Difference between revisions of "PSP:TECHNICs"
m (→Technics & Effects: Updated Icons) |
RoloTomassi (talk | contribs) m (→Technics & Effects: Corrected some rarity, some stats for lvl10/20/30 (nothing in between), standardized some SE names) |
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| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
− | | align="center" | 20 || align="center" | | + | | align="center" | 20 || align="center" | 25 || align="center" | 30 |
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| style="font-weight: bold;text-align: center;" | Tech % | | style="font-weight: bold;text-align: center;" | Tech % | ||
− | | align="center" | 121- | + | | align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150 |
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% | + | | align="center" | Boost ATP Lv1 +11% || align="center" | Boost ATP Lv2 +15% || align="center" | Boost ATP Lv3 +19% |
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|} | |} | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#fff2f2;" | |- style="background-color:#fff2f2;" | ||
− | | Fire || Field || Reduces enemy attack power for a set period of time. || -- || Area (medium) || Self || | + | | Fire || Field || Reduces enemy attack power for a set period of time. || -- || Area (medium) || Self || 8★ |
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| style="background-color:#ff7878;" align="center" | Jellen || colspan="8" style="padding:0em;" | | | style="background-color:#ff7878;" align="center" | Jellen || colspan="8" style="padding:0em;" | | ||
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20% | + | | align="center" | Lower ATP Lv1 -10% || align="center" | Lower ATP Lv2 -15% || align="center" | Lower ATP Lv3 -20% |
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|} | |} | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#f2f2ff;" | |- style="background-color:#f2f2ff;" | ||
− | | Ice || Field || Supports allies by boosting defense for a set period of time. || -- || Area (medium) || Self || | + | | Ice || Field || Supports allies by boosting defense for a set period of time. || -- || Area (medium) || Self || 8★ |
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| style="background-color:#7d7dff;" align="center" | Deband || colspan="8" style="padding:0em;" | | | style="background-color:#7d7dff;" align="center" | Deband || colspan="8" style="padding:0em;" | | ||
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| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
− | | align="center" | 32(25) || align="center" | | + | | align="center" | 32(25) || align="center" | 36 || align="center" | 40 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | Duration | | style="font-weight: bold;text-align: center;" | Duration | ||
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% | + | | align="center" | Boost DFP Lv1 +11% || align="center" | Boost DFP Lv2 +15% || align="center" | Boost DFP Lv3 +19% |
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|} | |} | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#f2f2ff;" | |- style="background-color:#f2f2ff;" | ||
− | | Ice || Field || Supports allies by reducing enemy defense for a set period of time. || -- || Area (medium) || Self || | + | | Ice || Field || Supports allies by reducing enemy defense for a set period of time. || -- || Area (medium) || Self || 8★ |
|- | |- | ||
| style="background-color:#7d7dff;" align="center" | Zalure || colspan="8" style="padding:0em;" | | | style="background-color:#7d7dff;" align="center" | Zalure || colspan="8" style="padding:0em;" | | ||
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| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
− | | align="center" | 32(25) || align="center" | | + | | align="center" | 32(25) || align="center" | 36 || align="center" | 40 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | Duration | | style="font-weight: bold;text-align: center;" | Duration | ||
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20% | + | | align="center" | Lower DFP Lv1 -10% || align="center" | Lower DFP Lv2 -15% || align="center" | Lower DFP Lv3 -20% |
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|} | |} | ||
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% | + | | align="center" | Boost ATA/EVP Lv1 +11% || align="center" | Boost ATA/EVP Lv2 +15% || align="center" | Boost ATA/EVP Lv3 +19% |
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|} | |} | ||
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| Element || Type || Description || Price || Target || Range || Rarity | | Element || Type || Description || Price || Target || Range || Rarity | ||
|- style="background-color:#ffffeb;" | |- style="background-color:#ffffeb;" | ||
− | | Lightning || Field || Reduces enemy accuracy and agility for a set period of time. || -- || Area (medium) || Self || | + | | Lightning || Field || Reduces enemy accuracy and agility for a set period of time. || -- || Area (medium) || Self || 8★ |
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| style="background-color:#ffff32;" align="center" | Zoldeel || colspan="8" style="padding:0em;" | | | style="background-color:#ffff32;" align="center" | Zoldeel || colspan="8" style="padding:0em;" | | ||
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| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
− | | align="center" | 32(25) || align="center" | | + | | align="center" | 32(25) || align="center" | 36 || align="center" | 40 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | Duration | | style="font-weight: bold;text-align: center;" | Duration | ||
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20% | + | | align="center" | Lower ATA/EVP Lv1 -10% || align="center" | Lower ATA/EVP Lv2 -15% || align="center" | Lower ATA/EVP Lv3 -20% |
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|} | |} | ||
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | | + | | align="center" | Cut phys. dam. Lv2 || align="center" | Cut phys. dam. Lv3 || align="center" | Cut phys. dam. Lv4 |
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|} | |} | ||
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | | + | | align="center" | Auto recovery Lv2 || align="center" | Auto recovery Lv2 & Revive || align="center" | Auto recovery Lv2 & Revive |
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|} | |} | ||
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| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
− | | align="center" | | + | | align="center" | 32 || align="center" | 40 || align="center" | 48 |
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| style="font-weight: bold;text-align: center;" | Tech % | | style="font-weight: bold;text-align: center;" | Tech % | ||
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | | + | | align="center" | Cut TEC dam. Lv2 || align="center" | Cut TEC dam. Lv3 || align="center" | Cut TEC dam. Lv4 |
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|} | |} | ||
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | | + | | align="center" | Infection Lv1 || align="center" | Infection Lv1 || align="center" | Infection Lv1 |
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|} | |} | ||
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| style="font-weight: bold;text-align: center;" | SE | | style="font-weight: bold;text-align: center;" | SE | ||
− | | align="center" | | + | | align="center" | Confuse Lv2 || align="center" | Confuse Lv3 || align="center" | Confuse Lv4 |
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|} | |} | ||
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| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
− | | align="center" | | + | | align="center" | 9 || align="center" | 12 || align="center" | 18(14) |
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| style="font-weight: bold;text-align: center;" | Tech % | | style="font-weight: bold;text-align: center;" | Tech % | ||
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| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
− | | align="center" | 20 || align="center" | 24 || align="center" | | + | | align="center" | 20 || align="center" | 24 || align="center" | 28 |
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| style="font-weight: bold;text-align: center;" | Tech % | | style="font-weight: bold;text-align: center;" | Tech % |
Revision as of 08:24, 24 March 2009
Technics are skills that manipulate the photons in the air through the technic weapons such as Rods, Wands, and TCSMs. Unlike Bullets to guns, technic weapons are useless without having been equipped with at least one technic. Technics give an assortment of abilities for the caster such as healing, launching area of effect attacks, and granting beneficial spells. Technic strength is affected by the TP stat. Along with the type of technic, they also have attributes based on their elements. There are no neutral technics.
As technics gain levels (specifically at levels 11 and 21) they can deal more damage, have more potent status effects (beneficial and detrimental), effect a larger area, and change in PP costs (most rising) depending on the type of technic it is along with changing animation. While being most lethal in the hands of a Force, all types can use them since they can all equip some form of technic weapon.
TECHNIC Disks, which can be purchased in Weapon shops around Gurhal, given out as rewards from NPC partners after a mission, or found from enemies, are used to learn a base lv.1 TECHNIC. Each weapon has a set number of slots used to equip TECHNICs.Rods offer 4 slots while Wands, and TCSMs have 2.
Type | HU | RA | FO | FM | GM | MF | AM | PT |
---|---|---|---|---|---|---|---|---|
Technic Cap | 10 | 10 | 20 | 10 | 10 | 30 | 10/20 | 20/10 |
- Note: # / # indicate the values for attack and support caps respectively while a single number indicates the technic cap for both technic types.
Contents
About TECHNICs
There are six Elements that TECHNICs are based on: Fire, Ice, Lightning, Ground, Light and Dark. Respectively, the six TECHNIC family names for these elements are Foie, Barta, Zonde, Diga, Grants and Megid.
The offensive TECHNICs have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.
- Basic TECHNICs: Foie and Diga fire a single projectile, hitting a single target. Barta, Zonde and Megid fire a single projectile that pierces foes without limit.
- Ra-class TECHNICs hit up to 4 targets (insert data on number of targets at 21+) in an area a certain distance away from your character.
- Gi-class TECHNICs hit up to 6 targets in an area around your character.
- Dam-class TECHNICs repeatedly hit multiple targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling.
- Nos-class TECHNICs: Nosdiga sends out 1-3 homing ground-based projectiles (depending on level) that hit on contact. Noszonde and Nosmegid send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target. At higher levels, they can cause knockdown, effectively stopping a smaller foe for a short time.
There are also the healing TECHNICs Resta and Reverser, and support TECHNICs, that can temporarily increase an ally's statistics using beneficial Status Effects, grant invulnerability, or temporarily decrease an opponent's statistics.
TECHNIC Stacking
If multiple TECHNICs of the same Element are linked to Rods, Wands, or TCSMs, the power of those techs will be boosted. For each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types and TCSM-types will be 4%; for Rod-types, 12%. However, putting TECHNICs from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.
Technic Experience Patterns
(form and insert table)
Technics & Effects
- Comments: Some of the Technic dmg and PP costs are not confirmed.