Difference between revisions of "Racial Proficiencies"
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''''''Purpose'''''' | ''''''Purpose'''''' | ||
− | + | (Reedited) Don't you just hate asking this question; "Who plays ________ best?"? I do, because it | |
− | a | + | usually is a matter of opinion. I am, when asked this question, biased toward the answer of |
− | + | a more up close and personal style, like Beast Acrofighter. This page provides unbiased truths and | |
− | + | tips about this matter, and lvl 180/20 stats! | |
− | + | *Well, thanks to Dennis, I now know that the character's gender makes a slight difference. The stats that I've been posting are for males, but once I finish, | |
− | + | I'll add the female stats in (parenthesis). | |
− | + | *Example; ATA 1200(1168) | |
---- | ---- | ||
== Human Fortefighter == | == Human Fortefighter == | ||
− | + | {| class="wikitable" style="text-align: center" width="200px" | |
− | + | ! style="background: #F0EAD6; color: Black" colspan=3 | Stats | |
− | + | |- | |
− | + | | | |
− | + | ! Male !! Female | |
− | + | |- | |
− | + | ! HP | |
− | + | | 4652 || ? | |
+ | |- | ||
+ | ! ATP | ||
+ | | 739 || ? | ||
+ | |- | ||
+ | ! ATA | ||
+ | | 739 || ? | ||
+ | |- | ||
+ | ! TP | ||
+ | | 455 || ? | ||
+ | |- | ||
+ | ! DFP | ||
+ | | 468 || ? | ||
+ | |- | ||
+ | ! EVP | ||
+ | | 286 || ? | ||
+ | |- | ||
+ | ! MST | ||
+ | | 268 || ? | ||
+ | |- | ||
+ | ! STA | ||
+ | | 10 || ? | ||
+ | |} | ||
+ | |||
*Performance Tips: They are balanced, but they do happen to have more ATP than the CAST, so GASing | *Performance Tips: They are balanced, but they do happen to have more ATP than the CAST, so GASing | ||
− | the ATP could improve the type. | + | the ATP could improve the type. This balance can also allow human Fortefighters to be a DAMAGE TANK to some extent. |
---- | ---- | ||
Newman Fortefighter | Newman Fortefighter | ||
Line 61: | Line 84: | ||
---- | ---- | ||
Human Fortegunner | Human Fortegunner | ||
+ | *HP 3575 | ||
+ | *ATP 2045 | ||
+ | *ATA 1370 | ||
+ | *TP 117- | ||
+ | *DFP 312 | ||
+ | *EVP 802 | ||
+ | *MST 258 | ||
+ | *STA 12 | ||
+ | *Performance Tips: The human is the balanced Fortegunner, and can be effective playing any role that | ||
+ | Fortegunners can play. My personal suggestion is to use a mix of heavier guns and small arms to | ||
+ | compete against the many types of creatures (and kill-stealing CAST SUV-Weapons like Grom Burst) and | ||
+ | still get exp. Grenades are useless as a human. Suggestion of a Saber with the PA RISING STRIKE to | ||
+ | keep stronger opponents away while the Acrotecher gets to you. For speed runs use dual handguns with | ||
+ | TWIN PENETRATION and a shotgun with BARADA MAGA. | ||
---- | ---- | ||
Newman Fortegunner | Newman Fortegunner | ||
+ | *HP 3352 | ||
+ | *ATP 1866 | ||
+ | *ATA 1476 | ||
+ | *TP 1302 | ||
+ | *DFP 286 | ||
+ | *EVP 866 | ||
+ | *MST 430 | ||
+ | *STA 12 | ||
+ | *Performance Tips: Believe it or not, Newmans can actually perform very well as gunners. Raising | ||
+ | thier ATP and DFP is a must. Thier high MST allows them to GAS that element in order to gain | ||
+ | a theoretical immunity to Technic attacks. Best at long range, as they cannot really take a | ||
+ | melee hit. Suggest a rifle with KILLER SHOT and a cannon with PHANTASM PRISM. Make sure to GAS | ||
+ | the RIFLE PA CAP to 50. Not very effective in a 1 GUN SPEED RUN TEAM. The Knockback effect of the | ||
+ | rifle is also a huge advantage. DO NOT USE ANY GUNS REQUIRING CLOSE QUARTERS COMBAT!!! | ||
---- | ---- | ||
CAST Fortegunner | CAST Fortegunner | ||
+ | *HP 4028 | ||
+ | *ATP 2288 | ||
+ | *ATA 1629 | ||
+ | *TP 726 | ||
+ | *DFP 359 | ||
+ | *EVP 628 | ||
+ | *MST 175 | ||
+ | *STA 12 | ||
+ | *Performance Tips: The CASTs are the most ACCURATE, but not necessarily the best shooters. They are | ||
+ | not immune to PSU's Rock-Paper-Scissors-ish balance. You should invest in a GRENADE LAUNCHER, because the nades take awhile to shoot, and most times the shots will hit the target. Use the | ||
+ | BOMA DURGANGA PA, as the CAST can take the punishment better than Humans and Newmans can. Also, they can utilize the Xbox 360 servers's best rifle, the KILLER ELITE. Invest in one (Try to 10/10 it if possible) and grab MAYALEE SHOT, as at lvl 31+ it will not only stun, it will also knock the | ||
+ | targets over when it doesnt stun. The SHOTGUN is also important. For speed running, use a machinegun and a sabre (That does ''NOT'' mean the RAPID-FIRE GLITCH! I do ''NOT'' endorse that!). | ||
---- | ---- | ||
Beast Fortegunner | Beast Fortegunner | ||
+ | *HP 4134 | ||
+ | *ATP 2400 | ||
+ | *ATA 1159 | ||
+ | *TP 862 | ||
+ | *DFP 325 | ||
+ | *EVP 737 | ||
+ | *MST 196 | ||
+ | *STA 12 | ||
+ | *Performance Tips: While they are incapable of using S grade gear in GAMs, They ars still good for other things. They have the unique ability to sustain the CROSSBOW'S low ATT. They can also tank damage (not as effectively as a CAST FF, but they still can) if GASed for DFP/HP. GASing the CROSSBOW PA CAP is a must! Also GAS the SABRE PA CAP. Popping a pair of pistolas can @%#! the | ||
+ | enemies up effectively in an emergency, but the PA CAP is not worth GASing. The VANDE VAL NANOBLAST | ||
+ | is very important for such a low HP type. For speed runs, CROSSBOWS rule. | ||
---- | ---- | ||
Human Fortetecher | Human Fortetecher |
Latest revision as of 04:44, 22 December 2011
'Purpose' (Reedited) Don't you just hate asking this question; "Who plays ________ best?"? I do, because it usually is a matter of opinion. I am, when asked this question, biased toward the answer of a more up close and personal style, like Beast Acrofighter. This page provides unbiased truths and tips about this matter, and lvl 180/20 stats!
- Well, thanks to Dennis, I now know that the character's gender makes a slight difference. The stats that I've been posting are for males, but once I finish,
I'll add the female stats in (parenthesis).
- Example; ATA 1200(1168)
Human Fortefighter
Stats | ||
---|---|---|
Male | Female | |
HP | 4652 | ? |
ATP | 739 | ? |
ATA | 739 | ? |
TP | 455 | ? |
DFP | 468 | ? |
EVP | 286 | ? |
MST | 268 | ? |
STA | 10 | ? |
- Performance Tips: They are balanced, but they do happen to have more ATP than the CAST, so GASing
the ATP could improve the type. This balance can also allow human Fortefighters to be a DAMAGE TANK to some extent.
Newman Fortefighter
- HP 4390
- ATP 2031
- ATA 796
- TP 520
- DFP 430
- EVP 309
- MST 430
- STA 10
Performance Tips: This combination should be avoided at all costs, as thier core stats, HP, ATP, and DFP are the lowest of the four Fortefighters. NOT RECOMMENDED!!!--NighTFanG MeDkiT 08:51, 16 December 2011 (EST)
CAST Fortefighter
- HP 5121
- ATP 2417
- ATA 853
- TP 282
- DFP 523
- EVP 218
- MST 170
- STA 10
Performance Tips: Thier ATP is not as high as the Beast's, but with super become aaior DFP to fortefighters, they can easily become DAMAGE TANKS. Focus on thier DFP, and GAS thier HP. Use distracting PA's like SPLENDOR CRUSH, or RENZAN SEIDAN-GA. Get the attraction GAS style to increase your efficiency as a tank, and you will have explointed the CAST FF's full potential!--NighTFanG MeDkiT 08:51, 16 December 2011 (EST)
Beast Fortefighter
- HP 5576
- ATP 2690
- ATA 643
- TP 355
- DFP 502
- EVP 271
- MST 207
- STA 10
Performance Tips: They have superior ATP & HP to all other Fortefighters, but thier lack of ATA makes further enhancing this stat very unwise, as top grade ATP boosting units cut thier ATA. It is advisable to utilize the heavier weapons, but the ANGA JABROGA is not reccomended without someone there to cover you while it charges. GASing the ATA stat is highly advisable, as missing is not exactly a good thing. --NighTFanG MeDkiT 08:42, 16 December 2011 (EST)
Human Fortegunner
- HP 3575
- ATP 2045
- ATA 1370
- TP 117-
- DFP 312
- EVP 802
- MST 258
- STA 12
- Performance Tips: The human is the balanced Fortegunner, and can be effective playing any role that
Fortegunners can play. My personal suggestion is to use a mix of heavier guns and small arms to compete against the many types of creatures (and kill-stealing CAST SUV-Weapons like Grom Burst) and still get exp. Grenades are useless as a human. Suggestion of a Saber with the PA RISING STRIKE to keep stronger opponents away while the Acrotecher gets to you. For speed runs use dual handguns with TWIN PENETRATION and a shotgun with BARADA MAGA.
Newman Fortegunner
- HP 3352
- ATP 1866
- ATA 1476
- TP 1302
- DFP 286
- EVP 866
- MST 430
- STA 12
- Performance Tips: Believe it or not, Newmans can actually perform very well as gunners. Raising
thier ATP and DFP is a must. Thier high MST allows them to GAS that element in order to gain a theoretical immunity to Technic attacks. Best at long range, as they cannot really take a melee hit. Suggest a rifle with KILLER SHOT and a cannon with PHANTASM PRISM. Make sure to GAS the RIFLE PA CAP to 50. Not very effective in a 1 GUN SPEED RUN TEAM. The Knockback effect of the rifle is also a huge advantage. DO NOT USE ANY GUNS REQUIRING CLOSE QUARTERS COMBAT!!!
CAST Fortegunner
- HP 4028
- ATP 2288
- ATA 1629
- TP 726
- DFP 359
- EVP 628
- MST 175
- STA 12
- Performance Tips: The CASTs are the most ACCURATE, but not necessarily the best shooters. They are
not immune to PSU's Rock-Paper-Scissors-ish balance. You should invest in a GRENADE LAUNCHER, because the nades take awhile to shoot, and most times the shots will hit the target. Use the BOMA DURGANGA PA, as the CAST can take the punishment better than Humans and Newmans can. Also, they can utilize the Xbox 360 servers's best rifle, the KILLER ELITE. Invest in one (Try to 10/10 it if possible) and grab MAYALEE SHOT, as at lvl 31+ it will not only stun, it will also knock the targets over when it doesnt stun. The SHOTGUN is also important. For speed running, use a machinegun and a sabre (That does NOT mean the RAPID-FIRE GLITCH! I do NOT endorse that!).
Beast Fortegunner
- HP 4134
- ATP 2400
- ATA 1159
- TP 862
- DFP 325
- EVP 737
- MST 196
- STA 12
- Performance Tips: While they are incapable of using S grade gear in GAMs, They ars still good for other things. They have the unique ability to sustain the CROSSBOW'S low ATT. They can also tank damage (not as effectively as a CAST FF, but they still can) if GASed for DFP/HP. GASing the CROSSBOW PA CAP is a must! Also GAS the SABRE PA CAP. Popping a pair of pistolas can @%#! the
enemies up effectively in an emergency, but the PA CAP is not worth GASing. The VANDE VAL NANOBLAST is very important for such a low HP type. For speed runs, CROSSBOWS rule.
Human Fortetecher
Newman Fortetecher
CAST Fortetecher
Beast Fortetecher
Human Fighgunner
Newman Fighgunner
CAST Fighgunner
Beast Fighgunner
Human Guntecher
Newman Guntecher
CAST Guntecher
Beast Guntecher
Human Wartecher
Newman Wartecher
CAST Wartecher
Beast Wartecher
Human Protranser
Newman Protranser
CAST Protranser
Beast Protranser
Human Acrofighter
Newman Acrofighter
CAST Acrofighter
Beast Acrofighter
Human Acrotecher
Newman Acrotecher
CAST Acrotecher
Beast Acrotecher
Human Fighmaster
Newman Fighmaster
CAST Fighmaster
Beast Fighmaster
Human Gunmaster
Newman Gunmaster
CAST Gunmaster
Beast Gunmaster
Human Masterforce
Newman Masterforce
CAST Masterforce
Beast Masterforce