Difference between revisions of "Template:Laser cannon bullet stats"

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m (Trying something out to display both 360 and PC stats in the table. Not sure if I'll go with this; could get messy.)
m (Updated LV41-50 power to reflect this week's 360 update.)
 
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|#default= ?%}}
 
|#default= ?%}}
 
|#default= ?%}} || colspan="3" | {{#switch: {{{Ele.|}}}
 
|#default= ?%}} || colspan="3" | {{#switch: {{{Ele.|}}}
|Fire|Ground|Dark= 223-250% {{360 version}}<br/>226-280% {{JP version}}
+
|Fire|Ground|Dark= 226-280%
|Ice|Lightning|Light= 218-245% {{360 version}}<br/>221-275% {{JP version}}
+
|Ice|Lightning|Light= 221-275%
 
|Neutral= {{#switch: {{{PAF|}}}
 
|Neutral= {{#switch: {{{PAF|}}}
 
|Phantasm Prism= 223-250%
 
|Phantasm Prism= 223-250%

Latest revision as of 00:22, 7 March 2012

Template parameters

  • Platform: Enter either 360 or PC to identify the version of the game the chart applies to. The main bullet article should always use the 360 chart, while the PC chart (if different from the 360 chart) should be put on the talk page with a note in the main article stating that there are stat differences between the two versions of the game.
  • Ele.: Identify the bullet's element here.
  • PAF: If the bullet is a non-elemental bullet obtained through a PA Fragment trade, enter the name of the bullet here. Otherwise, you can remove this field.

Blank template

{{Laser cannon bullet stats
|Platform= 
|Ele.= 
|PAF= }}