Difference between revisions of "Elements"
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|- | |- | ||
! Element: | ! Element: | ||
− | | | + | | {{Neutral}} |
− | | Fire | + | | {{Fire}} |
− | | Ice | + | | {{Ice}} |
− | | Lightning | + | | {{Lightning}} |
− | | Ground | + | | {{Ground}} |
− | | Dark | + | | {{Dark}} |
− | | Light | + | | {{Light}} |
|- | |- | ||
! Opposite: | ! Opposite: | ||
− | | | + | | N/A |
− | | Ice | + | | {{Ice}} |
− | | Fire | + | | {{Fire}} |
− | | Ground | + | | {{Ground}} |
− | | Lightning | + | | {{Lightning}} |
− | | Light | + | | {{Light}} |
− | | Dark | + | | {{Dark}} |
|- | |- | ||
! [[Status Effect]]: | ! [[Status Effect]]: | ||
− | | | + | | N/A |
| Burn | | Burn | ||
| Frost | | Frost | ||
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|- | |- | ||
! Photon Color: | ! Photon Color: | ||
− | | <font color=green> | + | | <font color=green>{{Neutral}} </font> |
− | | <font color=red> | + | | <font color=red>{{Fire}}</font> |
− | | <font color=blue> | + | | <font color=blue>{{Ice}}</font> |
− | | <font color=yellow> | + | | <font color=yellow>{{Lightning}}</font> |
− | | <font color=orange> | + | | <font color=orange>{{Ground}} </font> |
− | | <font color=purple> | + | | <font color=purple>{{Dark}} </font> |
− | | <font color=gray> | + | | <font color=gray>{{Light}}</font> |
|- | |- | ||
! [[Synthesis Ingredients#Photons|Photons]]: | ! [[Synthesis Ingredients#Photons|Photons]]: |
Revision as of 20:11, 22 December 2007
Elements in PSU are a basic property of striking weapons (only through item synthesis by using elemental Photons), Bullets, TECHNICs, Line Shields (only applicable to some of them), and Monsters. They are based off the four Greek classical elements - Fire, Ground, Air (Lightning in PSU), and Water (Ice in PSU), with two additions - Light and Dark.Citation needed. Elements are a significant part of the gameplay in PSU. Monsters are weak to the element opposite to the one they are affiliated with, and elements also have distinct status effects associated with them. Since due to the use of Bullets and TECHNICs all weapon types are capable of using elemental attacks, this will complicate combat strategy for all roles.
Elemental Damage
In general, attacks purely of one element will deal additional damage to monsters of the opposite element, but less to monsters of the same one. The amount additional or less will be variable for Striking Weapons depending on their elemental attribute percentage. For example, if a weapon were to have an elemental attribute of 50%, then its damage could only be increased or decreased by 50%, depending on the enemy's element. For Ranged Weapons this is the same, but the elemental attribute is decided by the level of the elemental bullet inserted and the type of ranged weapon. TECHNICs have their own elemental attribute, though it is not detailed in-game, and in addition if all TECHNICs on a TECHNIC weapon are of the same element, a further elemental attribute is granted as detailed in the weapon's menu.
Elemental Properties
Element: | |||||||
---|---|---|---|---|---|---|---|
Opposite: | N/A | ||||||
Status Effect: | N/A | Burn | Frost | Shock | Silence | Infection | Confusion |
Photon Color: | |||||||
Photons: | Photon El-photon Im-photon |
Ban-photon | Ray-photon | Zon-photon | Di-photon | Megi-photon | Gra-photon |
Also See
- Bullets - Bullets and their elements
- TECHNICs - Techniques and their elements
- Line Shields - Armors and their elements
- Monsters - Monsters and their elements
External Links
- PSU-Wiki's article (Japanese)
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |