Difference between revisions of "Bil De Vear"
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== Stats == | == Stats == | ||
{{Enemy stats | {{Enemy stats | ||
− | |HP= | + | |HP= 400% |
− | |ATP= | + | |ATP= 200% |
− | |ATA= | + | |ATA= 100% |
− | |TP= | + | |TP= 150% |
− | |DFP= | + | |DFP= 140% |
− | |EVP= | + | |EVP= 150% |
− | |MST= | + | |MST= 150% |
− | |STA= | + | |STA= 130% |
− | |EXP= | + | |EXP= 400% |
− | |Leader boost= | + | |Leader boost= |
− | |Attack boost= | + | |Attack boost= 200% ATA, 200% TP, 120% STA |
− | |Defense boost= | + | |Defense boost= 150% DFP, 130% EVP, 150% MST |
− | |Burn= | + | |Burn= o |
− | |Freeze= | + | |Freeze= o |
− | |Shock= | + | |Shock= x |
− | |Silence= | + | |Silence= x |
− | |Confuse= | + | |Confuse= x |
− | |Virus= | + | |Virus= o |
− | |Poison= | + | |Poison= o |
− | |Stun= | + | |Stun= o |
− | |Sleep= | + | |Sleep= o |
− | |Incapacitate= | + | |Incapacitate= x |
− | |Jellen= | + | |Jellen= o |
− | |Zalure= | + | |Zalure= o |
− | |Zoldeel= | + | |Zoldeel= o |
− | |Half damage striking= | + | |Half damage striking= x |
− | |Half damage ranged= | + | |Half damage ranged= o |
− | |Half damage TECHNIC= | + | |Half damage TECHNIC= x}} |
− | }} | ||
== Item drops == | == Item drops == | ||
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== Image gallery == | == Image gallery == | ||
<gallery> | <gallery> | ||
+ | Image:Bil De Vear.jpg|A walking Bil De Vear. | ||
Image:Bil_De_Vear_Ice.jpg|Ice version. | Image:Bil_De_Vear_Ice.jpg|Ice version. | ||
+ | Image:Bil_De_Vear_Fire.jpg|Fire version. | ||
</gallery> | </gallery> | ||
+ | |||
+ | [[Category:Native creatures (Moatoob)]] |
Latest revision as of 08:26, 5 August 2008
Bil De Vear | |
---|---|
Version | Phantasy Star Universe |
Enemy type | Native creature (Moatoob) |
Enemy size | Large |
Classification | Normal enemy |
Elements |
Abilities
- Bil De Vears have two punch attacks. The first one is weaker but has no charge-up period and can cause Zalure. The second is a charged dashing punch that is extremely powerful.
- They possess the ability to jump great distances, similar to Hildebears from PSO. The landing can cause damage and stun in a small radius. Like Hildebears, it is possible to trap them as their jumps cannot take them outside the boundaries of the map. They can then be picked off at range as they continue to jump on the spot.
- They can also bellyflop, an extremely dangerous move as it is difficult to avoid and can stun players.
- Bil De Vears can also spin on the spot with their arms outstretched, dealing massive damage to anyone caught in the attack. They usually do this after being staggered, so it is wise to exercise caution when using weapons or Photon Arts that can launch, blow away or wipeout enemies as these will almost always provoke the spinning.
Fire
- Fire Bil De Vears can cast Foie at range. They often cast several consecutive Foies, and being hit by one can make it difficult to avoid the others.
- They cast Gifoie close up.