Difference between revisions of "Party missions"
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'''Party missions''' are unique missions that require at least two players to initiate and complete. As with [[Story missions|story missions]], there are a few special conditions that party missions follow. First, a party must be formed before the mission can begin, however no NPCs may be in the group. Second, [[Scape Doll|Scape Dolls]] cannot be used; incapacitation leads to immediate failure. Likewise, if a player leaves the party for any reason or if the leader is changed, the mission will end. | '''Party missions''' are unique missions that require at least two players to initiate and complete. As with [[Story missions|story missions]], there are a few special conditions that party missions follow. First, a party must be formed before the mission can begin, however no NPCs may be in the group. Second, [[Scape Doll|Scape Dolls]] cannot be used; incapacitation leads to immediate failure. Likewise, if a player leaves the party for any reason or if the leader is changed, the mission will end. | ||
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+ | A future update will introduce a time attack ranking system called [[GUARDIANS Limit Attack]] which will focus on the S2 difficulties of these missions. | ||
== Parum == | == Parum == |
Latest revision as of 16:57, 19 January 2009
Party missions are unique missions that require at least two players to initiate and complete. As with story missions, there are a few special conditions that party missions follow. First, a party must be formed before the mission can begin, however no NPCs may be in the group. Second, Scape Dolls cannot be used; incapacitation leads to immediate failure. Likewise, if a player leaves the party for any reason or if the leader is changed, the mission will end.
A future update will introduce a time attack ranking system called GUARDIANS Limit Attack which will focus on the S2 difficulties of these missions.