Rozenom City has been reduced to rubble by the G. Colony impact, and its former residents are defenseless against the violent native creatures.
Mission requirements and rewards
LV |
Req. LV |
Enemy LV |
S-rank reward |
Rank S |
Rank A |
Rank B |
Rank C
|
Meseta |
Points |
Meseta |
Points |
Meseta |
Points |
Meseta |
Points
|
A |
40 |
60+ |
Junaline x3 |
9050 |
81 |
? |
? |
? |
? |
0 |
0
|
S |
50 |
120+ |
Terseline x2 |
17550 |
151 |
? |
100 |
? |
? |
0 |
0
|
Enemy spawn chart
Map route |
Pattern |
Block 1 details |
Block 2 details |
Block 3 details |
Rare spawn
|
|
A-1 |
Initial Spawn: Go Bajilla |
Initial spawn: Go Bajilla |
Initial spawn: Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2 |
|
A-2 |
Initial spawn: Go Bajilla |
Initial spawn: Go Bajilla |
Initial spawn: Go Bajilla x3 → Bal Soza x1 & Grass Assassin x2 |
|
A-3 |
Initial spawn: Go Bajilla |
Initial spawn: Go Bajilla |
Initial spawn: Go Bajillax3 |
|
A-X |
Initial spawn: Go Bajilla |
Left spawn: Distova x3 |
Initial spawn: Go Bajilla x3 → Grass Assassin x3 |
Block 3: Rappy x3
|
|
B-1 |
Initial spawn: Go Bajilla x4 |
Initial spawn: Go Bajilla x4 |
Initial Spawn: Go Bajilla x3 → Jarba x1 Grass Assassin x2 |
|
B-2 |
Key Spawn: Volfu x5 |
Key spawn: Golmoro x3 |
Initial Spawn Go Bajilla x3→ Bal Soza x1 & Grass Assassin x2 |
|
B-3 |
- |
- |
- |
|
B-X |
- |
- |
- |
Block 3: Rappy x?
|
|
C-1 |
Initial spawn: Go Bajilla |
- |
- |
|
C-2 |
Key spawn: Volfu x6 |
- |
- |
|
C-3 |
Key spawn: Distova x6 |
Initial spawn: Distova & Jarba x2 |
Initial Spawn: Go Bajilla x3 → Jarba x1 Grass Assassin x2 |
|
C-X |
Key spawn: Distova x6 |
Initial spawn: Go Bajilla x3→ Jarbax2 |
Initial spawn: Go Bajilla x3 → Grass Assassin x3 |
Block 3: Rappy x6
|
- Pattern A, block 1: Initial spawn is always Go Bajilla x5+3, second spawn is always Go Bajilla x?.
- Pattern A, block 2: PSU-wiki has the note (Turn obstacles ahead) to describe the spawn. This means turn left upon entering the block and destroy the rubble and boxes to make them spawn.
- Pattern B, blocks 1 and 2: Initial spawn is always Go Bajilla x4.
- Pattern B, block 1: Key spawn is the second wave of enemies after you have climbed the stairs.
- Pattern B, block 2: Key spawn is the narrow walkway after the initial spawn.
- Pattern C, block 1: Initial spawn is always Go Bajilla x6+2. Key spawn is atop the stairs.
- Pattern C, block 2: PSU-wiki has the note (Left to right under the stairs right) to describe the spawn. This is the spawn across the first bridge over water, not to the far left of the stairs (a dead end room). On S2 there is also a spawn of only 2 Bal Sosa & 1+5 Golmoro with no Rappy spawn. As of 11-17-09 I can confirm that for mission lvl S2 there is not 3 Bal Sosa, only 2 for rappy spawn.
- All patterns, block 3: "Initial spawn" describes the spawn in the room to your left upon entering the block that can actually be skipped.