Difference between revisions of "Template:RCSM effects"

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! Ele. !! Effect !! Ele. !! Effect !! Ele. !! Effect
 
! Ele. !! Effect !! Ele. !! Effect !! Ele. !! Effect
 
|-
 
|-
| {{Fire}} || {{#switch: {{{Ver.}}}
+
| {{Fire}} || {{#if: {{{Fire|}}}|{{{Fire}}} LV{{#if: {{{Fire LV|}}}|{{{Fire LV}}}|?}}|{{#switch: {{{Ver.|}}}
|AOTI= {{#switch: {{{Mfr.}}}
+
|AOTI= {{#switch: {{{Mfr.|}}}
|G= {{#switch: {{{Grade}}}
+
|G= {{#switch: {{{Grade|}}}
 
|C= Burn LV1
 
|C= Burn LV1
 
|B= Burn LV2
 
|B= Burn LV2
 
|A= Burn LV3
 
|A= Burn LV3
|S= Burn LV4
+
|S= Burn LV4}}
|S2= ?
+
|K= --}}
|#default= --}}
+
|AOTI GAC= {{#switch: {{{Mfr.|}}}
|#default= --}}
+
|T= {{#switch: {{{Grade|}}}
|AOTI GAC=  
+
|C= Burn LV?
|#default= --}} || {{Lightning}} || -- || {{Light}} || --
+
|B= Burn LV?
 +
|A= Burn LV?}}
 +
|K= --}}
 +
|#default= --}}}} || {{Lightning}} || {{#if: {{{Lightning|}}}|{{{Lightning}}} LV{{#if: {{{Lightning LV|}}}|{{{Lightning LV}}}|?}}|{{#switch: {{{Ver.|}}}
 +
|AOTI= {{#switch: {{{Mfr.|}}}
 +
|G= {{#switch: {{{Grade|}}}
 +
|C= Shock LV1
 +
|B= Shock LV2
 +
|A= Shock LV3
 +
|S= Shock LV4}}
 +
|K= --}}
 +
|AOTI GAC= {{#switch: {{{Mfr.|}}}
 +
|T= {{#switch: {{{Grade|}}}
 +
|C= Shock LV?
 +
|B= Shock LV?
 +
|A= Shock LV?}}
 +
|K= --}}
 +
|#default= --}}}} || {{Light}} || {{#if: {{{Light|}}}|{{{Light}}} LV{{#if: {{{Light LV|}}}|{{{Light LV}}}|?}}|{{#switch: {{{Ver.|}}}
 +
|AOTI= {{#switch: {{{Mfr.|}}}
 +
|G= {{#switch: {{{Grade|}}}
 +
|C= Sleep LV1
 +
|B= Sleep LV2
 +
|A= Sleep LV3
 +
|S= Sleep LV?}}
 +
|K= --}}
 +
|AOTI GAC= {{#switch: {{{Mfr.|}}}
 +
|T= {{#switch: {{{Grade|}}}
 +
|C= Sleep LV?
 +
|B= Sleep LV?
 +
|A= Sleep LV2}}
 +
|K= --}}
 +
|#default= --}}}}
 
|-
 
|-
| {{Ice}} || -- || {{Ground}} || -- || {{Dark}} || --
+
| {{Ice}} || {{#if: {{{Ice|}}}|{{{Ice}}} LV{{#if: {{{Ice LV|}}}|{{{Ice LV}}}|?}}|{{#switch: {{{Ver.|}}}
 +
|AOTI= {{#switch: {{{Mfr.|}}}
 +
|G= {{#switch: {{{Grade|}}}
 +
|C= Freeze LV1
 +
|B= Freeze LV2
 +
|A= Freeze LV3
 +
|S= Freeze LV3}}
 +
|K= --}}
 +
|AOTI GAC= {{#switch: {{{Mfr.|}}}
 +
|T= {{#switch: {{{Grade|}}}
 +
|C= Freeze LV?
 +
|B= Freeze LV?
 +
|A= Freeze LV?}}
 +
|K= --}}
 +
|#default= --}}}} || {{Ground}} || {{#if: {{{Ground|}}}|{{{Ground}}} LV{{#if: {{{Ground LV|}}}|{{{Ground LV}}}|?}}|{{#switch: {{{Ver.|}}}
 +
|AOTI= {{#switch: {{{Mfr.|}}}
 +
|G= {{#switch: {{{Grade|}}}
 +
|C= Poison LV1
 +
|B= Poison LV?
 +
|A= Poison LV4
 +
|S= Stun LV3}}
 +
|K= --}}
 +
|AOTI GAC= {{#switch: {{{Mfr.|}}}
 +
|T= {{#switch: {{{Grade|}}}
 +
|C= Poison LV?
 +
|B= Poison LV?
 +
|A= Poison LV?}}
 +
|K= --}}
 +
|#default= --}}}} || {{Dark}} || {{#if: {{{Dark|}}}|{{{Dark}}} LV{{#if: {{{Dark LV|}}}|{{{Dark LV}}}|?}}|{{#switch: {{{Ver.|}}}
 +
|AOTI= {{#switch: {{{Mfr.|}}}
 +
|G= {{#switch: {{{Grade|}}}
 +
|C= Infection LV1
 +
|B= Infection LV2
 +
|A= Confuse LV3
 +
|S= Confuse LV4}}
 +
|K= --}}
 +
|AOTI GAC= {{#switch: {{{Mfr.|}}}
 +
|T= {{#switch: {{{Grade|}}}
 +
|C= Infection LV?
 +
|B= Infection LV?
 +
|A= Infection LV2}}
 +
|K= --}}
 +
|#default= --}}}}
 
|-
 
|-
 
! colspan="2" | Bullet type
 
! colspan="2" | Bullet type
| colspan="4" | {{#switch: {{{Ver.}}}
+
| colspan="4" | {{#switch: {{{Bullet type|}}}
 +
|1 shot= Single shot
 +
|2 shots= Two rapid shots
 +
|3 shots= Three rapid shots
 +
|4 shots= Four rapid shots
 +
|5 shots= Five rapid shots
 +
|2 spread= Two shot spread
 +
|3 spread= Three shot spread
 +
|4 spread= Four shot spread
 +
|Laser= Penetrating laser
 +
|#default= {{#switch: {{{Ver.}}}
 
|AOTI= {{#switch: {{{Mfr.}}}
 
|AOTI= {{#switch: {{{Mfr.}}}
 
|G= {{#switch: {{{Grade}}}
 
|G= {{#switch: {{{Grade}}}
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|B= Two rapid shots
 
|B= Two rapid shots
 
|A= Three rapid shots
 
|A= Three rapid shots
|S= Penetrating laser
+
|S= Penetrating laser}}}}
|S2= ?
+
|#default= --}}}}
|#default= --}}
 
|#default= --}}
 
|AOTI GAC= --
 
|#default= --}}
 
 
|}</includeonly><noinclude>
 
|}</includeonly><noinclude>
 
== Template parameters ==
 
== Template parameters ==
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* '''Grade''':  Use ''C'', ''B'', ''A'', ''S'' or ''S2'' to identify the grade.
 
* '''Grade''':  Use ''C'', ''B'', ''A'', ''S'' or ''S2'' to identify the grade.
 
* '''Ver.''':  Use ''AOTI'' or ''AOTI GAC'' to the game version.
 
* '''Ver.''':  Use ''AOTI'' or ''AOTI GAC'' to the game version.
 +
* '''Attribute''':  If the attribute's effect does not auto-populate, enter the effect in this field using one of the following terms:  ''Burn'', ''Lower ATP'', ''Freeze'', ''Lower DFP'', ''Shock'', ''Lower ATA/EVP'', ''Poison'', ''Stun'', ''Silence'', ''Sleep'', ''HP steal'', ''HP affects pwr.'', ''Infection'' or ''Confuse''.
 +
* '''Attribute LV''':  If the attribute's effect level does not auto-populate, enter the level in this field using a single numeral.  (''LV'' can be omitted, as the template will generate it automatically.)
 +
* '''Bullet type''':  If the RCSM's bullet type does not auto-populate, enter the type of bullet it has in this field.  Use one of the following terms:  ''1 shot'', ''2 shots'', ''3 shots'', ''4 shots'', ''5 shots'', ''2 spread'', ''3 spread'', ''4 spread'' or ''Laser''.
  
 
== Blank template ==
 
== Blank template ==
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|Mfr.=  
 
|Mfr.=  
 
|Grade=  
 
|Grade=  
|Ver.= }}</pre>
+
|Ver.=
 +
|Fire= |Fire LV=
 +
|Ice= |Ice LV=
 +
|Lightning= |Lightning LV=
 +
|Ground= |Ground LV=
 +
|Light= |Light LV=
 +
|Dark= |Dark LV=
 +
|Bullet type= }}</pre>
  
 
== Examples ==
 
== Examples ==
{{RCSM effects test
+
{{RCSM effects
 
|Mfr.= G
 
|Mfr.= G
 
|Grade= C
 
|Grade= C
|Ver.= AOTI}}
+
|Ver.= AOTI
 +
|Fire= |Fire LV=
 +
|Ice= |Ice LV=
 +
|Lightning= |Lightning LV=
 +
|Ground= |Ground LV=
 +
|Light= |Light LV=
 +
|Dark= |Dark LV=
 +
|Bullet type= }}
  
 
== Spreadsheet ==
 
== Spreadsheet ==
Line 59: Line 155:
 
| {{Logo-G}} || {{AOTI version}} || Burn LV1 || Freeze LV1 || Shock LV1 || Poison LV1 || Sleep LV1 || Virus LV1 || One shot
 
| {{Logo-G}} || {{AOTI version}} || Burn LV1 || Freeze LV1 || Shock LV1 || Poison LV1 || Sleep LV1 || Virus LV1 || One shot
 
|-
 
|-
| {{Logo-T}} || {{AOTI GAC version}} || Burn LV? || Freeze LV? || Shock LV? || Poison LV? || Sleep LV? || Virus LV? || Two rapid shots or two-way shot
+
| {{Logo-T}} || {{AOTI GAC version}} || Burn LV? || Freeze LV? || Shock LV? || Poison LV? || Sleep LV? || Virus LV? || Two rapid shots or two shot spread
 +
|-
 +
| {{Logo-K}} || {{AOTI GAC version}} || ? || ? || ? || ? || ? || ? || ?
 +
|-
 +
! rowspan="3" {{Color-B}} | B
 +
| {{Logo-G}} || {{AOTI version}} || Burn LV2 || Freeze LV2 || Shock LV2 || Poison LV2 || Sleep LV2 || Virus LV2 || Two rapid shots
 +
|-
 +
| {{Logo-T}} || {{AOTI GAC version}} || Burn LV? || Freeze LV? || Shock LV? || Poison LV? || Sleep LV? || Virus LV? || Three rapid shots or three shot spread
 
|-
 
|-
 
| {{Logo-K}} || {{AOTI GAC version}} || ? || ? || ? || ? || ? || ? || ?
 
| {{Logo-K}} || {{AOTI GAC version}} || ? || ? || ? || ? || ? || ? || ?
 +
|}
 +
 +
== Effects ==
 +
{| class="wikitable" style="text-align:center"
 +
! Fire !! Ice !! Lightning !! Ground !! Light !! Dark
 +
|-
 +
| Burn || Freeze || Shock || Poison || Sleep || Infection
 +
|-
 +
| Lower ATP || Lower DFP || Lower ATA/EVP || Stun || HP steal || Confuse
 +
|-
 +
| -- || -- || -- || Silence || -- || HP affects pwr.
 
|}</noinclude>
 
|}</noinclude>

Latest revision as of 18:02, 12 November 2011

Template parameters

  • Mfr.: Use G, T or K to identify the manufacturer.
  • Grade: Use C, B, A, S or S2 to identify the grade.
  • Ver.: Use AOTI or AOTI GAC to the game version.
  • Attribute: If the attribute's effect does not auto-populate, enter the effect in this field using one of the following terms: Burn, Lower ATP, Freeze, Lower DFP, Shock, Lower ATA/EVP, Poison, Stun, Silence, Sleep, HP steal, HP affects pwr., Infection or Confuse.
  • Attribute LV: If the attribute's effect level does not auto-populate, enter the level in this field using a single numeral. (LV can be omitted, as the template will generate it automatically.)
  • Bullet type: If the RCSM's bullet type does not auto-populate, enter the type of bullet it has in this field. Use one of the following terms: 1 shot, 2 shots, 3 shots, 4 shots, 5 shots, 2 spread, 3 spread, 4 spread or Laser.

Blank template

{{RCSM effects
|Mfr.= 
|Grade= 
|Ver.= 
|Fire= |Fire LV= 
|Ice= |Ice LV= 
|Lightning= |Lightning LV= 
|Ground= |Ground LV= 
|Light= |Light LV= 
|Dark= |Dark LV= 
|Bullet type= }}

Examples

RCSM effects
Ele. Effect Ele. Effect Ele. Effect
Fire Burn LV1 Lightning Shock LV1 Light Sleep LV1
Ice Freeze LV1 Ground Poison LV1 Dark Infection LV1
Bullet type One shot

Spreadsheet

Grade Mfr. Ver. Elements Bullet type
Fire Ice Lightning Ground Light Dark
C G.R.M. Ambition of the Illuminus Burn LV1 Freeze LV1 Shock LV1 Poison LV1 Sleep LV1 Virus LV1 One shot
TENORA WORKS
AOTI GAC.png
Burn LV? Freeze LV? Shock LV? Poison LV? Sleep LV? Virus LV? Two rapid shots or two shot spread
Kubara Product
AOTI GAC.png
 ?  ?  ?  ?  ?  ?  ?
B G.R.M. Ambition of the Illuminus Burn LV2 Freeze LV2 Shock LV2 Poison LV2 Sleep LV2 Virus LV2 Two rapid shots
TENORA WORKS
AOTI GAC.png
Burn LV? Freeze LV? Shock LV? Poison LV? Sleep LV? Virus LV? Three rapid shots or three shot spread
Kubara Product
AOTI GAC.png
 ?  ?  ?  ?  ?  ?  ?

Effects

Fire Ice Lightning Ground Light Dark
Burn Freeze Shock Poison Sleep Infection
Lower ATP Lower DFP Lower ATA/EVP Stun HP steal Confuse
-- -- -- Silence -- HP affects pwr.