Difference between revisions of "Spiral Labyrinth (guide)"

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m (Third state: And done!)
m (Confirmed the threshold for C to B grades, and added the possibility of 24 boxes to the chart. Someone on JP wiki reported 55 chips getting that many boxes.)
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! Data chips
 
! Data chips
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| style="width:35px" | 0 || style="width:35px" | 1-9(?) || style="width:35px" | 12(?)-20 || style="width:35px" | 21+
 
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{| class="wikitable" style="text-align:center"
! colspan="7" | Data chips and boss boxes
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! Data chips
 
! Data chips
| style="width:35px" | 0-20 || style="width:35px" | 21-30 || style="width:35px" | 31-36 || style="width:35px" | 37-? || style="width:35px" | ?-44-? || style="width:35px" | ?
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| style="width:35px" | 0-20 || style="width:35px" | 21-30 || style="width:35px" | 31-36 || style="width:35px" | 37-? || style="width:35px" | ?-44-? || style="width:35px" | ? || style="width:35px" | ?-55-?
 
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! Boss boxes
 
! Boss boxes
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| 12 || 14 || 16 || 18 || 20 || 22 || 24
 
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Revision as of 01:47, 7 May 2010

ドーホホッ! This article is a guide and may contain opinions or other subjective information. The PSUPedia is not responsible for any inaccuracies or mistakes.

The number of data chips you collect in the Maximum Attack X mission Twisting Labyrinth determine two parts of the mission's outcome. First, your overall rank, and second, the number of boxes that appear after the boss battle.

Data chips and rank
Data chips 0 1-9(?) 12(?)-20 21+
Rank C B A S
Data chips and boss boxes
Data chips 0-20 21-30 31-36 37-?  ?-44-?  ?  ?-55-?
Boss boxes 12 14 16 18 20 22 24

Data chip locations

Stage: "Outset"

  1. The first chip can be found out in the open, to the right of where you begin the mission.
  2. Check a clump of shrubbery in a small alcove about halfway between the entrance and the tunnel for the second chip.
  3. After clearing all of the enemies in the field, the third chip will appear in front of a fence to the left of the tunnel's entrance.
  4. After clearing all of the enemies inside the tunnel, you will be able to walk through the fence that blocks a path on the west side of the tunnel to collect the fourth chip.
  5. The final chip of this block is located in front of the photon charger at the end of the tunnel.

Stage: "Battle"

  1. The first chip is out in the open, along the path that runs from the entrance of this block.
  2. After clearing the Gohmons/Olgohmons and Ollakas from the path, look up into the treetops above the widened bend. Use a ranged weapon to shoot and collect the second chip.
  3. Clear the next set of enemies (Kakwanes and Ollakas) and a gate will unlock to reveal the third chip.
  4. The fourth and fifth chips are located in the final clearing before the end of the block. To the left and right of the gate the enemies spawn at, there are two clumps of flowers. Scan them and collect the chips that appear.
  5. The sixth chip is located in front of the photon charger at the end of the block.

Stage: "Attack"

  1. Before destroying the first Svaltus, run to the end of the tunnel until you reach the second to last pair of Stateria statues. Attack the legs of each one ten times and the first chip will appear at the end of the tunnel.

Stage: "Bravery"

  1. After clearing the first room of the three Jarbas, scan the small pile of rubble and then destroy it to reveal the first chip.
  2. After clearing all of the enemies from the next room, the second chip will appear in the middle of a set of four boxes (or where the boxes were if they were destroyed during the battle).
  3. In that same room, scan the parapet above a pile of rubble to activate a trap. This trap will destroy the rubble to reveal the third chip. Don't stand too close, however, as the trap's explosion will damage you.
  4. Once again in the same room, but only after all enemies have been defeated, scan the northeast corner to reveal the fourth chip.
  5. The fifth chip is located in front of the photon charger at the end of the block.

Stage: "Danger"

Stage: "Expanses"

Stage: "Motion"

Stage: "Dispersion"

Mission paths

As the event unfolds, new areas and bosses are added to this mission, resulting in numerous paths that can be taken. The charts below map out each path, however due to space constraints, stage and boss names have been replaced with the following abbreviations.

Stage and boss abbreviations
1 Stage: 起 (Outset) 2 Stage: 戦 (Battle)
3 Stage: 襲 (Attack) 4 Stage: 武 (Bravery)
5 Stage: 危 (Danger) 6 Stage: 拡 (Expanses)
7 Stage: 動 (Motion) 8 Stage: 散 (Dispersion)
ZG Zoal Goug DR De Rol Le
MM Magas Maggahna DF Dulk Fakis

Initial state

DR
4 ZG ZG
3 4
2
1

Second state

MM
DR ZG 6 DR ZG DR
6 5 DR 3 6
4 ZG 6 5
3 4
2
1

Third state

Via left warp

DF DF DF DF DF DF
MM ZG 5 DR ZG DR MM 8 DR ZG 3 ZG ZG DR
5 DR MM 8 8 7 3 ZG 5 DR ZG DR MM 8
8 7 MM 6 5 DR MM 8 DR ZG 8 7
6 5 8 7 3 6
4 ZG 6 5
3 4
2
1

Via right warp

DF DF DF DF DF DF
5 DR 8 MM 3 ZG ZG DR MM MM
8 MM MM 6 5 DR DR ZG 8 MM 6 DR
6 5 8 MM 3 6 4 ZG MM MM
4 ZG 6 5 3 6
3 4 5 DR
2 8
7
1