Difference between revisions of "Template:Rifle bullet stats"

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| style="background:#f2f2f2" | '''LV tier''' || colspan="3" style="background:#f2f2f2" | '''LV1-10''' || colspan="3" style="background:#f2f2f2" | '''LV11-20''' || colspan="3" style="background:#f2f2f2" | '''LV21-30''' || colspan="3" style="background:#f2f2f2" | '''LV31-40''' || colspan="3" style="background:#f2f2f2" | '''LV41-50'''
 
| style="background:#f2f2f2" | '''LV tier''' || colspan="3" style="background:#f2f2f2" | '''LV1-10''' || colspan="3" style="background:#f2f2f2" | '''LV11-20''' || colspan="3" style="background:#f2f2f2" | '''LV21-30''' || colspan="3" style="background:#f2f2f2" | '''LV31-40''' || colspan="3" style="background:#f2f2f2" | '''LV41-50'''
 
|-
 
|-
| style="background:#f2f2f2" | '''Att.''' || colspan="3" | ? || colspan="3" | ? || colspan="3" | ? || colspan="3" | ? || colspan="3" | ?
+
| style="background:#f2f2f2" | '''Att.''' || colspan="3" | {{#switch: {{{Ele.|}}}
 +
|Fire|Ground|Dark= 141-150%
 +
|Ice|Lightning|Light= 136-145%
 +
|Neutral= {{#switch: {{{PAF|}}}
 +
|Killer Shot= 111-120%
 +
|Mayalee Shot= 122-140%
 +
|#default= ?%}}
 +
|#default= ?%}} || colspan="3" | {{#switch: {{{Ele.|}}}
 +
|Fire|Ground|Dark= 151-160%
 +
|Ice|Lightning|Light= 146-155%
 +
|Neutral= {{#switch: {{{PAF|}}}
 +
|Killer Shot= 121-130%
 +
|Mayalee Shot= 142-160%
 +
|#default= ?%}}
 +
|#default= ?%}} || colspan="3" | {{#switch: {{{Ele.|}}}
 +
|Fire|Ground|Dark= 162-180%
 +
|Ice|Lightning|Light= 157-175%
 +
|Neutral= {{#switch: {{{PAF|}}}
 +
|Killer Shot= 131-140%
 +
|Mayalee Shot= 162-180%
 +
|#default= ?%}}
 +
|#default= ?%}} || colspan="3" | {{#switch: {{{Ele.|}}}
 +
|Fire|Ground|Dark= 182-200%
 +
|Ice|Lightning|Light= 177-195%
 +
|Neutral= {{#switch: {{{PAF|}}}
 +
|Killer Shot= 141-150%
 +
|Mayalee Shot= 182-200%
 +
|#default= ?%}}
 +
|#default= ?%}} || colspan="3" | {{#switch: {{{Ele.|}}}
 +
|Fire|Ground|Dark= 202-220%
 +
|Ice|Lightning|Light= 197-215%
 +
|Neutral= {{#switch: {{{PAF|}}}
 +
|Killer Shot= 151-160%
 +
|Mayalee Shot= 202-220%
 +
|#default= ?%}}
 +
|#default= ?%}}
 
|-
 
|-
| style="background:#f2f2f2" | '''Acc.''' || colspan="3" | ? || colspan="3" | ? || colspan="3" | ? || colspan="3" | ? || colspan="3" | ?
+
| style="background:#f2f2f2" | '''Acc.''' || colspan="3" | {{#switch: {{{Ele.|}}}
 +
|Fire|Ice|Lightning|Ground|Light|Dark= 56-65%
 +
|Neutral= {{#switch: {{{PAF|}}}
 +
|Killer Shot= 56-65%
 +
|Mayalee Shot= 52-70%
 +
|#default= ?%}}
 +
|#default= ?%}} || colspan="3" | {{#switch: {{{Ele.|}}}
 +
|Fire|Ice|Lightning|Ground|Light|Dark= 66-75%
 +
|Neutral= {{#switch: {{{PAF|}}}
 +
|Killer Shot= 66-75%
 +
|Mayalee Shot= 72-81%
 +
|#default= ?%}}
 +
|#default= ?%}} || colspan="3" | {{#switch: {{{Ele.|}}}
 +
|Fire|Ice|Lightning|Ground|Light|Dark= 76-85%
 +
|Neutral= {{#switch: {{{PAF|}}}
 +
|Killer Shot= 75%
 +
|Mayalee Shot= 82-91%
 +
|#default= ?%}}
 +
|#default= ?%}} || colspan="3" | {{#switch: {{{Ele.|}}}
 +
|Fire|Ice|Lightning|Ground|Light|Dark= 85%
 +
|Neutral= {{#switch: {{{PAF|}}}
 +
|Killer Shot= 81-90%
 +
|Mayalee Shot= 92-101%
 +
|#default= ?%}}
 +
|#default= ?%}} || colspan="3" | {{#switch: {{{Ele.|}}}
 +
|Fire|Ice|Lightning|Ground|Light|Dark= 85%
 +
|Neutral= {{#switch: {{{PAF|}}}
 +
|Killer Shot= 91-100%
 +
|Mayalee Shot= 101%
 +
|#default= ?%}}
 +
|#default= ?%}}
 +
|-
 +
| style="background:#f2f2f2" | '''Ele.''' || colspan="3" {{!}} {{#switch: {{{Ele.|}}}
 +
|Fire|Ice|Lightning|Ground|Light|Dark= {{{{{Ele.}}}}} 20%
 +
|Neutral= {{Neutral}} 0%
 +
|#default= ?%}} {{!}}{{!}} colspan="3" {{!}} {{#switch: {{{Ele.|}}}
 +
|Fire|Ice|Lightning|Ground|Light|Dark= {{{{{Ele.}}}}} 26%
 +
|Neutral= {{Neutral}} 0%
 +
|#default= ?%}} {{!}}{{!}} colspan="3" {{!}} {{#switch: {{{Ele.|}}}
 +
|Fire|Ice|Lightning|Ground|Light|Dark= {{{{{Ele.}}}}} 32%
 +
|Neutral= {{Neutral}} 0%
 +
|#default= ?%}} {{!}}{{!}} colspan="3" {{!}} {{#switch: {{{Ele.|}}}
 +
|Fire|Ice|Lightning|Ground|Light|Dark= {{{{{Ele.}}}}} 40%
 +
|Neutral= {{Neutral}} 0%
 +
|#default= ?%}} {{!}}{{!}} colspan="3" {{!}} {{#switch: {{{Ele.|}}}
 +
|Fire|Ice|Lightning|Ground|Light|Dark= {{{{{Ele.}}}}} 48%
 +
|Neutral= {{Neutral}} 0%
 +
|#default= ?%}}
 
|-
 
|-
| style="background:#f2f2f2" | '''Stat. eff.''' || colspan="3" | {{#switch: {{{PAF|}}}
+
| style="background:#f2f2f2" | '''Stat. eff.''' || colspan="3" | {{#switch: {{{Ele.|}}}
|Killer Shot= [[Incapacitate]] LV2
 
|Mayalee Shot= [[Sleep]] LV2
 
|#default= {{#switch: {{{Ele.|}}}
 
 
|Fire= [[Burn]] LV2
 
|Fire= [[Burn]] LV2
 
|Ice= [[Freeze]] LV2
 
|Ice= [[Freeze]] LV2
Line 18: Line 97:
 
|Light= [[Confuse]] LV2
 
|Light= [[Confuse]] LV2
 
|Dark= [[Infection]] LV2
 
|Dark= [[Infection]] LV2
|#default= ?}}}} || colspan="3" | {{#switch: {{{PAF|}}}
+
|Neutral= {{#switch: {{{PAF|}}}
|Killer Shot= [[Incapacitate]] LV3
+
|Killer Shot= [[Incapacitate]] LV2
|Mayalee Shot= [[Sleep]] LV3
+
|Mayalee Shot= [[Sleep]] LV2
|#default= {{#switch: {{{Ele.|}}}
+
|#default= ?}}
 +
|#default= ?}} || colspan="3" | {{#switch: {{{Ele.|}}}
 
|Fire= [[Burn]] LV3
 
|Fire= [[Burn]] LV3
 
|Ice= [[Freeze]] LV3
 
|Ice= [[Freeze]] LV3
Line 28: Line 108:
 
|Light= [[Confuse]] LV3
 
|Light= [[Confuse]] LV3
 
|Dark= [[Infection]] LV3
 
|Dark= [[Infection]] LV3
|#default= ?}}}} || colspan="3" | {{#switch: {{{PAF|}}}
+
|Neutral= {{#switch: {{{PAF|}}}
|Killer Shot= [[Incapacitate]] LV4
+
|Killer Shot= [[Incapacitate]] LV3
|Mayalee Shot= [[Sleep]] LV4
+
|Mayalee Shot= [[Sleep]] LV3
|#default= {{#switch: {{{Ele.|}}}
+
|#default= ?}}
 +
|#default= ?}} || colspan="3" | {{#switch: {{{Ele.|}}}
 
|Fire= [[Burn]] LV4
 
|Fire= [[Burn]] LV4
 
|Ice= [[Freeze]] LV4
 
|Ice= [[Freeze]] LV4
Line 38: Line 119:
 
|Light= [[Confuse]] LV4
 
|Light= [[Confuse]] LV4
 
|Dark= [[Infection]] LV4
 
|Dark= [[Infection]] LV4
|#default= ?}}}} || colspan="3" | {{#switch: {{{PAF|}}}
+
|Neutral= {{#switch: {{{PAF|}}}
 
|Killer Shot= [[Incapacitate]] LV4
 
|Killer Shot= [[Incapacitate]] LV4
 
|Mayalee Shot= [[Sleep]] LV4
 
|Mayalee Shot= [[Sleep]] LV4
|#default= {{#switch: {{{Ele.|}}}
+
|#default= ?}}
 +
|#default= ?}} || colspan="3" | {{#switch: {{{Ele.|}}}
 
|Fire= [[Burn]] LV4
 
|Fire= [[Burn]] LV4
 
|Ice= [[Freeze]] LV4
 
|Ice= [[Freeze]] LV4
Line 48: Line 130:
 
|Light= [[Confuse]] LV4
 
|Light= [[Confuse]] LV4
 
|Dark= [[Infection]] LV4
 
|Dark= [[Infection]] LV4
|#default= ?}}}} || colspan="3" | {{#switch: {{{PAF|}}}
+
|Neutral= {{#switch: {{{PAF|}}}
 
|Killer Shot= [[Incapacitate]] LV4
 
|Killer Shot= [[Incapacitate]] LV4
|Mayalee Shot= [[Sleep]] LV5
+
|Mayalee Shot= [[Sleep]] LV4
|#default= {{#switch: {{{Ele.|}}}
+
|#default= ?}}
 +
|#default= ?}} || colspan="3" | {{#switch: {{{Ele.|}}}
 
|Fire= [[Burn]] LV5
 
|Fire= [[Burn]] LV5
 
|Ice= [[Freeze]] LV5
 
|Ice= [[Freeze]] LV5
Line 58: Line 141:
 
|Light= [[Confuse]] LV5
 
|Light= [[Confuse]] LV5
 
|Dark= [[Infection]] LV5
 
|Dark= [[Infection]] LV5
|#default= ?}}}}
+
|Neutral= {{#switch: {{{PAF|}}}
 +
|Killer Shot= [[Incapacitate]] LV4
 +
|Mayalee Shot= [[Sleep]] LV5
 +
|#default= ?}}
 +
|#default= ?}}
 
|-
 
|-
| style="background:#f2f2f2" | '''Bullets''' || colspan="3" {{!}} 1 {{!}}{{!}} colspan="3" {{!}} 1 {{!}}{{!}} colspan="3" {{!}} 1 {{!}}{{!}} colspan="3" {{!}} 1 {{!}}{{!}} colspan="3" {{!}} 1
+
| style="background:#f2f2f2" | '''Bullets''' || colspan="3" | 1 || colspan="3" | 1 || colspan="3" | 1 || colspan="3" | 1 || colspan="3" | 1
 
|-
 
|-
| style="background:#f2f2f2" | '''Ele.''' || colspan="3" {{!}} {{#switch: {{{Ele.|}}}
+
| style="background:#f2f2f2" | '''Hit effect''' || colspan="3" | {{#switch: {{{Ele.|}}}
|Fire|Ice|Lightning|Ground|Light|Dark= 20%
+
|Fire|Ice|Lightning|Ground|Light|Dark= --
|Neutral= 0%
+
|Neutral= {{#switch: {{{PAF|}}}
|#default= ?%}} {{!}}{{!}} colspan="3" {{!}} {{#switch: {{{Ele.|}}}
+
|Killer Shot= --
|Fire|Ice|Lightning|Ground|Light|Dark= 26%
+
|Mayalee Shot= --
|Neutral= 0%
+
|#default= ?}}
|#default= ?%}} {{!}}{{!}} colspan="3" {{!}} {{#switch: {{{Ele.|}}}
+
|#default= ?}} || colspan="3" | {{#switch: {{{Ele.|}}}
|Fire|Ice|Lightning|Ground|Light|Dark= 32%
+
|Fire|Ice|Lightning|Ground|Light|Dark= --
|Neutral= 0%
+
|Neutral= {{#switch: {{{PAF|}}}
|#default= ?%}} {{!}}{{!}} colspan="3" {{!}} {{#switch: {{{Ele.|}}}
+
|Killer Shot= --
|Fire|Ice|Lightning|Ground|Light|Dark= 40%
+
|Mayalee Shot= --
|Neutral= 0%
+
|#default= ?}}
|#default= ?%}} {{!}}{{!}} colspan="3" {{!}} {{#switch: {{{Ele.|}}}
+
|#default= ?}} || colspan="3" | {{#switch: {{{Ele.|}}}
|Fire|Ice|Lightning|Ground|Light|Dark= 48%
+
|Fire|Ice|Lightning|Ground|Light|Dark= --
|Neutral= 0%
+
|Neutral= {{#switch: {{{PAF|}}}
|#default= ?%}}
+
|Killer Shot= --
 +
|Mayalee Shot= --
 +
|#default= ?}}
 +
|#default= ?}} || colspan="3" | {{#switch: {{{Ele.|}}}
 +
|Fire|Ice|Lightning|Ground|Light|Dark= [[Blowdown]]
 +
|Neutral= {{#switch: {{{PAF|}}}
 +
|Killer Shot= --
 +
|Mayalee Shot= --
 +
|#default= ?}}
 +
|#default= ?}} || colspan="3" | {{#switch: {{{Ele.|}}}
 +
|Fire|Ice|Lightning|Ground|Light|Dark= [[Blowdown]]
 +
|Neutral= {{#switch: {{{PAF|}}}
 +
|Killer Shot= --
 +
|Mayalee Shot= --
 +
|#default= ?}}
 +
|#default= ?}}
 
|-
 
|-
 
| rowspan="2" style="background:#f2f2f2" | '''PP cons.''' || style="background:#f2f2f2" | '''Ba.''' || style="background:#f2f2f2" | '''FG''' || style="background:#f2f2f2" | '''GM''' || style="background:#f2f2f2" | '''Ba.''' || style="background:#f2f2f2" | '''FG''' || style="background:#f2f2f2" | '''GM''' || style="background:#f2f2f2" | '''Ba.''' || style="background:#f2f2f2" | '''FG''' || style="background:#f2f2f2" | '''GM''' || style="background:#f2f2f2" | '''Ba.''' || style="background:#f2f2f2" | '''FG''' || style="background:#f2f2f2" | '''GM''' || style="background:#f2f2f2" | '''Ba.''' || style="background:#f2f2f2" | '''FG''' || style="background:#f2f2f2" | '''GM'''
 
| rowspan="2" style="background:#f2f2f2" | '''PP cons.''' || style="background:#f2f2f2" | '''Ba.''' || style="background:#f2f2f2" | '''FG''' || style="background:#f2f2f2" | '''GM''' || style="background:#f2f2f2" | '''Ba.''' || style="background:#f2f2f2" | '''FG''' || style="background:#f2f2f2" | '''GM''' || style="background:#f2f2f2" | '''Ba.''' || style="background:#f2f2f2" | '''FG''' || style="background:#f2f2f2" | '''GM''' || style="background:#f2f2f2" | '''Ba.''' || style="background:#f2f2f2" | '''FG''' || style="background:#f2f2f2" | '''GM''' || style="background:#f2f2f2" | '''Ba.''' || style="background:#f2f2f2" | '''FG''' || style="background:#f2f2f2" | '''GM'''
 
|-
 
|-
| ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?
+
| {{#switch: {{{Ele.|}}}
 +
|Fire|Ice|Lightning|Ground|Light|Dark= 8 {{!}}{{!}} 6 {{!}}{{!}} 9
 +
|Neutral= {{#switch: {{{PAF|}}}
 +
|Killer Shot= 32 {{!}}{{!}} 25 {{!}}{{!}} 38
 +
|Mayalee Shot= 13 {{!}}{{!}} 10 {{!}}{{!}} 15
 +
|#default= ? {{!}}{{!}} ? {{!}}{{!}} ?}}
 +
|#default= ? {{!}}{{!}} ? {{!}}{{!}} ?}} || {{#switch: {{{Ele.|}}}
 +
|Fire|Ice|Lightning|Ground|Light|Dark= 10 {{!}}{{!}} 8 {{!}}{{!}} 12
 +
|Neutral= {{#switch: {{{PAF|}}}
 +
|Killer Shot= 40 {{!}}{{!}} 32 {{!}}{{!}} 48
 +
|Mayalee Shot= 16 {{!}}{{!}} 12 {{!}}{{!}} 19
 +
|#default= ? {{!}}{{!}} ? {{!}}{{!}} ?}}
 +
|#default= ? {{!}}{{!}} ? {{!}}{{!}} ?}} || {{#switch: {{{Ele.|}}}
 +
|Fire|Ice|Lightning|Ground|Light|Dark= 12 {{!}}{{!}} 9 {{!}}{{!}} 14
 +
|Neutral= {{#switch: {{{PAF|}}}
 +
|Killer Shot= 48 {{!}}{{!}} 38 {{!}}{{!}} 57
 +
|Mayalee Shot= 19 {{!}}{{!}} 15 {{!}}{{!}} 22
 +
|#default= ? {{!}}{{!}} ? {{!}}{{!}} ?}}
 +
|#default= ? {{!}}{{!}} ? {{!}}{{!}} ?}} || {{#switch: {{{Ele.|}}}
 +
|Fire|Ice|Lightning|Ground|Light|Dark= 14 {{!}}{{!}} 11 {{!}}{{!}} 16
 +
|Neutral= {{#switch: {{{PAF|}}}
 +
|Killer Shot= 38 {{!}}{{!}} 30 {{!}}{{!}} 45
 +
|Mayalee Shot= 22 {{!}}{{!}} 17 {{!}}{{!}} 26
 +
|#default= ? {{!}}{{!}} ? {{!}}{{!}} ?}}
 +
|#default= ? {{!}}{{!}} ? {{!}}{{!}} ?}} || {{#switch: {{{Ele.|}}}
 +
|Fire|Ice|Lightning|Ground|Light|Dark= 16 {{!}}{{!}} 12 {{!}}{{!}} 19
 +
|Neutral= {{#switch: {{{PAF|}}}
 +
|Killer Shot= 28 {{!}}{{!}} 22 {{!}}{{!}} 33
 +
|Mayalee Shot= 25 {{!}}{{!}} 20 {{!}}{{!}} 30
 +
|#default= ? {{!}}{{!}} ? {{!}}{{!}} ?}}
 +
|#default= ? {{!}}{{!}} ? {{!}}{{!}} ?}}
 
|}</includeonly><noinclude>
 
|}</includeonly><noinclude>
 
== Template parameters ==
 
== Template parameters ==
 
* '''Platform''':  Enter either ''360'' or ''PC'' to identify the version of the game the chart applies to.  The main bullet article should always use the 360 chart, while the PC chart (if different from the 360 chart) should be put on the talk page with a note in the main article stating that there are stat differences between the two versions of the game.
 
* '''Platform''':  Enter either ''360'' or ''PC'' to identify the version of the game the chart applies to.  The main bullet article should always use the 360 chart, while the PC chart (if different from the 360 chart) should be put on the talk page with a note in the main article stating that there are stat differences between the two versions of the game.
 
* '''Ele.''':  Identify the bullet's element here.
 
* '''Ele.''':  Identify the bullet's element here.
 +
* '''PAF''':  If the bullet is a non-elemental bullet obtained through a PA Fragment trade, enter the name of the bullet here.  Otherwise, you can remove this field.
  
 
== Blank template ==
 
== Blank template ==
<pre>{{Bullet stats
+
<pre>{{Rifle bullet stats
 
|Platform=  
 
|Platform=  
|Ele.= }}</pre>
+
|Ele.=
 
+
|PAF= }}</pre>
== Coding ==
 
=== Att. ===
 
<pre></pre>
 
 
 
=== Acc. ===
 
<pre></pre>
 
 
 
=== PP ===
 
<pre></pre>
 
  
 
[[Category:Article templates|{{PAGENAME}}]]</noinclude>
 
[[Category:Article templates|{{PAGENAME}}]]</noinclude>

Latest revision as of 23:33, 16 January 2012

Template parameters

  • Platform: Enter either 360 or PC to identify the version of the game the chart applies to. The main bullet article should always use the 360 chart, while the PC chart (if different from the 360 chart) should be put on the talk page with a note in the main article stating that there are stat differences between the two versions of the game.
  • Ele.: Identify the bullet's element here.
  • PAF: If the bullet is a non-elemental bullet obtained through a PA Fragment trade, enter the name of the bullet here. Otherwise, you can remove this field.

Blank template

{{Rifle bullet stats
|Platform= 
|Ele.= 
|PAF= }}