Difference between revisions of "Damage"

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This is the number that appears on either a player or a monster/creature.
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{{Clean-up}}
Damage can be dealth with weapons and certain status effects.
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'''Damage''' is the result of an attack by a player on an enemy (and vice versa) displayed as a numeric value. Damage primarily is dealt by [[weapons]] and [[photon arts]], though certain [[status effects]] are also capable of dealing damage over a set period of time.
  
However if the player reaches a certain defence low leveled monsters will not be able to do any damage on the player, a 0 will ALWAYS appear.
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However if the player reaches a certain defense low leveled monsters will not be able to do any damage on the player, a 0 will ALWAYS appear.
  
Sometimes a player blocks the damage of the enemy resulting in a zero hit aswell (which can be counter attacked to proform a critical attack which causes 150% of the normal ATP for the next attack)
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Sometimes a player blocks the damage of the enemy resulting in a zero hit as well (which can be counter attacked to perform a critical attack which causes 150% of the normal ATP for the next attack)
  
 
Monsters can also ignore a players damage due to low accuracy or low ATP.
 
Monsters can also ignore a players damage due to low accuracy or low ATP.

Revision as of 23:37, 22 November 2009

This article is currently untidy, lacks coherency or structure, or suffers from numerous spelling and grammar errors.
It needs to be cleaned up to a higher standard of quality.


Damage is the result of an attack by a player on an enemy (and vice versa) displayed as a numeric value. Damage primarily is dealt by weapons and photon arts, though certain status effects are also capable of dealing damage over a set period of time.

However if the player reaches a certain defense low leveled monsters will not be able to do any damage on the player, a 0 will ALWAYS appear.

Sometimes a player blocks the damage of the enemy resulting in a zero hit as well (which can be counter attacked to perform a critical attack which causes 150% of the normal ATP for the next attack)

Monsters can also ignore a players damage due to low accuracy or low ATP.