Difference between revisions of "PSU Cyril Wiki:Item drop templates"
m (→List of templates) |
m (Updated the tiers to combine LV90 with LV80.) |
||
(12 intermediate revisions by 2 users not shown) | |||
Line 2: | Line 2: | ||
== Using the templates == | == Using the templates == | ||
− | === | + | === Enemy level drops === |
− | These are items that drop from a particular | + | These are items that drop from a particular enemy within a certain level range. These drops differ between different enemies, and tend to get better in quality as the enemy's level increases. Examples of these drops include [B] [[2-headed Ragnus]] from Go Vahra at LV100-149, and [[Pikenata]] from Jarba at LV10-19. |
− | The naming scheme for these templates is <nowiki>{{ | + | The naming scheme for these templates is <code><nowiki>{{enemy name | level}}</nowiki></code> where ''enemy name'' is the full name of the enemy (including capitals and spaces) and ''level'' is the lowest level in a particular range. These ranges are currently: |
* 1 (1-9) | * 1 (1-9) | ||
Line 15: | Line 15: | ||
* 60 (60-69) | * 60 (60-69) | ||
* 70 (70-79) | * 70 (70-79) | ||
− | * 80 (80- | + | * 80 (80-99) |
− | * | + | * 100 (100-124) |
− | * | + | * 125 (125-149) |
+ | * 150 (150+) | ||
− | So to use the template for a level 110 | + | So, to use the template for a level 110 Badira, you would use <code><nowiki>{{Badira | 100}}</nowiki></code>, and for Dilnazen at level 55 it would be <code><nowiki>{{Dilnazen | 50}}</nowiki></code>. |
− | === | + | === Enemy special drops === |
− | These are items that drop from a particular | + | These are items that can drop from a particular enemy at ''any'' level, and they are often biomaterials, although acids, recovery boards and even weapons can be special drops. An example of a special drop is [[Gaozoran Rod (biomaterial)|Gaozoran Rod]], which can drop from Gaozoran at any level. |
− | The naming scheme for these templates is <nowiki>{{< | + | The naming scheme for these templates is <code><nowiki>{{<enemy name> | special}}</nowiki></code>. To get Go Vahra's special drops, you would use <code><nowiki>{{Go Vahra | special}}</nowiki></code>. |
+ | |||
+ | === AOTI drops === | ||
+ | With the release of ''Ambition of the Illuminus'', drop charts were split into two separate charts: one for ''PSU'' missions and the other for ''AOTI'' missions. To accommodate this change, our drop templates have additional values for ''AOTI'' drops which can be called upon by including ''AOTI'' in the template right before the level tier. (For example, <code><nowiki>{{Koltova | AOTI 50}}</nowiki></code>.) If this tag is left out, the template will default to the respective drop item for a ''PSU'' mission. Remember to include the ''AOTI'' tag in the template for all enemies that appear in ''Ambition of the Illuminus'' missions. | ||
=== Area drops === | === Area drops === | ||
− | These are items that can drop from ''any'' | + | These are items that can drop from ''any'' enemy in a particular area, depending on the level of the enemies. Areas can be defined loosely as different levels of the game - [[Raffon Meadow]] is a different area to [[Old Rozenom City]]. For example, [B] [[Crea Doubles]] can drop in the [[Linear Line]] area where enemies are LV50 or higher. |
− | The naming scheme for these templates is <nowiki>{{ | + | The naming scheme for these templates is <code><nowiki>{{area name | level}}</nowiki></code>, where ''area name'' is one of the area names given below, and ''level'' is the base enemy level of the mission. |
Area names are as follows: | Area names are as follows: | ||
− | * LL area | + | * LL area - [[Linear Line]] |
− | * HIVE area | + | * HIVE area - [[HIVE]] |
− | * Meadow area | + | * Meadow area - [[Raffon Meadow]] |
− | * Lakeshore area | + | * Lakeshore area - [[Raffon Lakeshore]] |
− | * Train area | + | * Train area - [[Train]] |
− | * | + | * Seabed area - [[Seabed Plant]] |
− | * Mizuraki area | + | * Mizuraki area - [[Mizuraki C.D.]] |
− | * Islands area | + | * Islands area - [[Islands]] |
− | * Temple area | + | * Temple area - [[Temple]] |
− | * Desert area | + | * Desert area - [[Kugu Desert]] |
− | * Canyon area | + | * Canyon area - [[Galenigare Canyon]] |
− | * | + | * Tunnels area - [[Galenigare Mine]] |
− | * RELICS area | + | * RELICS area - [[RELICS]] |
− | * Metrolinear area | + | * Metrolinear area - [[AMF Metro Linear]] |
− | * Rozenom area | + | * Rozenom area - [[Old Rozenom City]] |
− | * HQ area | + | * HQ area - [[AMF HQ]] |
− | * Saguraki area | + | * Saguraki area - [[Saguraki C.D.]] |
− | * | + | * COG HQ area - [[Pavilion of Air]] |
− | * Habirao area | + | * Habirao area - [[Habirao F.D.]] |
− | * Granigs area | + | * Granigs area - [[Granigs Mine]] |
− | * Il Cabo area | + | * Il Cabo area - [[Il Cabo Base]] |
− | * | + | * Dark RELICS area - [[Rykros RELICS]] |
− | * | + | * Forest area - [[Forest]] |
− | * | + | * Caves area - [[Caves]] |
− | * | + | * Mines area - [[Mines]] |
− | * | + | * Ruins area - [[Ruins]] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | === | + | === AOTI drops === |
− | + | As with enemies, certain areas introduced in the original game will reappear in ''AOTI'' missions, giving them new drops. In such a case of a ''PSU'' field being the base of an ''AOTI'' mission, the drop templates should have the ''AOTI'' tag included in them. For example, <code><nowiki>{{Train area | AOTI 70}}</nowiki></code>. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 16:30, 22 August 2008
This page will serve as a small guide and listing of templates for use in the item drop tables found in mission articles, such as Lightning Beasts. These templates are to be used in place of manual insertion of item drops wherever possible - this makes the tables far easier to update in the event of drop changes or new information (such as droprates) coming to light.
Contents
Using the templates
Enemy level drops
These are items that drop from a particular enemy within a certain level range. These drops differ between different enemies, and tend to get better in quality as the enemy's level increases. Examples of these drops include [B] 2-headed Ragnus from Go Vahra at LV100-149, and Pikenata from Jarba at LV10-19.
The naming scheme for these templates is {{enemy name | level}}
where enemy name is the full name of the enemy (including capitals and spaces) and level is the lowest level in a particular range. These ranges are currently:
- 1 (1-9)
- 10 (10-19)
- 20 (20-29)
- 30 (30-39)
- 40 (40-49)
- 50 (50-59)
- 60 (60-69)
- 70 (70-79)
- 80 (80-99)
- 100 (100-124)
- 125 (125-149)
- 150 (150+)
So, to use the template for a level 110 Badira, you would use {{Badira | 100}}
, and for Dilnazen at level 55 it would be {{Dilnazen | 50}}
.
Enemy special drops
These are items that can drop from a particular enemy at any level, and they are often biomaterials, although acids, recovery boards and even weapons can be special drops. An example of a special drop is Gaozoran Rod, which can drop from Gaozoran at any level.
The naming scheme for these templates is {{<enemy name> | special}}
. To get Go Vahra's special drops, you would use {{Go Vahra | special}}
.
AOTI drops
With the release of Ambition of the Illuminus, drop charts were split into two separate charts: one for PSU missions and the other for AOTI missions. To accommodate this change, our drop templates have additional values for AOTI drops which can be called upon by including AOTI in the template right before the level tier. (For example, {{Koltova | AOTI 50}}
.) If this tag is left out, the template will default to the respective drop item for a PSU mission. Remember to include the AOTI tag in the template for all enemies that appear in Ambition of the Illuminus missions.
Area drops
These are items that can drop from any enemy in a particular area, depending on the level of the enemies. Areas can be defined loosely as different levels of the game - Raffon Meadow is a different area to Old Rozenom City. For example, [B] Crea Doubles can drop in the Linear Line area where enemies are LV50 or higher.
The naming scheme for these templates is {{area name | level}}
, where area name is one of the area names given below, and level is the base enemy level of the mission.
Area names are as follows:
- LL area - Linear Line
- HIVE area - HIVE
- Meadow area - Raffon Meadow
- Lakeshore area - Raffon Lakeshore
- Train area - Train
- Seabed area - Seabed Plant
- Mizuraki area - Mizuraki C.D.
- Islands area - Islands
- Temple area - Temple
- Desert area - Kugu Desert
- Canyon area - Galenigare Canyon
- Tunnels area - Galenigare Mine
- RELICS area - RELICS
- Metrolinear area - AMF Metro Linear
- Rozenom area - Old Rozenom City
- HQ area - AMF HQ
- Saguraki area - Saguraki C.D.
- COG HQ area - Pavilion of Air
- Habirao area - Habirao F.D.
- Granigs area - Granigs Mine
- Il Cabo area - Il Cabo Base
- Dark RELICS area - Rykros RELICS
- Forest area - Forest
- Caves area - Caves
- Mines area - Mines
- Ruins area - Ruins
AOTI drops
As with enemies, certain areas introduced in the original game will reappear in AOTI missions, giving them new drops. In such a case of a PSU field being the base of an AOTI mission, the drop templates should have the AOTI tag included in them. For example, {{Train area | AOTI 70}}
.