Difference between revisions of "HP steal"
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Dennis19901 (talk | contribs) (→Causes) |
Dennis19901 (talk | contribs) (→Causes) |
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* [[Neiclaw+]] | * [[Neiclaw+]] | ||
* [[Twin Neiclaws+]] | * [[Twin Neiclaws+]] | ||
− | + | * [[Sange]] | |
+ | * [[Bloody Shower]] | ||
+ | * [[Ascension Gift]] | ||
+ | * [[Chainsawd/C]] | ||
+ | * [[Chainsawd]] | ||
+ | * [[Sonichi]] (light only) | ||
[[Category: Status effects]] | [[Category: Status effects]] |
Revision as of 19:50, 21 November 2009
Description
Hp steal converts damage dealt to a monser to health for the user. The level of Hp steal determines how much percent of the damage dealth is restored to the users health.
Status Levels
HP steal | ||
---|---|---|
HP Steal Lvl | Steal factor | Steal % |
Lvl 1 | 1/15 | 6.67% |
Lvl 2 | 1/10 | 10% |
Lvl 3 | 1/6 | 16.67% |
Lvl 4 | ? | ? |
Lvl 5 | ? | ? |