Difference between revisions of "PSU Cyril Wiki:Sandbox"
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! Effect|| -- || --|| -- || -- || -- || Blowaway || --,--,Blowaway || --,--,Blowaway | ! Effect|| -- || --|| -- || -- || -- || Blowaway || --,--,Blowaway || --,--,Blowaway | ||
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+ | {| class="wikitable" style="text-align:center" | ||
+ | ! colspan=11 | STUFF | ||
+ | |- | ||
+ | ! | ||Lv1 || Lv2 || Lv3 || Lv4 || Lv5 ||Lv6 || Lv7 || Lv8 || Lv9 || Lv10 | ||
+ | |- | ||
+ | ! |PP Usage ||colspan=10| Lv1 | ||
+ | |- | ||
+ | ! |TP ||Lv1 || Lv2 || Lv3 || Lv4 || Lv5 ||Lv6 || Lv7 || Lv8 || Lv9 || Lv10 | ||
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Revision as of 15:58, 23 October 2008
Contents
User:Nobody
Nobody
Human Level 140.
Armor Line Stats / Board Templates
Discussion moved here. - EspioKaos 09:17, 16 April 2008 (CDT)
Finding the NPC Value of an item.
This is most useful for pricing an item that is not available in an NPC store for sale in a player shop. The price the NPC store would buy the item from you is muiliplied by the item variable to give you the value of what the NPC would sell that item for.
For example:
If you were to sell a monomate at the NPC store they would only pay 5 mesta. To find out what the NPC store would buy a monomate for multiply that 5 mesta by the healing items varible of 10. You get 50 meseta, which we all know is what a monomate is worth.
Item Variable (rounded to the nearest hundredth)
Weapon x 6.67 | Armor x 5.00 | Healing x 10.00 | Clothes x 100.00 | Synthesis x 20.00
--Lunezda 21:56, 31 July 2007 (BST)
- Er, I just kind of randomly stumbled in here, but actually the rate at which you can resell items to NPCs depends on the item type -- most stuff like this was included in the Meseta article in early phases. Yeah, I realize it's kind of confusing when there's topics overlapping for two main subjects (Items and Meseta) to guess where such information would be listed, and that the past choices might seem arbitrary. Anyway, just so you know. >_> - Tycho 10:21, 11 October 2007 (BST)
Bullets page (well needed update)
After having looked at the Bullets page, I came up with a few things which could be changed that might help people running on 1024x768 (recommended resolution). The main problem is the PA Fragment statistics and cost tables which may not be a problem for people with widescreen users but for others it may look very cramped. - D-Scythe
With
Weapon | ||||||||||||||||
Rifles: Killer Shot | 32 | 31 | 11 | 21 | 25 | 32 | ||||||||||
Shotguns: Barada Maga | 1 | ?? | 3 | 18(14) | 1 | ?? | 4 | 24(19) | 2 | ?? | 5 | 30(24) | ? | ? | ? | ? |
Longbows: Chousei-sou | - | ?? | 1 | 12 | - | ?? | 1 | 15 | - | ?? | 1 | 18 | ? | ? | ? | ? |
Grenade Launchers: Boma Maga | 1 | 9 | 1 | 90(72) | 1 | 9 | 1 | 120(96) | 1 | 9 | 1 | 150(120) | ? | ? | ? | ? |
Laser Cannons: Mayalee Prism | - | ?? | 1 | 36(28) | - | ?? | 1 | 42(33) | - | ?? | 1 | 48(38) | ? | ? | ? | ? |
Twin Handguns: Twin Mayalee | 1 | ?? | 2 | 18(14) | 2 | ?? | 2 | 21(16) | 3 | ?? | 2 | 24(19) | ? | ? | ? | ? |
Handguns: Mayalee Hit | 1 | ?? | 1 | 18(14) | 2 | ?? | 1 | 21(16) | 3 | ?? | 1 | 24(19) | ? | ? | ? | ? |
Crossbows: Yak Zagenga | 1 | ?? | 1 | 12(9) | 2 | ?? | 2 | 18(14) | 3 | ?? | 3 | 20(16) | ? | ? | ? | ? |
Cards: Kyumeisei-shiki | 1 | ?? | 2 | 28 | 2 | ?? | 3 | 32 | 3 | ?? | 3 | 36 | ? | ? | ? | ? |
Cards: Masei-shiki | 1 | ?? | 2 | 10 | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ? | ? | ? | ? |
Machineguns: Mayalee Fury | - | ?? | 1 | 15(12) | - | ?? | 1 | 18(14) | - | ?? | 1 | 21(16) | ? | ? | ? | ? |
(Will obviously be expanded upon to include the new bullets but this is just a demonstration)
Weapon | Photon Art | Photon Art Level | Effect |
---|---|---|---|
Killer Shot | 90 | Incapacitate Lv2-4 | |
Mayalee Shot | 50 | Sleep Lv2-4 | |
Barada Chamga | 25 | Charm Lv2-4 | |
Barada Maga | 60 | Lowers ATA/EVP Lv1-2 | |
Chousei-sou | 75 | Extra damage and range. Slow firing rate. | |
Masei-sou | 75 | Knockdown and Stun Lv1-2 | |
Boma Duranga | 50 | Berserk | |
Boma Maga | 90 | Hits 1-3 targets. 100% freeze | |
Phantasm Prism | 25 | Sleep Lv2 | |
Mayalee Prism | 90 | Blow away (Knockback) | |
Twin Penetration | 90 | Hits multiple enemies at once with penetrating bullets | |
Twin Mayalee | 60 | Lower DFP Lv1-2 | |
Penetrating Hit | 90 | Hits multiple enemies at once with a penetrating bullet | |
Mayalee Hit | 60 | HP steal. Hits two targets | |
Yak Zagenga | 75 | HP affects damage, Lv1-3 Lower HP = higher damage. | |
Yak Maga | 60 | Lowers ATP Lv1-3 | |
Kyumeisei-shiki | 60 | HP steal Lv1-3 | |
Masei-shiki | 60 | Lowers DFP Lv1-3 | |
Mayalee Fury | 75 | Launch |
Without
Weapon | Effect | ||||||||||||||||
SE Lv. | Rng(m) | NoB | PP | SE Lv. | Rng(m) | NoB | PP | SE Lv. | Rng(m) | NoB | PP | SE Lv. | Rng(m) | NoB | PP | ||
Rifles: Killer Shot | 2 | ?? | 1 | 32(25) | 3 | ?? | 1 | 40(32) | 4 | ?? | 1 | 48(38) | ? | ? | ? | ? | May incapacitate. |
Shotguns: Barada Maga | 1 | ?? | 3 | 18(14) | 1 | ?? | 4 | 24(19) | 2 | ?? | 5 | 30(24) | ? | ? | ? | ? | Inflicts EVP/ATA down. |
Longbows: Chousei-sou | - | ?? | 1 | 12 | - | ?? | 1 | 15 | - | ?? | 1 | 18 | ? | ? | ? | ? | Extra damage, slower firing rate. |
Grenade Launchers: Boma Maga | 1 | 9 | 1 | 90(72) | 1 | 9 | 1 | 120(96) | 1 | 9 | 1 | 150(120) | ? | ? | ? | ? | Hits 1-3. 100% freeze. |
Laser Cannons: Mayalee Prism | - | ?? | 1 | 36(28) | - | ?? | 1 | 42(33) | - | ?? | 1 | 48(38) | ? | ? | ? | ? | Blow away (Knockback). |
Twin Handguns: Twin Mayalee | 1 | ?? | 2 | 18(14) | 2 | ?? | 2 | 21(16) | 3 | ?? | 2 | 24(19) | ? | ? | ? | ? | Inflicts DFP down. |
Handguns: Mayalee Hit | 1 | ?? | 1 | 18(14) | 2 | ?? | 1 | 21(16) | 3 | ?? | 1 | 24(19) | ? | ? | ? | ? | Hits two targets. Steals HP (7%, 11%, 15%). |
Crossbows: Yak Zagenga | 1 | ?? | 1 | 12(9) | 2 | ?? | 2 | 18(14) | 3 | ?? | 3 | 20(16) | ? | ? | ? | ? | HP affects power. |
Cards: Kyumeisei-shiki | 1 | ?? | 2 | 28 | 2 | ?? | 3 | 32 | 3 | ?? | 3 | 36 | ? | ? | ? | ? | Steals HP. |
Cards: Masei-shiki | 1 | ?? | 2 | 10 | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ? | ? | ? | ? | Def Down. |
Machineguns: Mayalee Fury | - | ?? | 1 | 15(12) | - | ?? | 1 | 18(14) | - | ?? | 1 | 21(16) | ? | ? | ? | ? | Launch |
Test Table for PA pages
Old
JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
フォイエ | Fire | Projectile | Attacks by shooting a fireball that explodes. | 500/1000 | Single | Long | 1* | |||||||||||||||||||||
Foie |
|
Screwing with Table codes so see if I can make something
JP name | Element | Type | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
-- | Same as weapon | Skill | ||||||||
Lv1-10 | Lv11-20 | Lv21-30 | Lv31-40 | Lv41-50 | ||||||
Att | 141% - 150% | 151% - 160% | 161% - 170% | 161% - 170% | 171% - 180% | 192% - 210% | 171% - 180%, 181% - 190% , 212% - 230% | -- | ||
Acc | 55% - 64% | 66% - 75% | 76% - 85% | 86% - 95% | -- | |||||
TP | -- | -- | -- | -- | -- | |||||
PP Usage | 8 | 10 | 10 | 12 | 12 | 12 | 14 | ?? | ||
Targets | 4x1 | 4x1 | 5x1 | 4x1 | 5x1 | 6x1 | 4x1,5x1,6x1 | 4x1,5x1,6x1 | ||
Effect | -- | -- | -- | -- | -- | Blowaway | --,--,Blowaway | --,--,Blowaway |
STUFF | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | |
PP Usage | Lv1 | |||||||||
TP | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 |