Difference between revisions of "Desert Arms Shop"
From PSU Cyril Wiki
m (→Exchange items) |
|||
Line 354: | Line 354: | ||
| ([[Erdel Elyum]]) x1 | | ([[Erdel Elyum]]) x1 | ||
|- {{JP item}} | |- {{JP item}} | ||
− | | rowspan="2" | ([[Ely Sion]]) || ([[Erdel Harp]]) x1 || rowspan="2" | This weapon comes with a fixed 35% light attribute. | + | | rowspan="2" | ([[Ely Sion]]) || ([[Erdel Harp]]) x1 || rowspan="2" | This weapon comes with a fixed 35% light attribute.<br/>Of the three special weapons, you can trade for only '''one per account'''. |
|- {{JP item}} | |- {{JP item}} | ||
| ([[Erdel Elyum]]) x1 | | ([[Erdel Elyum]]) x1 | ||
|- {{JP item}} | |- {{JP item}} | ||
− | | rowspan="2" | ([[Erdel Fusil]]) || ([[Erdel Harp]]) x1 || rowspan="2" | | + | | rowspan="2" | ([[Erdel Fusil]]) || ([[Erdel Harp]]) x1 || rowspan="2" | Of the three special weapons, you can trade for only '''one per account'''. |
|- {{JP item}} | |- {{JP item}} | ||
| ([[Erdel Elyum]]) x1 | | ([[Erdel Elyum]]) x1 | ||
|- {{JP item}} | |- {{JP item}} | ||
− | | rowspan="2" | ([[Erdel Arrow]]) || ([[Erdel Harp]]) x1 || rowspan="2" | | + | | rowspan="2" | ([[Erdel Arrow]]) || ([[Erdel Harp]]) x1 || rowspan="2" | Of the three special weapons, you can trade for only '''one per account'''. |
|- {{JP item}} | |- {{JP item}} | ||
| ([[Erdel Elyum]]) x1 | | ([[Erdel Elyum]]) x1 |
Revision as of 18:04, 15 January 2009
This article contains information on content which has not yet been released outside of the Japanese PC servers. This content should be introduced to the Xbox 360 servers in a future update. |
(The Arms Dealer) ミッション名が不明 | |
---|---|
Start lobby | Dagora City |
Start counter | Gawik's Pub |
End lobby | Dagora City |
Version | Ambition of the Illuminus |
Mission type | Item exchange mission |
Mission details
This mission allows players to exchange various items for a large number of high-grade weapons and rare biomaterials. Unless noted otherwise, all striking weapons and RCSMs will be given a random element and attribute percent upon exchange. In exchanges where the required items may have an elemental attribute, the element of the required items has no effect on the element of the final product.