Difference between revisions of "AOTI offline talk:Slicers"
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** Works for me, but that brings up a concern. If ''AotI'''s offline weapon rarities differ from the offline rarity and stats of the original game's weapons, should we make separate offline sections for ''PSU'' and ''AotI''? - [[User:EspioKaos|EspioKaos]] 04:35, 9 October 2007 (BST) | ** Works for me, but that brings up a concern. If ''AotI'''s offline weapon rarities differ from the offline rarity and stats of the original game's weapons, should we make separate offline sections for ''PSU'' and ''AotI''? - [[User:EspioKaos|EspioKaos]] 04:35, 9 October 2007 (BST) | ||
*** To be brutally honest, offline anything is about on the bottom of my list of things to do here. I suggest we bide our time and burn that bridge when we come to it. Meanwhile, there are other things that I'd rather work on than offline data. --[[User:Qwerty|Qwerty]] 04:44, 9 October 2007 (BST) | *** To be brutally honest, offline anything is about on the bottom of my list of things to do here. I suggest we bide our time and burn that bridge when we come to it. Meanwhile, there are other things that I'd rather work on than offline data. --[[User:Qwerty|Qwerty]] 04:44, 9 October 2007 (BST) | ||
+ | **** Heh, completely understandable. ;) Really, the only reason that I started some of the offline weapon article revamps was because I wasn't sure how weapon stats and such would carry over from off to online. - [[User:EspioKaos|EspioKaos]] 04:49, 9 October 2007 (BST) |
Revision as of 03:49, 9 October 2007
- I think it is probably safe to assume that these will appear online with the same names and rarities, don't you think? Far as I can tell, online/offline AoI items all match up in rarity now. So yeah, unless someone thinks otherwise, I'm going to add these to the slicer page and the S-Rank page in a bit... --Qwerty 01:41, 9 October 2007 (BST)
- Works for me, but that brings up a concern. If AotI's offline weapon rarities differ from the offline rarity and stats of the original game's weapons, should we make separate offline sections for PSU and AotI? - EspioKaos 04:35, 9 October 2007 (BST)
- To be brutally honest, offline anything is about on the bottom of my list of things to do here. I suggest we bide our time and burn that bridge when we come to it. Meanwhile, there are other things that I'd rather work on than offline data. --Qwerty 04:44, 9 October 2007 (BST)
- Heh, completely understandable. ;) Really, the only reason that I started some of the offline weapon article revamps was because I wasn't sure how weapon stats and such would carry over from off to online. - EspioKaos 04:49, 9 October 2007 (BST)
- To be brutally honest, offline anything is about on the bottom of my list of things to do here. I suggest we bide our time and burn that bridge when we come to it. Meanwhile, there are other things that I'd rather work on than offline data. --Qwerty 04:44, 9 October 2007 (BST)
- Works for me, but that brings up a concern. If AotI's offline weapon rarities differ from the offline rarity and stats of the original game's weapons, should we make separate offline sections for PSU and AotI? - EspioKaos 04:35, 9 October 2007 (BST)