Difference between revisions of "Talk:TECHNICs"

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m (Added additional info to fill table)
 
(2 intermediate revisions by the same user not shown)
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*Is the JP name neccecary? No other weapons or arts have them. In my opinion they can be removed.
 
*Is the JP name neccecary? No other weapons or arts have them. In my opinion they can be removed.
 
*Should the status effects be linked to the status effect pages? That would also help.
 
*Should the status effects be linked to the status effect pages? That would also help.
*Should the limit break from GAS and the max level cap increases be added? This gives
 
  
 
= Supplemental Update changes =
 
= Supplemental Update changes =
Line 53: Line 52:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Burn LV2 || align="center" | Burn LV3 || align="center" | Burn LV4 || align="center" | Burn LV4 || align="center" | Burn LV5
+
| align="center" | [[Burn]] LV2 || align="center" | [[Burn]] LV3 || align="center" | [[Burn]] LV4 || align="center" | [[Burn]] LV4 || align="center" | [[Burn]] LV5
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Burn LV1 || align="center" | Burn LV2 || align="center" | Burn LV3 || align="center" | Burn LV3 || align="center" | Burn LV3
+
| align="center" | [[Burn]] LV1 || align="center" | [[Burn]] LV2 || align="center" | [[Burn]] LV3 || align="center" | [[Burn]] LV3 || align="center" | [[Burn]] LV3
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Burn LV3 || align="center" | Burn LV3 || align="center" | Burn LV3 || align="center" | Burn LV3 || align="center" | Burn LV3
+
| align="center" | [[Burn]] LV3 || align="center" | [[Burn]] LV3 || align="center" | [[Burn]] LV3 || align="center" | [[Burn]] LV3 || align="center" | [[Burn]] LV3
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Burn LV2 || align="center" | Burn LV3 || align="center" | Burn LV4 || align="center" | Burn LV4 || align="center" | Burn LV5
+
| align="center" | [[Burn]] LV2 || align="center" | [[Burn]] LV3 || align="center" | [[Burn]] LV4 || align="center" | [[Burn]] LV4 || align="center" | [[Burn]] LV5
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Boost ATP LV1 (+11%) || align="center" | Boost ATP LV2 (+15%) || align="center" | Boost ATP LV3 (+19%) || align="center" | Boost ATP LV4 (+23%) || align="center" | Boost ATP LV5 (+27%)
+
| align="center" | [[Boost ATP]] LV1 (+11%) || align="center" | [[Boost ATP]] LV2 (+15%) || align="center" | [[Boost ATP]] LV3 (+19%) || align="center" | [[Boost ATP]] LV4 (+23%) || align="center" | [[Boost ATP]] LV5 (+27%)
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Lower ATP LV1 (-11%) || align="center" | Lower ATP LV2 (-15%) || align="center" | Lower ATP LV3 (-19%) || align="center" | Lower ATP LV4 (-23%) || align="center" | Lower ATP LV5 (-27%)
+
| align="center" | [[Lower ATP]] LV1   (-11%) || align="center" | [[Lower ATP]] LV2   (-15%) || align="center" | [[Lower ATP]] LV3   (-19%) || align="center" | [[Lower ATP]] LV4   (-23%) || align="center" | [[Lower ATP]] LV5   (-27%)
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Freeze LV1 || align="center" | Freeze LV1 || align="center" | Freeze LV2 || align="center" | Freeze LV3 || align="center" | Freeze LV4
+
| align="center" | [[Freeze]] LV1 || align="center" | [[Freeze]] LV1 || align="center" | [[Freeze]] LV2 || align="center" | [[Freeze]] LV3 || align="center" | [[Freeze]] LV4
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Freeze LV1 || align="center" | Freeze LV2 || align="center" | Freeze LV3 || align="center" | Freeze LV3 || align="center" | Freeze LV4
+
| align="center" | [[Freeze]] LV1 || align="center" | [[Freeze]] LV2 || align="center" | [[Freeze]] LV3 || align="center" | [[Freeze]] LV3 || align="center" | [[Freeze]] LV4
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Freeze LV3 || align="center" | Freeze LV3 || align="center" | Freeze LV3 || align="center" | Freeze LV4 || align="center" | Freeze LV4
+
| align="center" | [[Freeze]] LV3 || align="center" | [[Freeze]] LV3 || align="center" | [[Freeze]] LV3 || align="center" | [[Freeze]] LV4 || align="center" | [[Freeze]] LV4
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Freeze LV2 || align="center" | Freeze LV3 || align="center" | Freeze LV4 || align="center" | Freeze LV4 || align="center" | Freeze LV5
+
| align="center" | [[Freeze]] LV2 || align="center" | [[Freeze]] LV3 || align="center" | [[Freeze]] LV4 || align="center" | [[Freeze]] LV4 || align="center" | [[Freeze]] LV5
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Boost DFP LV1 (+11%) || align="center" | Boost DFP LV2 (+15%) || align="center" | Boost DFP LV3 (+19%) || align="center" | Boost DFP LV4 (+23%) || align="center" | Boost DFP LV5 (+27%)
+
| align="center" | [[Boost DFP]] LV1 (+11%) || align="center" | [[Boost DFP]] LV2 (+15%) || align="center" | [[Boost DFP]] LV3 (+19%) || align="center" | [[Boost DFP]] LV4 (+23%) || align="center" | [[Boost DFP]] LV5 (+27%)
 
|-
 
|-
 
|}
 
|}
Line 288: Line 287:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Lower DFP LV1 (-11%) || align="center" | Lower DFP LV2 (-15%) || align="center" | Lower DFP LV3 (-19%) || align="center" | Lower DFP LV4 (-23%) || align="center" | Lower DFP LV5 (-27%)
+
| align="center" | [[Lower DFP]] LV1   (-11%) || align="center" | [[Lower DFP]] LV2   (-15%) || align="center" | [[Lower DFP]] LV3   (-19%) || align="center" | [[Lower DFP]] LV4   (-23%) || align="center" | [[Lower DFP]] LV5   (-27%)
 
|-
 
|-
 
|}
 
|}
Line 313: Line 312:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Shock LV1 || align="center" | Shock LV1 || align="center" | Shock LV2 || align="center" | Shock LV3 || align="center" | Shock LV4
+
| align="center" | [[Shock]] LV1 || align="center" | [[Shock]] LV1 || align="center" | [[Shock]] LV2 || align="center" | [[Shock]] LV3 || align="center" | [[Shock]] LV4
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Shock LV1 || align="center" | Shock LV2 || align="center" | Shock LV3 || align="center" | Shock LV3 || align="center" | Shock LV4
+
| align="center" | [[Shock]] LV1 || align="center" | [[Shock]] LV2 || align="center" | [[Shock]] LV3 || align="center" | [[Shock]] LV3 || align="center" | [[Shock]] LV4
 
|-
 
|-
 
|}
 
|}
Line 355: Line 354:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Shock LV2 || align="center" | Shock LV3 || align="center" | Shock LV4 || align="center" | Shock LV4 || align="center" | Shock LV5
+
| align="center" | [[Shock]] LV2 || align="center" | [[Shock]] LV3 || align="center" | [[Shock]] LV4 || align="center" | [[Shock]] LV4 || align="center" | [[Shock]] LV5
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Shock LV2 || align="center" | Shock LV3 || align="center" | Shock LV3 || align="center" | Shock LV3 || align="center" | Shock LV3
+
| align="center" | [[Shock]] LV2 || align="center" | [[Shock]] LV3 || align="center" | [[Shock]] LV3 || align="center" | [[Shock]] LV3 || align="center" | [[Shock]] LV3
 
|-
 
|-
 
|}
 
|}
Line 397: Line 396:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Boost ATA/EVP LV1 (+11%) || align="center" | Boost ATA/EVP LV2 (+15%) || align="center" | Boost ATA/EVP LV3 (+19%) || align="center" | Boost ATA/EVP LV4 (+23%) || align="center" | Boost ATA/EVP LV5 (+27%)
+
| align="center" | [[Boost ATA/EVP]] LV1 (+11%) || align="center" | [[Boost ATA/EVP]] LV2 (+15%) || align="center" | [[Boost ATA/EVP]] LV3 (+19%) || align="center" | [[Boost ATA/EVP]] LV4 (+23%) || align="center" | [[Boost ATA/EVP]] LV5 (+27%)
 
|-
 
|-
 
|}
 
|}
Line 418: Line 417:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Lower ATA/EVP LV1 (-11%) || align="center" | Lower ATA/EVP LV2 (-15%) || align="center" | Lower ATA/EVP LV3 (-19%) || align="center" | Lower ATA/EVP LV4 (-23%) || align="center" | Lower ATA/EVP LV5 (-27%)
+
| align="center" | [[Lower ATA/EVP]] LV1 (-11%) || align="center" | [[Lower ATA/EVP]] LV2 (-15%) || align="center" | [[Lower ATA/EVP]] LV3 (-19%) || align="center" | [[Lower ATA/EVP]] LV4 (-23%) || align="center" | [[Lower ATA/EVP]] LV5 (-27%)
 
|-
 
|-
 
|}
 
|}
Line 443: Line 442:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Silence LV2 || align="center" | Silence LV3 || align="center" | Silence LV4 || align="center" | Silence LV4 || align="center" | Silence LV5
+
| align="center" | [[Silence]] LV2 || align="center" | [[Silence]] LV3 || align="center" | [[Silence]] LV4 || align="center" | [[Silence]] LV4 || align="center" | [[Silence]] LV5
 
|-
 
|-
 
|}
 
|}
Line 464: Line 463:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Poison LV1 || align="center" | Poison LV2 || align="center" | Poison LV3 || align="center" | Poison LV3 || align="center" | Poison LV3
+
| align="center" | [[Poison]] LV1 || align="center" | [[Poison]] LV2 || align="center" | [[Poison]] LV3 || align="center" | [[Poison]] LV3 || align="center" | [[Poison]] LV3
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Poison LV3 || align="center" | Poison LV3 || align="center" | Poison LV3 || align="center" | Poison LV4 || align="center" | Poison LV4
+
| align="center" | [[Poison]] LV3 || align="center" | [[Poison]] LV3 || align="center" | [[Poison]] LV3 || align="center" | [[Poison]] LV4 || align="center" | [[Poison]] LV4
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Silence LV2 || align="center" | Silence LV3 || align="center" | Silence LV4 || align="center" | Silence LV4 || align="center" | Silence LV5
+
| align="center" | [[Silence]] LV2 || align="center" | [[Silence]] LV3 || align="center" | [[Silence]] LV4 || align="center" | [[Silence]] LV4 || align="center" | [[Silence]] LV5
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Stun LV2 || align="center" | Stun LV2 || align="center" | Stun LV2 || align="center" | Stun LV2 || align="center" | Stun LV3
+
| align="center" | [[Stun]] LV2 || align="center" | [[Stun]] LV2 || align="center" | [[Stun]] LV2 || align="center" | [[Stun]] LV2 || align="center" | [[Stun]] LV3
 
|-
 
|-
 
|}
 
|}
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| align="center" | 76/64(51) || align="center" | 96/80(64) || align="center" | 96(76) || align="center" | 112(89) || align="center" | 96
 
| align="center" | 76/64(51) || align="center" | 96/80(64) || align="center" | 96(76) || align="center" | 112(89) || align="center" | 96
 
|-
 
|-
| style="font-weight: bold;text-align: center;" | Tech %
+
| style="font-weight: bold;text-align: center;" | No. Blocks
| align="center" | || align="center" | || align="center" | || align="center" | || align="center" |  
+
| align="center" | 1 || align="center" | 2 || align="center" | 3 || align="center" | 4 || align="center" | 5
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | (Cut phys. dam.) LV2 || align="center" | (Cut phys. dam.) LV3 || align="center" | (Cut phys. dam.) LV4 || align="center" | (Cut phys. dam.) LV5 || align="center" | (Cut phys. dam.) LV6
+
| align="center" | [[Cut phys. dam.]] LV2 || align="center" | [[Cut phys. dam.]] LV3 || align="center" | [[Cut phys. dam.]] LV4 || align="center" | [[Cut phys. dam.]] LV5 || align="center" | [[Cut phys. dam.]] LV6
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | || align="center" | || align="center" | || align="center" | || align="center" |  
+
| align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | -
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | || align="center" | || align="center" | || align="center" | || align="center" |  
+
| align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | -
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | || align="center" | || align="center" | || align="center" | || align="center" |  
+
| align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | -
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Auto recovery LV1 || align="center" | Auto recovery LV2 || align="center" | Auto recovery LV3 || align="center" | Auto recovery LV3 || align="center" | Auto recovery LV4
+
| align="center" | [[Auto recovery]] LV1 || align="center" | [[Auto recovery]] LV2 || align="center" | [[Auto recovery]] LV3 || align="center" | [[Auto recovery]] LV3 || align="center" | [[Auto recovery]] LV4
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | || align="center" | || align="center" | || align="center" | || align="center" |  
+
| align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | -
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | || align="center" | || align="center" | || align="center" | || align="center" |  
+
| align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | -
 
|-
 
|-
 
|}
 
|}
Line 636: Line 635:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Damage reflection LV? || align="center" | Damage reflection LV? || align="center" | Damage reflection LV? || align="center" | Damage reflection LV? || align="center" | Damage reflection LV?
+
| align="center" | [[Damage reflection]] LV? || align="center" | [[Damage reflection]] LV? || align="center" | [[Damage reflection]] LV? || align="center" | [[Damage reflection]] LV? || align="center" | [[Damage reflection]] LV?
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Boost TP/MST LV1 (+11%) || align="center" | Boost TP/MST LV2 (+15%) || align="center" | Boost TP/MST LV3 (+19%) || align="center" | Boost TP/MST LV4 (+23%) || align="center" | Boost TP/MST LV5 (+27%)
+
| align="center" | [[Boost TP/MST]] LV1 (+11%) || align="center" | [[Boost TP/MST]] LV2 (+15%) || align="center" | [[Boost TP/MST]] LV3 (+19%) || align="center" | [[Boost TP/MST]] LV4 (+23%) || align="center" | [[Boost TP/MST]] LV5 (+27%)
 
|-
 
|-
 
|}
 
|}
Line 674: Line 673:
 
| align="center" | 76/64(51) || align="center" | 96/80(64) || align="center" | 96(76) || align="center" | 112(89) || align="center" | 96
 
| align="center" | 76/64(51) || align="center" | 96/80(64) || align="center" | 96(76) || align="center" | 112(89) || align="center" | 96
 
|-
 
|-
| style="font-weight: bold;text-align: center;" | Tech %
+
| style="font-weight: bold;text-align: center;" | No. Blocks
| align="center" | || align="center" | || align="center" | || align="center" | || align="center" |  
+
| align="center" | 1 || align="center" | 2 || align="center" | 3 || align="center" | 4 || align="center" | 5
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | (Cut TEC dam.) LV2 || align="center" | (Cut TEC dam.) LV3 || align="center" | (Cut TEC dam.) LV4 || align="center" | (Cut TEC dam.) LV5 || align="center" | (Cut TEC dam.) LV6
+
| align="center" | [[Cut TEC dam.]] LV2 || align="center" | [[Cut TEC dam.]] LV3 || align="center" | [[Cut TEC dam.]] LV4 || align="center" | [[Cut TEC dam.]] LV5 || align="center" | [[Cut TEC dam.]] LV6
 
|-
 
|-
 
|}
 
|}
Line 703: Line 702:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Incapacitate LV1 || align="center" | Incapacitate LV2 || align="center" | Incapacitate LV3 || align="center" | Incapacitate LV3 || align="center" | Incapacitate LV4
+
| align="center" | [[Incapacitate]] LV1 || align="center" | [[Incapacitate]] LV2 || align="center" | [[Incapacitate]] LV3 || align="center" | [[Incapacitate]] LV3 || align="center" | [[Incapacitate]] LV4
 
|-
 
|-
 
|}
 
|}
Line 724: Line 723:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Confuse LV1 || align="center" | Confuse LV2 || align="center" | Confuse LV3 || align="center" | Confuse LV3 || align="center" | Confuse LV3
+
| align="center" | [[Confuse]] LV1 || align="center" | [[Confuse]] LV2 || align="center" | [[Confuse]] LV3 || align="center" | [[Confuse]] LV3 || align="center" | [[Confuse]] LV3
 
|-
 
|-
 
|}
 
|}
Line 745: Line 744:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Infection LV2 || align="center" | Infection LV2 || align="center" | Infection LV2 || align="center" | Infection LV3 || align="center" | Infection LV3
+
| align="center" | [[Infection]] LV2 || align="center" | [[Infection]] LV2 || align="center" | [[Infection]] LV2 || align="center" | [[Infection]] LV3 || align="center" | [[Infection]] LV3
 
|-
 
|-
 
|}
 
|}
Line 766: Line 765:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | HP affects pwr LV2 || align="center" | HP affects pwr LV3 || align="center" | HP affects pwr LV3 || align="center" | HP affects pwr LV3 || align="center" | HP affects pwr LV3
+
| align="center" | [[HP affects pwr]] LV2 || align="center" | [[HP affects pwr]] LV3 || align="center" | [[HP affects pwr]] LV3 || align="center" | [[HP affects pwr]] LV3 || align="center" | [[HP affects pwr]] LV3
 
|-
 
|-
 
|}
 
|}
Line 787: Line 786:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | HP steal LV1 || align="center" | HP steal LV2 || align="center" | HP steal LV3 || align="center" | HP steal LV3 || align="center" | HP Steal LV3
+
| align="center" | [[HP steal]] LV1 || align="center" | [[HP steal]] LV2 || align="center" | [[HP steal]] LV3 || align="center" | [[HP steal]] LV3 || align="center" | [[HP steal]] LV3
 
|-
 
|-
 
|}
 
|}
Line 805: Line 804:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | || align="center" | || align="center" | || align="center" | || align="center" |  
+
| align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | -
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Boost all stats LV1 (+11%) || align="center" | Boost all stats LV2 (+15%) || align="center" | Boost all stats LV3 (+19%) || align="center" | Boost all stats LV4 (+23%) || align="center" | Boost all stats LV5 (+27%)
+
| align="center" | [[Boost all stats]] LV1 (+11%) || align="center" | [[Boost all stats]] LV2 (+15%) || align="center" | [[Boost all stats]] LV3 (+19%) || align="center" | [[Boost all stats]] LV4 (+23%) || align="center" | [[Boost all stats]] LV5 (+27%)
 
|-
 
|-
 
|}
 
|}
 
|}
 
|}

Latest revision as of 10:22, 19 November 2010

Changes to table

  • Is the JP name neccecary? No other weapons or arts have them. In my opinion they can be removed.
  • Should the status effects be linked to the status effect pages? That would also help.

Supplemental Update changes

First of all, this article is a mess. That said, this is an attempt at updating some various bits so we can just copy over the stuff when the update releases. As no changes were made to TECHNICs on January 28 in Japan (another set of PA tweaks), this is a collection of PSU-wiki's most recent data. Additional info to add would probably come to mentioning the rod bonus of 20% to attack techniques and mentioning that a bunch of them cause knockback. --S-T-H 03:48, 23 May 2010 (UTC)

  • Foie/Diga at 41-50 has 2 targets and SEs go from 4 to 5
  • Barta/Zonde SEs go from 11123 to 11234
  • Radiga gains Poison, SE is 12333
  • Gifoie/Gibarta/Gizonde SEs go from 12334 to 23445, power increases 10% overall
  • Gidiga gains Silence, SE is 23445, power increases 20% overall
  • Added GAS PP costs (FT attack at 41-50, MF assist at 11-20)
  • Added PP costs and SEs for Dizas/Rentis
  • Standardized various SE names
  • Lv -> LV
  • Other random tweaks
Type HU RA FO FI GT WT FF FG FT PT AF AT FM GM MF
Attack cap -- -- 20 -- 30(40) 30(40) -- -- 40(50) -- -- 30(40) -- -- 50
Assist cap -- -- 20 -- 30 30 -- -- 40 -- -- 50 -- -- 10(20)
  • GAS customization caps are listed in parentheses.

About TECHNICs

  • Basic TECHNICs: Foie and Diga fire a single projectile, hitting a single target (2 targets at 41+). Barta, Zonde and Megid fire a single projectile that pierces foes without limit.

List of TECHNICs

Fire

TECH foie.gif JP Name Element Type Description Price Target Range Rarity
フォイエ Fire Projectile Attacks by shooting a fireball that explodes. 500 Single (2 @ 41+) Long 1★
Foie
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 9/8(6) 12/10(8) 14/12(9) 16/14(11) 19(12)
Tech % 221-230 232-250 252-270 271-280 282-300
SE Burn LV2 Burn LV3 Burn LV4 Burn LV4 Burn LV5
TECH rafoie.gif JP Name Element Type Description Price Target Range Rarity
ラ・フォイエ Fire Blast Attacks enemies in front of the user with a powerful flame. 1500 Area (3)/(4 @ 31+) Medium 2★
Rafoie
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 19/16(12) 24/20(16) 28/24(19) 33/28(22) 38(25)
Tech % 131-140 141-150 152-170 171-180 181-190
SE Burn LV1 Burn LV2 Burn LV3 Burn LV3 Burn LV3
TECH damfoie.gif JP Name Element Type Description Price Target Range Rarity
ダム・フォイエ Fire Channeled Stream Spews flame based on the length of button input and PP spent. 4000 Area (small) Short 3★
Damfoie
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 10/9(7) 14/12(9) 21/18(14) 26/22(17) 31(20)
Tech % 101-110 111-120 121-130 131-140 142-160
SE Burn LV3 Burn LV3 Burn LV3 Burn LV3 Burn LV3
TECH gifoie.gif JP Name Element Type Description Price Target Range Rarity
ギ・フォイエ Fire Blast Attacks surrounding enemies with a wall of fire around the user. 12000 Area (medium) Self 4★
Gifoie
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 24/20(16) 31/26(20) 38/32(25) 45/38(30) 52(35)
Tech % 131-140 141-150 151-160 161-170 172-190
SE Burn LV2 Burn LV3 Burn LV4 Burn LV4 Burn LV5
TECH shifta.gif JP Name Element Type Description Price Target Range Rarity
アグタール Fire Field Supports allies by boosting attack power for a set period of time. 9000 Area (medium) Self 6★
Shifta
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 38/32(25) 48/40(32) 48(38) 56(44) 64
Duration 2 min 3 min 4 min 5 min 6 min
SE Boost ATP LV1 (+11%) Boost ATP LV2 (+15%) Boost ATP LV3 (+19%) Boost ATP LV4 (+23%) Boost ATP LV5 (+27%)
TECH jellen.gif JP Name Element Type Description Price Target Range Rarity
アグディール Fire Field Reduces enemy attack power for a set period of time. 6000 Area (medium) Self 6★
Jellen
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 38/32(25) 48/40(32) 48(38) 56(44) 64
Duration 30 sec 1 min 90 sec 2 min 150 sec
SE Lower ATP LV1 (-11%) Lower ATP LV2 (-15%) Lower ATP LV3 (-19%) Lower ATP LV4 (-23%) Lower ATP LV5 (-27%)

Ice

TECH barta.gif JP Name Element Type Description Price Target Range Rarity
バータ Ice Ground Projectile Attacks enemies with a projectile of ice. 500 Line Long 1★
Barta
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 12/10(8) 15/13(10) 19/16(12) 22/19(15) 26(17)
Tech % 111-120 121-130 131-140 141-150 151-160
SE Freeze LV1 Freeze LV1 Freeze LV2 Freeze LV3 Freeze LV4
TECH rabarta.gif JP Name Element Type Description Price Target Range Rarity
ラ・バータ Ice Ground Blast Attacks enemies in front of the user with a blast of ice that damages. 1500 Area (3)/(4 @ 31+) Medium 2★
Rabarta
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-40
PP Usage 19/16(12) 24/20(16) 28/24(19) 33/28(22) 38(25)
Tech % 121-130 131-140 142-160 161-170 171-180
SE Freeze LV1 Freeze LV2 Freeze LV3 Freeze LV3 Freeze LV4
TECH dambarta.gif JP Name Element Type Description Price Target Range Rarity
ダム・バータ Ice Channeled Ground Blast Spews ice based on the length of button input and PP spent. 4000 Area (small) Short 3★
Dambarta
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 9/8(6) 14/12(9) 19/16(12) 24/20(16) 28(19)
Tech % 101-110 111-120 121-130 131-140 142-160
SE Freeze LV3 Freeze LV3 Freeze LV3 Freeze LV4 Freeze LV4
TECH gibarta.gif JP Name Element Type Description Price Target Range Rarity
ギ・バータ Ice Blast Attacks surrounding enemies with a wall of ice around the user. 12000 Area (medium) Self 4★
Gibarta
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 24/20(16) 31/26(20) 38/32(25) 45/38(30) 52(35)
Tech % 121-130 131-140 141-150 151-160 162-180
SE Freeze LV2 Freeze LV3 Freeze LV4 Freeze LV4 Freeze LV5
TECH deband.gif JP Name Element Type Description Price Target Range Rarity
デフパール Ice Field Supports allies by boosting defense for a set period of time. 9000 Area (medium) Self 6★
Deband
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 38/32(25) 48/40(32) 48(38) 56(44) 64
Duration 2 min 3 min 4 min 5 min 6 min
SE Boost DFP LV1 (+11%) Boost DFP LV2 (+15%) Boost DFP LV3 (+19%) Boost DFP LV4 (+23%) Boost DFP LV5 (+27%)
TECH zalure.gif JP Name Element Type Description Price Target Range Rarity
デフディール Ice Field Supports allies by reducing enemy defense for a set period of time. 6000 Area (medium) Self 6★
Zalure
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 38/32(25) 48/40(32) 48(38) 56(44) 64
Duration 30 sec 1 min 90 sec 2 min 150 sec
SE Lower DFP LV1 (-11%) Lower DFP LV2 (-15%) Lower DFP LV3 (-19%) Lower DFP LV4 (-23%) Lower DFP LV5 (-27%)

Lightning

TECH zonde.gif JP Name Element Type Description Price Target Range Rarity
ゾンデ Lightning Projectile Attacks enemies with a single, penetrating bolt of lightning. 500 Line Long 1★
Zonde
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 12/10(8) 15/13(10) 19/16(12) 22/19(15) 26(17)
Tech % 126-135 136-145 146-155 156-165 166-175
SE Shock LV1 Shock LV1 Shock LV2 Shock LV3 Shock LV4
TECH razonde.gif JP Name Element Type Description Price Target Range Rarity
ラ・ゾンデ Lightning Blast Attacks with a lightning strike that damages enemies. 1500 Area (3)/(4 @ 31+) Medium 2★
Razonde
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 19/16(12) 24/20(16) 28/24(19) 33/28(22) 38(25)
Tech % 126-135 136-145 147-165 166-175 176-185
SE Shock LV1 Shock LV2 Shock LV3 Shock LV3 Shock LV4
TECH gizonde.gif JP Name Element Type Description Price Target Range Rarity
ギ・ゾンデ Lightning Blast Attacks surrounding enemies with a ball of lightning above the user's head. 12000 Area (medium) Self 4★
Gizonde
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 24/20(16) 31/26(20) 38/30(25) 45/38(30) 52(35)
Tech % 121-130 131-140 141-150 151-160 162-180
SE Shock LV2 Shock LV3 Shock LV4 Shock LV4 Shock LV5
TECH noszonde.gif JP Name Element Type Description Price Target Range Rarity
ス・ゾンデ Lightning Homing Projectile Attacks enemies with homing ball of lightning while the button is held down. 50 PAF Area (small) Long 5★
Noszonde
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 36/30(24) 40/34(27) 45/38(30) 50/42(33) 55(36)
Tech % 131-140 146-155 162-180 181-190 193-220
SE Shock LV2 Shock LV3 Shock LV3 Shock LV3 Shock LV3
TECH zodial.gif JP Name Element Type Description Price Target Range Rarity
ゾディアール Lightning Field Supports allies by boosting accuracy and agility for a set period of time. 9000 Area (medium) Self 6★
Zodial
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 38/32(25) 48/40(32) 48(38) 56(44) 64
Duration 2 min 3 min 4 min 5 min 6 min
SE Boost ATA/EVP LV1 (+11%) Boost ATA/EVP LV2 (+15%) Boost ATA/EVP LV3 (+19%) Boost ATA/EVP LV4 (+23%) Boost ATA/EVP LV5 (+27%)
TECH zoldeel.gif JP Name Element Type Description Price Target Range Rarity
ゾルディール Lightning Field Reduces enemy accuracy and agility for a set period of time. 6000 Area (medium) Self 6★
Zoldeel
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 38/32(25) 48/40(32) 48(38) 56(44) 64
Duration 30 sec 1 min 90 sec 2 min 150 sec
SE Lower ATA/EVP LV1 (-11%) Lower ATA/EVP LV2 (-15%) Lower ATA/EVP LV3 (-19%) Lower ATA/EVP LV4 (-23%) Lower ATA/EVP LV5 (-27%)

Ground

TECH diga.gif JP Name Element Type Description Price Target Range Rarity
ディーガ Ground Parabolic Projectile Attacks with a projectile that explodes when it hits an enemy. 500 Single (2 @ 41+) Long 1★
Diga
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 9/8(6) 12/10(8) 14/12(9) 16/14(11) 19(12)
Tech % 231-240 242-260 262-280 281-290 292-310
SE Silence LV2 Silence LV3 Silence LV4 Silence LV4 Silence LV5
TECH radiga.gif JP Name Element Type Description Price Target Range Rarity
ラ・ディーガ Ground Ground Blast Attacks enemies in front of the user with a mass that damages. 1500 Area (3)/(4 @ 31+) Medium 2★
Radiga
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 19/16(12) 24/20(16) 28/24(19) 33/28(22) 38(25)
Tech % 141-150 151-160 162-180 181-190 191-200
SE Poison LV1 Poison LV2 Poison LV3 Poison LV3 Poison LV3
TECH damdiga.gif JP Name Element Type Description Price Target Range Rarity
ダム・ディーガ Ground Channeled Stream Spews poison based on the length of button input and PP spent. 4000 Area (small) Short 3★
Damdiga
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 10/9(7) 14/12(9) 21/18(14) 25/21(16) 28(19)
Tech % 111-120 121-130 131-140 141-150 152-170
SE Poison LV3 Poison LV3 Poison LV3 Poison LV4 Poison LV4
TECH gidiga.gif JP Name Element Type Description Price Target Range Rarity
ギ・ディーガ Ground Ground Blast Attacks surrounding enemies with a massive earthquake. 12000 Area (medium) Self 4★
Gidiga
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 24/20(16) 31/26(20) 38/32(25) 45/38(30) 52(35)
Tech % 151-160 161-170 171-180 181-190 192-210
SE Silence LV2 Silence LV3 Silence LV4 Silence LV4 Silence LV5
TECH nosdiga.gif JP Name Element Type Description Price Target Range Rarity
ノス・ディーガ Ground Homing Ground Projectile Summons serpents that attack enemies while the button is held down. 75 PAF Single Long 5★
Nosdiga
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 24/20(16) 31/26(20) 38/32(25) 45/38(30) 52(35)
Tech % 131-140 146-155 161-170 171-180 181-190
SE Stun LV2 Stun LV2 Stun LV2 Stun LV2 Stun LV3
TECH dizas.gif JP Name Element Type Description Price Target Range Rarity
ディーザス Ground Field Creates a field that reduces damage from physical attacks 1000 AMP Area (small) Self 6★
Dizas
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 76/64(51) 96/80(64) 96(76) 112(89) 96
No. Blocks 1 2 3 4 5
SE Cut phys. dam. LV2 Cut phys. dam. LV3 Cut phys. dam. LV4 Cut phys. dam. LV5 Cut phys. dam. LV6

Light

TECH resta.gif JP Name Element Type Description Price Target Range Rarity
レスタ Light Field Uses the power of photons to regenerate body cells, restoring HP. 800 Area (medium) Self 1★
Resta
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 36/30(24) 48/40(32) 50(40) 45(36) 40
Tech % - - - - -
SE - - - - -
TECH giresta.gif JP Name Element Type Description Price Target Range Rarity
ギ・レスタ Light Field Revives allies downed during battle. Adds HP recovery. 90 PAF Area (medium) Self 8★
Giresta
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 48/40(32) 60/50(40) 60(48) 70(56) 80
Tech % - - - - -
SE Auto recovery LV1 Auto recovery LV2 Auto recovery LV3 Auto recovery LV3 Auto recovery LV4
TECH reverser.gif JP Name Element Type Description Price Target Range Rarity
レジェネ Light Field Cures any status abnormalities. 1000 Area (medium) Self 2★
Reverser
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 9/8(6) 12/10(8) 12(9) 14(11) 16
Tech % - - - - -
SE - - - - -
TECH regrant.gif JP Name Element Type Description Price Target Range Rarity
レグランツ Light Channeled Blast Converts the HP into an attack based on length of button input and PP. 90PAF Area (large) Self 7★
Regrant
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 7/6(4) 10/9(7) 14/12(9) 18/15(12) 21(14)
Tech % 71-80 81-90 91-100 102-120 123-150
SE Damage reflection LV? Damage reflection LV? Damage reflection LV? Damage reflection LV? Damage reflection LV?
TECH retier.gif JP Name Element Type Description Price Target Range Rarity
レティアール Light Field Boosts TECHNIC and mental energy for party members. 9000 Area (medium) Self 6★
Retier
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 38/32(25) 48/40(32) 48(38) 56(44) 64
Duration 2 min 3 min 4 min 5 min 6 min
SE Boost TP/MST LV1 (+11%) Boost TP/MST LV2 (+15%) Boost TP/MST LV3 (+19%) Boost TP/MST LV4 (+23%) Boost TP/MST LV5 (+27%)
TECH rentis.gif JP Name Element Type Description Price Target Range Rarity
レンティス Light Field Creates a field that reduces damage from TECHNIC attacks. 1000 AMP Area (small) Self 6★
Rentis
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 76/64(51) 96/80(64) 96(76) 112(89) 96
No. Blocks 1 2 3 4 5
SE Cut TEC dam. LV2 Cut TEC dam. LV3 Cut TEC dam. LV4 Cut TEC dam. LV5 Cut TEC dam. LV6

Dark

TECH megid.gif JP Name Element Type Description Price Target Range Rarity
メギド Dark Projectile Attacks by shooting a ball, with a small chance of incapacitating. 99 PAF Line Long 1★
Megid
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 24/20(16) 30/25(20) 36/30(24) 42/35(28) 48(32)
Tech % 136-145 146-155 156-165 166-175 176-185
SE Incapacitate LV1 Incapacitate LV2 Incapacitate LV3 Incapacitate LV3 Incapacitate LV4
TECH ramegid.gif JP Name Element Type Description Price Target Range Rarity
ラ・メギド Dark Blast Attacks enemies in front with a damaging gravity field. 4500 Area (3)/(4 @ 31+) Medium 2★
Ramegid
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 19/16(12) 24/20(16) 28/24(19) 33/28(22) 38(25)
Tech % 121-130 131-140 142-160 161-170 171-180
SE Confuse LV1 Confuse LV2 Confuse LV3 Confuse LV3 Confuse LV3
TECH dammegid.gif JP Name Element Type Description Price Target Range Rarity
ダム・メギド Dark Channeled Stream Creates a well based on length of button input and PP spent. 6000 Area (small) Short 3★
Dammegid
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 10/9(7) 14/12(9) 21/18(14) 26/22(17) 31(20)
Tech % 121-130 131-140 141-150 151-160 162-180
SE Infection LV2 Infection LV2 Infection LV2 Infection LV3 Infection LV3
TECH nosmegid.gif JP Name Element Type Description Price Target Range Rarity
ノス・メギド Dark Homing Projectile Creates a homing gravity well while the button is held down. 75 PAF Area (small) Long 5★
Nosmegid
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 36/30(24) 40/34(27) 45/38(30) 50/42(33) 55(36)
Tech % 126-135 141-150 157-175 177-195 198-225
SE HP affects pwr LV2 HP affects pwr LV3 HP affects pwr LV3 HP affects pwr LV3 HP affects pwr LV3
TECH megiverse.gif JP Name Element Type Description Price Target Range Rarity
メギバース Dark Channeled Field Damages & steals HP based on length of button input and PP spent. 75 PAF Area (medium) Self 7★
Megiverse
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 18/15(12) 24/20(16) 30/25(20) 36/30(24) 42(28)
Tech % 101-110 111-120 121-130 131-140 142-160
SE HP steal LV1 HP steal LV2 HP steal LV3 HP steal LV3 HP steal LV3
TECH megistar.gif JP Name Element Type Description Price Target Range Rarity
メギスタール Dark Field Boosts all abilities by giving up a large amount of HP. 25 PAF Self Self 8★
Megistar
Stat/Level LV1-10 LV11-20 LV21-30 LV31-40 LV41-50
PP Usage 76/64(51) 64(51) 64(51) 64(51) 64
Tech % - - - - -
SE Boost all stats LV1 (+11%) Boost all stats LV2 (+15%) Boost all stats LV3 (+19%) Boost all stats LV4 (+23%) Boost all stats LV5 (+27%)