Difference between revisions of "GAS"

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(Lots of clarifications made. I'm not done yet, though; I'd like to add some more to each section and see if I can get more info on some of the undetailed upgrades.)
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|Version= Ambition of the Illuminus
 
|Version= Ambition of the Illuminus
 
|Mission type= Item exchange mission}}
 
|Mission type= Item exchange mission}}
''(Description unknown...)''
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''(This is a brand new endeavor brought about by the R&D Department with the help of the GUARDIANS. Let your dormant abilities reach their true potential!<br/>Resident Security Dept. staff)''
  
 
== Mission details ==
 
== Mission details ==
* This mission allows you to exchange advanced points (AP) for various type and style customization options.
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* This mission allows you to further enhance the abilities of your character by using the customization system known as GUARDIANS advanced style.  Under this system, you can purchase a wide variety of character enhancements by using advanced points (AP).
** Style customizations are broken down into three categoriesweapon, shield and extraYou can buy as many style customizations as you want, but you can have only one of each category equipped per characterYou can switch your style customizations whenever you want through the GAS mission.
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* AP -- essentially the the currency used for this mission -- are special levels that can be earned by accumulating advanced experience points (AEXP) whereby every 500,000 AEXP earned equals 1 AP.  There are two methods of earning AEXP.
** Type customizations are divided into four different categories:  base abilities, special abilities, weapon proficiencies and attribute proficiencies.  Limitations of these divisions are based on race, as illustrated by the following table.
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# If your character is at the current level cap, all EXP earned from defeating enemies is collected as AEXP.
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# Even if you are not at the level cap, you can earn AEXP by playing [[GUARDIANS advanced missions]].  All enemies in these missions give AEXP when defeated.
 +
* The total amount of unused AP you can have on your character at one time is limited to 10 AP, however a future update will raise this cap to 20 AP.  Upon reaching the AP level cap, the game will continue to tally AEXP until you reach 499,999 AEXP.  At this point, you cannot earn more AEXP until at least 1 AP is spent.
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* There are two main customization categories available which are further broken down into their own unique subcategories.  For detailed information regarding a specific category, please select one of the following links:
 +
** [[GAS#Type customizations|Type customizations]]
 +
*** [[GAS#Base abilities|Base abilities]]
 +
*** [[GAS#Special abilities|Special abilities]]
 +
*** [[GAS#Weapon proficiencies|Weapon proficiencies]]
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*** [[GAS#Attribute proficiencies|Attribute proficiencies]]
 +
** [[GAS#Style customizations|Style customizations]]
 +
*** [[GAS#Weapon styles|Weapon styles]]
 +
*** [[GAS#Shield styles|Shield styles]]
 +
*** [[GAS#Extra styles|Extra styles]]
 +
 
 +
== Type customizations ==
 +
Type customizations allow you to modify the abilities of your [[Types|battle type]], giving you the power to further enhance your strong points or even bolster your shortcomings. With the exception of the basic types (Hunter, Ranger and Force), all types can be customized with this systemKeep in mind that these customizations are type-bound, so acquired customizations will not be shared between types.  For example, if you have upgraded Fortegunner with Base ATA+ and then decide to switch to Gunmaster, the ATA enhancement acquired as a Fortegunner will not carry over to your new typeInstead, you must purchase new customizations specifically for your new type.  However, if you decide to become a Fortegunner again, the ATA customization you purchased as that type will remain in effect.
 +
 
 +
There are four divisions of type customizations:  base abilities, special abilities, weapon proficiencies and attribute proficiencies.  The total number of customizations you can have from each division is limited by your character's race, as illustrated by the following chart.  (Blue cells represent future increases to the ability caps.  Initially, only data in the white cells will apply.)
 +
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
! Type customization !! Human !! Newman !! CAST !! Beast
 
! Type customization !! Human !! Newman !! CAST !! Beast
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| Attribute proficiencies || 20 || 15 || 15 || 15
 
| Attribute proficiencies || 20 || 15 || 15 || 15
 
|}
 
|}
* In the case of type customizations, each level increased on a single ability counts against your race's ability cap.  For example, if your base ability cap is eight, raising Base ATP+ to LV5 will use five points, leaving you only three points for further customization.
 
* Initially, a cap of 10 AP will be in place.  Upon reaching this limit, the game will continue to count AEXP until you reach 499999 AEXP, at which point it will stop until at least 1 AP is spent.  A future update will increase the cap to 20 AP.
 
  
== Type customization options ==
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When upgrading type customizations, remember that each level increased on a single ability counts against your race's ability cap.  For example, if your base ability cap is eight, raising Base ATP+ to LV5 will use five points, leaving you only three points for further customization.  Furthermore, if you reach your race's ability cap, you can remove acquired customizations to free up space for new upgrades.  However, the AP spent on a reverted customization '''will not''' be returned to you.  Be sure to carefully consider and plan out the customizations for your type!
 +
 
 
=== Base abilities ===
 
=== Base abilities ===
 
Base ability customizations raise the target status by the listed amount.
 
Base ability customizations raise the target status by the listed amount.
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|}
 
|}
  
== Style customization options ==
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== Style customizations ==
 +
Style customizations are all-around upgrades that, unlike type customizations, are bound to your character instead of your character's battle type.  These upgrades are divided into three groups:  weapon, shield and extra styles.  While there are no limits to the number of style customizations you can purchase, you can use only one of each category at a time.  By purchasing multiple styles in the same category, you can switch between those styles at no additional AP cost by accessing this mission.
 +
 
 
=== Weapon styles ===
 
=== Weapon styles ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"

Revision as of 16:47, 12 May 2010

Gurhal Channel 5
This article contains information on content which has not yet been released outside of the Japanese PC servers. This content should be introduced to the Xbox 360 servers in a future update.

(GAS)
ミッション名が不明
GUARDIANS mission
Start lobby Clyez City: 3rd Floor
Start counter Resident Security Dept.
End lobby Clyez City: 3rd Floor
Version Ambition of the Illuminus
Mission type Item exchange mission

(This is a brand new endeavor brought about by the R&D Department with the help of the GUARDIANS. Let your dormant abilities reach their true potential!
Resident Security Dept. staff)

Mission details

  • This mission allows you to further enhance the abilities of your character by using the customization system known as GUARDIANS advanced style. Under this system, you can purchase a wide variety of character enhancements by using advanced points (AP).
  • AP -- essentially the the currency used for this mission -- are special levels that can be earned by accumulating advanced experience points (AEXP) whereby every 500,000 AEXP earned equals 1 AP. There are two methods of earning AEXP.
  1. If your character is at the current level cap, all EXP earned from defeating enemies is collected as AEXP.
  2. Even if you are not at the level cap, you can earn AEXP by playing GUARDIANS advanced missions. All enemies in these missions give AEXP when defeated.

Type customizations

Type customizations allow you to modify the abilities of your battle type, giving you the power to further enhance your strong points or even bolster your shortcomings. With the exception of the basic types (Hunter, Ranger and Force), all types can be customized with this system. Keep in mind that these customizations are type-bound, so acquired customizations will not be shared between types. For example, if you have upgraded Fortegunner with Base ATA+ and then decide to switch to Gunmaster, the ATA enhancement acquired as a Fortegunner will not carry over to your new type. Instead, you must purchase new customizations specifically for your new type. However, if you decide to become a Fortegunner again, the ATA customization you purchased as that type will remain in effect.

There are four divisions of type customizations: base abilities, special abilities, weapon proficiencies and attribute proficiencies. The total number of customizations you can have from each division is limited by your character's race, as illustrated by the following chart. (Blue cells represent future increases to the ability caps. Initially, only data in the white cells will apply.)

Type customization Human Newman CAST Beast
Base abilities 8 6 4 6
Base abilities 14 12 8 10
Special abilities 1 1 1 1
Special abilities 6 5 4 5
Weapon proficiencies 20 15 10 10
Attribute proficiencies 20 15 15 15

When upgrading type customizations, remember that each level increased on a single ability counts against your race's ability cap. For example, if your base ability cap is eight, raising Base ATP+ to LV5 will use five points, leaving you only three points for further customization. Furthermore, if you reach your race's ability cap, you can remove acquired customizations to free up space for new upgrades. However, the AP spent on a reverted customization will not be returned to you. Be sure to carefully consider and plan out the customizations for your type!

Base abilities

Base ability customizations raise the target status by the listed amount.

Name LV. Req. AP Max. LV Description
HP+ 1 1 5 HP +50
2 2
3 3
4 4
5 5
Base ATP+ 1 1 5 ATP +30
2 2
3 3
4 4
5 5
Base ATA+ 1 1 5 ATA +15
2 2
3 3
4 4
5 5
Base TP+ 1 1 5 TP +30
2 2
3 3
4 4
5 5
Base DFP+ 1 1 5 DFP +10
2 2
3 3
4 4
5 5
Base EVP+ 1 1 5 EVP +30
2 2
3 3
4 4
5 5
Base MST+ 1 1 5 MST +30
2 2
3 3
4 4
5 5
Base STA+ 1 1 5 STA +1
2 2
3 3
4 4
5 5

Special abilities

Special abilities allow for unique customizations such as enhancing the power of weapons which have a grind stat of 10/10.

Name LV. Req. AP Max. LV Description
Full Custom Power 1 4 2 10/10 weapons get a 10% boost of their base attack power. (Up to 20% total)
(ATP for striking and ranged, TP for TECHNIC; only the weapon itself is boosted)
2 8
Exact Attack Damage+ 1 4 2 Damage of a successful exact attack gets increased by 52.5% instead of 50%.
Cannot be used by Gunmaster and Masterforce.
2 8 Damage of a successful exact attack gets increased by 55% instead of 52.5%.
Cannot be used by Gunmaster and Masterforce.
Exact Counter Damage+ 1 4 2 Increases damage of a successful exact counterattack by 10%. (Up to 20% total)
2 8
Attack Range+ 1 4 2 Increases attack TECHNICs range by 12.5%. (Up to 25% total)
Wartecher, Guntecher, Fortetecher, Acrotecher and Masterforce only.
2 8
Support Range+ 1 4 2 Increases support TECHNICs range by 12.5%. (Up to 25% total)
Wartecher, Guntecher, Fortetecher, Acrotecher and Masterforce only.
2 8

Weapon proficiencies

Weapon proficiency customizations allow you to further enhance the abilities of select weapon categories by

Name LV. Req. AP Max. LV Description
Sword PA LV+
Knuckle PA LV+
Spear PA LV+
Double Saber PA LV+
Axe PA LV+
Twin Saber PA LV+
Twin Dagger PA LV+
Twin Claw PA LV+
Saber PA LV+
Dagger PA LV+
Claw PA LV+
Whip PA LV+
Slicer PA LV+
1 2 5 Increases target weapon category PA level cap by two levels.
Up to ten levels.
2 3
3 4
4 5
5 6
Rifle PA LV+
Shotgun PA LV+
Longbow PA LV+
Grenade PA LV+
Laser Cannon PA LV+
Twin Handgun PA LV+
Handgun PA LV+
Crossbow PA LV+
Card PA LV+
Machinegun PA LV+
1 2 5 Increases target weapon category PA level cap by two levels.
Up to ten levels.
2 3
3 4
4 5
5 6
Sword Damage+
Spear Damage+
Double Saber Damage+
Axe Damage+
1 2 1 Fighmaster only; increases target weapon damage by 1%.
Rifle Damage+
Shotgun Damage+
Laser Cannon Damage+
Twin Handgun Damage+
1 2 1 Gunmaster only; increases target weapon damage by 1%.
Rod Damage+
Wand Damage+
TCSM Damage+
1 2 1 Masterforce only; increases target weapon damage by 1%.
Sword Element+
Knuckle Element+
Spear Element+
Double Saber Element+
Axe Element+
Twin Saber Element+
Twin Dagger Element+
Twin Claw Element+
Saber Element+
Dagger Element+
Claw Element+
Whip Element+
Slicer Element+
1 2 1 Increases target weapon element by 3%.
Rifle Element+
Shotgun Element+
Longbow Element+
Grenade Element+
Laser Cannon Element+
Twin Handgun Element+
Handgun Element+
Crossbow Element+
Card Element+
Machinegun Element+
1 2 1 Increases target weapon element by 3%.
Rod Element+
Wand Element+
TCSM Element+
1 2 1 Increases target weapon element by 3%.
Two-hand Defense+ 1 2 1  ?
Two-hand Block+ 1 2 1  ?
Two-hand Mind+ 1 2 1  ?
One-hand Defense+ 1 2 1  ?
One-hand Block+ 1 2 1  ?
One-hand Mind+ 1 2 1  ?
Right Hand+ 1 4 2  ?
2 6
Left Hand+ 1 4 2  ?
2 6

Attribute proficiencies

Attribute proficiencies allow you to upgrade the abilities and level caps of various TECHNICs.

Name LV. Req. AP Max. LV Description
Limit Break Foie 1 10 1 Masterforce only; adds one extra target per enemy to Foie.
Limit Break Barta 1 10 1 Masterforce only; increases Barta's damage by 10%.
Limit Break Zonde 1 10 1 Masterforce only; increases Zonde's damage by 10%.
Limit Break Diga 1 10 1 Masterforce only; adds one extra target per enemy to Diga.
Limit Break Megid 1 10 1 Masterforce only; increases Megid's damage by 10%.
Fire TECHNIC LV+
Ice TECHNIC LV+
Lightning TECHNIC LV+
Ground TECHNIC LV+
Light TECHNIC LV+
Dark TECHNIC LV+
1 3 5 Increases target attack TECHNIC category level cap by two levels.
Up to ten levels.
Cannot be used by Masterforce.
2 4
3 5
4 6
5 7
Support TECHNIC LV+ 1 10 1 Masterforce only; increases support TECHNIC cap to LV20.

Style customizations

Style customizations are all-around upgrades that, unlike type customizations, are bound to your character instead of your character's battle type. These upgrades are divided into three groups: weapon, shield and extra styles. While there are no limits to the number of style customizations you can purchase, you can use only one of each category at a time. By purchasing multiple styles in the same category, you can switch between those styles at no additional AP cost by accessing this mission.

Weapon styles

Style name Req. AP Max. LV Description
Elemental Weapon 5 2 Increases your equipped weapon's elemental attribute by 5%.
Elemental Arms 10 Prerequisite: Elemental Weapon.; ?
Enhance Weapon 5 2 Increases the attack power of A-grade and lower weapons by 5%.
High Enhance Weapon 7 Prerequisite: Enhance Weapon; ?
Common Mastery 5 2 Increases the attack power of C-grade weapons by 20%.
Common Specialty 7 Prerequisite: Common Mastery; Increases the attack power of C-grade weapons by 30% instead of 20%.
Burn Crusher 3 1 Burned enemies will take an additional 10% damage from attacks.
Poison Crusher 3 1 Poisoned enemies will take an additional 15% damage from attacks.
Virus Crusher 3 1 Infected enemies will take an additional 10% damage from attacks.
Shock Crusher 3 1 Shocked enemies will take an additional 10% damage from attacks.
Silence Crusher 3 1 Silenced enemies will take an additional 15% damage from attacks.
Freeze Crusher 3 1 Frozen enemies will take an additional 8% damage from attacks.
Sleep Crusher 3 1 Sleeping enemies will take an additional 50% damage from attacks.
Stun Crusher 3 1 Stunned enemies will take an additional 10% damage from attacks.
Confuse Crusher 3 1 Confused enemies will take an additional 10% damage from attacks.
Charm Crusher 3 1 Charmed enemies will take an additional 15% damage from attacks.
Enchant Burn 3 2 Adds burn LV1 to your weapon; do not work if your weapon/PA has an SE already.
Transform Burn 5 Prerequisite: Enchant Burn; ?
Enchant Poison 3 2 Adds poison LV? to your weapon; do not work if your weapon/PA has an SE already.
Transform Poison 5 Prerequisite: Enchant Poison; ?
Enchant Virus 3 2 Adds infection LV? to your weapon; do not work if your weapon/PA has an SE already.
Transform Virus 5 Prerequisite: Enchant Virus; ?
Enchant Shock 3 2 Adds shock LV? to your weapon; do not work if your weapon/PA has an SE already.
Transform Shock 5 Prerequisite: Enchant Shock; ?
Enchant Silence 3 2 Adds silence LV? to your weapon; do not work if your weapon/PA has an SE already.
Transform Silence 5 Prerequisite: Enchant Silence; ?
Enchant Freeze 3 2 Adds freeze LV2 to your weapon; do not work if your weapon/PA has an SE already.
Transform Freeze 5 Prerequisite: Enchant Freeze; ?
Enchant Sleep 3 2 Adds sleep LV? to your weapon; do not work if your weapon/PA has an SE already.
Transform Sleep 5 Prerequisite: Enchant Sleep; ?
Enchant Stun 3 2 Adds stun LV2 to your weapon; do not work if your weapon/PA has an SE already.
Transform Stun 5 Prerequisite: Enchant Stun; ?
Enchant Confuse 3 2 Adds confuse LV? to your weapon; do not work if your weapon/PA has an SE already.
Transform Confuse 5 Prerequisite: Enchant Confuse; ?
Enchant Charm 3 2 Adds charm LV? to your weapon; do not work if your weapon/PA has an SE already.
Transform Charm 5 Prerequisite: Enchant Charm; ?
Enchant Death 3 2 Adds incapacitate LV1 to your weapon; do not work if your weapon/PA has an SE already.
Transform Death 5 Prerequisite: Enchant Death; ?
Weapon Mastery 5 1 Reduces the variance of your weapons by 50%.
Guard Crush 5 2 Makes it possible to knock an enemy down by successfully guarding against its attack.
Guard Break 10 Prerequisite: Guard Crush; ?

Shield styles

Style name Req. AP Max. LV Description
Elemental Field 5 2 Increases your equipped line shield's elemental attribute by 5%.
Elemental Wall 10 Prerequisite: Elemental Field; ?
Rapid React 5 2 Increases your base EVP by 10%.
Quick React 6 Prerequisite: Rapid React; ?
Legsless 5 2  ?
High Legsless 10 Prerequisite: Legsless; ?
Ragan's Breath 5 2 Increases your maximum HP by 200.
Ragan's Force 7 Prerequisite: Ragan's Breath; increases your maximum HP by 350 instead of 200.
Photon Shield 5 1 Decreases physical damage by 5%.
Photon Barrier 5 1 Decreases TECHNIC damage by 5%.
Solid Body 5 1 Nullifies damage that is less than 2% of your maximum HP.
Prevent Fire 5 1  ?
Prevent Ice 5 1  ?
Prevent Thunder 5 1  ?
Prevent Earth 5 1  ?
Prevent Light 5 1  ?
Prevent Dark 5 1  ?
Multiple Parry 5 2  ?
High Multiple Parry  ? Prerequisite: Multiple Parry; ?
Vanguard 5 1  ?
Fakis Curse 5 1 Reduces STA, but adds 400 HP.
Standstill 5 1  ?

Extra styles

Style name Req. AP Max. LV Description
Mid-Grade Trap 5 2 Increases trap damage by 33%.
High-Grade Trap 10 Prerequisite: Mid-Grade Trap; ?
Mid-Grade Pharmacy 5 1 Increase recovery items effectiveness by 33%.
Two Times 5 1 Doubles the duration of status enhancement items.
Provoke 5 1 Enhance your presence to provoke enemy attacks.
Wild Blast 5 1 Increases nanoblast duration by 30 seconds.
Beast only.
Trusty Partner 5 1 Increases NPC damage output by 25%
Photon Crafter 5 2 Regenerates 25 HP with each TECHNIC cast.
Photon Regenerator 10 Prerequisite: Photon Crafter; regenerates 50 HP with each TECHNIC cast.
Avenge 10 1 Temporarily boosts abilities when allies are incapacitated.
Regenerate 3 1 Grants auto recovery LV1 to your allies, but not yourself.