Difference between revisions of "PSP:Bullets"

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| rowspan=2|<b>Weapon</b> || rowspan=2|<b>Bullet</b> || colspan=4|'''LV1~10''' || colspan=4|'''LV11~20''' || colspan=4|'''LV21~30''' || rowspan=2|'''Comments'''
 
| rowspan=2|<b>Weapon</b> || rowspan=2|<b>Bullet</b> || colspan=4|'''LV1~10''' || colspan=4|'''LV11~20''' || colspan=4|'''LV21~30''' || rowspan=2|'''Comments'''
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| Damage % || SE || PP || Acc% || Damage % || SE || PP || Acc% || Damage % || SE || PP || Acc%  
 
| Damage % || SE || PP || Acc% || Damage % || SE || PP || Acc% || Damage % || SE || PP || Acc%  
 
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| rowspan=2| {{Machinegun icon}} || [[PSP:Meseta Fury|Meseta Fury]] || 141%-150% || - || 100 || 71%-80% || 156%-165% || - || 100 || 81%-90% || 171%-180% || - || 100 || 91%-100% || (Uses meseta to launch powerful volleys of bullets.)
 
| rowspan=2| {{Machinegun icon}} || [[PSP:Meseta Fury|Meseta Fury]] || 141%-150% || - || 100 || 71%-80% || 156%-165% || - || 100 || 81%-90% || 171%-180% || - || 100 || 91%-100% || (Uses meseta to launch powerful volleys of bullets.)
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| [[PSP:Mayalee Fury|Mayalee Fury]] || 102%- || - || 18 || 1%- || || || || || || || || || Launch, short range, very low accuracy
 
| [[PSP:Mayalee Fury|Mayalee Fury]] || 102%- || - || 18 || 1%- || || || || || || || || || Launch, short range, very low accuracy
 
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Revision as of 19:26, 9 March 2009

Bullets can be used to grant elements to ranged weapons, and to increase their Att., at the cost of both Acc. and PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using bullet disks, and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once.

Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11 and 21, bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11 and 21.

Types HU RA FO FM GM MF AM PT
Bullet Cap 10 20 10 20 30 20 30 30


Statistics

Element Status Effect G.R.M. Name Yohmei Name TENORA Name
Fire Burn Burn/Burning Ensei- Banga
Ice Freeze Freeze/Frozen Reisei- Riga
Lightning Shock Plasma Raisei- Inga
Ground Silence Grav Jisei- Diga
Light Confusion Rising Yousei- Yoga
Dark Infection Dark Insei- Megiga

Elemental bullet statistics

Weapon
LV1~10
LV11~20
LV21~30
E% SE Lv. NoB PP Acc% E% SE Lv. NoB PP Acc% E% SE Lv. NoB PP Acc%
Rifles
131-140%% 2 1 8 56%-65% 141%~150% 3 1 10 66%-75% 152%-170% 4 1 12 75%
Shotguns
131%-140% 2 3 9 42%-60% 146%-155% 2 4 12 61%-70% 161%-170% 2 5 15 70%
Longbows
141%-150% 2 1 8 53%~62% 156%~165% 3 1 10 63-72% 171%-180% 4 1 12 72%
Grenades
152%-170% 1 1 40 41%-50% 172%-190% 2 1 44 51%-60% 192%-210% 3 1 48 62%
Laser cannons
132%-150% 2 1 24 54%-63% 152%-170% 2 1 28 64%~73% 172%~190 3 1 32 73%
Twin handguns
111%-120% 2 2 8 56%-65% 126%-135% 2 2 10 66%-75% 142%-144% 2 2 12 75%
Handguns
116%-125% 1 1 6 56%-65% 131%~140 2 1 7 66%~75% 147%-165% 3 1 8 75%
Crossbows
116%-125% 1 1 6 41%-50% 126%-135% 2 2 9 51%-60% 136%-145% 3 3 12 60%
Cards
121%-130% 2 2 7 51%-60% 131%-140% 2 3 10 61%-70% 146%-155% 2 3 12 70%
Machineguns
116%-125% 1 1 5 58%-67% 131%-140% 1 1 6 68%-77% 146%-155% 1 1 7 78%-87%

Notes:

  • E% is the elemental attribute.
  • SE Lv is the Status Effect level.
  • NoB is the number of bullets per shot.
  • PP gives the values for Lv1 to Lv10 , Lv11 to Lv20, and Lv21 to 30 bullets
  • Acc% is accuracy
  • All grenade bullets cause knockdown and have the Attack Area of Lv 3 Ra technics no matter what level the bullet is.

Rare Bullet statistics

  • These bullets lack elemental damage but tend to cause Status effects or have bullet properties such as increased damage or penetration.
Weapon Bullet LV1~10 LV11~20 LV21~30 Comments
Damage % SE PP Acc% Damage % SE PP Acc% Damage % SE PP Acc%
Rifles
Killer Shot - - 2 32/25/38 - - 3 40/32/48 - - 4 48/38/57 May incapacitate.
Mayalee Shot 122%-140 2 13 52%~70% 142%-160% 3 16 72%-81% 162%-180% 4 19 82%-91% Inflicts Sleep. Knockback.
Shotguns
Barada Chamga 126%~135% 41%~59% 4 9 141%-150% 61%-70% 4 12 156%-165% 4 15 71%-80% Inflicts Charm.
Barada Maga - - 1 18/14/21 2 24/19/28 - - 3 30/24/36 - - Inflicts EVP/ATA down.
Longbows
Chousei-sou - - - 12/-/- - - - 15/-/- - - - 18/-/- Extra dam./acc., less range, slower firing rate.
Masei-sou 111%~ 32%~ 3- 16/-/- - - 2 20/-/- - - 2 24/-/- Inflicts Stun, causes Knockback, less range, much slower firing rate.
Grenades
Boma Duranga - - 2 40/32/- - - 2 45/36/- - - 2 50/40/- Higher damage, HP Reflect damage.
Boma Maga 102%-120% 1 50 100% 122%-140% 1 55 100% 142%-160% 2 60 100% High acc. Can stun.
Laser cannons
Phantasm Prism 134%~ 55%~ 2 18/14/21 - - 2 22/17/26 - - 2 26/20/31 Inflicts Sleep.
Mayalee Prism - - 36 142%-160 - 40 56%-65% 162%-180% - 44 65 Blowaway (Knockback).
Twin handguns
Twin Penetration - - - 16/12/19 - - - 20/16/24 - - - 24/19/28 Hits all targets in a line.
Twin Mayalee 121%~130% Lv 1 18 46%~55% 136%-145% Lv 2 21 56%-65% 152%-170% Lv 2 22 66%-75% Inflicts Lower DFP.
Handguns
Penetrating Hit 71%~80% - 10 37%~46% 81%- - 12 47%- 91%-100% - 14 57%-66% Penetrates, low range.
Mayalee Hit 116%~ Lv 1 18 47%~ - - 2 21/16/- - - 3 24/19/- Hits two targets. Steals HP (7%, 11%, 15%).
Crossbows
Yak Zagenga 131%~ 46%~ 1 12- - - 2 16/12/- - - 3 20/16/- HP Reflect damage, low range.
Yak Maga 131%-140% 1 12 46%-55% 141%-150% 2 15 56%-65% 151%-160% 3 18 66%-75% Inflicts Lower ATP, low range.
Cards
Kyumeisei-shiki 121%-130% 1(7%) - 46%~54% 131%-140% 2 (11%) 30 55%-64% 146%- 3(15%) 32 65%-74% HP Drain.
Masei-shiki 131%~140% Lv 1 10 45%~54% 141%-150% Lv 2 12 55%-64% 151%-160% Lv 3 14 65%-74% Causes Lower DFP.
Machineguns
Meseta Fury 141%-150% - 100 71%-80% 156%-165% - 100 81%-90% 171%-180% - 100 91%-100% (Uses meseta to launch powerful volleys of bullets.)
Mayalee Fury 102%- - 18 1%- Launch, short range, very low accuracy