Difference between revisions of "Shadow Conspiracy 2"

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__NOTOC__{{Colony mission
+
__NOTOC__
|Mission_name= Shadow Conspiracy 2
+
{{PSU mission}}
|Mission_image= [[Image:Clyez_mission.png|center]]
+
{{Mission infobox
|Start_lobby= G. Colony Access Corridors
+
|Mission name= Shadow Conspiracy 2
|Start_counter= Residential Area
+
|Mission image= {{Clyez City icon}}
|End_lobby= Clyez City
+
|Planet= Colony
 +
|Start lobby= G. Colony Access Corridors
 +
|Start counter= Residential Area
 +
|End lobby= Clyez City: 5th Floor
 
|Version= Phantasy Star Universe
 
|Version= Phantasy Star Universe
 
|Field= Residential Block
 
|Field= Residential Block
|Mission_type= Story mission
+
|Mission type= Story mission
|Enemy_elements= {{Ice}} {{Ground}}
+
|Party= 1 player
|}}''Laia and her team have defeated the creatures that escaped from the research facility, but Lou sends word they are invading the residential block.''
+
|Enemy elements= {{Ice}} {{Ground}}}}
 +
''Laia and her team have defeated the creatures that escaped from the research facility, but Lou sends word they are invading the residential block.''
  
 
== Mission requirements and rewards ==
 
== Mission requirements and rewards ==
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
|-
 
 
! rowspan="2" | LV !! rowspan="2" | Req. LV !! rowspan="2" | Enemy LV !! colspan="2" | Rank S !! colspan="2" | Rank A !! colspan="2" | Rank B !! colspan="2" | Rank C
 
! rowspan="2" | LV !! rowspan="2" | Req. LV !! rowspan="2" | Enemy LV !! colspan="2" | Rank S !! colspan="2" | Rank A !! colspan="2" | Rank B !! colspan="2" | Rank C
 
|-
 
|-
 
! Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points
 
! Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points
 
|-
 
|-
| C || 1 || 8+ || -- || -- || -- || -- || -- || -- || 0 || 0
+
| C || 1 || 8+ || 55 || 2 || -- || -- || -- || -- || 0 || 0
 
|-
 
|-
| B || 35 || 27+ || -- || -- || -- || -- || -- || -- || 0 || 0
+
| B || 35 || 27+ || 160 || 4 || -- || -- || -- || -- || 0 || 0
 
|-
 
|-
| rowspan="2" | A || rowspan="2" | 60 || rowspan="2" | 37+ || -- || -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | 0 || rowspan="2" | 0
+
| rowspan="2" | A || rowspan="2" | 60 || rowspan="2" | 37+ || 375 || 9 || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | -- || rowspan="2" | 0 || rowspan="2" | 0
 
|-
 
|-
 
| colspan="2" | [[PA Fragment]] x10<ref>[[PA Fragment]] rewards for story missions are only awarded once per character.</ref>
 
| colspan="2" | [[PA Fragment]] x10<ref>[[PA Fragment]] rewards for story missions are only awarded once per character.</ref>
 +
|-
 +
! colspan="11" | Rank S requirements
 +
|-
 +
! LV !! colspan="2" | Time !! colspan="2" | Defeated enemies !! colspan="6" | Miscellaneous requirements
 +
|-
 +
| C || colspan="2" | 4:01 (?) remaining || colspan="2" | -- || colspan="6" | Save all six targets.
 +
|-
 +
| B || colspan="2" | 2:00 (?) remaining || colspan="2" | -- || colspan="6" | Save all six targets.
 +
|-
 +
| A || colspan="2" | 1:00 (?) remaining || colspan="2" | -- || colspan="6" | Save all six targets.
 
|}
 
|}
<references/>
 
  
 
== Enemy information ==
 
== Enemy information ==
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
|-
 
 
! rowspan="2" | Enemy name !! rowspan="2" | Enemy buffs !! rowspan="2" | Ele. !! colspan="2" | Mission LV C !! colspan="2" | Mission LV B !! colspan="2" | Mission LV A
 
! rowspan="2" | Enemy name !! rowspan="2" | Enemy buffs !! rowspan="2" | Ele. !! colspan="2" | Mission LV C !! colspan="2" | Mission LV B !! colspan="2" | Mission LV A
 
|-
 
|-
 
! LV !! EXP !! LV !! EXP !! LV !! EXP
 
! LV !! EXP !! LV !! EXP !! LV !! EXP
 
|-
 
|-
| [[Gohmon]] || || {{Ice}} || -- || -- || -- || -- || -- || --
+
| [[Naval]] || || {{Ground}} || 8 || 12 || 27 || -- || 37 || --
 
|-
 
|-
| [[Gohmon]] || {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Ice}} || -- || -- || -- || -- || -- || --
+
| [[Gohmon]] || || {{Ice}} || 8 || 24 || 27 || -- || 37 || --
 
|-
 
|-
| [[Gohmon]] || {{Crown}} {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Ice}} || -- || -- || -- || -- || -- || --
+
| [[Gohmon]] || {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Ice}} || 8 || 34 || 27 || -- || 37 || --
 
|-
 
|-
| [[Jishagara]] || || {{Ice}} || -- || -- || -- || -- || -- || --
+
| [[Gohmon]] || {{Crown}} {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Ice}} || 8 || 51 || 27 || -- || 37 || --
 
|-
 
|-
| [[Jishagara]] || {{Crown}} || {{Ice}} || -- || -- || -- || -- || -- || --
+
| [[Jishagara]] || || {{Ice}} || 8 || 30 || 27 || -- || 37 || --
 
|-
 
|-
| [[Naval]] || || {{Ground}} || -- || -- || -- || -- || -- || --
+
| [[Jishagara]] || {{Crown}} || {{Ice}} || 8 || 45 || 27 || -- || 37 || --
 
|-
 
|-
| [[Bil De Vear]] || {{Shield}} {{Staff}} {{Boot}} || {{Ground}} || -- || -- || -- || -- || -- || --
+
| [[Bil De Vear]] || {{Shield}} {{Staff}} {{Boot}} || {{Ground}} || 8 || 96 || 27 || -- || 37 || --
 
|-
 
|-
| [[Bil De Vear]] || {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Ground}} || -- || -- || -- || -- || -- || --
+
| [[Bil De Vear]] || {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Ground}} || 8 || 115 || 27 || -- || 37 || --
  
 
|}
 
|}
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== Item drops ==
 
== Item drops ==
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
|-
 
 
! Enemy name !! Special drops !! Mission LV C !! Mission LV B !! Mission LV A
 
! Enemy name !! Special drops !! Mission LV C !! Mission LV B !! Mission LV A
 
|-
 
|-
| [[Gohmon]] || || || ||
+
| [[Naval]] || {{Naval | special}} || {{Naval | 1}} || {{Naval | 20}} || {{Naval | 30}}
 
|-
 
|-
| [[Jishagara]] || || || ||
+
| [[Gohmon]] || {{Gohmon | special}} || {{Gohmon | 1}} || {{Gohmon | 20}} || {{Gohmon | 30}}
 
|-
 
|-
| [[Naval]] || || || ||
+
| [[Jishagara]] || {{Jishagara | special}} || {{Jishagara | 1}} || {{Jishagara | 20}} || {{Jishagara | 30}}
 
|-
 
|-
| [[Bil De Vear]] || || || ||
+
| [[Bil De Vear]] || {{Bil De Vear | special}} || {{Bil De Vear | 1}} || {{Bil De Vear | 20}} || {{Bil De Vear | 30}}
 
|-
 
|-
| Normal box || || || ||
+
| [[Box drops#Normal boxes|Normal box]]
 +
| <!-- special --> [[Saber]]<br/>[[Linear Line (room decoration)|Linear Line]]
 +
| <!-- C --> ?
 +
| <!-- B --> ?
 +
| <!-- A --> ?
 
|-
 
|-
| [[Area drops]] || || || ||
+
| [[Area drops]] || {{LL area | special}} || {{LL area | 1}} || {{LL area | 20}} || {{LL area | 30}}
 
|}
 
|}
 +
 +
== Strategy ==
 +
This mission is partially puzzle. Akin to 3-2 in that there are monsters which only need killing for the sake of progressing through the map, there are more monsters in this trial.
 +
 +
This is also the first story trial in which you are required to finish within a time limit - You have 15 minutes to identify and free six targets. To do this you will make use of your Goggles. Two things are worth immediate note about these targets: The first is that you cannot affect them with TECHNICs or Ranged Weaponry (there is however a Saber in a box at the start of the mission in the event that players have none). The second is that they do not show up on a Goggles scan until all the monsters in the room are dead.
 +
 +
The performance rank on this mission is given by how much time you had remaining when you completed the mission. It is worth noting that during the loading screens and dialog presented for each target, the timer is still counting down, so haste during the dialog is recommended.
 +
 +
== Reference notes ==
 +
<references/>
 +
 
[[Category:Story missions]]
 
[[Category:Story missions]]

Latest revision as of 17:57, 22 April 2011

Phantasy Star Universe ver.1
This mission has not been upgraded to Ambition of the Illuminus standards. Unless noted otherwise, all enemy and area drops are based on the original Phantasy Star Universe ver.1 charts.

Shadow Conspiracy 2
ミッション名が不明
Clyez City
Start lobby G. Colony Access Corridors
Start counter Residential Area
End lobby Clyez City: 5th Floor
Version Phantasy Star Universe
Field Residential Block
Mission type Story mission
Party size 1 player
Enemy elements Ice Ground

Laia and her team have defeated the creatures that escaped from the research facility, but Lou sends word they are invading the residential block.

Mission requirements and rewards

LV Req. LV Enemy LV Rank S Rank A Rank B Rank C
Meseta Points Meseta Points Meseta Points Meseta Points
C 1 8+ 55 2 -- -- -- -- 0 0
B 35 27+ 160 4 -- -- -- -- 0 0
A 60 37+ 375 9 -- -- -- -- 0 0
PA Fragment x10[1]
Rank S requirements
LV Time Defeated enemies Miscellaneous requirements
C 4:01 (?) remaining -- Save all six targets.
B 2:00 (?) remaining -- Save all six targets.
A 1:00 (?) remaining -- Save all six targets.

Enemy information

Enemy name Enemy buffs Ele. Mission LV C Mission LV B Mission LV A
LV EXP LV EXP LV EXP
Naval Ground 8 12 27 -- 37 --
Gohmon Ice 8 24 27 -- 37 --
Gohmon Sword.gif Shield.gif Staff.gif Boot.gif Ice 8 34 27 -- 37 --
Gohmon Crown.gif Sword.gif Shield.gif Staff.gif Boot.gif Ice 8 51 27 -- 37 --
Jishagara Ice 8 30 27 -- 37 --
Jishagara Crown.gif Ice 8 45 27 -- 37 --
Bil De Vear Shield.gif Staff.gif Boot.gif Ground 8 96 27 -- 37 --
Bil De Vear Sword.gif Shield.gif Staff.gif Boot.gif Ground 8 115 27 -- 37 --

Item drops

Enemy name Special drops Mission LV C Mission LV B Mission LV A
Naval -- [B] Rabol Ridla [B] Rabol Midra [B] Rabol Welda
Gohmon -- Wandra Batnara Septara
Jishagara -- [B] Gudda Nukel [B] Gudda Brana [B] Gudda Waya
Bil De Vear Bil De Vear Horn [B] Sodad [B] Soda Brekka [B] Soda Clayma
Normal box Saber
Linear Line
 ?  ?  ?
Area drops -- 1-6★ ores 1-8★ ores
Copernia, Olpad
2-9★ ores
Copernia, Olpad

Strategy

This mission is partially puzzle. Akin to 3-2 in that there are monsters which only need killing for the sake of progressing through the map, there are more monsters in this trial.

This is also the first story trial in which you are required to finish within a time limit - You have 15 minutes to identify and free six targets. To do this you will make use of your Goggles. Two things are worth immediate note about these targets: The first is that you cannot affect them with TECHNICs or Ranged Weaponry (there is however a Saber in a box at the start of the mission in the event that players have none). The second is that they do not show up on a Goggles scan until all the monsters in the room are dead.

The performance rank on this mission is given by how much time you had remaining when you completed the mission. It is worth noting that during the loading screens and dialog presented for each target, the timer is still counting down, so haste during the dialog is recommended.

Reference notes

  1. PA Fragment rewards for story missions are only awarded once per character.