Difference between revisions of "Template:New drop test"
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(Added "how-to" section and some other stuff for units. More or less a workaround for getting rid of the "type" column for unit drop tables.) |
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Line 16: | Line 16: | ||
|Line shield= {{Line shield icon}} | |Line shield= {{Line shield icon}} | ||
|Board= {{Board icon}} | |Board= {{Board icon}} | ||
+ | |Unit= {{#switch: {{{Category}}} | ||
+ | |Head= {{Head unit icon}} | ||
+ | |Arm= {{Arm unit icon}} | ||
+ | |Body= {{Body unit icon}} | ||
+ | |Extra= {{Extra unit icon}} | ||
+ | |#default= }} | ||
|Weapon= {{#switch: {{{Category}}} | |Weapon= {{#switch: {{{Category}}} | ||
|Saber= {{Saber icon}} | |Saber= {{Saber icon}} | ||
Line 46: | Line 52: | ||
|#default= }}}} | |#default= }}}} | ||
{{#ifeq: {{{Footer}}}|Y|{{!}}}|}}</includeonly><noinclude> | {{#ifeq: {{{Footer}}}|Y|{{!}}}|}}</includeonly><noinclude> | ||
+ | == Template parameters and usage == | ||
+ | This template works in a slightly different manner from previously used drop templates. Basically, you will use the same template multiple times to achieve a drop chart in whatever size you need. The first template will act as the chart header to fill out the cells at the top to identify the data in the columns. The following templates will be used to fill in drop data while the final template will contain drop data as well as the footer to close out the table. | ||
+ | |||
+ | '''Header:''' In order to create the header of the drop table, enter a ''Y'' here and leave all other fields empty.<br/> | ||
+ | '''Source:''' Identify from what or where the item drops with this parameter. This can be an enemy, area or mission.<br/> | ||
+ | '''Source type:''' In the case of enemy drops, this field will be left blank. With missions and areas, however, identify the type of drop with ''Normal box'', ''Boss box'', ''Area drop'' or ''Special box''.<br/> | ||
+ | '''Level:''' Type the level range for the drop here. In the case of enemies and area drops, use numerals to identify the range; for missions, use letters (C-S2).<br/> | ||
+ | '''Ver.:''' Use this field to identify the version of the game the item drops from. By default, when left blank, this field will display both ''PSU'' and ''AOTI'' icons as many drops will be the same between both games. However, if an enemy or area drop is exclusive to one or the other, enter either ''PSU'' or ''AOTI'' to identify the exclusivity.<br/> | ||
+ | '''Type:''' Identify the drop type with this field. You can use ''Board'', ''Unit'', ''Line shield'' or ''Weapon''.<br/> | ||
+ | '''Category:''' Certain drops (weapons and units) will be categorized further from the parameter above. In the case of weapons, enter the weapon category name, first letter capitalized. (For example, ''Shotgun'', ''Laser cannon'', ''RCSM'', etc.) For units, use ''Head'', ''Arm'', ''Body'' or ''Extra''.<br/> | ||
+ | '''Footer:''' The final template used for a drop chart will require this parameter to be marked with a ''Y''. Otherwise the table will not close properly. | ||
+ | |||
== Examples == | == Examples == | ||
=== Example 1 === | === Example 1 === | ||
+ | The following example displays weapon and board drops. | ||
<pre>{{New drop test | <pre>{{New drop test | ||
|Header= Y}} | |Header= Y}} | ||
Line 63: | Line 82: | ||
|Ver.= | |Ver.= | ||
|Type= Weapon | |Type= Weapon | ||
− | |Category= | + | |Category= Shotgun}} |
{{New drop test | {{New drop test | ||
|Footer= Y | |Footer= Y | ||
Line 87: | Line 106: | ||
|Ver.= | |Ver.= | ||
|Type= Weapon | |Type= Weapon | ||
− | |Category= | + | |Category= Shotgun}} |
{{New drop test | {{New drop test | ||
|Footer= Y | |Footer= Y | ||
Line 95: | Line 114: | ||
|Type= Weapon | |Type= Weapon | ||
|Category= Shotgun}} | |Category= Shotgun}} | ||
+ | |||
+ | === Example 2 === | ||
+ | This example shows various unit drops. | ||
+ | <pre>{{New drop test | ||
+ | |Header= Y}} | ||
+ | {{New drop test | ||
+ | |Source= Poltisimo | ||
+ | |Source type= | ||
+ | |Level= 80-99 | ||
+ | |Ver.= AOTI | ||
+ | |Type= Unit | ||
+ | |Category= Arm}} | ||
+ | {{New drop test | ||
+ | |Footer= Y | ||
+ | |Source= Distova | ||
+ | |Level= 100-149 | ||
+ | |Ver.= | ||
+ | |Type= Unit | ||
+ | |Category= Extra}}</pre> | ||
+ | ...produces... | ||
+ | {{New drop test | ||
+ | |Header= Y}} | ||
+ | {{New drop test | ||
+ | |Source= Poltisimo | ||
+ | |Source type= | ||
+ | |Level= 80-99 | ||
+ | |Ver.= AOTI | ||
+ | |Type= Unit | ||
+ | |Category= Arm}} | ||
+ | {{New drop test | ||
+ | |Footer= Y | ||
+ | |Source= Distova | ||
+ | |Level= 100-149 | ||
+ | |Ver.= | ||
+ | |Type= Unit | ||
+ | |Category= Extra}} | ||
</noinclude> | </noinclude> |
Revision as of 15:18, 27 June 2008
Template parameters and usage
This template works in a slightly different manner from previously used drop templates. Basically, you will use the same template multiple times to achieve a drop chart in whatever size you need. The first template will act as the chart header to fill out the cells at the top to identify the data in the columns. The following templates will be used to fill in drop data while the final template will contain drop data as well as the footer to close out the table.
Header: In order to create the header of the drop table, enter a Y here and leave all other fields empty.
Source: Identify from what or where the item drops with this parameter. This can be an enemy, area or mission.
Source type: In the case of enemy drops, this field will be left blank. With missions and areas, however, identify the type of drop with Normal box, Boss box, Area drop or Special box.
Level: Type the level range for the drop here. In the case of enemies and area drops, use numerals to identify the range; for missions, use letters (C-S2).
Ver.: Use this field to identify the version of the game the item drops from. By default, when left blank, this field will display both PSU and AOTI icons as many drops will be the same between both games. However, if an enemy or area drop is exclusive to one or the other, enter either PSU or AOTI to identify the exclusivity.
Type: Identify the drop type with this field. You can use Board, Unit, Line shield or Weapon.
Category: Certain drops (weapons and units) will be categorized further from the parameter above. In the case of weapons, enter the weapon category name, first letter capitalized. (For example, Shotgun, Laser cannon, RCSM, etc.) For units, use Head, Arm, Body or Extra.
Footer: The final template used for a drop chart will require this parameter to be marked with a Y. Otherwise the table will not close properly.
Examples
Example 1
The following example displays weapon and board drops.
{{New drop test |Header= Y}} {{New drop test |Source= Lightning Beasts |Source type= Boss box |Level= A |Ver.= AOTI |Type= Board |Category= }} {{New drop test |Source= Raffon Meadow |Source type= Area drop |Level= 10-49 |Ver.= |Type= Weapon |Category= Shotgun}} {{New drop test |Footer= Y |Source= Polty |Level= 100-124 |Ver.= PSU |Type= Weapon |Category= Shotgun}}
...produces...
Drop information | |||
Source | Level | Ver. | Type |
---|---|---|---|
Lightning Beasts clear box | A | ||
Raffon Meadow area | 10-49 | ||
Polty | 100-124 |
Example 2
This example shows various unit drops.
{{New drop test |Header= Y}} {{New drop test |Source= Poltisimo |Source type= |Level= 80-99 |Ver.= AOTI |Type= Unit |Category= Arm}} {{New drop test |Footer= Y |Source= Distova |Level= 100-149 |Ver.= |Type= Unit |Category= Extra}}
...produces...
Drop information | |||
Source | Level | Ver. | Type |
---|---|---|---|
Poltisimo | 80-99 | ||
Distova | 100-149 |