Difference between revisions of "Template:New drop test"
From PSU Cyril Wiki
(OK, it's not working like I wanted for existing sources... I'll figure it out later. Might try to re-code since it looks pretty sloppy, anyway.) |
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! Source !! Level !! Ver. !! Type | | ! Source !! Level !! Ver. !! Type | | ||
{{!}}- {{#switch: {{{Avail.}}} | {{!}}- {{#switch: {{{Avail.}}} | ||
+ | |Future= {{Future item}} | ||
+ | |360= {{360 item}} | ||
|JP= {{JP item}} | |JP= {{JP item}} | ||
− | |Event= {{Rotational item}} | + | |Event|GBR= {{Rotational item}} |
|#default= }} | |#default= }} | ||
{{!}} {{#if: {{{Source}}}|[[{{{Source}}}]] {{#switch: {{{Source type}}} | {{!}} {{#if: {{{Source}}}|[[{{{Source}}}]] {{#switch: {{{Source type}}} | ||
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|Custom= {{{Custom|}}} | |Custom= {{{Custom|}}} | ||
|Normal box= box | |Normal box= box | ||
+ | |Object= object | ||
|Area drop= area | |Area drop= area | ||
|Unique boss drop= unique boss drop | |Unique boss drop= unique boss drop | ||
|Rank S reward= rank S reward | |Rank S reward= rank S reward | ||
|Secret action= secret action | |Secret action= secret action | ||
− | |#default= }}|colspan="4" {{!}} No known drop sources.}} {{#if: {{{Source}}}|{{!}}{{!}} {{{Level}}}|}}{{#if: {{{Source}}}|{{!}}{{!}} {{#switch: {{{Ver.}}} | + | |GBR box= GBR box |
+ | |#default= }} {{#if: {{{Icon|}}}|{{{{{Icon}}} version}}|}}|colspan="4" {{!}} No known drop sources.}} {{#if: {{{Source}}}|{{!}}{{!}} {{{Level}}}|}}{{#if: {{{Source}}}|{{!}}{{!}} {{#switch: {{{Ver.}}} | ||
|PSU= {{PSU version}} | |PSU= {{PSU version}} | ||
|AOTI= {{AOTI version}} | |AOTI= {{AOTI version}} | ||
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This template works in a slightly different manner from previously used drop templates. Basically, you will use the same template multiple times to achieve a drop chart in whatever size you need. The first template will act as the chart header to fill out the cells at the top to identify the data in the columns. The following templates will be used to fill in drop data while the final template will contain drop data as well as the footer to close out the table. | This template works in a slightly different manner from previously used drop templates. Basically, you will use the same template multiple times to achieve a drop chart in whatever size you need. The first template will act as the chart header to fill out the cells at the top to identify the data in the columns. The following templates will be used to fill in drop data while the final template will contain drop data as well as the footer to close out the table. | ||
− | '''Header:''' In order to create the header of the drop table, enter a ''Y'' here and leave all other fields empty. | + | * '''Header:''' In order to create the header of the drop table, enter a ''Y'' here and leave all other fields empty. |
− | '''Avail.:''' Type either ''JP'' or ''Event'' here to identify a particular drop as exclusive to either the Japanese PC/PS2 servers or as an event-only drop. | + | '''Avail.:''' Type either ''JP'' or ''Event'' here to identify a particular drop as exclusive to either the Japanese PC/PS2 servers or as an event-only drop. |
− | '''Source:''' Identify from what or where the item drops with this parameter. This can be an enemy, area or mission. | + | * '''Source:''' Identify from what or where the item drops with this parameter. This can be an enemy, area or mission. |
− | '''Source type:''' In the case of enemy drops, this field will be left blank. With missions and areas, however, identify the type of drop with ''Normal box'', ''Clear box'', ''Area drop'', ''Special box'' or ''Unique boss drop''. | + | * '''Source type:''' In the case of enemy drops, this field will be left blank. With missions and areas, however, identify the type of drop with ''Normal box'', ''Clear box'', ''Area drop'', ''Special box'', ''Object'' or ''Unique boss drop''. |
− | '''Level:''' Type the level range for the drop here. In the case of enemies and area drops, use numerals to identify the range; for missions, use letters (C-S2). | + | * '''Icon''': Use either ''360'' or ''JP'' to identify a drop that is exclusive to a particular version of the game. |
− | '''Ver.:''' Use this field to identify the version of the game the item drops from. By default, when left blank, this field will display both ''PSU'' and ''AOTI'' icons as many drops will be the same between both games. However, if an enemy or area drop is exclusive to one or the other, enter either ''PSU'' or ''AOTI'' to identify the exclusivity. | + | * '''Level:''' Type the level range for the drop here. In the case of enemies and area drops, use numerals to identify the range; for missions, use letters (C-S2). |
− | '''Type:''' Identify the drop type with this field. You can use ''Board'', ''Unit'', ''Line shield'', ''Weapon'' or ''Material''. | + | * '''Ver.:''' Use this field to identify the version of the game the item drops from. By default, when left blank, this field will display both ''PSU'' and ''AOTI'' icons as many drops will be the same between both games. However, if an enemy or area drop is exclusive to one or the other, enter either ''PSU'' or ''AOTI'' to identify the exclusivity. |
− | '''Category:''' Certain drops (weapons and units) will be categorized further from the parameter above. In the case of weapons, enter the weapon category name, first letter capitalized. (For example, ''Shotgun'', ''Laser cannon'', ''RCSM'', etc.) For units, use ''Head'', ''Arm'', ''Body'' or ''Extra''. | + | * '''Type:''' Identify the drop type with this field. You can use ''Board'', ''Unit'', ''Line shield'', ''Weapon'' or ''Material''. |
− | '''Footer:''' The final template used for a drop chart will require this parameter to be marked with a ''Y''. Otherwise the table will not close properly. | + | * '''Category:''' Certain drops (weapons and units) will be categorized further from the parameter above. In the case of weapons, enter the weapon category name, first letter capitalized. (For example, ''Shotgun'', ''Laser cannon'', ''RCSM'', etc.) For units, use ''Head'', ''Arm'', ''Body'' or ''Extra''. |
+ | * '''Footer:''' The final template used for a drop chart will require this parameter to be marked with a ''Y''. Otherwise the table will not close properly. | ||
== Blank template == | == Blank template == | ||
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|Category= }}</pre> | |Category= }}</pre> | ||
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Latest revision as of 21:51, 30 March 2012
Template parameters and usage
This template works in a slightly different manner from previously used drop templates. Basically, you will use the same template multiple times to achieve a drop chart in whatever size you need. The first template will act as the chart header to fill out the cells at the top to identify the data in the columns. The following templates will be used to fill in drop data while the final template will contain drop data as well as the footer to close out the table.
- Header: In order to create the header of the drop table, enter a Y here and leave all other fields empty.
Avail.: Type either JP or Event here to identify a particular drop as exclusive to either the Japanese PC/PS2 servers or as an event-only drop.
- Source: Identify from what or where the item drops with this parameter. This can be an enemy, area or mission.
- Source type: In the case of enemy drops, this field will be left blank. With missions and areas, however, identify the type of drop with Normal box, Clear box, Area drop, Special box, Object or Unique boss drop.
- Icon: Use either 360 or JP to identify a drop that is exclusive to a particular version of the game.
- Level: Type the level range for the drop here. In the case of enemies and area drops, use numerals to identify the range; for missions, use letters (C-S2).
- Ver.: Use this field to identify the version of the game the item drops from. By default, when left blank, this field will display both PSU and AOTI icons as many drops will be the same between both games. However, if an enemy or area drop is exclusive to one or the other, enter either PSU or AOTI to identify the exclusivity.
- Type: Identify the drop type with this field. You can use Board, Unit, Line shield, Weapon or Material.
- Category: Certain drops (weapons and units) will be categorized further from the parameter above. In the case of weapons, enter the weapon category name, first letter capitalized. (For example, Shotgun, Laser cannon, RCSM, etc.) For units, use Head, Arm, Body or Extra.
- Footer: The final template used for a drop chart will require this parameter to be marked with a Y. Otherwise the table will not close properly.
Blank template
{{New drop test |Header= |Footer= |Avail.= |Source= |Source type= |Level= |Ver.= |Type= |Category= }}