Difference between revisions of "Scarred Planet"

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m (Mission requirements and rewards: Grade S on S2 rewards)
m (Added AOTI tags to PSU enemy drops.)
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__NOTOC__{{AotI Only}}{{Mission infobox
+
__NOTOC__{{AOTI only}}{{Mission infobox
 
|Mission name= Scarred Planet
 
|Mission name= Scarred Planet
 
|Mission image= [[Image:Rozenom.png|center]]
 
|Mission image= [[Image:Rozenom.png|center]]
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| [[Go Bajilla]] || {{Go Bajilla | special}} || {{Go Bajilla | 1}} || {{Go Bajilla | 20}} || {{Go Bajilla | 50}} || {{Go Bajilla | 100}} || {{Go Bajilla | 150}}
 
| [[Go Bajilla]] || {{Go Bajilla | special}} || {{Go Bajilla | 1}} || {{Go Bajilla | 20}} || {{Go Bajilla | 50}} || {{Go Bajilla | 100}} || {{Go Bajilla | 150}}
 
|-
 
|-
| [[Vahra]] || {{Vahra | special}} || {{Vahra | 1}} || {{Vahra | 20}} || x || x || x
+
| [[Vahra]] || {{Vahra | AOTI special}} || {{Vahra | AOTI 1}} || {{Vahra | AOTI 20}} || x || x || x
 
|-
 
|-
| [[Go Vahra]] || {{Go Vahra | special}} || x || x || {{Go Vahra | 50}} || {{Go Vahra | 100}} || {{Go Vahra | 150}}
+
| [[Go Vahra]] || {{Go Vahra | AOTI special}} || x || x || {{Go Vahra | AOTI 50}} || {{Go Vahra | AOTI 100}} || {{Go Vahra | AOTI 150}}
 
|-
 
|-
| [[Golmoro]] || {{Golmoro | special}} || {{Golmoro | 1}} || {{Golmoro | 20}} || {{Golmoro | 50}} || {{Golmoro | 100}} || {{Golmoro | 150}}
+
| [[Golmoro]] || {{Golmoro | AOTI special}} || {{Golmoro | AOTI 1}} || {{Golmoro | AOTI 20}} || {{Golmoro | AOTI 50}} || {{Golmoro | AOTI 100}} || {{Golmoro | AOTI 150}}
 
|-
 
|-
| [[Volfu]] || {{Volfu | special}} || {{Volfu | 1}} || {{Volfu | 20}} || {{Volfu | 50}} || {{Volfu | 100}} || {{Volfu | 150}}
+
| [[Volfu]] || {{Volfu | AOTI special}} || {{Volfu | AOTI 1}} || {{Volfu | AOTI 20}} || {{Volfu | AOTI 50}} || {{Volfu | AOTI 100}} || {{Volfu | AOTI 150}}
 
|-
 
|-
 
| [[Bal Soza]] || {{Bal Soza | special}} || {{Bal Soza | 1}} || {{Bal Soza | 20}} || {{Bal Soza | 50}} || {{Bal Soza | 100}} || {{Bal Soza | 150}}
 
| [[Bal Soza]] || {{Bal Soza | special}} || {{Bal Soza | 1}} || {{Bal Soza | 20}} || {{Bal Soza | 50}} || {{Bal Soza | 100}} || {{Bal Soza | 150}}
 
|-
 
|-
| [[Rappy]] || {{Rappy | special}} || {{Rappy | 1}} || {{Rappy | 20}} || {{Rappy | 50}} || {{Rappy | 100}} || {{Rappy | 150}}
+
| [[Rappy]] || {{Rappy | AOTI special}} || {{Rappy | AOTI 1}} || {{Rappy | AOTI 20}} || {{Rappy | AOTI 50}} || {{Rappy | AOTI 100}} || {{Rappy | AOTI 150}}
 
|-
 
|-
 
| [[Grass Assassin]] || {{Grass Assassin | special}} || {{Grass Assassin | 10}} || {{Grass Assassin | 30}} || {{Grass Assassin | 60}} || {{Grass Assassin | 100}} || {{Grass Assassin | 150}}
 
| [[Grass Assassin]] || {{Grass Assassin | special}} || {{Grass Assassin | 10}} || {{Grass Assassin | 30}} || {{Grass Assassin | 60}} || {{Grass Assassin | 100}} || {{Grass Assassin | 150}}
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* '''Pattern B, blocks 1 and 2:''' Initial spawn is always Go Bajilla x4.
 
* '''Pattern B, blocks 1 and 2:''' Initial spawn is always Go Bajilla x4.
 
* '''Pattern C, block 1:''' Initial spawn is always Go Bajilla x6+2.
 
* '''Pattern C, block 1:''' Initial spawn is always Go Bajilla x6+2.
* ''Pattern A, block 2:'' PSU-wiki has the note (Turn obstacles ahead) to describe the spawn.
+
* '''Pattern A, block 2:''' PSU-wiki has the note (Turn obstacles ahead) to describe the spawn.
* ''Pattern C, block 2:'' PSU-wiki has the note (Left to right under the stairs right) to describe the spawn.
+
* '''Pattern C, block 2:''' PSU-wiki has the note (Left to right under the stairs right) to describe the spawn.
* ''All patterns, block 3:'' "Initial spawn" describes the spawn in the room to your left upon enterig the block that can actually be skipped.
+
* '''All patterns, block 3:''' "Initial spawn" describes the spawn in the room to your left upon enterig the block that can actually be skipped.
 
[[Category:Free missions]]
 
[[Category:Free missions]]

Revision as of 16:09, 3 June 2008

Scarred Planet
ミッション名が不明
Rozenom.png
Start lobby Holtes City: East District
Start counter Flyer Base
End lobby Old Rozenom City
Version Ambition of the Illuminus
Field Old Rozenom City
Mission type Free mission
Party size 1-6 players
Enemy elements Fire Lightning Light
Rozenom City has been reduced to rubble by the G. Colony impact, and its former residents are defenseless against the violent native creatures.

Mission requirements and rewards

LV Req. LV Enemy LV Rank S Rank A Rank B Rank C
Meseta Points Meseta Points Meseta Points Meseta Points
C 1 5+ 800 21 525 14 250 7 0 0
B 10 25+ 2325 46 1550 30 775 15 0 0
A 25 50+ 3875 71 2575 47 1275 23 0 0
S 60 100+ 6525 113 4350 75 2175 37 0 0
PA Fragment x1
S2 100 150+ 8125 138 5400 92 -- -- 0 0
PA Fragment x2

Enemy information

Enemy name Enemy buffs Ele. Mission LV C Mission LV B Mission LV A Mission LV S Mission LV S2
LV EXP LV EXP LV EXP LV EXP LV EXP
Go Bajilla Fire 5 8 25 32 50 62 100 152 150 --
Go Bajilla Crown.gif Fire 5 12 25 -- -- -- 100 228 150 --
Vahra Lightning 5 14 25 54 x x x x x x
Vahra Sword.gif Lightning 5 16 25 -- x x x x x x
Vahra Shield.gif Lightning 5 16 25 -- x x x x x x
Vahra Sword.gifShield.gif Lightning 5 20 25 -- x x x x x x
Vahra Crown.gifSword.gif Lightning 5 -- 25 94 x x x x x x
Vahra Crown.gif Sword.gifShield.gif Lightning 5 30 25 116 x x x x x x
Go Vahra Lightning x x x x -- -- -- -- 150 --
Go Vahra Sword.gif Lightning x x x x -- -- -- -- 150 --
Go Vahra Shield.gif Lightning x x x x -- -- -- -- 150 --
Go Vahra Sword.gif Shield.gif Lightning x x x x -- -- -- -- 150 --
Go Vahra Crown.gif Sword.gif Lightning x x x x -- -- -- -- 150 --
Go Vahra Crown.gif Sword.gif Shield.gif Lightning x x x x -- -- -- -- 150 --
Golmoro Light 5 14 25 -- -- -- 100 254 150 --
Volfu Lightning 5 14 25 54 -- -- 100 254 150 --
Volfu Crown.gif Lightning 5 21 25 81 -- -- 100 381 150 --
Bal Soza Lightning 5 28 25 108 -- -- 100 508 150 --
Rare enemy
Rappy Light 5 70 -- -- -- -- 100 1270 150 --
Mini-boss
Grass Assassin Lightning 15 153 35 333 -- -- 110 1323 160 --

Item drops

Enemy name Special drops Mission LV C Mission LV B Mission LV A Mission LV S Mission LV S2
Go Bajilla
Vahra Vahra Nail Twin Saber Twin Buster x x x
Go Vahra Vahra Nail
Go Vahra Nail
[B] Vahra Claw
x x [B] Dual Durandal [B] 2-headed Ragnus Twin Crea Saber+
Golmoro -- Twin Dagger Twin Stinger Last Survivor [B] Ran-Misaki Tamagiri-zashic
Volfu -- Pistatore Ortotore Rayratore [B] Ga-Misaki Vijerina Line
Bal Soza
Rappy Rappy Feather Car / Power Mega / Power Giga / Skill PP Save Giga / Skill PP Save Cati / Skill PP Save
Grass Assassin
Normal box Template:Rozenom box Template:Rozenom box Template:Rozenom box Template:Rozenom box Template:Rozenom box Template:Rozenom box
Boss box [B] Lightline
Knife
Sucker
Dual Pallasch
[B] Dual Durandal
Jitseen
Deathmaker
Rapid Stream
Hard / Night
[B] Jitseen
[B] Rapid Stream
Two-headed Ragnus
Crimson
Blumier
Serdote
[B] 2-headed Ragnus
[B] Crimson
[B] Blumier
[B] Catiline
[B] Delette Line
Grand Cross
Blackheart
Card Regas
Lumirus/Kaos Knight
[B] Grand Cross
[B] Blackheart
[B] Card Regas
[B] Serdote
Area drops

Enemy spawn chart

Map route Pattern Block 1 details Block 2 details Block 3 details Rare spawn
Stairs at back, center
A-1 Third spawn:
Bal Soza x2 & Volfu x2
Initial spawn:
Golmoro x3
Initial spawn:
Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2
A-2 Third spawn:
Bal Soza x2 & Golmoro x?
Initial spawn:
Vahra x3
Initial spawn:
Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2
A-3 Third spawn:
Bal Soza x2 & Vahra x?
Initial spawn:
Volfu x3
Initial spawn:
Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2
A-X Third spawn:
Bal Soza x2 & Vahra x2
Initial spawn:
Volfu x3
Initial spawn:
Go Bajilla x3 → Grass Assassin x3
Block 3:
Rappy x2
Stairs at right
B-1 Second spawn:
Go Bajilla x6 → Vahra x5
Second spawn:
Volfu x3+2
Initial spawn:
Go Bajilla x3+3 → Bal Soza x1 & Grass Assassin x2
B-2 Second spawn:
Go Bajilla x6 → Volfu x5
Second spawn:
Golmoro x3+2
Initial spawn:
Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2
B-3 Second spawn:
Go Bajilla x6 → Golmoro x5
Second spawn:
Vahra x3+2
Initial spawn:
Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2
B-X Second spawn:
Go Bajilla x6 → Golmoro x5
Second spawn:
Vahra x3+2
Initial spawn:
Go Bajilla x3 → Grass Assassin x3
Block 3:
Rappy x2
Stairs at left
C-1 Second spawn:
Golmoro x6
Initial spawn:
Bal Soza x3 & Vahra x1+5
Initial spawn:
Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2
C-2 Second spawn:
Vahra x6
Initial spawn:
Bal Soza x3 & Volfu x1+5
Initial spawn:
Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2
C-3 Second spawn:
Volfu x6
Initial spawn:
Bal Soza x3 & Golmoro x1+5
Initial spawn:
Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2
C-X Second spawn:
Volfu x6
Initial spawn:
Bal Soza x3 & Golmoro x1+5
Initial spawn:
Go Bajilla x3 → Grass Assassin x3
Block 3:
Rappy x2
  • Pattern A, block 1: Initial spawn is always Go Bajilla x5+3, second spawn is always Go Bajilla x?.
  • Pattern A, block 1: The first Bal Soza spawn you see must be the blue one for a potential rare map. It is orange for A-1 and A-2.
  • Pattern B, blocks 1 and 2: Initial spawn is always Go Bajilla x4.
  • Pattern C, block 1: Initial spawn is always Go Bajilla x6+2.
  • Pattern A, block 2: PSU-wiki has the note (Turn obstacles ahead) to describe the spawn.
  • Pattern C, block 2: PSU-wiki has the note (Left to right under the stairs right) to describe the spawn.
  • All patterns, block 3: "Initial spawn" describes the spawn in the room to your left upon enterig the block that can actually be skipped.