Difference between revisions of "Template:Shotgun bullet stats"
From PSU Cyril Wiki
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m (Bullet count.) |
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|#default= ?}} | |#default= ?}} | ||
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− | | style="background:#f2f2f2" | '''Bullets''' || colspan="3" | | + | | style="background:#f2f2f2" | '''Bullets''' || colspan="3" | 3 || colspan="3" | 4 || colspan="3" | 5 || colspan="3" | 5 || colspan="3" | 5 |
|- | |- | ||
| style="background:#f2f2f2" | '''Hit effect''' || colspan="3" | {{#switch: {{{Ele.|}}} | | style="background:#f2f2f2" | '''Hit effect''' || colspan="3" | {{#switch: {{{Ele.|}}} |
Revision as of 00:10, 17 January 2012
Template parameters
- Platform: Enter either 360 or PC to identify the version of the game the chart applies to. The main bullet article should always use the 360 chart, while the PC chart (if different from the 360 chart) should be put on the talk page with a note in the main article stating that there are stat differences between the two versions of the game.
- Ele.: Identify the bullet's element here.
- PAF: If the bullet is a non-elemental bullet obtained through a PA Fragment trade, enter the name of the bullet here. Otherwise, you can remove this field.
Blank template
{{Shotgun bullet stats |Platform= |Ele.= |PAF= }}