Difference between revisions of "Desert Arms Shop"
From PSU Cyril Wiki
Line 335: | Line 335: | ||
|- {{JP item}} | |- {{JP item}} | ||
| ([[A-Photon Reactor]]) x1 | | ([[A-Photon Reactor]]) x1 | ||
+ | |- | ||
+ | ! colspan="3" | Fifth wave | ||
+ | |- {{JP item}} | ||
+ | | rowspan="2" | [[Moatoob Collectible]] || ([[Erdel Harp]]) x1 || rowspan="2" | -- | ||
+ | |- {{JP item}} | ||
+ | | ([[Erdel Elyum]]) x1 | ||
+ | |- {{JP item}} | ||
+ | | rowspan="2" | [B] [[Ore C. 9→10☆]] || ([[Erdel Harp]]) x1 || rowspan="2" | -- | ||
+ | |- {{JP item}} | ||
+ | | ([[Erdel Elyum]]) x1 | ||
+ | |- {{JP item}} | ||
+ | | rowspan="2" | [[Gold W. Badge]] x3 || ([[Erdel Harp]]) x1 || rowspan="2" | -- | ||
+ | |- {{JP item}} | ||
+ | | ([[Erdel Elyum]]) x1 | ||
+ | |- {{JP item}} | ||
+ | | rowspan="2" | [[Grinder Base S]] x3 || ([[Erdel Harp]]) x1 || rowspan="2" | -- | ||
+ | |- {{JP item}} | ||
+ | | ([[Erdel Elyum]]) x1 | ||
+ | |- {{JP item}} | ||
+ | | rowspan="2" | ([[Ely Sion]]) || ([[Erdel Harp]]) x1 || rowspan="2" | This weapon comes with a fixed 35% light attribute. | ||
+ | |- {{JP item}} | ||
+ | | ([[Erdel Elyum]]) x1 | ||
+ | |- {{JP item}} | ||
+ | | rowspan="2" | ([[Erdel Fusil]]) || ([[Erdel Harp]]) x1 || rowspan="2" | -- | ||
+ | |- {{JP item}} | ||
+ | | ([[Erdel Elyum]]) x1 | ||
+ | |- {{JP item}} | ||
+ | | rowspan="2" | ([[Erdel Arrow]]) || ([[Erdel Harp]]) x1 || rowspan="2" | -- | ||
+ | |- {{JP item}} | ||
+ | | ([[Erdel Elyum]]) x1 | ||
|} | |} | ||
[[Category:Item exchange missions]] | [[Category:Item exchange missions]] |
Revision as of 14:35, 15 January 2009
This article contains information on content which has not yet been released outside of the Japanese PC servers. This content should be introduced to the Xbox 360 servers in a future update. |
(The Arms Dealer) ミッション名が不明 | |
---|---|
Start lobby | Dagora City |
Start counter | Gawik's Pub |
End lobby | Dagora City |
Version | Ambition of the Illuminus |
Mission type | Item exchange mission |
Mission details
This mission allows players to exchange various items for a large number of high-grade weapons and rare biomaterials. Unless noted otherwise, all striking weapons and RCSMs will be given a random element and attribute percent upon exchange. In exchanges where the required items may have an elemental attribute, the element of the required items has no effect on the element of the final product.