|
|
Line 1: |
Line 1: |
− | This page documents the differences between standard PSU and the [[Ambition of Illuminus]] expansion currently in Open Beta on JP. | + | This is a list of changes to PSU that either occur in the [[Ambition of the Illuminus]] expansion pack or have been changed in regular PSU to ensure compatibility with the expansion. |
| | | |
− | A few things to note:
| + | {|class="wikitable" |
− | * This is a beta, so anything here is subject to change. This page will also list some specifically beta-only changes.
| + | ! Change !! Implemented in<br>regular ''PSU''? |
− | * English translations are not final and are subject to change as the US release nears.
| + | |- |
| + | | Lobby warping || style="background:#CCFFCC" | Yes |
| + | |- |
| + | | Battle type changes || style="background:#FFFFCC" | Partially |
| + | |- |
| + | | Synth rate changes || style="background:#CCFFCC" | Yes |
| + | |- |
| + | | Synth failure items || style="background:#CCFFCC" | Yes |
| + | |- |
| + | | Grinding system change || style="background:#CCFFCC" | Yes |
| + | |- |
| + | | Just Attack || style="background:#FFFFCC" | Partially |
| + | |- |
| + | | Just Counter || style="background:#FFFFCC" | Partially |
| + | |- |
| + | | Melee PP recovery || style="background:#CCFFCC" | Yes |
| + | |- |
| + | | Elemental formula changes || style="background:#CCFFCC" | Yes |
| + | |- |
| + | | Character stat adjustment || style="background:#CCFFCC" | Yes |
| + | |- |
| + | | SUV & Nanoblast changes || style="background:#CCFFCC" | Yes |
| + | |- |
| + | | Weapon and line shield drop changes || style="background:#CCFFCC" | Yes |
| + | |- |
| + | | Meseta drop changes || style="background:#CCFFCC" | Yes |
| + | |- |
| + | | Photon Art rebalance || style="background:#CCFFCC" | Yes |
| + | |- |
| + | | Monster stat changes || style="background:#CCFFCC" | Yes |
| + | |- |
| + | | NPC shop changes || style="background:#CCFFCC" | Yes |
| + | |} |
| | | |
− | == Balance Changes ==
| + | Listed below are the changes in detail. |
| | | |
− | * The synthesis success rate of weapons and armor as well as the chance of gaining a higher % on striking weapons have been increased.
| + | ==System changes== |
− | * When synthing, Element Attribute rates of melee weapons and armors have been adjusted. It now appears to be possible to synth any even % between 10 and 50.
| + | ===Lobby warping=== |
− | * Room Goods synthesis can no longer fail.
| + | Players will be able to move to lobbies for which they don't have permission for a fee, by talking to the lobby attendant NPC. The player must have visited the lobby beforehand to be able to travel there. |
− | * S-Rank Grinders can now be synthed.
| |
− | * When failing to grind a weapon, it is no longer destroyed. Instead, it is returned to you with no grinds. In addition on each fail the maximum amount of possible grinds will go down by one. Also each weapon will now display two numbers as a grind, with the left side number being the amount of current grinds on the weapon and the right side number being the maximum possible grinds for that weapon(example +2/+7 instead of just +2).
| |
− | * Grinding success rates have been lowered.
| |
− | * The chance of synthing high-grade grinders has been adjusted.
| |
− | * Meseta droprate has been adjusted.
| |
− | * S-Rank items can now drop.
| |
− | * Drop rates for items of all ranks have been adjusted.
| |
− | * Type stats have been adjusted.
| |
− | * Weapon proficiencies and max PA levels have been adjusted (in general, types can use more weapons and with higher level PAs than before).
| |
− | * Type level cap is now 20. PAs can now go up to level 50 (although only Acrotecher gets level 50 PAs, and they are Support Techs, everything else has an absolute upper cap of 40).
| |
− | * TECHNICs have been adjusted.
| |
− | * Dying, but then being revived without going back to the lobby no longer counts as a death, and thus doesn't affect final mission rank. However, if NPCs die and revive themselves this does count as a death.
| |
− | * Several weapon types have different/faster animations when used with Acro-classes. Details are sketchy, but Acrofighters get a faster Twin Saber animation and Acrotechers get a faster Twin Dagger animation.
| |
| | | |
− | == Missions == | + | ===Battle type changes=== |
− | === Parum ===
| + | Battle type equipment and PA levels will be changed to their new ''Ambition of the Illuminus'' versions. In general, this means classes get more weapons, at higher ranks, and higher level [[Photon Arts]]. |
− | * Planet's Scar C-S has been added. Available at the Holtes City Flyer Base on Parum. Takes place in the Rozenom Ruins. Features Grass Assassins!
| |
− | * City of the Thunderbeasts C-S has been added. Available from the Old Rozenom City lobby and takes place in the Rozenom Ruins. Features the new enemy, Ghinoceros.
| |
− | * The Old Rozenom lobby has been added.
| |
− | * A new beach lobby has been added, available by talking to the CAST NPC or by completing City of the Thunderbeasts. It has a dressing room and unique music, and appears somewhat similar to ''Seaside'' from PSO.
| |
| | | |
− | === Moatoob ===
| + | Despite many advanced types getting level 40 Photon Arts, there will be an overall cap of 30 on the regular version of PSU. In addition, characters playing regular PSU cannot use [[Shadoogs]], [[Madoogs]], [[Photon Whips]] and [[Slicers]] even if their type can. See [[Ambition of the Illuminus#New types|here]] for more information on the new weapons and Photon art limits. |
− | * Cave of Ice C-S has been added. Available from the Vio Tonga lobby (the Ice Fields), takes place in the Galanigus Mine.
| |
− | * Serpent's Awakening C-S has been added. Available from Galanigus Mine lobby and takes place there as well. The ancient beast, De Ro Le, was trapped in ice, but has been awakened by the SEED Virus being spread by the Illuminus. Defeat it!
| |
− | * A Galanigus Mine lobby has been added, reached by beating Cave of Ice or by talking to the CAST NPC. Serpent's Awakening starts here.
| |
− | * The Casino Volwayale has been added, available after beating Serpent's Awakening or by talking to the CAST NPC. Here you can use special Vol Coins to play on a giant roulette wheel or on the Vol Slots. You can get 100 coins per day for free, however these cannot be transferred or traded to other accounts. Did the Vol Brothers finally make good on their pledge to make it big in the world of the Rogues?
| |
| | | |
− | === Neudaiz === | + | ==My Room, synthesis and grinding changes== |
− | * A Temple lobby has been added. Appears similar to Hakura Temple, but is peaceful and has pillars of water. Currently no missions either take you to the Temple lobby or from it, so it can only be accessed via the CAST NPC.
| + | ===Synthesis rate changes=== |
− | * Mt. Ohtoku lobby has been added. Currently no missions lead to it so it can only be accessed via the CAST NPC. There is an Oracle here who can tell your future.
| + | Synthesis success rates have been increased. Items requiring special materials will receive the biggest increase, but other items will see an increase too. |
| | | |
− | == Items == | + | {|class="wikitable" |
| + | ! ★ !! Item type !! Old base rate !! New base rate |
| + | |- |
| + | | 7★ || Weapons (standard) || 38% || 50% |
| + | |} |
| | | |
− | * Stars are displayed differently. They are bunched up and instead of having one colour depending on rarity, they now show all the relevant rarity colours. The stars go like this: <font color=blue>★★★</font><font color=lightblue>★★★</font><font color=lightgreen>★★★</font><font color=gold>★★★</font> (this would be a 12* item)
| + | In addition, elemental attribute rates when synthing melee weapons and armours have also been increased. Japanese sources that state that in 10 trial synths of a [[Saber]], 8 were between 18% and 28%, and the other two were 38% and 42%. |
− | * A 13* Item, the De Ro Le Kouro, is known to exist. The 13th star is white and is animated.
| |
− | * Non-Crea 7* weapons are no longer standard to one manufacturer. Confirmed are:
| |
| | | |
− | ** Tenora: Sword, Handgun, Machinegun, Twin Claw,
| + | ===Synthesis failure items=== |
− | ** Yohmei: Axe, Double Saber, Handgun, Laser Cannon, Spear(S-rank only), Twin Saber
| + | Items received upon failing a synthesis will be changed. Players will receive materials used in the synthesis back upon failing a synthesis, and these materials may be bumped up a grade. |
− | ** GRM: Grenade Launcher, Wand, Cards/Fans, Dagger, Twin Dagger, 1-6* Rod, 1-6* Longbow
| |
| | | |
− | * 4 new weapon types: Slicer, Photon Whip, Madoog, and Shadoog.
| + | ===Grinding system change=== |
| + | The grinding system is being changed. Upon failing a grind attempt, the weapon will not be destroyed, but instead reset to an ungrinded state (0), and its grind limit will drop by 1. This is represented by two numbers: current grind/grind limit e.g. failing a 5/10 weapon will result in it becoming a 0/9. If a weapon reaches 0/0, it will become ungrindable. |
| | | |
− | ** Slicer: Right-handed melee-class weapon, with a medium range attack (note: the Slicer has Skills, not Bullets).
| + | ==Battle changes== |
| + | ===Just Attack=== |
| + | This is a new battle system that will allow you to score critical hits through carefully timed attacks. It is only possible with melee weapons. |
| | | |
− | ** Photon Whip: Right-handed melee weapon, capable of causing status effects.
| + | Note that the current edition of PSU will not have a special effect for Just Attack, and Just Attack is not possible after the 3rd hit of a normal knuckle combo (this will be fixed in ''Ambition of the Illuminus''). |
| + | ===Just Counter=== |
| + | This will allow players to immediately counterattack during the block animation, and it works for skills, bullets and TECHNICs. Melee weapons will retalitate with a critical hit, others won't. |
| | | |
− | ** Madoog: Left-handed weapon. Can have two [[TECHNICs]] attached to it, and casts more quickly than a Wand, but has less PP and TP.
| + | The current edition of PSU will not have a special effect for Just Counter. |
| | | |
− | ** Shadoog: Left-handed shooting weapon that fires automatically and needs no PP (PP is literally 0/0). Shadoogs have no PAs, and have fixed elements, like melee weapons. Shadoog shots can inflict status though:
| + | ===Melee PP recovery=== |
| + | Normal melee attacks will recover the PP of the weapon used, critical hits recover yet more. |
| | | |
− | *** Fire = Burn
| + | ===Elemental formula changes=== |
− | *** Ice = Freeze
| + | Although elements will no longer be as powerful on their own, adjustments to character stats mean that 50% weapons will perform almost the same after this change. On the whole characters will be offensively more powerful on their own, and lower % weapons and elementally neutral weapons will perform better than before. |
− | *** Lightning = Shock
| |
− | *** Earth = Stun
| |
− | *** Light = Sleep
| |
− | *** Dark = Incapacitation
| |
| | | |
− | * Traps can now be synthed. In addition, Burn Trap EX is now available(Protranser only).
| + | ===Character status adjustment=== |
− | * GRM make Rods. The GRM 1* Rod is called Rod, whereas the Yohmei 1* Rods name on JP is Rodou. It remains to be seen what Rod will be known as on the US version (since Rodou became Rod).
| + | Character stats are being adjusted. As well as offensive stats, defensive stats are being adjusted so that characters do not become too weak as a result of the elemental attribute changes. |
− | * Some recovery items on the action palette now have different colours. Moon Atomizer is yellow, Antimate is blue.
| |
− | * New Room Tickets, which allow access to 'advanced My Room functions', including:
| |
| | | |
− | ** 'Free Layout' - in new rooms, you can talk to your PM to activate a grid, allowing you to put Room Goods anywhere in your room.
| + | ===SUV and Nanoblast changes=== |
− | * Several items are now only available as Casino prizes (see below), including an old favourite: the Chainsawd.
| + | Positive status (i.e. buffs) will no longer be removed when using SUV weapons or Nanoblasts. |
− | * New weapons, including some from PSO.
| |
− | * New hairstyles, clothing, and parts. These are not available when creating a character.
| |
− | * 2 new SUV weapons have been added: Gigas Espada (ギガス・エスパダ ''Gigasu Esupada''), which summons a giant sword to swing at enemies, and Paradis Cataracte (パラディ・カタラクト ''Paradi Katarakuto'') which resembles the ''Heaven's Punishment'' special from ''PSO''.
| |
| | | |
− | == Monsters == | + | ===Weapon and line shield drop changes=== |
| + | *Completed weapons and line shields will drop with random elements and element %, between 7% and 21%. |
| | | |
− | * New monsters have been added, these include:
| + | ===Meseta drop changes=== |
− | ** Go Badira (ゴ・バジラ ''Go Bajira''), appears in Rozenom and acts like normal Badiras do. Fire-element usually, but in the second Rozenom mission it becomes Lightning like every other enemy.
| + | The amount of Meseta that drops will increase with bigger parties. |
− | ** Par Sorza (パル・ソーザ ''Paru Sooza''), appears in Rozenom and acts similar to Gaozorans. The Rod it carries determines which TECHNICs it uses, a blue Rod means [[Barta]] and [[Deband]], whereas a Par Sorza with a brown Rod throws lightning bolts ([[Zonde]]) and casts [[Gizonde]]. Lightning-element.
| |
− | ** De Ro Le (ディー・ロレイ ''Dii Rorei''), is the boss of Serpent's Awakening, and an obvious homage to De Rol Le from PSO. A tricky boss with many powerful attacks in his arsenal, including lasers, ice attacks and shooting missles. Ice-element.
| |
− | ** Nava Rudda (ナヴァ・ルッダ ''Nava Rudda''), appears in Galanigus Mine and appears to be a reskin of Naval. Likely Earth-element naturally, but as the Galanigus Mine missions have all [[Ice]] and [[Ground]] respectively (and Naval Rudda appears in both), this isn't certain. Ice Nava Rudda can shoot Barta and freeze with their melee attack, Earth Nava Rudda can shoot [[Foie]]. Leader Nava Rudda can cast [[Shifta]].
| |
− | ** Vanda Olga (ヴァンダ・オルガ ''Vanda Oruga'') are larger and more reptilian versions of the Vanda. They only appear in Serpent's Awakening, where all enemies are Earth so their natural element is unknown at this point. In their Earth incarnation, they can spit Foie and breath high-level [[Damfoie]].
| |
− | ** Grass Assassin (グラス・アサッシン ''Gurasu Asasshin''), appears in Rozenom and acts similar to its PSO incarnation. It can slash with its arms, spit mucus, and charge when low on health. Lightning-element.
| |
− | ** Ghinoceros (ガイノゼロス ''Gainozerosu''), are the bosses of City of the Thunderbeasts. They act similar to Kamatoze, but can jump and throw multiple lightning bolts.
| |
− | * Some existing monsters appear in new elemental forms:
| |
− | ** Lightning Jarbas appear in City of the Thunderbeasts. They cast [[Retier]] and spit lightning bolts. They don't cast Megid.
| |
− | ** Lightning Shagreece and Distova appear in City of the Thunderbeasts, and seem little different from their normal versions.
| |
− | ** Ice Vanda appear in Cave of Ice, and cast [[Barta]] at range and [[Dambarta]] close up. Extremely dangerous.
| |
− | ** Ice Bul Buna appear in Cave of Ice. They can cast [[Barta]].
| |
− | ** Ice Bil De Vears appear in Cave of Ice. They cast low level [[Gibarta]] at close range and [[Barta]] at distance. They also have all the usual Bil De Vear attacks, and are also buffed with Sword, Shield, Boot, and Staff monster effects.
| |
− | ** Earth Vanda appear in Serpent's Awakening, and cast [[Gidiga]] very often close up. They appear to have no ranged attack, and unlike other versions aggressively run up to players instead of keeping their distance.
| |
− | ** Earth Lapucha appear in Serpent's Awakening, they seem little different from their Ice incarnation.
| |
− | ** Earth Drua Gohra appear in Serpent's Awakening, and spit [[Diga]] instead of [[Foie]] from their mouth.
| |
− | ** Earth Jishagara appear in Serpent's Awakening, and spit [[Diga]].
| |
| | | |
− | == Levels and Types ==
| + | In addition, Meseta distribution will be changed. Under the ''random'' or ''set order'' distribution systems, Meseta will be equally divided among all party members. Under '''give finder''', whoever picks it up will get it all, as before. |
| | | |
− | * New expert types: Acrofighter and Acrotecher. They have proficiency with one handed weapons. Currently they have no requirements.
| + | ===Photon Art rebalance=== |
− | ** Acrofighter: Expert type skilled with one-handed weapons. With their exceedingly high reaction speed, they can wield a number of weapons easily. Proficient with Slicers and Shadoogs.
| + | Photon Arts are being rebalanced. |
− | ** Acrotecher: Expert type specializing in support. They have an exceedingly high reaction speed, and focus on TECHNICs in battle. Proficient with Photon Whips and Madoogs.
| |
− | * Type level cap is now 20.
| |
− | * PA levels have been modified, and certain classes have had their PA levels changed. Attack and Support TECHNICs are now considered seperate for the purposes of PA level caps.
| |
− | * PAs for the Whip and Slicer have been added.
| |
− | * For the purposes of PA caps, Offensive and Support TECHNICS are now considered seperate.
| |
| | | |
− | == New Features == | + | ===Monster stat changes=== |
| + | The STA of large monsters will be rebalanced. Large monsters will have their STA lowered so they can be inflicted more easily with status effect. Level 2 status will be effective against many of them. |
| | | |
− | * New 'Online Status' option available under the Community menu, this allows for flags to be set such as Looking For Party, Solo Player etc.
| + | In addition, EXP given by monsters will be rebalanced. Monsters will give much more EXP than before, particularly at lower levels. It will be easier to reach Level 100 than before. The following table shows the expected EXP values from a monster that has an 100% EXP modifier (such as [[Delsaban]]). Values for new EXP and the % change are approximates. |
− | * Autorunning and the ability to follow party members are now available.
| |
− | ** Autorunning can be activated and deactivated by pressing R (or left on the gamepad).
| |
− | ** Following party members is activated by first pressing K (or down on a gamepad), this will generate a line showing who you will be following, so keep pressing K to cycle through nearby party members until you get the one you want to follow. Then press R (this replaces the autorun function). Note that you cannot follow NPCs or PMs.
| |
− | * You can now warp to areas by talking to the CAST NPC, for free (only free during the beta). Yellow areas are expansion-only.
| |
− | * Shop NPCs now offer you the option to send items from your inventory to your Shared Box (NOT your PM storage!) for 300 Meseta. Note that the Meseta covers all items sent, and you cannot exceed the item limit of your Shared Box.
| |
− | *New search features that allow you to search by price and rarity among other things.
| |
− | *New room Bulletin Board that allows users to leave comments as well as allows you to customize what your Partner Machine says in response to different things.
| |
− | *Room jukebox to allow you to customize your room's background music by attaining music disks in-game.
| |
− | *Item added to allow your PM to hold more items.
| |
− | *The number of Photon Arts you can have at one time is still 36 but you will be able to convert learned Photon Arts back to disk form. These disks will be character-specific and will not be tradable, and will also have your PA level and experience saved on them. On relearning that same disk your skill will be where you left off at.
| |
| | | |
− | == Graphical == | + | {|class="wikitable" |
| + | ! Monster level !! Old EXP value !! New EXP value !! Approx. % change |
| + | |- |
| + | | 1 || 4 || 6 || +50% |
| + | |- |
| + | | 5 || 8 || 14 || +75% |
| + | |- |
| + | | 10 || 13 || 24 || +84% |
| + | |- |
| + | | 15 || 18 || 34 || +88% |
| + | |- |
| + | | 20 || 23 || 44 || +91% |
| + | |- |
| + | | 25 || 28 || 54 || +92% |
| + | |- |
| + | | 30 || 33 || 64 || +88% |
| + | |- |
| + | | 35 || 38 || 74 || +94% |
| + | |- |
| + | | 40 || 43 || 86 || +100% |
| + | |- |
| + | | 45 || 48 || 94 || +95% |
| + | |- |
| + | | 50 || 55 || 104 || +89% |
| + | |- |
| + | | 55 || 65 || 119 || +83% |
| + | |- |
| + | | 60 || 75 || 134 || +78% |
| + | |- |
| + | | 65 || 85 || 152 || +78% |
| + | |- |
| + | | 70 || 95 || 167 || +75% |
| + | |- |
| + | | 75 || 105 || 179 || +70% |
| + | |- |
| + | | 80 || 115 || 194 || +68% |
| + | |- |
| + | | 85 || 125 || 209 || +67% |
| + | |- |
| + | | 90 || 135 || 224 || +65% |
| + | |- |
| + | | 95 || 145 || 230 || +58% |
| + | |- |
| + | | 100 || 165 || 254 || +53% |
| + | |} |
| | | |
− | * Shadow Map setting is now available.
| + | ==Item changes== |
− | * Effects surrounding Skill PAs are now colour-coded depending on PA level.
| + | ===NPC shop changes=== |
− | ** 1-10 = Green
| + | Weapons will now sell for more to the NPC shops. |
− | ** 11-20 = Blue
| |
− | ** 21-30 = Purple
| |
− | ** 31-40 = Red
| |
− | ** 41-50 = Gold
| |
− | | |
− | == Misc == | |
− | | |
− | * Expansion names are Yellow, similar to how PSOv2 and JP EPIV players had orange names.
| |
− | * You can now see player's type and type level above their heads by cycling through name, ID number etc.
| |
− | * The 'travelling from colony to planet' cutscene has gone.
| |
− | * Different colour schemes for character create and login.
| |
− | * New voices for character create.
| |
− | * The HUD seems to have a slightly bolder font.
| |
− | * When selecting hair and accessories, you select the hair style and then select the accessory from a seperate menu.
| |
− | * When selecting missions, you first select the mission then the rank. Yellow missions are expansion-only.
| |
− | * The mini-map now tracks party members who are off the map, by showing you their general direction relative to your own.
| |
− | * New lobbies have a Female Beast NPC vendor instead of the usual CAST Male.
| |
− | | |
− | == Beta-only changes == | |
− | These have been implemented to make testing easier, and will '''not''' be in the final release, most likely.
| |
− | | |
− | * New missions have 3x rare drop rate. Existing missions have 2x.
| |
− | * 2x EXP compared to normal PSU.
| |
− | * Acrofighter and Acrotecher have no type level requirements. They also level like basic classes instead of expert types.
| |
− | * New A-Rank weapons and boards are sold in the NPC shops.
| |
− | * More types can use weaponry from the new weapon categories.
| |
− | * Elemental photons are now sold at NPC Shops.
| |
− | * Lumilass changes are set to a low price.
| |
− | * Character level cap is 120.
| |
− | * There is no fee for warping to lobbies for which your party does not have permission.
| |
− | | |
− | == Bugs ==
| |
− | * Completing a mission as a FO levels up your FO level to 30, but you get no stat upgrades.
| |
− | * Acrotecher's DFP seems to drop dramatically upon levelling up.
| |
− | * PA limits appear to be glitched, allowing characters to level PAs as high as their highest PA cap. Example: a type with level 20 Skills, level 10 Bullets, and level 40 Offensive and Support Techs can level ALL their PAs to 40 regardless of the PA type.
| |
− | | |
− | ==What Hasn't Changed==
| |
− | * The PA limit is still 36.
| |
− | * Buff parties for levelling up buff TECHNICs still work.
| |
− | | |
− | ==Past Update Information==
| |
− | ===April 12th===
| |
− | ====Missions====
| |
− | * Deja Vu Forest C-S is being added. Available from the Clyez City Spaceport. Takes place in the Forest of Ragol, which now appears to be in a completely different dimension to the Gurhal System!
| |
− | * Cascade Temple C-S is being added. Available from the COG Pavilion of Air (the Temple in Ohtoku City). You must defeat the Sinow Hidoki, which is causing destruction and terror!
| |
− | * Sacred Beast C-S is being added. Available from the upper tier of the COG Pavilion of Air. Features the Alteras Goug, who has escaped from the COG, who were studying it. Defeat it!
| |
− | | |
− | ====Clothes & Parts====
| |
− | * New clothes are being added that are, in fact, costumes from ''PSO''!
| |
− | ** Male Clothes: HUmar clothes, RAmar clothes.
| |
− | ** Female Clothes: HUney clothes, FOney clothes.
| |
− | ** Male Parts: RAcast armor.
| |
− | ** Female Parts: HUcaseal armor.
| |
− | | |
− | ====Reform Tickets & Room Goods====
| |
− | * A new Reform Ticket, Natural Mat (ナチャラル・マット) is being made available at the Room Goods shop (2F, Guardians Colony), for those who identify with nature.
| |
− | * A new Room Good, Sabote Chair (サボテチェア) is being added.
| |
− | | |
− | ====New Weapons====
| |
− | * New weapons are being added, including but not limited to Rappy Tippies (ラッピー・ティッピーズ), Holy Ray (ホーリーレイ) and Sato (シャト). They drop in the new Free Missions being added, though this may be beta only.
| |
− | | |
− | ====Misc====
| |
− | * The Casino Volwayale is getting new prizes.
| |
Listed below are the changes in detail.
Players will be able to move to lobbies for which they don't have permission for a fee, by talking to the lobby attendant NPC. The player must have visited the lobby beforehand to be able to travel there.
Despite many advanced types getting level 40 Photon Arts, there will be an overall cap of 30 on the regular version of PSU. In addition, characters playing regular PSU cannot use Shadoogs, Madoogs, Photon Whips and Slicers even if their type can. See here for more information on the new weapons and Photon art limits.
Synthesis success rates have been increased. Items requiring special materials will receive the biggest increase, but other items will see an increase too.
In addition, elemental attribute rates when synthing melee weapons and armours have also been increased. Japanese sources that state that in 10 trial synths of a Saber, 8 were between 18% and 28%, and the other two were 38% and 42%.
Items received upon failing a synthesis will be changed. Players will receive materials used in the synthesis back upon failing a synthesis, and these materials may be bumped up a grade.
The grinding system is being changed. Upon failing a grind attempt, the weapon will not be destroyed, but instead reset to an ungrinded state (0), and its grind limit will drop by 1. This is represented by two numbers: current grind/grind limit e.g. failing a 5/10 weapon will result in it becoming a 0/9. If a weapon reaches 0/0, it will become ungrindable.
This is a new battle system that will allow you to score critical hits through carefully timed attacks. It is only possible with melee weapons.
Note that the current edition of PSU will not have a special effect for Just Attack, and Just Attack is not possible after the 3rd hit of a normal knuckle combo (this will be fixed in Ambition of the Illuminus).
This will allow players to immediately counterattack during the block animation, and it works for skills, bullets and TECHNICs. Melee weapons will retalitate with a critical hit, others won't.
The current edition of PSU will not have a special effect for Just Counter.
Normal melee attacks will recover the PP of the weapon used, critical hits recover yet more.
Although elements will no longer be as powerful on their own, adjustments to character stats mean that 50% weapons will perform almost the same after this change. On the whole characters will be offensively more powerful on their own, and lower % weapons and elementally neutral weapons will perform better than before.
Character stats are being adjusted. As well as offensive stats, defensive stats are being adjusted so that characters do not become too weak as a result of the elemental attribute changes.
Positive status (i.e. buffs) will no longer be removed when using SUV weapons or Nanoblasts.
The amount of Meseta that drops will increase with bigger parties.
In addition, Meseta distribution will be changed. Under the random or set order distribution systems, Meseta will be equally divided among all party members. Under give finder, whoever picks it up will get it all, as before.
Photon Arts are being rebalanced.
The STA of large monsters will be rebalanced. Large monsters will have their STA lowered so they can be inflicted more easily with status effect. Level 2 status will be effective against many of them.
In addition, EXP given by monsters will be rebalanced. Monsters will give much more EXP than before, particularly at lower levels. It will be easier to reach Level 100 than before. The following table shows the expected EXP values from a monster that has an 100% EXP modifier (such as Delsaban). Values for new EXP and the % change are approximates.
Weapons will now sell for more to the NPC shops.