Difference between revisions of "Template:RCSM effects"
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Line 11: | Line 11: | ||
|A= Burn LV3 | |A= Burn LV3 | ||
|S= Burn LV4}} | |S= Burn LV4}} | ||
− | |K= | + | |K= --}} |
|AOTI GAC= {{#switch: {{{Mfr.|}}} | |AOTI GAC= {{#switch: {{{Mfr.|}}} | ||
|T= {{#switch: {{{Grade|}}} | |T= {{#switch: {{{Grade|}}} | ||
|C= Burn LV? | |C= Burn LV? | ||
|B= Burn LV? | |B= Burn LV? | ||
− | |A= Burn LV | + | |A= Burn LV?}} |
− | + | |K= --}} | |
− | | | ||
|#default= --}}}} || {{Lightning}} || {{#if: {{{Lightning|}}}|{{{Lightning}}} LV{{#if: {{{Lightning LV|}}}|{{{Lightning LV}}}|?}}|{{#switch: {{{Ver.|}}} | |#default= --}}}} || {{Lightning}} || {{#if: {{{Lightning|}}}|{{{Lightning}}} LV{{#if: {{{Lightning LV|}}}|{{{Lightning LV}}}|?}}|{{#switch: {{{Ver.|}}} | ||
|AOTI= {{#switch: {{{Mfr.|}}} | |AOTI= {{#switch: {{{Mfr.|}}} | ||
Line 26: | Line 25: | ||
|A= Shock LV3 | |A= Shock LV3 | ||
|S= Shock LV4}} | |S= Shock LV4}} | ||
− | |K= | + | |K= --}} |
− | | | + | |AOTI GAC= {{#switch: {{{Mfr.|}}} |
− | |#default= | + | |T= {{#switch: {{{Grade|}}} |
+ | |C= Shock LV? | ||
+ | |B= Shock LV? | ||
+ | |A= Shock LV?}} | ||
+ | |K= --}} | ||
+ | |#default= --}}}} || {{Light}} || {{#if: {{{Light|}}}|{{{Light}}} LV{{#if: {{{Light LV|}}}|{{{Light LV}}}|?}}|{{#switch: {{{Ver.|}}} | ||
|AOTI= {{#switch: {{{Mfr.|}}} | |AOTI= {{#switch: {{{Mfr.|}}} | ||
|G= {{#switch: {{{Grade|}}} | |G= {{#switch: {{{Grade|}}} | ||
Line 34: | Line 38: | ||
|B= Sleep LV2 | |B= Sleep LV2 | ||
|A= Sleep LV3 | |A= Sleep LV3 | ||
− | |S= Sleep | + | |S= Sleep LV?}} |
− | |K= | + | |K= --}} |
− | | | + | |AOTI GAC= {{#switch: {{{Mfr.|}}} |
− | |#default= | + | |T= {{#switch: {{{Grade|}}} |
+ | |C= Sleep LV? | ||
+ | |B= Sleep LV? | ||
+ | |A= Sleep LV2}} | ||
+ | |K= --}} | ||
+ | |#default= --}}}} | ||
|- | |- | ||
| {{Ice}} || {{#if: {{{Ice|}}}|{{{Ice}}} LV{{#if: {{{Ice LV|}}}|{{{Ice LV}}}|?}}|{{#switch: {{{Ver.|}}} | | {{Ice}} || {{#if: {{{Ice|}}}|{{{Ice}}} LV{{#if: {{{Ice LV|}}}|{{{Ice LV}}}|?}}|{{#switch: {{{Ver.|}}} | ||
Line 46: | Line 55: | ||
|A= Freeze LV3 | |A= Freeze LV3 | ||
|S= Freeze LV3}} | |S= Freeze LV3}} | ||
− | |K= | + | |K= --}} |
− | | | + | |AOTI GAC= {{#switch: {{{Mfr.|}}} |
− | |#default= | + | |T= {{#switch: {{{Grade|}}} |
+ | |C= Freeze LV? | ||
+ | |B= Freeze LV? | ||
+ | |A= Freeze LV?}} | ||
+ | |K= --}} | ||
+ | |#default= --}}}} || {{Ground}} || {{#if: {{{Ground|}}}|{{{Ground}}} LV{{#if: {{{Ground LV|}}}|{{{Ground LV}}}|?}}|{{#switch: {{{Ver.|}}} | ||
|AOTI= {{#switch: {{{Mfr.|}}} | |AOTI= {{#switch: {{{Mfr.|}}} | ||
|G= {{#switch: {{{Grade|}}} | |G= {{#switch: {{{Grade|}}} | ||
Line 55: | Line 69: | ||
|A= Poison LV4 | |A= Poison LV4 | ||
|S= Stun LV3}} | |S= Stun LV3}} | ||
− | |K= | + | |K= --}} |
− | | | + | |AOTI GAC= {{#switch: {{{Mfr.|}}} |
− | |#default= | + | |T= {{#switch: {{{Grade|}}} |
+ | |C= Poison LV? | ||
+ | |B= Poison LV? | ||
+ | |A= Poison LV?}} | ||
+ | |K= --}} | ||
+ | |#default= --}}}} || {{Dark}} || {{#if: {{{Dark|}}}|{{{Dark}}} LV{{#if: {{{Dark LV|}}}|{{{Dark LV}}}|?}}|{{#switch: {{{Ver.|}}} | ||
|AOTI= {{#switch: {{{Mfr.|}}} | |AOTI= {{#switch: {{{Mfr.|}}} | ||
|G= {{#switch: {{{Grade|}}} | |G= {{#switch: {{{Grade|}}} | ||
Line 64: | Line 83: | ||
|A= Confuse LV3 | |A= Confuse LV3 | ||
|S= Confuse LV4}} | |S= Confuse LV4}} | ||
− | |K= | + | |K= --}} |
− | | | + | |AOTI GAC= {{#switch: {{{Mfr.|}}} |
− | |#default= | + | |T= {{#switch: {{{Grade|}}} |
+ | |C= Infection LV? | ||
+ | |B= Infection LV? | ||
+ | |A= Infection LV2}} | ||
+ | |K= --}} | ||
+ | |#default= --}}}} | ||
|- | |- | ||
! colspan="2" | Bullet type | ! colspan="2" | Bullet type |
Latest revision as of 18:02, 12 November 2011
Template parameters
- Mfr.: Use G, T or K to identify the manufacturer.
- Grade: Use C, B, A, S or S2 to identify the grade.
- Ver.: Use AOTI or AOTI GAC to the game version.
- Attribute: If the attribute's effect does not auto-populate, enter the effect in this field using one of the following terms: Burn, Lower ATP, Freeze, Lower DFP, Shock, Lower ATA/EVP, Poison, Stun, Silence, Sleep, HP steal, HP affects pwr., Infection or Confuse.
- Attribute LV: If the attribute's effect level does not auto-populate, enter the level in this field using a single numeral. (LV can be omitted, as the template will generate it automatically.)
- Bullet type: If the RCSM's bullet type does not auto-populate, enter the type of bullet it has in this field. Use one of the following terms: 1 shot, 2 shots, 3 shots, 4 shots, 5 shots, 2 spread, 3 spread, 4 spread or Laser.
Blank template
{{RCSM effects |Mfr.= |Grade= |Ver.= |Fire= |Fire LV= |Ice= |Ice LV= |Lightning= |Lightning LV= |Ground= |Ground LV= |Light= |Light LV= |Dark= |Dark LV= |Bullet type= }}
Examples
RCSM effects | |||||
---|---|---|---|---|---|
Ele. | Effect | Ele. | Effect | Ele. | Effect |
Burn LV1 | Shock LV1 | Sleep LV1 | |||
Freeze LV1 | Poison LV1 | Infection LV1 | |||
Bullet type | One shot |
Spreadsheet
Effects
Fire | Ice | Lightning | Ground | Light | Dark |
---|---|---|---|---|---|
Burn | Freeze | Shock | Poison | Sleep | Infection |
Lower ATP | Lower DFP | Lower ATA/EVP | Stun | HP steal | Confuse |
-- | -- | -- | Silence | -- | HP affects pwr. |