Difference between revisions of "Template:Drop info (PSP)"
m |
m (Ubwa! I broke it good. D:) |
||
Line 10: | Line 10: | ||
|Normal box = box | |Normal box = box | ||
|Area drop = area | |Area drop = area | ||
− | |#default= }}|colspan="4" {{!}} Unknown}} {{#if: {{{Source}}}|{{!}}{{!}} {{{Level}}}|}}{{#if: {{{Source}}}|{{!}}{{!}} {{ | + | |#default= }}|colspan="4" {{!}} Unknown}} {{#if: {{{Source}}}|{{!}}{{!}} {{{Level}}}|}}{{#if: {{{Source}}}|{{!}}{{!}} {{#switch: {{{Ver.}}} |
+ | |PSU= {{PSU version}} | ||
+ | |AOTI= {{AOTI version}} | ||
+ | |#default= {{PSU version}} {{AOTI version}}}}|}} {{#if: {{{Source}}}|{{!}}{{!}} {{#switch: {{{Type}}} | ||
+ | |Line shield= {{Line shield icon}} | ||
+ | |Board= {{Board icon}} | ||
+ | |Unit= {{#switch: {{{Category}}} | ||
+ | |Head= {{Head unit icon}} | ||
+ | |Arm= {{Arm unit icon}} | ||
+ | |Body= {{Body unit icon}} | ||
+ | |Extra= {{Extra unit icon}} | ||
+ | |#default= }} | ||
+ | |Weapon= {{#switch: {{{Category}}} | ||
+ | |Saber= {{Saber icon}} | ||
+ | |Dagger= {{Dagger icon}} | ||
+ | |Claw= {{Claw icon}} | ||
+ | |Slicer= {{Slicer icon}} | ||
+ | |Whip= {{Whip icon}} | ||
+ | |Sword= {{Sword icon}} | ||
+ | |Knuckles= {{Knuckles icon}} | ||
+ | |Spear= {{Spear icon}} | ||
+ | |Double saber= {{Double saber icon}} | ||
+ | |Axe= {{Axe icon}} | ||
+ | |Twin saber= {{Twin saber icon}} | ||
+ | |Twin dagger= {{Twin dagger icon}} | ||
+ | |Twin claw= {{Twin claw icon}} | ||
+ | |Handgun= {{Handgun icon}} | ||
+ | |Machinegun= {{Machinegun icon}} | ||
+ | |Crossbow= {{Crossbow icon}} | ||
+ | |Card= {{Card icon}} | ||
+ | |RCSM= {{RCSM icon}} | ||
+ | |Rifle= {{Rifle icon}} | ||
+ | |Shotgun= {{Shotgun icon}} | ||
+ | |Longbow= {{Longbow icon}} | ||
+ | |Laser cannon= {{Laser cannon icon}} | ||
+ | |Grenade= {{Grenade icon}} | ||
+ | |Twin handgnu= {{Twin handgun icon}} | ||
+ | |Wand= {{Wand icon}} | ||
+ | |TCSM= {{TCSM icon}} | ||
+ | |Rod= {{Rod icon}}}} | ||
+ | |#default= }}}}|}} | ||
{{#ifeq: {{{Footer}}}|Y|{{!}}}|}}</includeonly><noinclude> | {{#ifeq: {{{Footer}}}|Y|{{!}}}|}}</includeonly><noinclude> | ||
== Template parameters and usage == | == Template parameters and usage == | ||
Line 19: | Line 59: | ||
'''Source type:''' In the case of enemy drops, this field will be left blank. With missions and areas, however, identify the type of drop with ''Normal box'', ''Boss box'', ''Area drop'' or ''Special box''.<br/> | '''Source type:''' In the case of enemy drops, this field will be left blank. With missions and areas, however, identify the type of drop with ''Normal box'', ''Boss box'', ''Area drop'' or ''Special box''.<br/> | ||
'''Level:''' Type the level range for the drop here. In the case of enemies and area drops, use numerals to identify the range; for missions, use letters (C-S2).<br/> | '''Level:''' Type the level range for the drop here. In the case of enemies and area drops, use numerals to identify the range; for missions, use letters (C-S2).<br/> | ||
− | ''' | + | '''Ver.:''' Use this field to identify the version of the game the item drops from. By default, when left blank, this field will display both ''PSU'' and ''AOTI'' icons as many drops will be the same between both games. However, if an enemy or area drop is exclusive to one or the other, enter either ''PSU'' or ''AOTI'' to identify the exclusivity.<br/> |
+ | '''Type:''' Identify the drop type with this field. You can use ''Board'', ''Unit'', ''Line shield'' or ''Weapon''.<br/> | ||
+ | '''Category:''' Certain drops (weapons and units) will be categorized further from the parameter above. In the case of weapons, enter the weapon category name, first letter capitalized. (For example, ''Shotgun'', ''Laser cannon'', ''RCSM'', etc.) For units, use ''Head'', ''Arm'', ''Body'' or ''Extra''.<br/> | ||
'''Footer:''' The final template used for a drop chart will require this parameter to be marked with a ''Y''. Otherwise the table will not close properly. | '''Footer:''' The final template used for a drop chart will require this parameter to be marked with a ''Y''. Otherwise the table will not close properly. | ||
== Blank template == | == Blank template == | ||
− | <pre>{{ | + | <pre>{{New drop test |
|Header= | |Header= | ||
|Footer= | |Footer= | ||
Line 29: | Line 71: | ||
|Source type= | |Source type= | ||
|Level= | |Level= | ||
− | | | + | |Ver.= |
+ | |Type= | ||
+ | |Category= }}</pre> | ||
</noinclude> | </noinclude> |
Revision as of 15:17, 14 July 2008
Template parameters and usage
This template works in a slightly different manner from previously used drop templates. Basically, you will use the same template multiple times to achieve a drop chart in whatever size you need. The first template will act as the chart header to fill out the cells at the top to identify the data in the columns. The following templates will be used to fill in drop data while the final template will contain drop data as well as the footer to close out the table.
Header: In order to create the header of the drop table, enter a Y here and leave all other fields empty.
Source: Identify from what or where the item drops with this parameter. This can be an enemy, area or mission.
Source type: In the case of enemy drops, this field will be left blank. With missions and areas, however, identify the type of drop with Normal box, Boss box, Area drop or Special box.
Level: Type the level range for the drop here. In the case of enemies and area drops, use numerals to identify the range; for missions, use letters (C-S2).
Ver.: Use this field to identify the version of the game the item drops from. By default, when left blank, this field will display both PSU and AOTI icons as many drops will be the same between both games. However, if an enemy or area drop is exclusive to one or the other, enter either PSU or AOTI to identify the exclusivity.
Type: Identify the drop type with this field. You can use Board, Unit, Line shield or Weapon.
Category: Certain drops (weapons and units) will be categorized further from the parameter above. In the case of weapons, enter the weapon category name, first letter capitalized. (For example, Shotgun, Laser cannon, RCSM, etc.) For units, use Head, Arm, Body or Extra.
Footer: The final template used for a drop chart will require this parameter to be marked with a Y. Otherwise the table will not close properly.
Blank template
{{New drop test |Header= |Footer= |Source= |Source type= |Level= |Ver.= |Type= |Category= }}