Difference between revisions of "Hit Points"
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− | ''Hit Points'' (or, more colloquially, HP) is a dynamic stat that determines the life energy of a [[Character]]. It is also the unit in which [[Damage]] is measured. Often, the term is used to indicate a character's maximum HP (or, ''max HP''). For [[Monsters]] losing all HP will result in death, rewarding the slayers with a certain amount of [[EXP]]. For [[Characters]] losing all HP would result in a | + | == Description == |
+ | ''Hit Points'' (or, more colloquially, HP) is a dynamic stat that determines the life energy of a [[Character]]. It is also the unit in which [[Damage]] is measured. Often, the term is used to indicate a character's maximum HP (or, ''max HP''). For [[Monsters]] losing all HP will result in death, rewarding the slayers with a certain amount of [[EXP]]. For [[Characters]] losing all HP would result in a temporary [[Incapacitate]] status. | ||
− | Methods to restore one's own HP | + | ==Methods to restore one's own HP== |
* Usage of certain [[Recovery Items]] | * Usage of certain [[Recovery Items]] | ||
* The [[Resta]] [[Technique]] | * The [[Resta]] [[Technique]] | ||
− | Methods to reduce an adversary's HP | + | ==Methods to reduce an adversary's HP== |
* Inflicting [[Damage]] | * Inflicting [[Damage]] | ||
* Relying on the effects of certain [[Status Conditions]] | * Relying on the effects of certain [[Status Conditions]] |
Latest revision as of 21:42, 8 December 2009
Description
Hit Points (or, more colloquially, HP) is a dynamic stat that determines the life energy of a Character. It is also the unit in which Damage is measured. Often, the term is used to indicate a character's maximum HP (or, max HP). For Monsters losing all HP will result in death, rewarding the slayers with a certain amount of EXP. For Characters losing all HP would result in a temporary Incapacitate status.
Methods to restore one's own HP
- Usage of certain Recovery Items
- The Resta Technique
Methods to reduce an adversary's HP
- Inflicting Damage
- Relying on the effects of certain Status Conditions