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− | == Offline Technic Table EP1 (editting)==
| + | dizas 1-10 11-20 |
− | {| class="wikitable"
| + | 6% per hit 2% |
− | |-
| |
− | ! colspan="9" style="background-color:#ff7878;" |
| |
− | === Fire ===
| |
− | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| |
− | | rowspan="2" | [[Image:Foie (icon).png|40px]]
| |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#fff2f2;"
| |
− | | Fire || Projectile || Attacks by shooting a fireball that explodes. || 1000 || Single || Long || 1*
| |
− | |-
| |
− | | style="background-color:#ff7878;" align="center" | Foie || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
| |
− | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9)
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Tech %
| |
− | | align="center" | 221-230 || align="center" | 232-250 || align="center" | 252-270
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE
| |
− | | align="center" | Burn Lv2 || align="center" | Burn Lv3 || align="center" | Burn Lv4
| |
− | |-
| |
− | |}
| |
− | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| |
− | | rowspan="2" | [[Image:Rafoie (icon).png|40px]]
| |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#fff2f2;"
| |
− | | Fire || Blast || Attacks enemies in front of the user with a powerful flame. || 3500|| Area (3)/(4 @ 31+) || Medium || 2*
| |
− | |-
| |
− | | style="background-color:#ff7878;" align="center" | Rafoie || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
| |
− | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 ||
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19)
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Tech %
| |
− | | align="center" | 131-140 || align="center" | 141-150 || align="center" | 152-170
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE
| |
− | | align="center" | Burn Lv1 || align="center" | Burn Lv2 || align="center" | Burn Lv3
| |
− | |-
| |
− | |}
| |
− | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| |
− | | rowspan="2" | [[Image:Damfoie (icon).png|40px]]
| |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#fff2f2;"
| |
− | | Fire || Channeled Stream || Spews flame based on the length of button input and PP spent. || 4500 || Area (small) || Short || 3*
| |
− | |-
| |
− | | style="background-color:#ff7878;" align="center" | Damfoie || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
| |
− | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | 6(4) || align="center" | 9(7) || align="center" | 18(14)
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Tech %
| |
− | | align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE
| |
− | | align="center" | Burn Lv3 || align="center" | Burn Lv3 || align="center" | Burn Lv3
| |
− | |-
| |
− | |}
| |
− | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| |
− | | rowspan="2" | [[Image:Gifoie (icon).png|40px]]
| |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#fff2f2;"
| |
− | | Fire || Blast || Attacks surrounding enemies with a wall of fire around the user. || 8000 || Area (medium) || Self || 4*
| |
− | |-
| |
− | | style="background-color:#ff7878;" align="center" | Gifoie || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
| |
− | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32)
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Tech %
| |
− | | align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE
| |
− | | align="center" | Burn Lv1 || align="center" | Burn Lv2 || align="center" | Burn Lv3
| |
− | |-
| |
− | |}
| |
− | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| |
− | | rowspan="2" | [[Image:Shifta (icon).png|40px]]
| |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#fff2f2;"
| |
− | | Fire || Field || Supports allies by boosting attack power for a set period of time. || 2500 || Area (medium) || Self || 2*
| |
− | |-
| |
− | | style="background-color:#ff7878;" align="center" | Shifta || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
| |
− | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Duration
| |
− | | align="center" | 2 min || align="center" | 3 min || align="center" | 4 min
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE
| |
− | | align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19%
| |
− | |-
| |
− | |}
| |
− | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| |
− | | rowspan="2" | [[Image:Jellen (icon).png|40px]]
| |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#fff2f2;"
| |
− | | Fire || Field || Reduces enemy attack power for a set period of time. || 1500<|| Area (medium) || Self || 2*
| |
− | |-
| |
− | | style="background-color:#ff7878;" align="center" | Jellen || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
| |
− | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Duration
| |
− | | align="center" | 30 sec || align="center" | 1 min || align="center" | 90 sec
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE
| |
− | | align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20%
| |
− | |-
| |
− | |}
| |
− | |-
| |
− | ! colspan="9" style="background-color:#7d7dff;" |
| |
| | | |
− | === Ice === | + | == Rare Bullet statistics == |
− | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| |
− | | rowspan="2" | [[Image:Barta (icon).png|40px]]
| |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#f2f2ff;"
| |
− | | Ice || Ground Projectile || Attacks enemies with a projectile of ice. || 1000 || Line || Long || 1*
| |
− | |-
| |
− | | style="background-color:#7d7dff;" align="center" | Barta || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
| |
− | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | 10(8) || align="center" | 13(10) || align="center" | 16(12)
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Tech %
| |
− | | align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE
| |
− | | align="center" | Freeze Lv 1 || align="center" | Freeze Lv 1 || align="center" | Freeze Lv 1
| |
− | |-
| |
− | |}
| |
− | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| |
− | | rowspan="2" | [[Image:Rabarta (icon).png|40px]]
| |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#f2f2ff;"
| |
− | | Ice || Ground Blast || Attacks enemies in front of the user with a blast of ice that damages. || 3500< || Area (3)/(4 @ 31+) || Medium || 2*
| |
− | |-
| |
− | | style="background-color:#7d7dff;" align="center" | Rabarta || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
| |
− | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19)
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Tech %
| |
− | | align="center" | 121-130 || align="center" | 131-140 || align="center" | 142-160
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE
| |
− | | align="center" | Freeze Lv1 || align="center" | Freeze Lv2 || align="center" | Freeze Lv3
| |
− | |-
| |
− | |}
| |
− | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| |
− | | rowspan="2" | [[Image:Dambarta (icon).png|40px]]
| |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#f2f2ff;"
| |
− | | Ice || Channeled Ground Blast || Spews ice based on the length of button input and PP spent. || 4500 || Area (small) || Short || 3*
| |
− | |-
| |
− | | style="background-color:#7d7dff;" align="center" | Dambarta || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
| |
− | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | 8(6) || align="center" | 12(9) || align="center" | 16(12)
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Tech %
| |
− | | align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE
| |
− | | align="center" | Freeze Lv3 || align="center" | Freeze Lv3 || align="center" | Freeze Lv3
| |
− | |-
| |
− | |}
| |
− | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| |
− | | rowspan="2" | [[Image:Gibarta (icon).png|40px]]
| |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#f2f2ff;"
| |
− | | Ice || Blast || Attacks surrounding enemies with a wall of ice around the user. || 8000 || Area (medium) || Self || 4*
| |
− | |-
| |
− | | style="background-color:#7d7dff;" align="center" | Gibarta || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
| |
− | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32)
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Tech %
| |
− | | align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE
| |
− | | align="center" | Freeze Lv1 || align="center" | Freeze Lv2 || align="center" | Freeze Lv3
| |
− | |-
| |
− | |}
| |
− | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| |
− | | rowspan="2" | [[Image:Deband (icon).png|40px]]
| |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#f2f2ff;"
| |
− | | Ice || Field || Supports allies by boosting defense for a set period of time. || 2500 || Area (medium) || Self || 2*
| |
− | |-
| |
− | | style="background-color:#7d7dff;" align="center" | Deband || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
| |
− | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Duration
| |
− | | align="center" | 2 min || align="center" | 3 min || align="center" | 4 min
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE
| |
− | | align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19%
| |
− | |-
| |
− | |}
| |
− | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| |
− | | rowspan="2" | [[Image:Zalure (icon).png|40px]]
| |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#f2f2ff;"
| |
− | | Ice || Field || Supports allies by reducing enemy defense for a set period of time. || 500 || Area (medium) || Self || 2*
| |
− | |-
| |
− | | style="background-color:#7d7dff;" align="center" | Zalure || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
| |
− | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Duration
| |
− | | align="center" | 30 sec || align="center" | 1 min || align="center" | 90 sec
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE
| |
− | | align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20%
| |
− | |-
| |
− | |}
| |
− | |-
| |
− | ! colspan="9" style="background-color:#ffff32;" |
| |
| | | |
− | === Lightning ===
| + | *These bullets are lack elemental damage but tend to cause Status effects or other bullet properties such as penetration. |
− | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| |
− | | rowspan="2" | [[Image:Zonde (icon).png|40px]]
| |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#ffffeb;"
| |
− | | Lightning || Projectile || Attacks enemies with a single, penetrating bolt of lightning. || 1000 || Line || Long || 1*
| |
− | |-
| |
− | | style="background-color:#ffff32;" align="center" | Zonde || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
| |
− | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | 10(8) || align="center" | 13(10) || align="center" | 16(12)
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Tech %
| |
− | | align="center" | 126-135 || align="center" | 136-145 || align="center" | 146-155
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE
| |
− | | align="center" | Shock Lv1 || align="center" | Shock Lv1 || align="center" | Shock Lv1
| |
− | |-
| |
− | |}
| |
− | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| |
− | | rowspan="2" | [[Image:Razonde (icon).png|40px]]
| |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#ffffeb;"
| |
− | | Lightning || Blast || Attacks with a lightning strike that damages enemies. || 3500 || Area (3)/(4 @ 31+) || Medium || 2*
| |
− | |-
| |
− | | style="background-color:#ffff32;" align="center" | Razonde || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
| |
− | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Tech %
| |
− | | align="center" | 126-135 || align="center" | 136-145 || align="center" | 147-165
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE
| |
− | | align="center" | Shock Lv1 || align="center" | Shock Lv2 || align="center" | Shock Lv3
| |
− | |-
| |
− | |}
| |
− | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| |
− | | rowspan="2" | [[Image:Gizonde (icon).png|40px]]
| |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#ffffeb;"
| |
− | | Lightning || Blast || Attacks surrounding enemies with a ball of lightning above the user's head. || 8000 || Area (medium) || Self || 4*
| |
− | |-
| |
− | | style="background-color:#ffff32;" align="center" | Gizonde || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
| |
− | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Tech %
| |
− | | align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE
| |
− | | align="center" | Shock Lv1 || align="center" | Shock Lv2 || align="center" | Shock Lv3
| |
− | |-
| |
− | |}
| |
− | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| |
− | | rowspan="2" | [[Image:Noszonde (icon).png|40px]]
| |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#ffffeb;"
| |
− | | Lightning || Homing Projectile || Attacks enemies with homing ball of lightning while the button is held down. || 4500 || Area (small) || Long || 3*
| |
− | |-
| |
− | | style="background-color:#ffff32;" align="center" | Noszonde || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
| |
− | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | 30(24) || align="center" | 60(48) || align="center" | (57)
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Tech %
| |
− | | align="center" | 131-140 || align="center" | 146-155 || align="center" | 162-180
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE
| |
− | | align="center" | Shock Lv2 || align="center" | Shock Lv3 || align="center" | Shock Lv3
| |
− | |-
| |
− | |}
| |
− | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| |
− | | rowspan="2" | [[Image:Zodial (icon).png|40px]]
| |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#ffffeb;"
| |
− | | Lightning || Field || Supports allies by boosting accuracy and agility for a set period of time. || 4000 || Area (medium) || 3*
| |
− | |-
| |
− | | style="background-color:#ffff32;" align="center" | Zodial || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
| |
− | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Duration
| |
− | | align="center" | 2 min || align="center" | 3 min || align="center" | 4 min
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE
| |
− | | align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19%
| |
− | |-
| |
− | |}
| |
− | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| |
− | | rowspan="2" | [[Image:Zoldeel (icon).png|40px]]
| |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#ffffeb;"
| |
− | | Lightning || Field || Reduces enemy accuracy and agility for a set period of time. || 1500 || Area (medium) || Self || 2*
| |
− | |-
| |
− | | style="background-color:#ffff32;" align="center" | Zoldeel || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
| |
− | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Duration
| |
− | | align="center" | 30 sec || align="center" | 1 min || align="center" | 90 sec
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE
| |
− | | align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20%
| |
− | |-
| |
− | |}
| |
− | |-
| |
− | ! colspan="9" style="background-color:#ff8c00;" |
| |
| | | |
− | === Ground ===
| + | {| class="wikitable" style="text-align:center" |
− | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| + | |- style="background-color:#ccffff;" |
− | | rowspan="2" | [[Image:Diga (icon).png|40px]]
| + | | rowspan=2|<b>Weapon</b> || rowspan=2|<b>Bullet</b> || colspan=2|'''LV1~10''' || colspan=2|'''LV11~20''' || colspan=2|'''LV21~30''' || rowspan=2|'''Comments''' |
− | | lement || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#fff4e6;"
| |
− | | Ground || Parabolic Projectile || Attacks with a projectile that explodes when it hits an enemy. || 450 || Single || Long || 1*
| |
− | |-
| |
− | | style="background-color:#ff8c00;" align="center" | Diga || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
| |
− | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9)
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Tech %
| |
− | | align="center" | 231-240 || align="center" | 242-260 || align="center" | 262-280
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE
| |
− | | align="center" | Silence Lv2 || align="center" | Silence Lv3 || align="center" | Silence Lv4
| |
− | |-
| |
− | |}
| |
− | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| |
− | | rowspan="2" | [[Image:Radiga (icon).png|40px]]
| |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#fff4e6;"
| |
− | | Ground || Ground Blast || Attacks enemies in front of the user with a mass that damages. || 3500 || Area (3)/(4 @ 31+) || Medium || 2*
| |
− | |-
| |
− | | style="background-color:#ff8c00;" align="center" | Radiga || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
| |
− | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Tech %
| |
− | | align="center" | 141-150 || align="center" | 151-160 || align="center" | 162-180
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE
| |
− | | align="center" | || align="center" | || align="center" |
| |
− | |-
| |
− | |}
| |
− | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| |
− | | rowspan="2" | [[Image:Damdiga (icon).png|40px]]
| |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#fff4e6;"
| |
− | | Ground || Channeled Stream || Spews poison based on the length of button input and PP spent. || 4500 || Area (small) || Short || 3*
| |
− | |-
| |
− | | style="background-color:#ff8c00;" align="center" | Damdiga || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
| |
− | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | 6(4) || align="center" | 9(7) || align="center" | 18(9)
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Tech %
| |
− | | align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE
| |
− | | align="center" | Poison Lv3 || align="center" | Poison Lv3 || align="center" | Poison Lv3
| |
− | |-
| |
− | |}
| |
− | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| |
− | | rowspan="2" | [[Image:Gidiga (icon).png|40px]]
| |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#fff4e6;"
| |
− | | Ground || Ground Blast || Attacks surrounding enemies with a massive earthquake. || 8000 || Area (medium) || Self || 5*
| |
− | |-
| |
− | | style="background-color:#ff8c00;" align="center" | Gidiga || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;" | |
− | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32)
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Tech %
| |
− | | align="center" | 131-140 || align="center" | 141-150 || align="center" | 151-160
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE
| |
− | | align="center" | || align="center" | || align="center" |
| |
− | |-
| |
− | |}
| |
− | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| |
− | | rowspan="2" | [[Image:Nosdiga (icon).png|40px]]
| |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#fff4e6;"
| |
− | | Ground || Homing Ground Projectile || Summons serpents that attack enemies while the button is held down. || 4500 || Single || Long || 3*
| |
− | |-
| |
− | | style="background-color:#ff8c00;" align="center" | Nosdiga || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
| |
− | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | 25(20) || align="center" | 45(36) || align="center" | 40
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Tech %
| |
− | | align="center" | 131-140 || align="center" | 146-155 || align="center" | 161-170
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE
| |
− | | align="center" | Stun Lv2 || align="center" | Stun Lv2 || align="center" | Stun Lv2
| |
− | |-
| |
− | |}
| |
− | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| |
− | | rowspan="2" | [[Image:Dizas (icon).png|40px]]
| |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#fff4e6;"
| |
− | | Ground || Field || Creates a field that reduces damage from physical attacks || 35000 || Area (small) || Self || 6*
| |
− | |-
| |
− | | style="background-color:#ff8c00;" align="center" | Dizas || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
| |
− | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | || align="center" | || align="center" |
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Tech %
| |
− | | align="center" | || align="center" | || align="center" |
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE
| |
− | | align="center" | || align="center" | || align="center" |
| |
− | |-
| |
− | |}
| |
− | |-
| |
− | ! colspan="9" style="background-color:#ffcdb4;" |
| |
− | === Light ===
| |
− | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| |
− | | rowspan="2" | [[Image:Resta (icon).png|40px]]
| |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#fffaf7;"
| |
− | | Light || Field || Uses the power of photons to regenerate body cells, restoring HP. || 1200 || Area (medium) || Self || 1*
| |
− | |-
| |
− | | style="background-color:#ffcdb4;" align="center" | Resta || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
| |
− | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | 30(24) || align="center" | 40(32) || align="center" | 50(40)
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Tech %
| |
− | | align="center" | || align="center" | || align="center" | || align="center" |
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE
| |
− | | align="center" | || align="center" | || align="center" | || align="center" |
| |
− | |-
| |
− | |}
| |
− | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| |
− | | rowspan="2" | [[Image:Giresta (icon).png|40px]]
| |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#fffaf7;"
| |
− | | Light || Field || Revives allies downed during battle. Adds HP recovery. || 9800 || Area (medium) || Self || 3*
| |
− | |-
| |
− | | style="background-color:#ffcdb4;" align="center" | Giresta || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
| |
− | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | 40(32) || align="center" | 50(40) || align="center" | 60(48)
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Tech %
| |
− | | align="center" | || align="center" | || align="center" | || align="center" |
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE
| |
− | | align="center" | HP Recovery Lv1 || align="center" | HP Recovery Lv2 || align="center" | HP Recovery Lv3
| |
− | |-
| |
− | |}
| |
− | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | |
− | | rowspan="2" | [[Image:Reverser (icon).png|40px]] | |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#fffaf7;"
| |
− | | Light || Field || Cures any status abnormalities. || 3000 || Area (medium) || Self || 2*
| |
− | |-
| |
− | | style="background-color:#ffcdb4;" align="center" | Reverser || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
| |
− | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9)
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Tech %
| |
− | | align="center" | || align="center" | || align="center" | || align="center" |
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE
| |
− | | align="center" | || align="center" | || align="center" | || align="center" |
| |
− | |-
| |
− | |}
| |
− | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| |
− | | rowspan="2" | [[Image:Regrant (icon).png|40px]] | |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#fffaf7;"
| |
− | | Light || Channeled Blast || Converts the HP into an attack based on length of button input and PP. || 14000 || Area (large) || Self || 4*
| |
− | |-
| |
− | | style="background-color:#ffcdb4;" align="center" | Regrant || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
| |
− | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" |6(4) || align="center" |9(7) || align="center" | 12(9)
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Tech %
| |
− | | align="center" | 71-80 || align="center" |81-90 || align="center" | 91-100
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE
| |
− | | align="center" | || align="center" | || align="center" | || align="center" |
| |
− | |-
| |
− | |}
| |
− | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| |
− | | rowspan="2" | [[Image:Rentis (icon).png|40px]]
| |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#fffaf7;"
| |
− | | Light || Field || Creates a field that reduces damage from TECHNIC attacks. || 35000 || Area (small) || Self || 6*
| |
− | |-
| |
− | | style="background-color:#ffcdb4;" align="center" | Rentis || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
| |
− | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | || align="center" | || align="center" | || align="center" |
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Tech %
| |
− | | align="center" | || align="center" | || align="center" | || align="center" |
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE
| |
− | | align="center" | || align="center" | || align="center" | || align="center" |
| |
− | |-
| |
− | |}
| |
− | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| |
− | | rowspan="2" | [[Image:Retier (icon).png|40px]]
| |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#fffaf7;"
| |
− | | Light || Field || Boosts TECHNIC and mental energy for party members. || 4000 || Area (medium) || Self || 3*
| |
− | |-
| |
− | | style="background-color:#ffcdb4;" align="center" | Retier || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
| |
− | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Duration
| |
− | | align="center" | 2 min || align="center" | 3 min || align="center" | 4 min
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE
| |
− | | align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19%
| |
− | |-
| |
− | |}
| |
− | |-
| |
− | ! colspan="9" style="background-color:#ff8cff;" |
| |
− | | |
− | === Dark ===
| |
− | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| |
− | | rowspan="2" | [[Image:Megid (icon).png|40px]]
| |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#fff2ff;"
| |
− | | Dark || Projectile || Attacks by shooting a ball, with a small chance of incapacitating. || 450 || Line || Long || 2*
| |
− | |-
| |
− | | style="background-color:#ff8cff;" align="center" | Megid || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
| |
− | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | 16(40) || align="center" | 65(52) || align="center" | 30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Tech %
| |
− | | align="center" | 136-145 || align="center" | 146-155 || align="center" | 156-165
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE | |
− | | align="center" | Incapacitate Lv1 || align="center" | Incapacitate Lv2 || align="center" | Incapacitate Lv3
| |
− | |-
| |
− | |} COMMENT: Megid must hit an enemy 20 times in order to level up 1%. Megid must hit either the same enemy 20 times or 20 different individual enemies once in order to gain 1%.
| |
− | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| |
− | | rowspan="2" | [[Image:Ramegid (icon).png|40px]]
| |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#fff2ff;"
| |
− | | Dark || Blast || Attacks enemies in front with a damaging gravity field. || 3500 || Area (3)/(4 @ 31+) || Medium || 3*
| |
− | |-
| |
− | | style="background-color:#ff8cff;" align="center" | Ramegid || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
| |
− | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19)
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Tech %
| |
− | | align="center" | 121-130 || align="center" | 131-140 || align="center" | 142-160
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE
| |
− | | align="center" | Confusion Lv1 || align="center" | Confusion Lv2 || align="center" | Confusion Lv3
| |
− | |-
| |
− | |}
| |
− | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| |
− | | rowspan="2" | [[Image:Dammegid (icon).png|40px]]
| |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#fff2ff;"
| |
− | | Dark || Channeled Stream || Creates a well based on length of button input and PP spent. || 4500 || Area (small) || Short || 4*
| |
− | |-
| |
− | | style="background-color:#ff8cff;" align="center" | Dammegid || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
| |
− | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | 9(7) || align="center" | 12(9) || align="center" | 18(14)
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Tech %
| |
− | | align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | SE
| |
− | | align="center" | Infection Lv2 || align="center" | Infection Lv2 || align="center" | Infection Lv2
| |
− | |-
| |
− | |}
| |
− | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| |
− | | rowspan="2" | [[Image:Nosmegid (icon).png|40px]] | |
− | | Element || Type || Description || Price || Target || Range || Rarity
| |
− | |- style="background-color:#fff2ff;"
| |
− | | Dark || Homing Projectile || Creates a homing gravity well while the button is held down. || 8000 || Area (small) || Long || 5*
| |
− | |-
| |
− | | style="background-color:#ff8cff;" align="center" | Nosmegid || colspan="8" style="padding:0em;" |
| |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
| |
− | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | PP Usage
| |
− | | align="center" | 35(28) || align="center" | 45(36) || align="center" | 55(44)
| |
− | |-
| |
− | | style="font-weight: bold;text-align: center;" | Tech %
| |
− | | align="center" | 126-135 || align="center" | 141-150 || align="center" | 157-175
| |
| |- | | |- |
− | | style="font-weight: bold;text-align: center;" | SE
| + | | SE || PP || SE || PP || SE || PP |
− | | align="center" | HP Charge Lv2 || align="center" | HP Charge Lv3 || align="center" | HP Charge Lv3 | |
| |- | | |- |
− | |}
| + | | rowspan=2| {{Rifle icon}} || [[PSP:Killer Shot|Killer Shot]] || 2 || 32/25/38 || 3 || 40/32/48 || 4 || 48/38/57 || May incapacitate. |
− | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| + | |- style="background-color:#eeeeee;" |
− | | rowspan="2" | [[Image:Megiverse (icon).png|40px]] | + | | [[PSP:Mayalee Shot|Mayalee Shot]] || 2 || 13/10/15 || 3 || 16/12/19 || 4 || 19/15/22 || Inflicts Sleep. |
− | | Element || Type || Description || Price || Target || Range || Rarity | |
− | |- style="background-color:#fff2ff;" | |
− | | Dark || Channeled Field || Damages & steals HP based on length of button input and PP spent. || 35000 || Area (medium) || Self || 6* | |
| |- | | |- |
− | | style="background-color:#ff8cff;" align="center" | Megiverse || colspan="8" style="padding:0em;" | | + | | rowspan=2| {{Shotgun icon}} || [[PSP:Barada Chamga|Barada Chamga]] || 4 || 9/7/10 || 4 || 12/9/14 || 4 || 15/12/18 || Inflicts Charm. |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
| + | |- style="background-color:#eeeeee;" |
− | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | + | | [[PSP:Barada Maga|Barada Maga]] || 1 || 18/14/21 || 2 || 24/19/28 || 3 || 30/24/36 || Inflicts EVP/ATA down. |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | |
| |- | | |- |
− | | style="font-weight: bold;text-align: center;" | PP Usage | + | | rowspan=2| {{Longbow icon}} || [[PSP:Chousei-sou|Chousei-sou]] || - || 12/-/- || - || 15/-/- || - || 18/-/- || Extra dam./acc., less range, slower firing rate. |
− | | align="center" | 24(19) || align="center" | (24) || align="center" | 25(20) | + | |- style="background-color:#eeeeee;" |
| + | | [[PSP:Masei-sou|Masei-sou]] || 1 || 16/-/- || 2 || 20/-/- || 2 || 24/-/- || Inflicts Stun, causes Knockback, less range, much slower firing rate. |
| |- | | |- |
− | | style="font-weight: bold;text-align: center;" | Tech % | + | | rowspan=2| {{Grenade icon}} || [[PSP:Boma Duranga|Boma Duranga]] || 2 || 40/32/- || 2 || 45/36/- || 2 || 50/40/- || Higher damage, HP Reflect damage. |
− | | align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130 | + | |- style="background-color:#eeeeee;" |
| + | | [[PSP:Boma Maga|Boma Maga]] || 1 || 50/40/- || 1 || 55/44/- || 1 || 60/48/- || Hits 1~3 (3 from L21). Extra acc., 100% freeze. |
| |- | | |- |
− | | style="font-weight: bold;text-align: center;" | SE | + | | rowspan=2| {{Laser cannon icon}} || [[PSP:Phantasm Prism|Phantasm Prism]] || 2 || 18/14/21 || 2 || 22/17/26 || 2 || 26/20/31 || Inflicts Sleep, causes Knockback effect. |
− | | align="center" | HP steal Lv1 6.67% || align="center" | HP steal Lv2 10% || align="center" | HP steal Lv3 | + | |- style="background-color:#eeeeee;" |
| + | | [[PSP:Mayalee Prism|Mayalee Prism]] || - || 36/28/43 || - || 40/32/48 || - || 44/35/52 || Blowaway (Knockback). |
| |- | | |- |
− | |}
| + | | rowspan=2| {{Twin handgun icon}} || [[PSP:Twin Penetration|Twin Penetration]] || - || 16/12/19 || - || 20/16/24 || - || 24/19/28 || Hits all targets in a line. |
− | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| + | |- style="background-color:#eeeeee;" |
− | | rowspan="2" | [[Image:Megistar (icon).png|40px]] | + | | [[PSP:Twin Mayalee|Twin Mayalee]] || 1 || 18/14/21 || 2 || 21/16/25 || 2 || 24/19/28 || Inflicts DFP down. |
− | | Element || Type || Description || Price || Target || Range || Rarity | |
− | |- style="background-color:#fff2ff;" | |
− | | Dark || Field || Boosts all abilities by giving up a large amount of HP. || 35000 || Self || Self || 6* | |
| |- | | |- |
− | | style="background-color:#ff8cff;" align="center" | Megistar || colspan="8" style="padding:0em;" | | + | | rowspan=2| {{Handgun icon}} || [[PSP:Penetrating Hit|Penetrating Hit]] || - || 10/8/- || - || 12/9/- || - || 14/11/- || Penetrates, low range. |
− | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
| + | |- style="background-color:#eeeeee;" |
− | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | + | | [[PSP:Mayalee Hit|Mayalee Hit]] || 1 || 18/14/- || 2 || 21/16/- || 3 || 24/19/- || Hits two targets. Steals HP (7%, 11%, 15%). |
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | |
| |- | | |- |
− | | style="font-weight: bold;text-align: center;" | PP Usage | + | | rowspan=2| {{Crossbow icon}} || [[PSP:Yak Zagenga|Yak Zagenga]] || 1 || 12/9/- || 2 || 16/12/- || 3 || 20/16/- || HP Reflect damage, low range. |
− | | align="center" | || align="center" | || align="center" | 64(51) | + | |- style="background-color:#eeeeee;" |
| + | | [[PSP:Yak Maga|Yak Maga]] || 2 || 12/9/- || 2 || 16/12/- || 2 || 20/16/- || Inflicts ATP Down, low range. |
| |- | | |- |
− | | style="font-weight: bold;text-align: center;" | Tech % | + | | rowspan=2| {{Card icon}} || [[PSP:Kyumeisei-shiki|Kyumeisei-shiki]] || 1 || 28/-/- || 2 || 32/-/- || 3 || 36/-/- || HP Drain. |
− | | align="center" | || align="center" | || align="center" | || align="center" | | + | |- style="background-color:#eeeeee;" |
| + | | [[PSP:Masei-shiki|Masei-shiki]] || 1 || 10/-/- || 2 || 12/-/- || 3 || 14/-/- || Causes DFP Down. |
| |- | | |- |
− | | style="font-weight: bold;text-align: center;" | SE | + | | rowspan=2| {{Machinegun icon}} || [[PSP:Mayalee Fury|Mayalee Fury]] || - || 15/12/- || - || 18/14/- || - || 21/16/- || Launch, short range, very low accuracy. |
− | | align="center" | Boost all stats Lv1 +11% || align="center" | Boost all stats Lv2 +15% || align="center" | Boost all stats Lv3 +19% |- | |
− | |} | |
− | |} | |