Difference between revisions of "Operation Urban Defense"
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[[File:OUD_logo.jpg|thumb|right|Operation Urban Defense]] | [[File:OUD_logo.jpg|thumb|right|Operation Urban Defense]] | ||
− | '''Operation Urban Defense''' (GRM・ヨウメイ・テノラ グラール防衛計画) is an event for the Japanese PC servers which began December 15, 2011, and | + | '''Operation Urban Defense''' (GRM・ヨウメイ・テノラ グラール防衛計画) is an event for the Japanese PC servers which began December 15, 2011, and concluded on January 12, 2012. |
+ | |||
+ | What if Gurhal were attacked by the SEED again? What if each planet's major cities were invaded by hordes of monsters, leading to massive battles on the home front? Wanting to head off a potential disaster, the GUARDIANS executive branch has devised a new urban defense plan to guarantee the safety of each city's citizens! Their plan... "Operation Urban Defense!" | ||
+ | |||
+ | In order to protect each township, not only will each Guardian have to strengthen their own abilities, but the operation will require some extremely powerful weapons. Enter Gurhal's big three weapons manufacturers! GRM, Yohmei and TENORA WORKS have agreed to cooperate with the GUARDIANS once again to develop a new series of weapons for the project! | ||
== Event overview == | == Event overview == | ||
+ | Aside from putting together an improved city defense plan in the event of future attacks, Operation Urban Defense also aims to help GRM, Yohmei and TENORA WORKS develop new and extremely powerful weapons for use in just such an emergency. The event centers around two simulations, each of which contains three types of special chips. These chips, each colored to represent one of the manufacturers (<font color="#0000ff">blue for GRM</font>, <font color="#00ff00">green for Yohmei</font> and <font color="#ff0000">red for TENORA WORKS</font>) can be collected to gather data which will help upgrade each of the weapons being developed. See the rewards section below for additional details on these weapons as well as the other rewards offered by the event. | ||
== Event missions == | == Event missions == | ||
− | The following missions will be available for the duration of the event | + | The following missions will be available for the duration of the event. |
=== Prologue mission === | === Prologue mission === | ||
Line 20: | Line 25: | ||
== Event rewards == | == Event rewards == | ||
=== Panel rewards === | === Panel rewards === | ||
+ | At the end of the event, 58,233,624 total enemies were defeated, unlocking all ten panels! | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! 1,500,000 !! 3,000,000 !! 6,000,000 !! 8,000,000 | ||
+ | |- | ||
+ | | [[File:OUD_JP_prize_01.jpg|thumb|center|Free makeovers and half-price clothes/parts for a set period!]] || [[File:OUD_JP_prize_02.jpg|thumb|center|10x daily Vol Coin allowance for two weeks!]] || [[File:OUD_JP_prize_03.jpg|thumb|center|Two weeks of megaholy fortune for all races!]] || [[File:OUD_JP_prize_04.jpg|thumb|center|Boost rate +15% for the next GUARDIANS Boost Road!]] | ||
+ | |- | ||
+ | ! 12,000,000 !! 15,000,000 !! 20,000,000 !! 25,000,000 | ||
+ | |- | ||
+ | | [[File:OUD_JP_prize_05.jpg|thumb|center|Photon art EXP boost for two weeks!!]] || [[File:OUD_JP_prize_06.jpg|thumb|center|GAM AMP payout doubled for two weeks!]] || [[File:OUD_JP_prize_07.jpg|thumb|center|Weapon/armor synth success rates +20% for two weeks!]] || [[File:OUD_JP_prize_08.jpg|thumb|center|Daily stamp allowance doubled for two weeks!]] | ||
+ | |- | ||
+ | ! colspan="2" | 30,000,000 !! colspan="2" | 35,000,000 | ||
+ | |- | ||
+ | | colspan="2" | [[File:OUD_JP_prize_09.jpg|thumb|center|Weapon grinding success rates +10% for two weeks!]] || colspan="2" | [[File:OUD_JP_prize_10.jpg|thumb|center|Daily stamp allowance tripled for two weeks!]] | ||
+ | |} | ||
=== Individual rewards === | === Individual rewards === | ||
+ | Individual points can be earned based on the number of monsters you and your party defeat in the event missions. After accumulating a lot of these points, speak with Clamp Manyel at [[Urban Defense (event mission)|Urban Defense]] to trade them in for new weapons and equipment. | ||
=== Weapon rewards === | === Weapon rewards === | ||
+ | As you collect the blue, green and red chips scattered throughout the event missions, each weapon manufacturer will use them toward upgrading the new weapons that they are designing. The total number of chips collected will determine the final stats of each weapon when they are distributed after the event has ended. Each weapon has three main upgrade goals, but once enough chips have been collected to surpass the final goal, that weapon will begin earning bonus upgrades! The final stats of any weapons that gain bonus upgrades will be announced after the event has ended. | ||
+ | {| align="center" | ||
+ | |- | ||
+ | | | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! colspan="5" style="background:#e8e8e8" | [[Spread Blaster]] | ||
+ | |- | ||
+ | | colspan="5" | [[File:Spread Blaster.jpg|250px|center|Spread Blaster]] | ||
+ | |- | ||
+ | | rowspan="2" style="background:#f2f2f2" | '''Weapon<br/>status''' || rowspan="2" style="background:#f2f2f2" | '''Required<br/>chips''' || style="background:#f2f2f2" colspan="3" | '''Weapon stats''' | ||
+ | |- | ||
+ | | style="background:#f2f2f2" | '''Att.''' || style="background:#f2f2f2" | '''Acc.''' || style="background:#f2f2f2" | '''PP''' | ||
+ | |- | ||
+ | | style="background:#f2f2f2" | '''Initial''' || -- || 151 || 182 || 1269 | ||
+ | |- | ||
+ | | style="background:#f2f2f2" | '''1st upgr.''' || 100,000 || 177 || 258 || 1456 | ||
+ | |- | ||
+ | | style="background:#f2f2f2" | '''2nd upgr.''' || 240,000 || 205 || 326 || 1634 | ||
+ | |- | ||
+ | | style="background:#f2f2f2" | '''3rd upgr.''' || 420,000 || 252 || 416 || 1811 | ||
+ | |- | ||
+ | | style="background:#f2f2f2" | '''Bonus''' || -- || ? || ? || ? | ||
+ | |- | ||
+ | | colspan="5" style="background:#f2f2f2" | '''Total chips collected''' | ||
+ | |- | ||
+ | | colspan="5" | 751,789 | ||
+ | |} | ||
+ | | | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! colspan="4" style="background:#e8e8e8" | [[Precious Balmura]] | ||
+ | |- | ||
+ | | colspan="4" | [[File:Precious Balmura.jpg|250px|center|Precious Balmura]] | ||
+ | |- | ||
+ | | rowspan="2" style="background:#f2f2f2" | '''Weapon<br/>status''' || rowspan="2" style="background:#f2f2f2" | '''Required<br/>chips''' || style="background:#f2f2f2" colspan="2" | '''Weapon stats''' | ||
+ | |- | ||
+ | | style="background:#f2f2f2" | '''Tech.''' || style="background:#f2f2f2" | '''PP''' | ||
+ | |- | ||
+ | | style="background:#f2f2f2" | '''Initial''' || -- || 921 || 813 | ||
+ | |- | ||
+ | | style="background:#f2f2f2" | '''1st upgr.''' || 100,000 || 963 || 887 | ||
+ | |- | ||
+ | | style="background:#f2f2f2" | '''2nd upgr.''' || 240,000 || 1024 || 1053 | ||
+ | |- | ||
+ | | style="background:#f2f2f2" | '''3rd upgr.''' || 420,000 || 1108 || 1220 | ||
+ | |- | ||
+ | | style="background:#f2f2f2" | '''Bonus''' || -- || ? || ? | ||
+ | |- | ||
+ | | colspan="4" style="background:#f2f2f2" | '''Total chips collected''' | ||
+ | |- | ||
+ | | colspan="4" | 673,166 | ||
+ | |} | ||
+ | | | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! colspan="6" style="background:#e8e8e8" | [[Arza Diaddo]] | ||
+ | |- | ||
+ | | colspan="6" | [[File:Arza Diaddo.jpg|250px|center|Arza Diaddo]] | ||
+ | |- | ||
+ | | rowspan="2" style="background:#f2f2f2" | '''Weapon<br/>status''' || rowspan="2" style="background:#f2f2f2" | '''Required<br/>chips''' || style="background:#f2f2f2" colspan="4" | '''Weapon stats''' | ||
+ | |- | ||
+ | | style="background:#f2f2f2" | '''Att.''' || style="background:#f2f2f2" | '''Acc.''' || style="background:#f2f2f2" | '''PP''' || style="background:#f2f2f2" | '''Attr.''' | ||
+ | |- | ||
+ | | style="background:#f2f2f2" | '''Initial''' || -- || 422 || 311 || 403 || 10% | ||
+ | |- | ||
+ | | style="background:#f2f2f2" | '''1st upgr.''' || 100,000 || 483 || 357 || 442 || 20% | ||
+ | |- | ||
+ | | style="background:#f2f2f2" | '''2nd upgr.''' || 240,000 || 561 || 433 || 523 || 30% | ||
+ | |- | ||
+ | | style="background:#f2f2f2" | '''3rd upgr.''' || 420,000 || 638 || 518 || 611 || 40% | ||
+ | |- | ||
+ | | style="background:#f2f2f2" | '''Bonus''' || -- || ? || ? || ? || ? | ||
+ | |- | ||
+ | | colspan="6" style="background:#f2f2f2" | '''Total chips collected''' | ||
+ | |- | ||
+ | | colspan="6" | 507,693 | ||
+ | |} | ||
+ | |} | ||
== External links == | == External links == |
Latest revision as of 02:55, 22 January 2012
This article pertains to an item, mission or other feature which is exclusive to the Japanese PC version of Phantasy Star Universe. |
Operation Urban Defense (GRM・ヨウメイ・テノラ グラール防衛計画) is an event for the Japanese PC servers which began December 15, 2011, and concluded on January 12, 2012.
What if Gurhal were attacked by the SEED again? What if each planet's major cities were invaded by hordes of monsters, leading to massive battles on the home front? Wanting to head off a potential disaster, the GUARDIANS executive branch has devised a new urban defense plan to guarantee the safety of each city's citizens! Their plan... "Operation Urban Defense!"
In order to protect each township, not only will each Guardian have to strengthen their own abilities, but the operation will require some extremely powerful weapons. Enter Gurhal's big three weapons manufacturers! GRM, Yohmei and TENORA WORKS have agreed to cooperate with the GUARDIANS once again to develop a new series of weapons for the project!
Contents
Event overview
Aside from putting together an improved city defense plan in the event of future attacks, Operation Urban Defense also aims to help GRM, Yohmei and TENORA WORKS develop new and extremely powerful weapons for use in just such an emergency. The event centers around two simulations, each of which contains three types of special chips. These chips, each colored to represent one of the manufacturers (blue for GRM, green for Yohmei and red for TENORA WORKS) can be collected to gather data which will help upgrade each of the weapons being developed. See the rewards section below for additional details on these weapons as well as the other rewards offered by the event.
Event missions
The following missions will be available for the duration of the event.
Prologue mission
Main missions
Recruitment mission
Event rewards
Panel rewards
At the end of the event, 58,233,624 total enemies were defeated, unlocking all ten panels!
1,500,000 | 3,000,000 | 6,000,000 | 8,000,000 |
---|---|---|---|
12,000,000 | 15,000,000 | 20,000,000 | 25,000,000 |
30,000,000 | 35,000,000 | ||
Individual rewards
Individual points can be earned based on the number of monsters you and your party defeat in the event missions. After accumulating a lot of these points, speak with Clamp Manyel at Urban Defense to trade them in for new weapons and equipment.
Weapon rewards
As you collect the blue, green and red chips scattered throughout the event missions, each weapon manufacturer will use them toward upgrading the new weapons that they are designing. The total number of chips collected will determine the final stats of each weapon when they are distributed after the event has ended. Each weapon has three main upgrade goals, but once enough chips have been collected to surpass the final goal, that weapon will begin earning bonus upgrades! The final stats of any weapons that gain bonus upgrades will be announced after the event has ended.
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