Difference between revisions of "Template:RCSM effects"

From PSU Cyril Wiki
Jump to: navigation, search
m (Trying to consolidate a bit.)
m
 
(9 intermediate revisions by the same user not shown)
Line 4: Line 4:
 
! Ele. !! Effect !! Ele. !! Effect !! Ele. !! Effect
 
! Ele. !! Effect !! Ele. !! Effect !! Ele. !! Effect
 
|-
 
|-
| {{Fire}} || {{#if: {{{Fire|}}}|{{{Fire}}} LV{{#if {{{Fire LV|}}}|{{{Fire LV}}}|?}}|{{#switch: {{{Ver.|}}}
+
| {{Fire}} || {{#if: {{{Fire|}}}|{{{Fire}}} LV{{#if: {{{Fire LV|}}}|{{{Fire LV}}}|?}}|{{#switch: {{{Ver.|}}}
 
|AOTI= {{#switch: {{{Mfr.|}}}
 
|AOTI= {{#switch: {{{Mfr.|}}}
 
|G= {{#switch: {{{Grade|}}}
 
|G= {{#switch: {{{Grade|}}}
Line 11: Line 11:
 
|A= Burn LV3
 
|A= Burn LV3
 
|S= Burn LV4}}
 
|S= Burn LV4}}
 +
|K= --}}
 
|AOTI GAC= {{#switch: {{{Mfr.|}}}
 
|AOTI GAC= {{#switch: {{{Mfr.|}}}
 
|T= {{#switch: {{{Grade|}}}
 
|T= {{#switch: {{{Grade|}}}
Line 16: Line 17:
 
|B= Burn LV?
 
|B= Burn LV?
 
|A= Burn LV?}}
 
|A= Burn LV?}}
 +
|K= --}}
 
|#default= --}}}} || {{Lightning}} || {{#if: {{{Lightning|}}}|{{{Lightning}}} LV{{#if: {{{Lightning LV|}}}|{{{Lightning LV}}}|?}}|{{#switch: {{{Ver.|}}}
 
|#default= --}}}} || {{Lightning}} || {{#if: {{{Lightning|}}}|{{{Lightning}}} LV{{#if: {{{Lightning LV|}}}|{{{Lightning LV}}}|?}}|{{#switch: {{{Ver.|}}}
 
|AOTI= {{#switch: {{{Mfr.|}}}
 
|AOTI= {{#switch: {{{Mfr.|}}}
Line 22: Line 24:
 
|B= Shock LV2
 
|B= Shock LV2
 
|A= Shock LV3
 
|A= Shock LV3
|S= Shock LV4
+
|S= Shock LV4}}
|#default= ?}}
+
|K= --}}
|K= {{#if: {{{Lightning|}}}|{{{Lightning}}} LV{{#if: {{{Lightning LV|}}}|{{{Lightning LV}}}|?}}|--}}}}
+
|AOTI GAC= {{#switch: {{{Mfr.|}}}
|AOTI GAC= {{{Lightning|}}} LV{{#if: {{{Lightning LV|}}}|{{{Lightning LV}}}|?}}
+
|T= {{#switch: {{{Grade|}}}
|#default= ?}}}} || {{Light}} || {{#if: {{{Light|}}}|{{{Light}}} LV{{#if: {{{Light LV|}}}|{{{Light LV}}}|?}}|{{#switch: {{{Ver.|}}}
+
|C= Shock LV?
 +
|B= Shock LV?
 +
|A= Shock LV?}}
 +
|K= --}}
 +
|#default= --}}}} || {{Light}} || {{#if: {{{Light|}}}|{{{Light}}} LV{{#if: {{{Light LV|}}}|{{{Light LV}}}|?}}|{{#switch: {{{Ver.|}}}
 
|AOTI= {{#switch: {{{Mfr.|}}}
 
|AOTI= {{#switch: {{{Mfr.|}}}
 
|G= {{#switch: {{{Grade|}}}
 
|G= {{#switch: {{{Grade|}}}
Line 32: Line 38:
 
|B= Sleep LV2
 
|B= Sleep LV2
 
|A= Sleep LV3
 
|A= Sleep LV3
|S= Sleep LV2
+
|S= Sleep LV?}}
|#default= ?}}
+
|K= --}}
|K= {{{Light|}}} LV{{#if: {{{Light LV|}}}|{{{Light LV}}}|?}}}}
+
|AOTI GAC= {{#switch: {{{Mfr.|}}}
|AOTI GAC= {{{Light|}}} LV{{#if: {{{Light LV|}}}|{{{Light LV}}}|?}}
+
|T= {{#switch: {{{Grade|}}}
|#default= ?}}}}
+
|C= Sleep LV?
 +
|B= Sleep LV?
 +
|A= Sleep LV2}}
 +
|K= --}}
 +
|#default= --}}}}
 
|-
 
|-
 
| {{Ice}} || {{#if: {{{Ice|}}}|{{{Ice}}} LV{{#if: {{{Ice LV|}}}|{{{Ice LV}}}|?}}|{{#switch: {{{Ver.|}}}
 
| {{Ice}} || {{#if: {{{Ice|}}}|{{{Ice}}} LV{{#if: {{{Ice LV|}}}|{{{Ice LV}}}|?}}|{{#switch: {{{Ver.|}}}
Line 44: Line 54:
 
|B= Freeze LV2
 
|B= Freeze LV2
 
|A= Freeze LV3
 
|A= Freeze LV3
|S= Freeze LV3
+
|S= Freeze LV3}}
|#default= ?}}
+
|K= --}}
|K= {{{Ice|}}} LV{{#if: {{{Ice LV|}}}|{{{Ice LV}}}|?}}}}
+
|AOTI GAC= {{#switch: {{{Mfr.|}}}
|AOTI GAC= {{{Ice|}}} LV{{#if: {{{Ice LV|}}}|{{{Ice LV}}}|?}}
+
|T= {{#switch: {{{Grade|}}}
|#default= ?}}}} || {{Ground}} || {{#if: {{{Ground|}}}|{{{Ground}}} LV{{#if: {{{Ground LV|}}}|{{{Ground LV}}}|?}}|{{#switch: {{{Ver.|}}}
+
|C= Freeze LV?
 +
|B= Freeze LV?
 +
|A= Freeze LV?}}
 +
|K= --}}
 +
|#default= --}}}} || {{Ground}} || {{#if: {{{Ground|}}}|{{{Ground}}} LV{{#if: {{{Ground LV|}}}|{{{Ground LV}}}|?}}|{{#switch: {{{Ver.|}}}
 
|AOTI= {{#switch: {{{Mfr.|}}}
 
|AOTI= {{#switch: {{{Mfr.|}}}
 
|G= {{#switch: {{{Grade|}}}
 
|G= {{#switch: {{{Grade|}}}
Line 54: Line 68:
 
|B= Poison LV?
 
|B= Poison LV?
 
|A= Poison LV4
 
|A= Poison LV4
|S= Stun LV3
+
|S= Stun LV3}}
|#default= ?}}
+
|K= --}}
|K= {{{Ground|}}} LV{{#if: {{{Ground LV|}}}|{{{Ground LV}}}|?}}}}
+
|AOTI GAC= {{#switch: {{{Mfr.|}}}
|AOTI GAC= {{{Ground|}}} LV{{#if: {{{Ground LV|}}}|{{{Ground LV}}}|?}}
+
|T= {{#switch: {{{Grade|}}}
|#default= ?}}}} || {{Dark}} || {{#if: {{{Dark|}}}|{{{Dark}}} LV{{#if: {{{Dark LV|}}}|{{{Dark LV}}}|?}}|{{#switch: {{{Ver.|}}}
+
|C= Poison LV?
 +
|B= Poison LV?
 +
|A= Poison LV?}}
 +
|K= --}}
 +
|#default= --}}}} || {{Dark}} || {{#if: {{{Dark|}}}|{{{Dark}}} LV{{#if: {{{Dark LV|}}}|{{{Dark LV}}}|?}}|{{#switch: {{{Ver.|}}}
 
|AOTI= {{#switch: {{{Mfr.|}}}
 
|AOTI= {{#switch: {{{Mfr.|}}}
 
|G= {{#switch: {{{Grade|}}}
 
|G= {{#switch: {{{Grade|}}}
Line 64: Line 82:
 
|B= Infection LV2
 
|B= Infection LV2
 
|A= Confuse LV3
 
|A= Confuse LV3
|S= Confuse LV4
+
|S= Confuse LV4}}
|#default= ?}}
+
|K= --}}
|K= {{{Dark|}}} LV{{#if: {{{Dark LV|}}}|{{{Dark LV}}}|?}}}}
+
|AOTI GAC= {{#switch: {{{Mfr.|}}}
|AOTI GAC= {{{Dark|}}} LV{{#if: {{{Dark LV|}}}|{{{Dark LV}}}|?}}
+
|T= {{#switch: {{{Grade|}}}
|#default= ?}}}}
+
|C= Infection LV?
 +
|B= Infection LV?
 +
|A= Infection LV2}}
 +
|K= --}}
 +
|#default= --}}}}
 
|-
 
|-
 
! colspan="2" | Bullet type
 
! colspan="2" | Bullet type

Latest revision as of 18:02, 12 November 2011

Template parameters

  • Mfr.: Use G, T or K to identify the manufacturer.
  • Grade: Use C, B, A, S or S2 to identify the grade.
  • Ver.: Use AOTI or AOTI GAC to the game version.
  • Attribute: If the attribute's effect does not auto-populate, enter the effect in this field using one of the following terms: Burn, Lower ATP, Freeze, Lower DFP, Shock, Lower ATA/EVP, Poison, Stun, Silence, Sleep, HP steal, HP affects pwr., Infection or Confuse.
  • Attribute LV: If the attribute's effect level does not auto-populate, enter the level in this field using a single numeral. (LV can be omitted, as the template will generate it automatically.)
  • Bullet type: If the RCSM's bullet type does not auto-populate, enter the type of bullet it has in this field. Use one of the following terms: 1 shot, 2 shots, 3 shots, 4 shots, 5 shots, 2 spread, 3 spread, 4 spread or Laser.

Blank template

{{RCSM effects
|Mfr.= 
|Grade= 
|Ver.= 
|Fire= |Fire LV= 
|Ice= |Ice LV= 
|Lightning= |Lightning LV= 
|Ground= |Ground LV= 
|Light= |Light LV= 
|Dark= |Dark LV= 
|Bullet type= }}

Examples

RCSM effects
Ele. Effect Ele. Effect Ele. Effect
Fire Burn LV1 Lightning Shock LV1 Light Sleep LV1
Ice Freeze LV1 Ground Poison LV1 Dark Infection LV1
Bullet type One shot

Spreadsheet

Grade Mfr. Ver. Elements Bullet type
Fire Ice Lightning Ground Light Dark
C G.R.M. Ambition of the Illuminus Burn LV1 Freeze LV1 Shock LV1 Poison LV1 Sleep LV1 Virus LV1 One shot
TENORA WORKS
AOTI GAC.png
Burn LV? Freeze LV? Shock LV? Poison LV? Sleep LV? Virus LV? Two rapid shots or two shot spread
Kubara Product
AOTI GAC.png
 ?  ?  ?  ?  ?  ?  ?
B G.R.M. Ambition of the Illuminus Burn LV2 Freeze LV2 Shock LV2 Poison LV2 Sleep LV2 Virus LV2 Two rapid shots
TENORA WORKS
AOTI GAC.png
Burn LV? Freeze LV? Shock LV? Poison LV? Sleep LV? Virus LV? Three rapid shots or three shot spread
Kubara Product
AOTI GAC.png
 ?  ?  ?  ?  ?  ?  ?

Effects

Fire Ice Lightning Ground Light Dark
Burn Freeze Shock Poison Sleep Infection
Lower ATP Lower DFP Lower ATA/EVP Stun HP steal Confuse
-- -- -- Silence -- HP affects pwr.