Difference between revisions of "PSU Cyril Wiki:Sandbox"

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(Fourth-Stage Alternate PMs)
(Finding the NPC value for items not sold in NPC shops.)
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For previous experiments on the Sandbox, please check the Sandbox History. Thanks.
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== '''Finding the NPC Value of an item.''' ==
  
  
 +
This is most useful for pricing an item that is not available in an NPC store for sale in a player shop. The price the NPC store would buy the item from you is muiliplied by a variable to give you the value of what the NPC would sell that item for.
  
== General Information ==
 
{|border=1 cellspacing=0 align=right
 
| bgcolor=#EFEFEF | '''[[JP Name]]''' || bgcolor=#F3F3F3 | セイバー
 
|-
 
| bgcolor=#EFEFEF | '''[[EN Name]]''' || bgcolor=#F3F3F3 | Saber
 
|-
 
| bgcolor=#EFEFEF | '''Weapon Type''' || bgcolor=#F3F3F3 | [[Sabers|Saber]]
 
|-
 
| bgcolor=#EFEFEF | '''[[Manufacturer]]''' || bgcolor=#F3F3F3 | [[GRM]]
 
|-
 
| bgcolor=#EFEFEF | '''Description''' || bgcolor=#F3F3F3 | A mass-produced, single-handed blade<br>with a popular, minimalist design.
 
|-
 
| bgcolor=#EFEFEF | '''Made from''' || bgcolor=#F3F3F3 | [[(B) Saber]]
 
|}
 
{|border=1 cellspacing=0
 
! bgcolor =#F3F3F3 | Stats !! bgcolor=#FFDEAD | '''Online''' !! bgcolor=#DEFFAD | '''Offline''' !! bgcolor =#F3F3F3 | NPC Values !! bgcolor=#FFDEAD | '''Online''' !! bgcolor=#DEFFAD | '''Offline'''
 
|-
 
| bgcolor =#F3F3F3 | ''Rarity'' || bgcolor=#FFDEAD | 1★ || bgcolor=#DEFFAD | 1★ || bgcolor =#F3F3F3 | ''Buying'' || bgcolor=#FFDEAD | 350 || bgcolor=#DEFFAD | -
 
|-
 
| bgcolor =#F3F3F3 | ''Rank'' || bgcolor=#FFDEAD | C || bgcolor=#DEFFAD | C || bgcolor =#F3F3F3 | ''Selling'' || bgcolor=#FFDEAD | 1 || bgcolor=#DEFFAD | ?
 
|-
 
| bgcolor =#F3F3F3 | ''ATP'' || bgcolor=#FFDEAD | 67 || bgcolor=#DEFFAD | 61 || bgcolor =#F3F3F3 | '''PM stats''' || bgcolor=#FFDEAD | '''Online''' || bgcolor=#DEFFAD | '''Offline'''
 
|-
 
| bgcolor =#F3F3F3 | ''ATA'' || bgcolor=#FFDEAD | 40 || bgcolor=#DEFFAD | 83 || bgcolor =#F3F3F3 | ''Strk.'' || bgcolor=#FFDEAD |  4 || bgcolor=#DEFFAD |  4
 
|-
 
| bgcolor =#F3F3F3 | ''PP'' || bgcolor=#FFDEAD | 150 || bgcolor=#DEFFAD | 85 || bgcolor =#F3F3F3 | ''Rng.'' || bgcolor=#FFDEAD | 0 || bgcolor=#DEFFAD | 0
 
|-
 
| bgcolor =#F3F3F3 rowspan=2 | ''Req. ATP'' || rowspan=2 bgcolor=#FFDEAD | 17 || rowspan=2 bgcolor=#DEFFAD | 25 || bgcolor =#F3F3F3 | ''TECH'' || bgcolor=#FFDEAD | -1 || bgcolor=#DEFFAD | -1
 
|-
 
| bgcolor =#F3F3F3 | ''Armr.'' || bgcolor=#FFDEAD | 0 || bgcolor=#DEFFAD | 0
 
|}
 
  
== Availability and Grinding==
+
For example:
 +
If you were to sell a monomate at the NPC store they would only pay 5 mesta. To find out what the NPC store would buy a monomate for multiply that 5 mesta by the healing items varible of 10. You get 50 meseta, which we all know is what a monomate is worth.
  
{|border=1 cellspacing=0 align=right
 
! bgcolor =#F3F3F3 rowspan=2 | Grind !! bgcolor=#FFDEAD colspan=2 | Online !! bgcolor=#DEFFAD colspan=2 | Offline !! bgcolor =#F3F3F3 rowspan=2 | Grind !! bgcolor=#FFDEAD colspan=2 | Online !! bgcolor=#DEFFAD colspan=2 | Offline
 
|-
 
! bgcolor=#FFDEAD | ATP !! bgcolor=#FFDEAD | PP !! bgcolor=#DEFFAD | ATP !! bgcolor=#DEFFAD | PP !! bgcolor=#FFDEAD | ATP !! bgcolor=#FFDEAD | PP !! bgcolor=#DEFFAD | ATP !! bgcolor=#DEFFAD | PP
 
|-
 
| bgcolor =#F3F3F3 |  1 || bgcolor=#FFDEAD | - || bgcolor=#FFDEAD | - || bgcolor=#DEFFAD | - || bgcolor=#DEFFAD | - || bgcolor =#F3F3F3 |  6 || bgcolor=#FFDEAD | - || bgcolor=#FFDEAD | - || bgcolor=#DEFFAD | - || bgcolor=#DEFFAD | -
 
|-
 
| bgcolor =#F3F3F3 |  2 || bgcolor=#FFDEAD | - || bgcolor=#FFDEAD | - || bgcolor=#DEFFAD | - || bgcolor=#DEFFAD | - || bgcolor =#F3F3F3 |  7 || bgcolor=#FFDEAD | - || bgcolor=#FFDEAD | - || bgcolor=#DEFFAD | - || bgcolor=#DEFFAD | -
 
|-
 
| bgcolor =#F3F3F3 |  3 || bgcolor=#FFDEAD | - || bgcolor=#FFDEAD | - || bgcolor=#DEFFAD | - || bgcolor=#DEFFAD | - || bgcolor =#F3F3F3 |  8 || bgcolor=#FFDEAD | - || bgcolor=#FFDEAD | - || bgcolor=#DEFFAD | - || bgcolor=#DEFFAD | -
 
|-
 
| bgcolor =#F3F3F3 |  4 || bgcolor=#FFDEAD | - || bgcolor=#FFDEAD | - || bgcolor=#DEFFAD | - || bgcolor=#DEFFAD | - || bgcolor =#F3F3F3 |  9 || bgcolor=#FFDEAD | - || bgcolor=#FFDEAD | - || bgcolor=#DEFFAD | - || bgcolor=#DEFFAD | -
 
|-
 
| bgcolor =#F3F3F3 |  5 || bgcolor=#FFDEAD | - || bgcolor=#FFDEAD | - || bgcolor=#DEFFAD | - || bgcolor=#DEFFAD | - || bgcolor =#F3F3F3 |  10 || bgcolor=#FFDEAD | - || bgcolor=#FFDEAD | - || bgcolor=#DEFFAD | - || bgcolor=#DEFFAD | -
 
|}
 
{|border=1 cellspacing=0
 
! bgcolor =#F3F3F3 | !! bgcolor=#FFDEAD | '''Online''' !! bgcolor=#DEFFAD | '''Offline'''
 
|-
 
| bgcolor =#F3F3F3 | ''Monster drops'' || bgcolor=#FFDEAD | [[Delsaban]] LV1-9 || bgcolor=#DEFFAD | -
 
|-
 
| bgcolor =#F3F3F3 | ''Area drops'' || bgcolor=#FFDEAD | - || bgcolor=#DEFFAD | -
 
|-
 
| bgcolor =#F3F3F3 | ''Box drops'' || bgcolor=#FFDEAD | - || bgcolor=#DEFFAD | -
 
|-
 
| bgcolor =#F3F3F3 | ''Boss Box drops'' || bgcolor=#FFDEAD | - || bgcolor=#DEFFAD | -
 
|-
 
| bgcolor =#F3F3F3 | ''Shops'' || bgcolor=#FFDEAD | - || bgcolor=#DEFFAD | -
 
|-
 
| bgcolor =#F3F3F3 | ''Other'' || bgcolor=#FFDEAD | Starting equipment: [[CASTs]], [[Humans]] || bgcolor=#DEFFAD | Starting equipment: [[CASTs]], [[Humans]]<br>Given to [[Ethan Waber]] in Chapter 1
 
|}
 
  
Drops in Neudaiz "Her Secret Misson" on B rank runs.  [B] only
 
  
== Images ==
+
== '''Item Variable''' (rounded to the nearest hundredth) ==
<gallery>
 
Image:SaberVerification1.PNG|Saber stats (JP)
 
Image:SaberVerification2.PNG|Saber description (JP)
 
Image:Saber.PNG|Mewn holding a Saber
 
</gallery>
 
  
== News ==
 
  
{| class='News_Header'
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Weapon x 6.67 | Armor x 5.00 | Healing x 10.00 | Clothes x 100.00 | Synthesis x 20.00
| news
 
|}
 
  
{| class='News_Test'
+
--[[User:Lunezda|Lunezda]] 21:56, 31 July 2007 (BST)
| news
 
|}
 
 
 
 
 
== Fourth-Stage Alternate PMs ==
 
{| border=1 cellspacing=0
 
! Evolution !! Syn. Trend !! Combat Behavior !! In-game Description !! [[Weapons]] and [[Photon Arts]]
 
|-
 
| GH-411 || Striking || Near owner || Always stays near owner, good with 2-handed swords. || Sword (Ice-[[element]] ?[[Ascalon]]? with [[http://psupedia.info/Skills#Sword | Tornado Break]]), Twin Saber (?[[Sharp Twins]]? with [[http://psupedia.info/Skills#Twin_Saber | Splendor Crush]]), Wand ([[Batnara]] with [[Resta]])
 
|-
 
| GH-412 || Striking || Independent || Wanders around the battle, good with 1-handed sabers. || Saber (??? with ?skill?), ?Twin Saber? with ?skill?, Wand ([[Batnara]] with [[Resta]])
 
|-
 
| GH-421 || Strike || Support || ?Stays nearby? and attacks enemies with claws. || Claw (??? with ?skill?), ?Twin Dagger? with ?skill?, Wand ([[Batnara]] with [[Resta]])
 
|-
 
| GH-422 || Strike || Front lines || ?Leads party into battle? and attacks enemies with knuckles. || Knuckles (??? with ?skill?), ?Twin Dagger? with ?skill?, Wand ([[Batnara]] with [[Resta]])
 
|-
 
| GH-431 || Firearms || With group || Team player who enjoys working with her owner. || Handgun (??? with ?bullet?), Handgun (??? with ?bullet?), Wand ([[Sceptara]] with [[Resta]])
 
|-
 
| GH-432 || Firearms || Cover fire || Unknown. || Crossbows (??? with ?bullet?), Handgun (??? with ?bullet?), Wand ([[Sceptara]] with [[Resta]])
 
|-
 
 
 
| GH-441 || Firearms || Independent|| Wanders around the battle and attacks enemies with a shotgun. || Shotgun (??? with ?bullet?), Twin Handgun (??? with ?bullet?), Wand ([[Canara]] with [[Resta]])
 
|-
 
| GH-442 || Firearms || Cover fire || Unknown. || Bow (??? with ?bullet?), Twin Handgun (??? with ?bullet?), Wand ([[Canara]] with [[Resta]])
 
|-
 
 
 
| GH-451 || TECHNIC || Independent (TECHNICs: Ice Type) || Wanders around the battle and attacks enemies. || Wand (???), Wand (???), Wand ([[Crozier]] with [[Resta]]); PAs: ?Ice types?
 
|-
 
| GH-452 || TECHNIC || Support (TECHNICs: LTNG/support) || Heals owner and attacks enemies. || Wand (???), Wand (???), Wand ([[Crozier]] with [[Resta]]); PAs: ?Lightning types?
 
|}
 

Revision as of 20:56, 31 July 2007

Finding the NPC Value of an item.

This is most useful for pricing an item that is not available in an NPC store for sale in a player shop. The price the NPC store would buy the item from you is muiliplied by a variable to give you the value of what the NPC would sell that item for.


For example: If you were to sell a monomate at the NPC store they would only pay 5 mesta. To find out what the NPC store would buy a monomate for multiply that 5 mesta by the healing items varible of 10. You get 50 meseta, which we all know is what a monomate is worth.


Item Variable (rounded to the nearest hundredth)

Weapon x 6.67 | Armor x 5.00 | Healing x 10.00 | Clothes x 100.00 | Synthesis x 20.00

--Lunezda 21:56, 31 July 2007 (BST)