Difference between revisions of "HP steal"
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|| LV1 || 6.67% | || LV1 || 6.67% | ||
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− | || LV2 || | + | || LV2 || 13.33% |
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|| LV3 || 16.67% | || LV3 || 16.67% | ||
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* [[Sange]] | * [[Sange]] | ||
* [[Sangeyasha]] | * [[Sangeyasha]] | ||
− | * [[Sonichi | + | * [[Sonichi (light)]] |
* [[Twin Neiclaws]] | * [[Twin Neiclaws]] | ||
* [[Twin Neiclaws+]] | * [[Twin Neiclaws+]] |
Latest revision as of 14:37, 30 October 2011
HP steal is an effect which converts a percentage of damage dealt to an enemy into HP for the attacker. The amount of HP restored by this effect increases with HP steal's level.
Status levels
The following table illustrates the amount of HP restored to the attacker based on the amount of damage dealt with HP steal.
Effect LV | HP restored |
---|---|
LV1 | 6.67% |
LV2 | 13.33% |
LV3 | 16.67% |
LV4 | ? |
LV5 | ? |
Related weapons
The following weapons, units and photon arts offer HP steal as their status effect.
Weapons
- Bloody Shower
- Chainsawd
- Chainsawd/C
- Chainsawd+
- Neiclaw
- Neiclaw+
- Sange
- Sangeyasha
- Sonichi (light)
- Twin Neiclaws
- Twin Neiclaws+
- Yasha