Difference between revisions of "Sandbox:tlbww"

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m (Traps (PSP))
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dizas 1-10 11-20
 
dizas 1-10 11-20
 
6% per hit  2%
 
6% per hit  2%
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 +
Traps are explosive devices placed on the ground.  They are most effectively used by Protransers and [[PSP:Types|Battle types]] with some focus on ranged combat ([[PSP:Ranger|Ranger]] and [[PSP:Gunmaster|Gunmaster]]).  The Protranser gets a damage bonus when using traps, and is the only class capable of using the most powerful traps in the game, the EX traps.  These items are a popular method of delivering potent status effects to enemies that would otherwise resist.
  
  
 
==Usage==
 
==Usage==
Traps are held in the third pane of the inventory window with other consumables and are bound to the item palette. When selected however, they take up your currently wielded weapon.  The primary attack button is used to plant traps. Both G and EX traps remain indefinitely until detonated via the secondary attack button.  Multiple G traps may be planted in which case using the detonator causes all set traps to explode simultaneously. Changing weaponry while traps are still out in play cause all active traps to be removed from the board without detonation, resulting in a lost trap. Regular traps are capable of affecting a single target only but tend to do larger initial damage but have weaker status effects. G traps can affect as many as four targets simultaneously with weaker base damage but stronger status effects. G traps are also capable of affecting multiple hit boxes on large monsters simultaneously, resulting in larger damage in such situations. Traps always hit if a target is caught within the area of effect, if the trap has a status effect tied to it, it will deliver it unerringly unless the enemy is completely immune. All traps are capable of charging the SUV bar.
+
Traps are held in the third pane of the inventory window with other consumables and are bound to the item palette. When selected however, they take up your currently wielded weapon.  The primary attack button is used to plant traps. Both G and EX traps remain indefinitely until detonated via the secondary attack button.  Multiple G traps may be planted in which case using the detonator causes all set traps to explode simultaneously. Changing weaponry while traps are still out in play cause all active traps to be removed from the board without detonation, resulting in a lost trap. G traps can affect as many as four targets simultaneously with weaker base damage but stronger status effects. G traps are also capable of affecting multiple hit boxes on large monsters simultaneously, resulting in larger damage in such situations. Traps always hit if a target is caught within the area of effect, if the trap has a status effect tied to it, it will deliver it unerringly unless the enemy is completely immune. EX traps trigger as geysers and have a duration of 10-15 seconds depending on the trap. All traps are capable of charging the SUV bar.
  
  

Revision as of 05:21, 26 October 2008

dizas 1-10 11-20 6% per hit 2%

Traps are explosive devices placed on the ground. They are most effectively used by Protransers and Battle types with some focus on ranged combat (Ranger and Gunmaster). The Protranser gets a damage bonus when using traps, and is the only class capable of using the most powerful traps in the game, the EX traps. These items are a popular method of delivering potent status effects to enemies that would otherwise resist.


Usage

Traps are held in the third pane of the inventory window with other consumables and are bound to the item palette. When selected however, they take up your currently wielded weapon. The primary attack button is used to plant traps. Both G and EX traps remain indefinitely until detonated via the secondary attack button. Multiple G traps may be planted in which case using the detonator causes all set traps to explode simultaneously. Changing weaponry while traps are still out in play cause all active traps to be removed from the board without detonation, resulting in a lost trap. G traps can affect as many as four targets simultaneously with weaker base damage but stronger status effects. G traps are also capable of affecting multiple hit boxes on large monsters simultaneously, resulting in larger damage in such situations. Traps always hit if a target is caught within the area of effect, if the trap has a status effect tied to it, it will deliver it unerringly unless the enemy is completely immune. EX traps trigger as geysers and have a duration of 10-15 seconds depending on the trap. All traps are capable of charging the SUV bar.


Proficiencies

Trap HU RA FO FM GM MF AM PT
Burn Trap G - O - - O - - O
Freeze Trap G - O O - O O O O
Virus Trap G - - - - O - - O
Confuse Trap G - O - - O - O O
Burn Trap EX - - - - - - - O
Freeze Trap EX - - - - - - - O
Stun Trap EX - - - - - - - O