Difference between revisions of "Template:RCSM effects"
From PSU Cyril Wiki
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|B= Two rapid shots | |B= Two rapid shots | ||
|A= Three rapid shots | |A= Three rapid shots | ||
− | |S= Penetrating laser | + | |S= Penetrating laser}}}} |
− | |#default= -- | + | |#default= --}}}} |
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== Template parameters == | == Template parameters == |
Revision as of 19:11, 27 April 2011
Template parameters
- Mfr.: Use G, T or K to identify the manufacturer.
- Grade: Use C, B, A, S or S2 to identify the grade.
- Ver.: Use AOTI or AOTI GAC to the game version.
- Attribute: If the attribute's effect does not auto-populate, enter the effect in this field using one of the following terms: Burn, Lower ATP, Freeze, Lower DFP, Shock, Lower ATA/EVP, Poison, Stun, Silence, Sleep, HP steal, HP affects pwr., Infection or Confuse.
- Attribute LV: If the attribute's effect level does not auto-populate, enter the level in this field using a single numeral. (LV can be omitted, as the template will generate it automatically.)
- Bullet type: If the RCSM's bullet type does not auto-populate, enter the type of bullet it has in this field. Use one of the following terms: 1 shot, 2 shots, 3 shots, 4 shots, 5 shots, 2 spread, 3 spread, 4 spread or Laser.
Blank template
{{RCSM effects |Mfr.= |Grade= |Ver.= |Fire= |Fire LV= |Ice= |Ice LV= |Lightning= |Lightning LV= |Ground= |Ground LV= |Light= |Light LV= |Dark= |Dark LV= |Bullet type= }}
Examples
RCSM effects | |||||
---|---|---|---|---|---|
Ele. | Effect | Ele. | Effect | Ele. | Effect |
Burn LV1 | Shock LV1 | Sleep LV1 | |||
Freeze LV1 | Poison LV1 | Infection LV1 | |||
Bullet type | One shot |
Spreadsheet
Effects
Fire | Ice | Lightning | Ground | Light | Dark |
---|---|---|---|---|---|
Burn | Freeze | Shock | Poison | Sleep | Infection |
Lower ATP | Lower DFP | Lower ATA/EVP | Stun | HP steal | Confuse |
-- | -- | -- | Silence | -- | HP affects pwr. |