Difference between revisions of "Template:Rifle bullet stats"

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(Added a row for hit effects.)
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| style="background:#f2f2f2" | '''Ele.''' || colspan="3" {{!}} {{#switch: {{{Ele.|}}}
 
| style="background:#f2f2f2" | '''Ele.''' || colspan="3" {{!}} {{#switch: {{{Ele.|}}}
|Fire|Ice|Lightning|Ground|Light|Dark= 20%
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|Fire|Ice|Lightning|Ground|Light|Dark= {{{{{Ele.}}}}} 20%
|Neutral= 0%
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|Neutral= {{Neutral}} 0%
 
|#default= ?%}} {{!}}{{!}} colspan="3" {{!}} {{#switch: {{{Ele.|}}}
 
|#default= ?%}} {{!}}{{!}} colspan="3" {{!}} {{#switch: {{{Ele.|}}}
|Fire|Ice|Lightning|Ground|Light|Dark= 26%
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|Fire|Ice|Lightning|Ground|Light|Dark= {{{{{Ele.}}}}} 26%
|Neutral= 0%
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|Neutral= {{Neutral}} 0%
 
|#default= ?%}} {{!}}{{!}} colspan="3" {{!}} {{#switch: {{{Ele.|}}}
 
|#default= ?%}} {{!}}{{!}} colspan="3" {{!}} {{#switch: {{{Ele.|}}}
|Fire|Ice|Lightning|Ground|Light|Dark= 32%
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|Fire|Ice|Lightning|Ground|Light|Dark= {{{{{Ele.}}}}} 32%
|Neutral= 0%
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|Neutral= {{Neutral}} 0%
 
|#default= ?%}} {{!}}{{!}} colspan="3" {{!}} {{#switch: {{{Ele.|}}}
 
|#default= ?%}} {{!}}{{!}} colspan="3" {{!}} {{#switch: {{{Ele.|}}}
|Fire|Ice|Lightning|Ground|Light|Dark= 40%
+
|Fire|Ice|Lightning|Ground|Light|Dark= {{{{{Ele.}}}}} 40%
|Neutral= 0%
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|Neutral= {{Neutral}} 0%
 
|#default= ?%}} {{!}}{{!}} colspan="3" {{!}} {{#switch: {{{Ele.|}}}
 
|#default= ?%}} {{!}}{{!}} colspan="3" {{!}} {{#switch: {{{Ele.|}}}
|Fire|Ice|Lightning|Ground|Light|Dark= 48%
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|Fire|Ice|Lightning|Ground|Light|Dark= {{{{{Ele.}}}}} 48%
|Neutral= 0%
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|Neutral= {{Neutral}} 0%
 
|#default= ?%}}
 
|#default= ?%}}
 
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== Blank template ==
 
== Blank template ==
<pre>{{Bullet stats
+
<pre>{{Rifle bullet stats
 
|Platform=  
 
|Platform=  
 
|Ele.=  
 
|Ele.=  

Latest revision as of 23:33, 16 January 2012

Template parameters

  • Platform: Enter either 360 or PC to identify the version of the game the chart applies to. The main bullet article should always use the 360 chart, while the PC chart (if different from the 360 chart) should be put on the talk page with a note in the main article stating that there are stat differences between the two versions of the game.
  • Ele.: Identify the bullet's element here.
  • PAF: If the bullet is a non-elemental bullet obtained through a PA Fragment trade, enter the name of the bullet here. Otherwise, you can remove this field.

Blank template

{{Rifle bullet stats
|Platform= 
|Ele.= 
|PAF= }}