Difference between revisions of "PSU Cyril Wiki:Sandbox"
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− | == Offline Technic Table (editting)== | + | == Offline Technic Table EP1 (editting)== |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
| rowspan="2" | [[Image:Foie (icon).png|40px]] | | rowspan="2" | [[Image:Foie (icon).png|40px]] | ||
− | + | | Element || Type || Description || Price || Target || Range || Rarity | |
|- style="background-color:#fff2f2;" | |- style="background-color:#fff2f2;" | ||
− | + | | Fire || Projectile || Attacks by shooting a fireball that explodes. || 1000 || Single || Long || 1* | |
|- | |- | ||
| style="background-color:#ff7878;" align="center" | [[Foie]] || colspan="8" style="padding:0em;" | | | style="background-color:#ff7878;" align="center" | [[Foie]] || colspan="8" style="padding:0em;" | | ||
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | ||
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | + | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
Line 178: | Line 178: | ||
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
| rowspan="2" | [[Image:Rafoie (icon).png|40px]] | | rowspan="2" | [[Image:Rafoie (icon).png|40px]] | ||
− | + | | Element || Type || Description || Price || Target || Range || Rarity | |
|- style="background-color:#fff2f2;" | |- style="background-color:#fff2f2;" | ||
− | + | | Fire || Blast || Attacks enemies in front of the user with a powerful flame. || 3500|| Area (3)/(4 @ 31+) || Medium || 2* | |
|- | |- | ||
| style="background-color:#ff7878;" align="center" | [[Rafoie]] || colspan="8" style="padding:0em;" | | | style="background-color:#ff7878;" align="center" | [[Rafoie]] || colspan="8" style="padding:0em;" | | ||
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | ||
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || | + | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
Line 199: | Line 199: | ||
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
| rowspan="2" | [[Image:Damfoie (icon).png|40px]] | | rowspan="2" | [[Image:Damfoie (icon).png|40px]] | ||
− | + | | Element || Type || Description || Price || Target || Range || Rarity | |
|- style="background-color:#fff2f2;" | |- style="background-color:#fff2f2;" | ||
− | | | + | | Fire || Channeled Stream || Spews flame based on the length of button input and PP spent. || 4500 || Area (small) || Short || 3* |
|- | |- | ||
| style="background-color:#ff7878;" align="center" | [[Damfoie]] || colspan="8" style="padding:0em;" | | | style="background-color:#ff7878;" align="center" | [[Damfoie]] || colspan="8" style="padding:0em;" | | ||
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | ||
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | + | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
Line 220: | Line 220: | ||
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
| rowspan="2" | [[Image:Gifoie (icon).png|40px]] | | rowspan="2" | [[Image:Gifoie (icon).png|40px]] | ||
− | + | | Element || Type || Description || Price || Target || Range || Rarity | |
|- style="background-color:#fff2f2;" | |- style="background-color:#fff2f2;" | ||
− | + | | Fire || Blast || Attacks surrounding enemies with a wall of fire around the user. || 8000 || Area (medium) || Self || 4* | |
|- | |- | ||
| style="background-color:#ff7878;" align="center" | [[Gifoie]] || colspan="8" style="padding:0em;" | | | style="background-color:#ff7878;" align="center" | [[Gifoie]] || colspan="8" style="padding:0em;" | | ||
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | ||
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | + | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
Line 241: | Line 241: | ||
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
| rowspan="2" | [[Image:Shifta (icon).png|40px]] | | rowspan="2" | [[Image:Shifta (icon).png|40px]] | ||
− | + | | Element || Type || Description || Price || Target || Range || Rarity | |
|- style="background-color:#fff2f2;" | |- style="background-color:#fff2f2;" | ||
− | + | | Fire || Field || Supports allies by boosting attack power for a set period of time. || 2500 || Area (medium) || Self || 2* | |
|- | |- | ||
| style="background-color:#ff7878;" align="center" | [[Shifta]] || colspan="8" style="padding:0em;" | | | style="background-color:#ff7878;" align="center" | [[Shifta]] || colspan="8" style="padding:0em;" | | ||
Line 262: | Line 262: | ||
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
| rowspan="2" | [[Image:Jellen (icon).png|40px]] | | rowspan="2" | [[Image:Jellen (icon).png|40px]] | ||
− | + | | Element || Type || Description || Price || Target || Range || Rarity | |
|- style="background-color:#fff2f2;" | |- style="background-color:#fff2f2;" | ||
− | + | | Fire || Field || Reduces enemy attack power for a set period of time. || 1500<|| Area (medium) || Self || <span style="color: red;">6*</span>/<span style="color: blue;">2*</span> | |
|- | |- | ||
| style="background-color:#ff7878;" align="center" | [[Jellen]] || colspan="8" style="padding:0em;" | | | style="background-color:#ff7878;" align="center" | [[Jellen]] || colspan="8" style="padding:0em;" | | ||
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | ||
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | + | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
Line 287: | Line 287: | ||
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
| rowspan="2" | [[Image:Barta (icon).png|40px]] | | rowspan="2" | [[Image:Barta (icon).png|40px]] | ||
− | + | | Element || Type || Description || Price || Target || Range || Rarity | |
|- style="background-color:#f2f2ff;" | |- style="background-color:#f2f2ff;" | ||
− | + | | Ice || Ground Projectile || Attacks enemies with a projectile of ice. || 1000 || Line || Long || 1* | |
|- | |- | ||
| style="background-color:#7d7dff;" align="center" | [[Barta]] || colspan="8" style="padding:0em;" | | | style="background-color:#7d7dff;" align="center" | [[Barta]] || colspan="8" style="padding:0em;" | | ||
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | ||
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | + | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
Line 308: | Line 308: | ||
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
| rowspan="2" | [[Image:Rabarta (icon).png|40px]] | | rowspan="2" | [[Image:Rabarta (icon).png|40px]] | ||
− | + | | Element || Type || Description || Price || Target || Range || Rarity | |
|- style="background-color:#f2f2ff;" | |- style="background-color:#f2f2ff;" | ||
− | + | | Ice || Ground Blast || Attacks enemies in front of the user with a blast of ice that damages. || 3500< || Area (3)/(4 @ 31+) || Medium || 2* | |
|- | |- | ||
| style="background-color:#7d7dff;" align="center" | [[Rabarta]] || colspan="8" style="padding:0em;" | | | style="background-color:#7d7dff;" align="center" | [[Rabarta]] || colspan="8" style="padding:0em;" | | ||
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | ||
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | + | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
Line 329: | Line 329: | ||
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
| rowspan="2" | [[Image:Dambarta (icon).png|40px]] | | rowspan="2" | [[Image:Dambarta (icon).png|40px]] | ||
− | + | | Element || Type || Description || Price || Target || Range || Rarity | |
|- style="background-color:#f2f2ff;" | |- style="background-color:#f2f2ff;" | ||
− | + | | Ice || Channeled Ground Blast || Spews ice based on the length of button input and PP spent. || 4500 || Area (small) || Short || 3* | |
|- | |- | ||
| style="background-color:#7d7dff;" align="center" | [[Dambarta]] || colspan="8" style="padding:0em;" | | | style="background-color:#7d7dff;" align="center" | [[Dambarta]] || colspan="8" style="padding:0em;" | | ||
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | ||
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | + | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
Line 350: | Line 350: | ||
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
| rowspan="2" | [[Image:Gibarta (icon).png|40px]] | | rowspan="2" | [[Image:Gibarta (icon).png|40px]] | ||
− | + | | Element || Type || Description || Price || Target || Range || Rarity | |
|- style="background-color:#f2f2ff;" | |- style="background-color:#f2f2ff;" | ||
− | + | | Ice || Blast || Attacks surrounding enemies with a wall of ice around the user. || 8000 || Area (medium) || Self || 4* | |
|- | |- | ||
| style="background-color:#7d7dff;" align="center" | [[Gibarta]] || colspan="8" style="padding:0em;" | | | style="background-color:#7d7dff;" align="center" | [[Gibarta]] || colspan="8" style="padding:0em;" | | ||
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | ||
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | + | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
Line 371: | Line 371: | ||
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
| rowspan="2" | [[Image:Deband (icon).png|40px]] | | rowspan="2" | [[Image:Deband (icon).png|40px]] | ||
− | + | | Element || Type || Description || Price || Target || Range || Rarity | |
|- style="background-color:#f2f2ff;" | |- style="background-color:#f2f2ff;" | ||
− | + | | Ice || Field || Supports allies by boosting defense for a set period of time. || 2500 || Area (medium) || Self || 2* | |
|- | |- | ||
| style="background-color:#7d7dff;" align="center" | [[Deband]] || colspan="8" style="padding:0em;" | | | style="background-color:#7d7dff;" align="center" | [[Deband]] || colspan="8" style="padding:0em;" | | ||
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | ||
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | + | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage | ||
Line 392: | Line 392: | ||
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
| rowspan="2" | [[Image:Zalure (icon).png|40px]] | | rowspan="2" | [[Image:Zalure (icon).png|40px]] | ||
− | + | | Element || Type || Description || Price || Target || Range || Rarity | |
|- style="background-color:#f2f2ff;" | |- style="background-color:#f2f2ff;" | ||
− | + | | Ice || Field || Supports allies by reducing enemy defense for a set period of time. || 500 || Area (medium) || Self || 2* | |
|- | |- | ||
| style="background-color:#7d7dff;" align="center" | [[Zalure]] || colspan="8" style="padding:0em;" | | | style="background-color:#7d7dff;" align="center" | [[Zalure]] || colspan="8" style="padding:0em;" | | ||
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | ||
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
− | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | + | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 |
|- | |- | ||
| style="font-weight: bold;text-align: center;" | PP Usage | | style="font-weight: bold;text-align: center;" | PP Usage |
Revision as of 10:00, 13 July 2008
Contents
Sandbox Introduction
Play with things here!
Use the PREVIEW EDIT button and get a feel for what your changes in the edit window do to a page. This page is intended only for experimentation, so don't worry about messing anything up. --Beatrixkiddo 23:11, 2 April 2008 (CDT)
And here are some wiki elements to play with!
Template:Board stats 10 star force
Armor Line Stats / Board Templates
Discussion moved here. - EspioKaos 09:17, 16 April 2008 (CDT)
Finding the NPC Value of an item.
This is most useful for pricing an item that is not available in an NPC store for sale in a player shop. The price the NPC store would buy the item from you is muiliplied by the item variable to give you the value of what the NPC would sell that item for.
For example:
If you were to sell a monomate at the NPC store they would only pay 5 mesta. To find out what the NPC store would buy a monomate for multiply that 5 mesta by the healing items varible of 10. You get 50 meseta, which we all know is what a monomate is worth.
Item Variable (rounded to the nearest hundredth)
Weapon x 6.67 | Armor x 5.00 | Healing x 10.00 | Clothes x 100.00 | Synthesis x 20.00
--Lunezda 21:56, 31 July 2007 (BST)
- Er, I just kind of randomly stumbled in here, but actually the rate at which you can resell items to NPCs depends on the item type -- most stuff like this was included in the Meseta article in early phases. Yeah, I realize it's kind of confusing when there's topics overlapping for two main subjects (Items and Meseta) to guess where such information would be listed, and that the past choices might seem arbitrary. Anyway, just so you know. >_> - Tycho 10:21, 11 October 2007 (BST)
Bullets page (well needed update)
After having looked at the Bullets page, I came up with a few things which could be changed that might help people running on 1024x768 (recommended resolution). The main problem is the PA Fragment statistics and cost tables which may not be a problem for people with widescreen users but for others it may look very cramped. - D-Scythe
With
Weapon | ||||||||||||||||
SE Lv. | Rng(m) | NoB | PP | SE Lv. | Rng(m) | NoB | PP | SE Lv. | Rng(m) | NoB | PP | SE Lv. | Rng(m) | NoB | PP | |
Rifles: Killer Shot | 2 | ?? | 1 | 32(25) | 3 | ?? | 1 | 40(32) | 4 | ?? | 1 | 48(38) | ? | ? | ? | ? |
Shotguns: Barada Maga | 1 | ?? | 3 | 18(14) | 1 | ?? | 4 | 24(19) | 2 | ?? | 5 | 30(24) | ? | ? | ? | ? |
Longbows: Chousei-sou | - | ?? | 1 | 12 | - | ?? | 1 | 15 | - | ?? | 1 | 18 | ? | ? | ? | ? |
Grenade Launchers: Boma Maga | 1 | 9 | 1 | 90(72) | 1 | 9 | 1 | 120(96) | 1 | 9 | 1 | 150(120) | ? | ? | ? | ? |
Laser Cannons: Mayalee Prism | - | ?? | 1 | 36(28) | - | ?? | 1 | 42(33) | - | ?? | 1 | 48(38) | ? | ? | ? | ? |
Twin Handguns: Twin Mayalee | 1 | ?? | 2 | 18(14) | 2 | ?? | 2 | 21(16) | 3 | ?? | 2 | 24(19) | ? | ? | ? | ? |
Handguns: Mayalee Hit | 1 | ?? | 1 | 18(14) | 2 | ?? | 1 | 21(16) | 3 | ?? | 1 | 24(19) | ? | ? | ? | ? |
Crossbows: Yak Zagenga | 1 | ?? | 1 | 12(9) | 2 | ?? | 2 | 18(14) | 3 | ?? | 3 | 20(16) | ? | ? | ? | ? |
Cards: Kyumeisei-shiki | 1 | ?? | 2 | 28 | 2 | ?? | 3 | 32 | 3 | ?? | 3 | 36 | ? | ? | ? | ? |
Cards: Masei-shiki | 1 | ?? | 2 | 10 | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ? | ? | ? | ? |
Machineguns: Mayalee Fury | - | ?? | 1 | 15(12) | - | ?? | 1 | 18(14) | - | ?? | 1 | 21(16) | ? | ? | ? | ? |
(Will obviously be expanded upon to include the new bullets but this is just a demonstration)
Weapon | Photon Art | PA Fragments | Effect |
---|---|---|---|
Killer Shot | 90 | Incapacitate Lv2-4 | |
Mayalee Shot | 50 | Sleep Lv2-4 | |
Barada Chamga | 25 | Charm Lv2-4 | |
Barada Maga | 60 | Lowers ATA/EVP Lv1-2 | |
Chousei-sou | 75 | Extra damage and range. Slow firing rate. | |
Masei-sou | 75 | Knockdown and Stun Lv1-2 | |
Boma Duranga | 50 | Berserk | |
Boma Maga | 90 | Hits 1-3 targets. 100% freeze | |
Phantasm Prism | 25 | Sleep Lv2 | |
Mayalee Prism | 90 | Blow away (Knockback) | |
Twin Penetration | 90 | Hits multiple enemies at once with penetrating bullets | |
Twin Mayalee | 60 | Lower DFP Lv1-2 | |
Penetrating Hit | 90 | Hits multiple enemies at once with a penetrating bullet | |
Mayalee Hit | 60 | HP steal. Hits two targets | |
Yak Zagenga | 75 | HP affects damage, Lv1-3 Lower HP = higher damage. | |
Yak Maga | 60 | Lowers ATP Lv1-3 | |
Kyumeisei-shiki | 60 | HP steal Lv1-3 | |
Masei-shiki | 60 | Lowers DFP Lv1-3 | |
Mayalee Fury | 75 | Launch |
Without
Weapon | Effect | ||||||||||||||||
SE Lv. | Rng(m) | NoB | PP | SE Lv. | Rng(m) | NoB | PP | SE Lv. | Rng(m) | NoB | PP | SE Lv. | Rng(m) | NoB | PP | ||
Rifles: Killer Shot | 2 | ?? | 1 | 32(25) | 3 | ?? | 1 | 40(32) | 4 | ?? | 1 | 48(38) | ? | ? | ? | ? | May incapacitate. |
Shotguns: Barada Maga | 1 | ?? | 3 | 18(14) | 1 | ?? | 4 | 24(19) | 2 | ?? | 5 | 30(24) | ? | ? | ? | ? | Inflicts EVP/ATA down. |
Longbows: Chousei-sou | - | ?? | 1 | 12 | - | ?? | 1 | 15 | - | ?? | 1 | 18 | ? | ? | ? | ? | Extra damage, slower firing rate. |
Grenade Launchers: Boma Maga | 1 | 9 | 1 | 90(72) | 1 | 9 | 1 | 120(96) | 1 | 9 | 1 | 150(120) | ? | ? | ? | ? | Hits 1-3. 100% freeze. |
Laser Cannons: Mayalee Prism | - | ?? | 1 | 36(28) | - | ?? | 1 | 42(33) | - | ?? | 1 | 48(38) | ? | ? | ? | ? | Blow away (Knockback). |
Twin Handguns: Twin Mayalee | 1 | ?? | 2 | 18(14) | 2 | ?? | 2 | 21(16) | 3 | ?? | 2 | 24(19) | ? | ? | ? | ? | Inflicts DFP down. |
Handguns: Mayalee Hit | 1 | ?? | 1 | 18(14) | 2 | ?? | 1 | 21(16) | 3 | ?? | 1 | 24(19) | ? | ? | ? | ? | Hits two targets. Steals HP (7%, 11%, 15%). |
Crossbows: Yak Zagenga | 1 | ?? | 1 | 12(9) | 2 | ?? | 2 | 18(14) | 3 | ?? | 3 | 20(16) | ? | ? | ? | ? | HP affects power. |
Cards: Kyumeisei-shiki | 1 | ?? | 2 | 28 | 2 | ?? | 3 | 32 | 3 | ?? | 3 | 36 | ? | ? | ? | ? | Steals HP. |
Cards: Masei-shiki | 1 | ?? | 2 | 10 | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ? | ? | ? | ? | Def Down. |
Machineguns: Mayalee Fury | - | ?? | 1 | 15(12) | - | ?? | 1 | 18(14) | - | ?? | 1 | 21(16) | ? | ? | ? | ? | Launch |
Offline Technic Table EP1 (editting)
Fire | ||||||||||||||||||||||||||||
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Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Fire | Projectile | Attacks by shooting a fireball that explodes. | 1000 | Single | Long | 1* | ||||||||||||||||||||||
Foie |
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Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Fire | Blast | Attacks enemies in front of the user with a powerful flame. | 3500 | Area (3)/(4 @ 31+) | Medium | 2* | ||||||||||||||||||||||
Rafoie |
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Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Fire | Channeled Stream | Spews flame based on the length of button input and PP spent. | 4500 | Area (small) | Short | 3* | ||||||||||||||||||||||
Damfoie |
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Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Fire | Blast | Attacks surrounding enemies with a wall of fire around the user. | 8000 | Area (medium) | Self | 4* | ||||||||||||||||||||||
Gifoie |
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Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Fire | Field | Supports allies by boosting attack power for a set period of time. | 2500 | Area (medium) | Self | 2* | ||||||||||||||||||||||
Shifta |
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Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Fire | Field | Reduces enemy attack power for a set period of time. | 1500< | Area (medium) | Self | 6*/2* | ||||||||||||||||||||||
Jellen |
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Ice | ||||||||||||||||||||||||||||
Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Ice | Ground Projectile | Attacks enemies with a projectile of ice. | 1000 | Line | Long | 1* | ||||||||||||||||||||||
Barta |
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Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Ice | Ground Blast | Attacks enemies in front of the user with a blast of ice that damages. | 3500< | Area (3)/(4 @ 31+) | Medium | 2* | ||||||||||||||||||||||
Rabarta |
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Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Ice | Channeled Ground Blast | Spews ice based on the length of button input and PP spent. | 4500 | Area (small) | Short | 3* | ||||||||||||||||||||||
Dambarta |
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Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Ice | Blast | Attacks surrounding enemies with a wall of ice around the user. | 8000 | Area (medium) | Self | 4* | ||||||||||||||||||||||
Gibarta |
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Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Ice | Field | Supports allies by boosting defense for a set period of time. | 2500 | Area (medium) | Self | 2* | ||||||||||||||||||||||
Deband |
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Element | Type | Description | Price | Target | Range | Rarity | ||||||||||||||||||||||
Ice | Field | Supports allies by reducing enemy defense for a set period of time. | 500 | Area (medium) | Self | 2* | ||||||||||||||||||||||
Zalure |
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Lightning | ||||||||||||||||||||||||||||
JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
ゾンデ | Lightning | Projectile | Attacks enemies with a single, penetrating bolt of lightning. | 500/1000 | Line | Long | 1* | |||||||||||||||||||||
Zonde |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
ラ・ゾンデ | Lightning | Blast | Attacks with a lightning strike that damages enemies. | 1500/3500 | Area (3)/(4 @ 31+) | Medium | 2* | |||||||||||||||||||||
Razonde |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
ギ・ゾンデ | Lightning | Blast | Attacks surrounding enemies with a ball of lightning above the user's head. | 12000/8000 | Area (medium) | Self | 4* | |||||||||||||||||||||
Gizonde |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
ス・ゾンデ | Lightning | Homing Projectile | Attacks enemies with homing ball of lightning while the button is held down. | 50 PAF/4500 | Area (small) | Long | 5*/3* | |||||||||||||||||||||
Noszonde |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
ゾディアール | Lightning | Field | Supports allies by boosting accuracy and agility for a set period of time. | 9000/4000 | Area (medium) | Self | 6*/3* | |||||||||||||||||||||
Zodial |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
ゾルディール | Lightning | Field | Reduces enemy accuracy and agility for a set period of time. | 6000/1500 | Area (medium) | Self | 6*/2* | |||||||||||||||||||||
Zoldeel |
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Ground | ||||||||||||||||||||||||||||
JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
ディーガ | Ground | Parabolic Projectile | Attacks with a projectile that explodes when it hits an enemy. | 500/450 | Single | Long | 1* | |||||||||||||||||||||
Diga |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
ラ・ディーガ | Ground | Ground Blast | Attacks enemies in front of the user with a mass that damages. | 1500/3500 | Area (3)/(4 @ 31+) | Medium | 2* | |||||||||||||||||||||
Radiga |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
ダム・ディーガ | Ground | Channeled Stream | Spews poison based on the length of button input and PP spent. | 4000/4500 | Area (small) | Short | 3* | |||||||||||||||||||||
Damdiga |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
ギ・ディーガ | Ground | Ground Blast | Attacks surrounding enemies with a massive earthquake. | 12000/8000 | Area (medium) | Self | 4*/5* | |||||||||||||||||||||
Gidiga |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
ノス・ディーガ | Ground | Homing Ground Projectile | Summons serpents that attack enemies while the button is held down. | 75 PAF/4500 | Single | Long | ?*/3* | |||||||||||||||||||||
Nosdiga |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
ディーザス | Ground | Field | Creates a field that reduces damage from physical attacks | ?/35000 | Area (small) | Self | ?*/6* | |||||||||||||||||||||
Dizas |
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Light | ||||||||||||||||||||||||||||
JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
レスタ | Light | Field | Uses the power of photons to regenerate body cells, restoring HP. | 800/1200 | Area (medium) | Self | 1* | |||||||||||||||||||||
Resta |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
ギ・レスタ | Light | Field | Revives allies downed during battle. Adds HP recovery. | 90 PAF/9800 | Area (medium) | Self | 8*/3* | |||||||||||||||||||||
Giresta |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
レジェネ | Light | Field | Cures any status abnormalities. | 1000/3000 | Area (medium) | Self | 2* | |||||||||||||||||||||
Reverser |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
レグランツ | Light | Channeled Blast | Converts the HP into an attack based on length of button input and PP. | 90PAF/14000 | Area (large) | Self | ?*/4* | |||||||||||||||||||||
Regrant |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
レンティス | Light | Field | Creates a field that reduces damage from TECHNIC attacks. | ?/35000 | Area (small) | Self | ?*/6* | |||||||||||||||||||||
Rentis |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
レティアール | Light | Field | Boosts TECHNIC and mental energy for party members. | 9000/4000 | Area (medium) | Self | 6*/3* | |||||||||||||||||||||
Retier |
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Dark | ||||||||||||||||||||||||||||
JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
メギド | Dark | Projectile | Attacks by shooting a ball, with a small chance of incapacitating. | 99 PAF/450 | Line | Long | 1*/2* | |||||||||||||||||||||
Megid |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
ラ・メギド | Dark | Blast | Attacks enemies in front with a damaging gravity field. | 4500/3500 | Area (3)/(4 @ 31+) | Medium | 2*/3* | |||||||||||||||||||||
Ramegid |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
ダム・メギド | Dark | Channeled Stream | Creates a well based on length of button input and PP spent. | 6000/4500 | Area (small) | Short | 3*/4* | |||||||||||||||||||||
Dammegid |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
ノス・メギド | Dark | Homing Projectile | Creates a homing gravity well while the button is held down. | 75 PAF/8000 | Area (small) | Long | ?*/5* | |||||||||||||||||||||
Nosmegid |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
メギバース | Dark | Channeled Field | Damages & steals HP based on length of button input and PP spent. | 75 PAF/35000 | Area (medium) | Self | 7*/6* | |||||||||||||||||||||
Megiverse |
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JP Name | Element | Type | Description | Price | Target | Range | Rarity | |||||||||||||||||||||
メギスタール | Dark | Field | Boosts all abilities by giving up a large amount of HP. | 25 PAF/35000 | Self | Self | 8*/6* | |||||||||||||||||||||
Megistar |
|