Difference between revisions of "Template:Skill Info"
From PSU Cyril Wiki
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(fixing skill info, removing redundant PP per rank, will break skills, fixing as quickly as possible) |
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− | | rowspan=4| <b>{{{skillname|}}}</b> || rowspan=4| <center>{{{combolength|}}}</center> || | + | | rowspan=4| <b>{{{skillname|}}}</b> || rowspan=4| <center>{{{combolength|}}}</center> || ||rowspan=4| <center> {{PP_C}} || {{{ATP_C|}}} || {{{ATA_C}}} || {{{ATP_B|}}} || {{{ATA_B}}} || {{{ATP_A|}}} || {{{ATA_A}}} |
|- | |- | ||
− | | colspan= | + | | colspan=2| {{{targets_C|}}} Targets / {{{hits_C|}}} Hits || colspan=2| {{{targets_B|}}} Targets / {{{hits_B|}}} Hits|| colspan=3| {{{targets_A|}}} Targets / {{{hits_A|}}} Hits |
|- | |- | ||
− | | colspan=3| {{{effect_C|}}} || colspan=3| {{{effect_B|}}} || colspan= | + | | colspan=3| {{{effect_C|}}} || colspan=3| {{{effect_B|}}} || colspan=2| {{{effect_A|}}} |
|- | |- | ||
| {{{price|}}} || <center>{{{sr|}}}★</center> || colspan=10|{{{endesc|}}} | | {{{price|}}} || <center>{{{sr|}}}★</center> || colspan=10|{{{endesc|}}} | ||
</includeonly><noinclude>== Introduction == | </includeonly><noinclude>== Introduction == | ||
− | |||
== Parameters General Info == | == Parameters General Info == |
Revision as of 03:59, 18 January 2007
Introduction
Parameters General Info
- skillname
- English name of the skill
- combolength
- Number of combos in skill (# of hits in the in-game description)
- PP_C, PP_B, PP_A
- PP usage for each level of the skill (C being 1-10, B 11-20, A 21-30)
- ATP_C, ATP_B, ATP_A
- Same as above but for ATP
- ATA_C, ATA_B, ATA_A
- Same as above but for ATA
- targets_C, targets_B, targets_A
- Number of targets hit in this part of the combo (first combo being 1-10, second combo being 11-20, third combo being 21-30, if it exists)
- hits_C, hits_B, hits_A
- Number of hits in this part of the combo
- effect_C, effect_B, effect_A
- Effect on hit such as knockback, launching, flinching
- price
- Price in shop
- sr
- Star rarity
- endesc
- English description
Example
Using the following code,
{| style="border: 1px #aaaaaa solid; border-collapse: collapse;" border="1" cellspacing="0" {{Skill Info |skillname=Dus Daggus |combolength=3 |PP_C=18(14) | ATP_C=161~170% | ATA_C=51~69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit |PP_B=18(14) | ATP_B=171~180% | ATA_B=77~86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit |PP_A=18(14) | ATP_A=181~190% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Knockback on 3rd Hit |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard. }} |}
Dus Daggus | |
18(14) | 161~170% | 51~69% | 18(14) | 171~180% | 77~86% | 18(14) | 181~190% | 87% | |
2 Targets / 2 Hits | 2 Targets / 3 Hits | 2 Targets / 2 Hits | |||||||||
Flinch on 2nd Hit | Flinch on 3rd Hit | Knockback on 3rd Hit | |||||||||
1000 | |
A quick succession of attacks that can hit more enemies than a standard. |