Difference between revisions of "Talk:Enemy spawn charts"

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== Rares ==
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<font size="144" color="red">Sign your comments.</font> - [[User:Miraglyth|Miraglyth]] 19:58, 10 May 2007 (BST)
* Do the boss Rares have a seperate Map than the typical Rare maps? [[User:Kitomi|Kitomi]] 15:37, 25 December 2006 (CST)
 
* I don't think they're related. I didn't completely understand the explanation from the Bible though (which is basically non-existant, since it only gives a table DX). Guess someone would need to try it out for a bit (whether or not after the tables get posted). - [[User:Tycho|Tycho]] 17:01, 29 December 2006 (CST)
 
  
== Confused ==
+
== Essen's Flag Icons ==
This is a little confusing to me. Can anyont make it easier to understand in laymans terms? --[[User:JubeiSaotome|JubeiSaotome]] 21:45, 13 December 2006 (PST)
 
  
* What all is confusing? Thanks for the pictures too, that helps make it easier for people!  Same with formatting.  I'm new to using wiki things...
+
They look to me. - [[User:Amaury|Amaury]] 08:02, 17 June 2008 (CDT)
  
** I just got confused by the spawn listings, I was thinking they were all spawns that showed the rappies, it wasn't until a friend showed me how, then I understanded the X route is the one with the rappies. I'll continue to add pics and upate it for you. Thanks though, awesome work. --[[User:JubeiSaotome|JubeiSaotome]] 22:32, 13 December 2006 (PST)
+
==== Does anyone believe it? ====
*** Its something that isn't on the English version that will become very important to know, so I'm translating it over.  Thanks for making it easier for english speakers to read! [[User:Fiethron|Fiethron]] 22:34, 13 December 2006 (PST)
 
  
== T-Intersection ==
+
The alleged -4 and -X2 spawns. We've got just four of these, none of which I've seen, and all of which are not seen on the JP wiki. Specifically:
That T Intersection bit is a bit iffy. Think we need a picture to clarify what way the first mob of that block is located at? Possibly a gallery image set for "Main locations" within a mission that need to be noted? --[[User:JubeiSaotome|JubeiSaotome]] 03:00, 14 December 2006 (PST)
+
* [[Unsafe Passage]] "C-4". Supposedly non-rare, would only need a starting spawn of Pannon x3 to confirm.
 +
* [[Fight for Food]] "B-X2". Actually, both B-X and B-X2 disagree with the JP wiki. Would be hard to prove or disprove given how little people run it.
 +
* [[Fight for Food]] "C-X2". Our C pattern is the A pattern on the JP wiki. Their A-X matches our C-X2 and they don't have our C-X at all.
 +
* [[Plains Overlord]] "B-X2". Our B pattern is the A pattern on the JP wiki. Their A-X matches our B-X2 and they don't have our B-X at all.
 +
I remember not believing these when they were added back in 2006 by people who - by their other comments and thoughts - were apparently not capable of reading. Given that every other mission since has been 3 patterns of 3 common and 1 rare variant each, ''and'' that JP's wiki has seen our charts and disagreed, I still don't believe them. Does anyone? - [[User:Miraglyth|Miraglyth]] 13:09, 29 December 2007 (CST)
 +
* I was wondering about those last night as I was going over charts.  I guess it's possible for there to be a second rare spawn per pattern, but I think it's unlikely considering the pattern established by almost every other mission. It might be a good idea for us to go over those missions and redo the charts.  I think I might do that tonight if for nothing more than some practice with making a chart since I've never done one of my own before.  Besides, it'd be good for us to verify a number of these missions, particularly the ones that had spawn changes with an update over the summer. - [[User:EspioKaos|EspioKaos]] 14:00, 29 December 2007 (CST)
 +
* Do we have a central page to reference which spawn sets/entire charts have been confirmed? If not, I suggest that we make one, so that those of us who are willing to help with this don't duplicate other people's efforts. - [[User:Spirit|Spirit]] 02:55, 30 December 2007 (CST)
 +
* Huh... now I'm not so sure. Just ran a Scarred Planet C run and got Rappies, but the spawns were off the hook. Pattern C. The second spawn was many Volfu (some kings, which was why I noticed) and two Bal Soza, and the "indoor" spawn of block 3 was Go Bajilla x3→4. There was also one spawn mid-way through which was a swarm of Go Bajilla (though only 3 at any one time, more spawned as killed for a while). Can't remember any other distinguishing features. Wondering if mission difficulty matters more for spawns now. - [[User:Miraglyth|Miraglyth]] 19:07, 7 January 2008 (CST)
 +
** ...and again. Pattern A this time. Again, first b3 spawn was Go Bajilla x3→4, but nothing else I took note of. Still 100% on Scarred Planet C for rappies :/ - [[User:Miraglyth|Miraglyth]] 19:28, 7 January 2008 (CST)
 +
*** Urgh, this'll be a difference on difficulty. And for the longest time I always thought difficulty only affected the way "sub-bosses" could spawn. Wonder how this'll work with mission spawn charts. - [[User:Miraglyth|Miraglyth]] 19:38, 7 January 2008 (CST)
 +
**** I've noticed differences in spawn patterns between difficulty a few times, even with the older PSU style missions. The ones that spring to mind most are:
 +
***** '''[[Valley of Carnage]]''', which I was used to running through on my way to Tunnel Recapture, and which when I started doing it on S and S2 rank for exp, seemed to contain a lot more monsters;
 +
***** '''[[Tunnel Recapture]]''', which I spammed on C rank way back when it was the best MP for low levels, and noticed several odd things when doing it on S rank months later. And;
 +
***** '''[[Sakura Blast]]'''. Sakura Blast in particular stuck out at me, as I created the spawn chart based on S-rank difficulty spawns, and have since done a few B rank runs to find a better Neiclaw. The ''important'' spawn information seemed to still be applicable, though I didn't find any rare spawns on this rank, so I am as yet unable to confirm the rare patterns.
 +
**** The differences I noticed in TR and VoC might have been a result of rebalancing, so I initially dismissed those differences as a result of external manipulation in the form of game updates. SB though, is too new to have suffered any such manipulation as yet. If worst comes to worst, we might have to supply spawn charts for each difficulty on each mission's page. >.> - [[User:Spirit|Spirit]] 19:59, 7 January 2008 (CST)
 +
***** The current system works fine for Sakura Blast. I've found Jigos on both B/C and A/S layouts, using the system and spawns we have listed now. --[[User:Beatrixkiddo|Beatrixkiddo]] 22:17, 7 January 2008 (CST)
 +
***** Thanks for the confirmation, Beatrixkiddo. It's nice to know my effort wasn't entirely wasted (since I do still plan to hunt a Neiclaw, and don't really want to create a new spawn chart for the same mission a second time >.<) Still, for the other cases - ie: the -4 and -X2 variants - I'm inclined to believe the spawns that ''don't'' match the JP wiki at all, are probably entirely incorrect. That said, I also know for a fact that incorrect spawn information has been quoted from the JP wiki in the recent past. I suppose we'll need more information on all of these 'odd looking' spawn sets before we go about deleting thim... Is anyone here planning to hunt rappies/Jaggos? ^^; - [[User:Spirit|Spirit]] 03:44, 8 January 2008 (CST)
 +
* This seems to have run its course.  I could be wrong, but I have to think that the discrepancies here have been resolved. I won't remove it myself until we're sure on this one.  [[User:S-T-H|S-T-H]] 03:12, 17 June 2008 (CDT)
  
I can take a picture...but I'm not sure how to add the picture to the server....the intersection is like a T.  You go straight, but then can only go left or right, not straight anymore.
+
== Future? ==
  
== Issues with runs ==
+
So while I've been updating many of the mission pages, I can't help but keep notice of what's going on on this page and the already WIP transfer of the charts to their individual pages.  I figure in the end this page might just revert all the way back into a rare enemy list with the mention that there are spawn charts on the mission pages themselves.  Probably wouldn't be worth a sidebar mention anymore at that point. But anyway, at present I have a bit of an idea on how to keep things organized and maybe speed them up as far as the conversions go.
I just did a correct run of the Left Turn Route and I had no rappies appear at all. All the flags were there. Is there any other requirements to make them appear? --[[User:JubeiSaotome|JubeiSaotome]] 04:04, 14 December 2006 (PST)
 
  
* Are you sure block 3 was 3 delsaban and 2 pannon?  B-1 and B-X are very similar, but if they are that similar, then maybe we need to add another + to block 1. [[User:Fiethron|Fiethron]] 11:07, 14 December 2006 (PST)
+
We could keep the missions in a chart with a color coded system (or even just a note in another column depending on how it's set up) of what condition the individual charts are in as well as links to them.  It would eliminate any more possible redundancies until each chart can be properly completed. I've noticed a few instances where charts have been half done here and the mission page (but in different ways by different users).
  
* * Pretty sure it was, but maybe I'm wrong. --[[User:JubeiSaotome|JubeiSaotome]] 16:39, 14 December 2006 (PST)
+
I'm willing to get this all done and move any relevant comments about specific charts over to the mission talk pages, but I felt I didn't want to make such large changes all at once without some go ahead.[[User:S-T-H|S-T-H]] 23:33, 15 June 2008 (CDT)
 
+
* A while back, I was messing around with a [[User:EspioKaos/Sandbox/Enemy_spawn_charts|possible new look]] for this article once the conversion is completeBasically, it tells how to read our spawn charts and then gives a list of missions with a link directly to their spawn chartI need to get back into the conversion mode I was in a months ago.  I guess I can only do a few at a time before I get burnt out on them.  Some of the tables can be a real pain.  XD - [[User:EspioKaos|EspioKaos]] 18:42, 16 June 2008 (CDT)
* ** I have had the same problem and i printed out the page to make sure the spawn was correct i also noticed that I never got the B-1 set so could it be possible that they were switched by mistake? [[User:Nascarfan38124|Nascarfan38124]] 19:07, 28 December 2006 (CST)
+
** [[User:S-T-H/Sandbox/Enemy_spawn_charts|Here]] is something in the realm of what I considered for tracking progress.  I'd basically transfer everything pretty much as is (while eliminating any redundancies), then replace the current notices/redirects with these chartsThen I'd update them with the proper progress levelDoing it this way, people can see pretty easily what is and isn't done and what might just need a few tweaks to get done. [[User:S-T-H|S-T-H]] 21:48, 16 June 2008 (CDT)
 
+
*** I'm good with that.  Anything to help move the conversion along.  XD  So I guess first we should work on moving the current tables over the their respective articles? - [[User:EspioKaos|EspioKaos]] 22:48, 16 June 2008 (CDT)
I just did Valley of Carnage S with the B-X spawn pattern and didn't get any Jao. Can anyone confirm that one is correct? --[[User:Ras|Ras]] 04:37, 15 December 2006 (PST)
+
**** Yea I think that would be the first thing.  After that we'd be moving various talking points from this section to the mission talk pages. I'm not sure how relevant or up to date they are, but we can figure that out later (probably around the time the charts are about completed).  The last thing of course would be clearing out the individual sections where the charts used to be and replacing them with that chart.  All that would be needed then is to make sure the chart is about right as far as progress goes.  We might end up stepping on each other's toes a bit though. If you want to start transferring the charts themselves, I'll step aside for a moment and see what I can do with the talk pages.  Later I'll go through each section and see what condition the charts are in.  I won't mark any higher than 'S' though (as you'd be much more familiar with how they should look as a final 'S2' version). [[User:S-T-H|S-T-H]] 23:12, 16 June 2008 (CDT)
 
+
* Just transferred over the chart for True Darkness for kicks. (Drop in the bucket and all that, right?  XD)  I'll try to work on transferring more of these over in the next few days; though I might not focus on the formatting for some of them since it can be a bit tedious. - [[User:EspioKaos|EspioKaos]] 23:33, 16 June 2008 (CDT)
For block 2 of valley of carnage, the enemies listed need to have a sword and shield iconAlso, it needs to spawn as 3 Vanda, and then 2 more, and then 2 moreAll with sword and shield.
+
** Oh, please don't worry about formatting for now. Let's just get all the charts moved over (in whatever condition they're in)There already exists a variety of formats for charts on the individual pages. I just want to avoid any more charts being updated in both places (or even worse only in one). They'll be properly marked with the progress chart when things are about done on this end[[User:S-T-H|S-T-H]] 23:38, 16 June 2008 (CDT)
 
+
*** The 'longness' of this page was knocked down from the top 5 to #126Considering that it's #4 for hits, it'll hopefully save a good amount on bandwidth. Now all that has to be done is making sure the chart stays up to date.  I'll leave the 'S2's to you as you came up with the format. [[User:S-T-H|S-T-H]] 03:48, 17 June 2008 (CDT)
== "Train track room"? ==
+
*** Alright, it's up to 121 now size wise, but I think we'll be good with this for awhileAll you really have to do now is take a look through the S ranks and confirm your S2 ranks. If you can, please look at the talk pages after finishing and remove any unnecessary comments.  I think I spotted a few while carrying them overOutside of the discussion above (which might not have been figured out yet, I don't know), I set us up with a fresh talk page. Everything else has been moved to more relevant sections or has been cleared for being generally useless or/and outdated. [[User:S-T-H|S-T-H]] 05:55, 17 June 2008 (CDT)
 
 
Can someone please clarify for me which room this phrase refers to? Is it the dead end room where the Key drops, or is it the room before that, with the platform with the barrels on it? I'm referring to the C-X spawn set, by the way.[[User:212.32.77.163|212.32.77.163]] 13:34, 14 December 2006 (PST)
 
 
 
Train track room is the room where the key isThe other map which just has '''train tracks''' is the actual track partSo for C-X, it is the small room. [[User:Fiethron|Fiethron]] 06:39, 15 December 2006 (PST)
 
* Do you mean the room with the small path down onto the tracks or the T-junction's right side where it has around 3 sets of mobs spawn, which overlooks the train tracks? --[[User:JubeiSaotome|JubeiSaotome]] 06:43, 15 December 2006 (PST)
 
 
 
*the room onto the tracks where the key spawns... --[[User:Dark Dajin|Dark Dajin]] 14:53, 25 December 2006 (CST)
 
 
 
== Amure? ==
 
* What is the kana for this name? Given that it is suggested they appear at Valentines, wouldn't a more logical guess at the names be 'amour'? Or 'amore'? Sega liek French (see PSO EPIV) so they might like Italian too. [[User:Mewn|Mewn]] 12:04, 15 December 2006 (PST)
 
* アムレ, ノエル, ラタン, パスカ, アクテ, ソニチ. So yeah, it's not because I'm completely illiterate or anything; I did get the references. Some company still fails at languages though! - [[User:Tycho|Tycho]] 15:09, 15 December 2006 (PST)
 
 
 
== Unsafe Passage B-X ==
 
 
 
So will the first spawn of block 1 only have 3 pannons and no respawns? I'm sort of confused.
 
 
 
-Can someone Answer this, im confused on this one also.
 
 
 
-Yeah B is a little unclear with the spawns3 of the variants start with 3 pannons.
 
 
 
--I spent a while doing LL runs and finally figured out the B-set of maps.  B-X is annoying to identify. First, if you go into the first room and there are three pannons, you're on a good startKill them, more will spawn.  Go to the back part of the room (around the corner but not through the door); if delsabans spawn, you have the wrong setIf it's more pannons, you are in either B-X or B-1.  Unfortunately, the block two spawns are the same, so you have to go to block three.  But you can skip the enemies down the right path in Block 2.
 
 
 
== VoC woes ==
 
Para from HongFire.com says: I just tested the Jao C-X spawn pattern and it didn't give me a Jao.. needs more testing and another confirmation?
 
 
 
 
 
--Are you sure you didn't get C-1?  It seems like Sega made one spawn pattern for each map almost identical to the rare spawn pattern.  I've been trying to get Jaos too, and have had no luck either.
 
 
 
No I didn't get C-1. I counted the Vandas and they added up to the C-X spawn number.
 
 
 
-- I think the C-1 spawn count for block 2 might be wrong.  I've never seen 3-3 spawn before, always 3-2-2, and I've never seen Jaos spawn.  Also, it seems all the other block 2's that spawn with vandas first spawn 3-2-2, never 3-3.
 
 
 
Para: I just got another C-X spawn type with no JaoI believe the current article on C-X is definitely incorrect and someone needs to determine the right one.  It could be possible that the 3-3 Vanda Spawn in Block 2 is the real C-X?
 
 
 
Para: Hmm I just had a spawn today that was C-X and it had Jaggos... There must be something else that can distinguish between the two...
 
 
 
--If thats the case, and there *is* a 3-3 Vanda spawn in Block two of the C map set, then there are more than 3 mundane maps
 
 
 
+If you track the actual creature spawns, you will find that there are two different spawn sets that have a total of 7 vandas - there is the elusive 3-2-2 spawn set, and there is a 3-3-1 spawn setThe best way to tell which one you are getting is to make sure you kill all the vandas on each set at the same time.  The issue is that if you don't kill them at the same time, they spawn at varying intervals making it difficult to distinguish what pattern you are getting.
 
 
 
**Does the A-X map work for VoC or is it broken? I finally gave up on C-X as I got the 3-2-2 spawn many times without any Jaos.
 
 
 
I did the C-X with the 3-2-2 spawn many times and didn't see an jaggos. My character is level 60 so 99 % of the time I killed the 3 first vanda at the same time, then two spawn and then 2 more and no Jaggo at all. I've been trying it for many days now and didn't see any jaggo with that map
 
. If possible, I would like clarification on the C map. I see no difference in c-1 and c-x by the way, both show 3 jisharaga in the first block and then 3 vanda with sword and shield, 2 vanda with sword and shield + 2 vanda with sword and shield in block 2
 
 
 
* I've run all 3 x runs numerous times and yet to see a jao... is xmas time changing the appearance of these now??? -Battoh
 
 
 
== Jaggo Hunting ==
 
 
 
Are the S rank layouts for rare monsters the same as A-X? These punks keep escaping me on S. >:
 

Latest revision as of 13:02, 17 June 2008

Sign your comments. - Miraglyth 19:58, 10 May 2007 (BST)

Essen's Flag Icons

They look to me. - Amaury 08:02, 17 June 2008 (CDT)

Does anyone believe it?

The alleged -4 and -X2 spawns. We've got just four of these, none of which I've seen, and all of which are not seen on the JP wiki. Specifically:

  • Unsafe Passage "C-4". Supposedly non-rare, would only need a starting spawn of Pannon x3 to confirm.
  • Fight for Food "B-X2". Actually, both B-X and B-X2 disagree with the JP wiki. Would be hard to prove or disprove given how little people run it.
  • Fight for Food "C-X2". Our C pattern is the A pattern on the JP wiki. Their A-X matches our C-X2 and they don't have our C-X at all.
  • Plains Overlord "B-X2". Our B pattern is the A pattern on the JP wiki. Their A-X matches our B-X2 and they don't have our B-X at all.

I remember not believing these when they were added back in 2006 by people who - by their other comments and thoughts - were apparently not capable of reading. Given that every other mission since has been 3 patterns of 3 common and 1 rare variant each, and that JP's wiki has seen our charts and disagreed, I still don't believe them. Does anyone? - Miraglyth 13:09, 29 December 2007 (CST)

  • I was wondering about those last night as I was going over charts. I guess it's possible for there to be a second rare spawn per pattern, but I think it's unlikely considering the pattern established by almost every other mission. It might be a good idea for us to go over those missions and redo the charts. I think I might do that tonight if for nothing more than some practice with making a chart since I've never done one of my own before. Besides, it'd be good for us to verify a number of these missions, particularly the ones that had spawn changes with an update over the summer. - EspioKaos 14:00, 29 December 2007 (CST)
  • Do we have a central page to reference which spawn sets/entire charts have been confirmed? If not, I suggest that we make one, so that those of us who are willing to help with this don't duplicate other people's efforts. - Spirit 02:55, 30 December 2007 (CST)
  • Huh... now I'm not so sure. Just ran a Scarred Planet C run and got Rappies, but the spawns were off the hook. Pattern C. The second spawn was many Volfu (some kings, which was why I noticed) and two Bal Soza, and the "indoor" spawn of block 3 was Go Bajilla x3→4. There was also one spawn mid-way through which was a swarm of Go Bajilla (though only 3 at any one time, more spawned as killed for a while). Can't remember any other distinguishing features. Wondering if mission difficulty matters more for spawns now. - Miraglyth 19:07, 7 January 2008 (CST)
    • ...and again. Pattern A this time. Again, first b3 spawn was Go Bajilla x3→4, but nothing else I took note of. Still 100% on Scarred Planet C for rappies :/ - Miraglyth 19:28, 7 January 2008 (CST)
      • Urgh, this'll be a difference on difficulty. And for the longest time I always thought difficulty only affected the way "sub-bosses" could spawn. Wonder how this'll work with mission spawn charts. - Miraglyth 19:38, 7 January 2008 (CST)
        • I've noticed differences in spawn patterns between difficulty a few times, even with the older PSU style missions. The ones that spring to mind most are:
          • Valley of Carnage, which I was used to running through on my way to Tunnel Recapture, and which when I started doing it on S and S2 rank for exp, seemed to contain a lot more monsters;
          • Tunnel Recapture, which I spammed on C rank way back when it was the best MP for low levels, and noticed several odd things when doing it on S rank months later. And;
          • Sakura Blast. Sakura Blast in particular stuck out at me, as I created the spawn chart based on S-rank difficulty spawns, and have since done a few B rank runs to find a better Neiclaw. The important spawn information seemed to still be applicable, though I didn't find any rare spawns on this rank, so I am as yet unable to confirm the rare patterns.
        • The differences I noticed in TR and VoC might have been a result of rebalancing, so I initially dismissed those differences as a result of external manipulation in the form of game updates. SB though, is too new to have suffered any such manipulation as yet. If worst comes to worst, we might have to supply spawn charts for each difficulty on each mission's page. >.> - Spirit 19:59, 7 January 2008 (CST)
          • The current system works fine for Sakura Blast. I've found Jigos on both B/C and A/S layouts, using the system and spawns we have listed now. --Beatrixkiddo 22:17, 7 January 2008 (CST)
          • Thanks for the confirmation, Beatrixkiddo. It's nice to know my effort wasn't entirely wasted (since I do still plan to hunt a Neiclaw, and don't really want to create a new spawn chart for the same mission a second time >.<) Still, for the other cases - ie: the -4 and -X2 variants - I'm inclined to believe the spawns that don't match the JP wiki at all, are probably entirely incorrect. That said, I also know for a fact that incorrect spawn information has been quoted from the JP wiki in the recent past. I suppose we'll need more information on all of these 'odd looking' spawn sets before we go about deleting thim... Is anyone here planning to hunt rappies/Jaggos? ^^; - Spirit 03:44, 8 January 2008 (CST)
  • This seems to have run its course. I could be wrong, but I have to think that the discrepancies here have been resolved. I won't remove it myself until we're sure on this one. S-T-H 03:12, 17 June 2008 (CDT)

Future?

So while I've been updating many of the mission pages, I can't help but keep notice of what's going on on this page and the already WIP transfer of the charts to their individual pages. I figure in the end this page might just revert all the way back into a rare enemy list with the mention that there are spawn charts on the mission pages themselves. Probably wouldn't be worth a sidebar mention anymore at that point. But anyway, at present I have a bit of an idea on how to keep things organized and maybe speed them up as far as the conversions go.

We could keep the missions in a chart with a color coded system (or even just a note in another column depending on how it's set up) of what condition the individual charts are in as well as links to them. It would eliminate any more possible redundancies until each chart can be properly completed. I've noticed a few instances where charts have been half done here and the mission page (but in different ways by different users).

I'm willing to get this all done and move any relevant comments about specific charts over to the mission talk pages, but I felt I didn't want to make such large changes all at once without some go ahead.S-T-H 23:33, 15 June 2008 (CDT)

  • A while back, I was messing around with a possible new look for this article once the conversion is complete. Basically, it tells how to read our spawn charts and then gives a list of missions with a link directly to their spawn chart. I need to get back into the conversion mode I was in a months ago. I guess I can only do a few at a time before I get burnt out on them. Some of the tables can be a real pain. XD - EspioKaos 18:42, 16 June 2008 (CDT)
    • Here is something in the realm of what I considered for tracking progress. I'd basically transfer everything pretty much as is (while eliminating any redundancies), then replace the current notices/redirects with these charts. Then I'd update them with the proper progress level. Doing it this way, people can see pretty easily what is and isn't done and what might just need a few tweaks to get done. S-T-H 21:48, 16 June 2008 (CDT)
      • I'm good with that. Anything to help move the conversion along. XD So I guess first we should work on moving the current tables over the their respective articles? - EspioKaos 22:48, 16 June 2008 (CDT)
        • Yea I think that would be the first thing. After that we'd be moving various talking points from this section to the mission talk pages. I'm not sure how relevant or up to date they are, but we can figure that out later (probably around the time the charts are about completed). The last thing of course would be clearing out the individual sections where the charts used to be and replacing them with that chart. All that would be needed then is to make sure the chart is about right as far as progress goes. We might end up stepping on each other's toes a bit though. If you want to start transferring the charts themselves, I'll step aside for a moment and see what I can do with the talk pages. Later I'll go through each section and see what condition the charts are in. I won't mark any higher than 'S' though (as you'd be much more familiar with how they should look as a final 'S2' version). S-T-H 23:12, 16 June 2008 (CDT)
  • Just transferred over the chart for True Darkness for kicks. (Drop in the bucket and all that, right? XD) I'll try to work on transferring more of these over in the next few days; though I might not focus on the formatting for some of them since it can be a bit tedious. - EspioKaos 23:33, 16 June 2008 (CDT)
    • Oh, please don't worry about formatting for now. Let's just get all the charts moved over (in whatever condition they're in). There already exists a variety of formats for charts on the individual pages. I just want to avoid any more charts being updated in both places (or even worse only in one). They'll be properly marked with the progress chart when things are about done on this end. S-T-H 23:38, 16 June 2008 (CDT)
      • The 'longness' of this page was knocked down from the top 5 to #126. Considering that it's #4 for hits, it'll hopefully save a good amount on bandwidth. Now all that has to be done is making sure the chart stays up to date. I'll leave the 'S2's to you as you came up with the format. S-T-H 03:48, 17 June 2008 (CDT)
      • Alright, it's up to 121 now size wise, but I think we'll be good with this for awhile. All you really have to do now is take a look through the S ranks and confirm your S2 ranks. If you can, please look at the talk pages after finishing and remove any unnecessary comments. I think I spotted a few while carrying them over. Outside of the discussion above (which might not have been figured out yet, I don't know), I set us up with a fresh talk page. Everything else has been moved to more relevant sections or has been cleared for being generally useless or/and outdated. S-T-H 05:55, 17 June 2008 (CDT)