Difference between revisions of "Template:Skill Info"
From PSU Cyril Wiki
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| rowspan=3| {{{skillname|}}} || rowspan=3| {{{combolength|}}} || {{{PP_C|}}} || {{{ATP_C|}}} || {{{ATA_C}}} || {{{PP_B|}}} || {{{ATP_B|}}} || {{{ATA_B}}} || {{{PP_A|}}} || {{{ATP_A|}}} || {{{ATA_A}}} | | rowspan=3| {{{skillname|}}} || rowspan=3| {{{combolength|}}} || {{{PP_C|}}} || {{{ATP_C|}}} || {{{ATA_C}}} || {{{PP_B|}}} || {{{ATP_B|}}} || {{{ATA_B}}} || {{{PP_A|}}} || {{{ATP_A|}}} || {{{ATA_A}}} | ||
|- | |- | ||
− | | colspan=3| {{{target_C| | + | | colspan=3| {{{target_C|}}}Targets / {{{hits_C|}}}Hits || colspan=3| {{{target_B|}}}Targets / {{{hits_B|}}}Hits|| colspan=3| {{{target_A|}}}Targets / {{{hits_A|}}}Hits |
|- | |- | ||
| colspan=3| {{{effect_C|}}} || colspan=3| {{{effect_B|}}} || colspan=3| {{{effect_A|}}} | | colspan=3| {{{effect_C|}}} || colspan=3| {{{effect_B|}}} || colspan=3| {{{effect_A|}}} | ||
|- | |- | ||
− | | {{{price|}}} || {{{sr| | + | | {{{price|}}} || {{{sr|}}}★ || colspan=10|{{{endesc|}}} |
</includeonly><noinclude>== Introduction == | </includeonly><noinclude>== Introduction == | ||
This template automatically generates MediaWiki table code for insertion into a table. The template must be placed inside a table for the result to be properly displayed. The template is currently '''twelve''' columns wide. | This template automatically generates MediaWiki table code for insertion into a table. The template must be placed inside a table for the result to be properly displayed. The template is currently '''twelve''' columns wide. |
Revision as of 23:11, 27 December 2006
Introduction
This template automatically generates MediaWiki table code for insertion into a table. The template must be placed inside a table for the result to be properly displayed. The template is currently twelve columns wide.
Parameters General Info
- skillname
- English name of the skill
- combolength
- Number of combos in skill (# of hits in the in-game description)
- PP_C, PP_B, PP_A
- PP usage for each level of the skill (C being 1-10, B 11-20, A 21-30)
- ATP_C, ATP_B, ATP_A
- Same as above but for ATP
- ATA_C, ATA_B, ATA_A
- Same as above but for ATA
- targets_C, targets_B, targets_A
- Number of targets hit in this part of the combo (first combo being 1-10, second combo being 11-20, third combo being 21-30, if it exists)
- hits_C, hits_B, hits_A
- Number of hits in this part of the combo
- effect_C, effect_B, effect_A
- Effect on hit such as knockback, launching, flinching
- price
- Price in shop
- sr
- Star rarity
- endesc
- English description
Example
Using the following code,
{| style="border: 1px #aaaaaa solid; border-collapse: collapse;" border="1" cellspacing="0" {{Skill Info |skillname=Dus Daggus |combolength=3 |PP_C=18(14) | ATP_C=161~170% | ATA_C=51~69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit |PP_B=18(14) | ATP_B=171~180% | ATA_B=77~86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit |PP_A=18(14) | ATP_A=181~190% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Knockback on 3rd Hit |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard. }} |}
Dus Daggus | |
18(14) | 161~170% | 51~69% | 18(14) | 171~180% | 77~86% | 18(14) | 181~190% | 87% | |
2 Targets / 2 Hits | 2 Targets / 3 Hits | 2 Targets / 2 Hits | |||||||||
Flinch on 2nd Hit | Flinch on 3rd Hit | Knockback on 3rd Hit | |||||||||
1000 | |
A quick succession of attacks that can hit more enemies than a standard. |