate Lv2, and Carriguines and SEED-Vitace cast Lv21 Megid, with Incapacitate Lv3.
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.
SE Level | LV1 | LV2 | LV3 | LV4 | LV5 |
---|---|---|---|---|---|
Burn | 21 | 24 | 27 | 30 | 37 |
Poison | 24 | 27 | 30 | 33 | 36 |
Infection | 23 | 26 | 29 | 32 | 35 |
Shock/Silence | 24 | 28 | 37 | 40 | 44 |
Freeze | 25 | 29 | 32 | 35 | 38 |
Sleep | 25 | 28 | 31 | 34 | 40 |
Stun | 26 | 29 | 32 | 35 | 38 |
Confuse | 25 | 28 | 31 | 35 | 39 |
Charm | 22 | 25 | 28 | 31 | 34 |
Incapacitate | 21 | 24 | 27 | 30 | 33 |
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a Grass Assassin, and several Status Effects applied by bosses) cannot be resisted and will apply regardless of your STA/End.
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.
Resist Units
There are a number of 7★ body units that provide resistance to certain Status Effects. When equipped in the body slot of your line shield, the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, Grass Assassin Stun can be resisted with a Stun / Resist.